CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2013_002
id ecaade2013_002
authors Hanzl, Ma_gorzata
year 2013
title Modelling of Public Spaces
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 319-327
doi https://doi.org/10.52842/conf.ecaade.2013.1.319
wos WOS:000340635300033
summary The relationship between the material settings and situational belonging to a more general notion of the culture of a given community remains the subject of inquiry of at least two scientific disciplines: anthropology and urban morphology studies. In this study an assessment of the various modelling platforms is performed with the objective of finding the most efficient method which allows the description of the semiotic features of urbanscapes. The ideal system should link the parametric definition of urban geometry with the high flexibility of data input and easy manipulation. In order to enable culture related analyses of urbanscapes, analyses should be performed which refers to the semiotics of morphological structures in the detailed scale of urban enclosure, which are streets or squares. Some elements of the proposed method of index key analyses are explained as one possible solution for the problems posed.
keywords Urban design; urban morphology; anthropology; parametric modelling; outdoor space.
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2014_150
id caadria2014_150
authors Knapp, Chris; Jonathan Neslon and Michael Parsons
year 2014
title Constructing Atmospheres
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 149–158
doi https://doi.org/10.52842/conf.caadria.2014.149
summary This paper documents and critically reflects upon the design, development, fabrication, and implementation of three pavilion projects developed during 2013-14. The core investigation of this work is the production of architectural spaces characterized by a quality of enveloping, diffuse, visual and spatial atmospheres. The principal activity of the research is aimed at refining methods for software-based exploration of formal complexities and the subsequent need to control variability and efficiency in fabrication output, using Grasshopper for Rhino to develop customized definitions particular to each specific project scenario. Linking the projects together are issues of scale, resolution of effect, and intent to move from disparate assemblies of structure and skin toward composite, manifold construction techniques that address multiple concerns (gravity, bracing, affect, etc) with a minimum of assembly. A material palette common to the current vernacular of CNC-based projects such as plywood, plastics, and other sheet materials is utilised. This work is invested in extending the possibilities of the architect and architecture as a discipline, extrapolating the workflow from these successive projects to the speculative impact of the work upon emerging possibilities of architectural construction and craft.
keywords 3d modelling; Digital fabrication; Rhinoceros; Grasshopper; Tessellation
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2013_91
id sigradi2013_91
authors Moural, Ana; Sara Eloy; Miguel Sales Dias; Tiago Pedro
year 2013
title How Space Experimentation Can Inform Design: Immersive Virtual Reality as a Design Tool
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 182 - 186
summary Immersive virtual reality allows us to experience the space even before it’s constructed. In this way, the use of such an environment plays a decisive role in the design process in architecture. The spaces that architects design may now be evaluated in a real scale mode which enable the understanding of problems and/or opportunities that space bring to the buildings. The goal of this paper is to define the methodological framework for using an immersive virtual environment, namely CaveH, in an Architectural design process by exploring the use of real-time rendering. We intend that the developed software and infrastructure will be used in a very easy way as a valid design tool to any professional. Two 3d models were experiment along this research each one of them regarding to a different type of design problem.
keywords Immersive virtual reality; Design; 3D modelling; Cave; Experience
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2013_068
id caadria2013_068
authors Pedersen, Jens and Andy VanMater
year 2013
title Resource Driven Urban Metabolism – How Can Metabolic Scaling be Used in Urban Design?
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 561-570
doi https://doi.org/10.52842/conf.caadria.2013.561
wos WOS:000351496100055
summary City scale projects are complex multivariable problems and have previously been addressed using a variety of organisational principles, whether it be the infrastructural grid, used by Ludwig Hilbersheimer in his project “Hochhausstadt” or the spinal organisation of the Tokyo Masterplan done by Kenzo Tange and the Metabolist Movement. This project strays from traditional methods of structuring a city and investigates a novel self-engineered anticipatory model, which focuses on the use of generative and genetic algorithms to develop a new associative system to develop coastal cities in arid climates. The system functions as a negative feedback loop, analysing existing conditions, and by a series of mathematical functions, projecting the new growth patterns for major components of a city, such as building envelopes, road networks, canal networks and public space distribution as a result of the cities internally generated resources.  
keywords Computational design, Generative & evolutionary design, Tooling, City modelling, Urban metabolism 
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_004
id caadria2013_004
authors Rekittke, Joerg; Yazid Ninsalam and Philip Paar
year 2013
title Open to Ridicule – Deploying Plaything Technology for 3D Modelling of Urban Informal Settlements in Asia 
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 541-550
doi https://doi.org/10.52842/conf.caadria.2013.541
wos WOS:000351496100053
summary As technology affine urban landscape researchers,working in Asian mega cities, we roam through crowded and narrow, widely informal city layouts, where we apply digitalfieldwork equipment and conduct design work. We use low cost cameras and camera drones, tools that had been developed asgadgets for outdoor freaks or plaything for nerds. In this paper, we describe recent advances in the development of amethod of on-site data and image gathering, which allows the processing of concrete 3D models of informal city spaces. Thevisual quality of these models is still moderate, but the resulting three-dimensional spatial puzzlemakes a widelyinaccessible and undocumented piece of city terrain visible, understandable and designable. The software used is free.
keywords Fieldwork tools, Mapping, 3D modelling  
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2013_054
id ecaade2013_054
authors Thompson, Emine Mine and Charlton, James
year 2013
title Delivery of Interactive 3D Content via the World Wide Web to Aid in Public Participation in Planning Proposals
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-212
doi https://doi.org/10.52842/conf.ecaade.2013.1.205
wos WOS:000340635300020
summary Public participation has become an important task for urban planning projects, but due to a lack of interactivity, immersion and feedback on the tools that has been utilized so far for this purpose, the current practice is limited. In providing a web-based virtual solution the current limitations can be reduced and transparency in the planning process can be increased. This paper presents the outcomes of a small study where three online options were tested by various stake holders.
keywords City modelling; public participating; virtual reality; web platform.
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
doi https://doi.org/10.52842/conf.caadria.2013.345
wos WOS:000351496100034
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_201
id sigradi2013_201
authors Bustamante Oleart, Carlos; Paulo K. Ogino Altamirano; Ester Higueras García
year 2013
title Estrategia Metodológica para la Visualización Digital de Patrones Aerodinámicos Presentes en la Morfología Urbana y su Incidencia en el Uso Estancial de los Espacios Públicos [Methodological Strategy for the Visualization of Aerodynamic Patterns in the Urban Morphology and their Impact on the Use of Public Spaces ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 108 - 111
summary In relation to cities, wind is one of the less studied meteorological parameter. Constant vertical rate variations from meso scale to micro scale, altogether with strenght, direction, velocity of the urban canyon, makes the wind a complex subject of study. To achieve this, a methodological strategy that addresses the wind's multi dimensionality was raised. It was aplied to Punta Arenas, the southernmost city in the world, where most of the time winds come 90% from the same direction with speeds reaching 128 km/h. Wind's constant directional behavior allows the recognition of areodynamic phenomena produced, in the first instance, for the wind profiles influenced by the urban rugosity and then, at morphologycal level, the aerodynamic behavior of the layered fluids over the building bodies, generating a regular pattern between solids and fluids. The strong winds in cities with cold climate influence the use of public spaces, which, not being designed under this conditions, do not develop proper levels of thermal comfort.
keywords Aerodynamics; Urban morphology; Public space; Information visualization
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_139
id ecaade2013_139
authors Mendes, Leticia Teixeira; Beirão, José Nuno; Duarte, José Pinto and Celani, Gabriela
year 2013
title A Bottom-Up Social Housing System Described with Shape Grammars
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 705-714
doi https://doi.org/10.52842/conf.ecaade.2013.2.705
wos WOS:000340643600073
summary This paper presents the analysis of a bottom-up design system using shape grammars. This research is part of a larger study that proposes the development of a generic grammar to improve the quality of site development in social housing plans, including the improvement of their public spaces. We show the use of shape grammars as an analytical method to study the design of Belapur social housing development, designed by Charles Correa, in 1983.
keywords Design methodology; shape grammar; analytical grammar; low-income housing.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2022_001
id ecaade2022_001
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design- Volume 2
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, 646 p.
doi https://doi.org/10.52842/conf.ecaade.2022.2
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
keywords Proceedings, Front Matter
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_000
id ecaade2022_000
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design - Volume 1
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, 672 p.
doi https://doi.org/10.52842/conf.ecaade.2022.1
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2013_263
id caadria2013_263
authors Salim, Flora; Jane Burry and Jenny Underwood
year 2013
title Augmenting Public Spaces with Live Forms and Fabrics – Integrating Mechatronics and Textiles to Provoke Social Interactions in Public Spaces
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 965-974
doi https://doi.org/10.52842/conf.caadria.2013.965
wos WOS:000351496100099
summary The research reported in this paper aims to investigate the potential of integrating live forms and fabrics to enable social interactions at existing public sites as a brief for a transdisiciplinary student design project. Through the use of flexible and modular design and fabrication methods, mechatronics, and smart materials and textiles, existing public sites were augmented with interactive installations by groups of students coming together from multiple cognate design disciplines spanning public art to engineering and including textile design.  
keywords Interactive architecture, Textiles, Microelectronics, Full-scale prototyping, Public space 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac201310201
id ijac201310201
authors Verovsek, Spela; Matevz Juvancic, Tadeja Zupancic
year 2013
title Understanding and interpreting urban space (in)formation
source International Journal of Architectural Computing vol. 11 - no. 2, 135-156
summary This paper introduces a novel approach to understanding the complex information and logics of urban spaces by the non-professional public. A model for Interpretation of Qualities in Urban Space (aMIQUS) is proposed. The objectives are threefold: first, to form common, valid and applicable measures to assess features of space design; second, to indicate the developmental trait that considerably affect users' spatial experience which - taken as a consequence - derives from either sustainable/prudent or poor design decisions; and third, to generically recreate and visually represent urban spaces for communicative purposes. The model represents an identification method, not a problem-solving mechanism and is intended as a pragmatic instrument for recognizing crucial information, narrative, embedded in spatial scene. Model is followed by the initial idea to extend it in terms of an educational digital interface for the general public, participating in the process of urban decision-making. The paper concisely summarizes both theoretical and applicative efforts.
keywords Spatial information, interpretation model, public participation, sustainable design, spatial qualities
series journal
last changed 2019/05/24 09:55

_id caadria2013_069
id caadria2013_069
authors Wash Ivanovic, Glen
year 2013
title Drawing the Invisible: Visualizing Personal Spaces
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 571-580
doi https://doi.org/10.52842/conf.caadria.2013.571
wos WOS:000351496100056
summary The present research discusses the importance of human activity as a place-making coordinate, and proposes the Activity Counter Maps (ACM) as a methodology for visualizing people’s social spaces. Through two case studies, the ACM were tested for creating representations of both intensity of occupation in public spaces and people’s public distances combined into a unified “three-dimensional public shape”.  The research analyses the resulted images and discusses its possible applications for digital design.  
keywords igital visualization, Patterns of occupation, Social spaces 
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
doi https://doi.org/10.52842/conf.caadria.2014.285
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_162
id ecaade2013_162
authors Bayraktar, Mehmet Emin and Ça_da_, Gülen
year 2013
title Fuzzy Layout Planner
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 375-381
doi https://doi.org/10.52842/conf.ecaade.2013.1.375
wos WOS:000340635300039
summary This study presents a digital architectural design tool named “Fuzzy Layout Planner” that helps architects create two dimensional sketchy footprints for their design. The purpose of the tool is to extend limits of early design thinking. It uses fuzzy modeling techniques to adapt the ambiguous design phase. There are several commands in this digital tool to generate and modify layouts. Users can create, move, combine sketchy bubbles to form bigger footprints and see them in action dynamically. The tool offers a manual creation process.
keywords Architectural representation; digital design tools, early design, fuzzy modelling.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_126
id ecaade2013_126
authors Castro e Costa, Eduardo and Duarte, José Pinto
year 2013
title Tableware Shape Grammar
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 635-644
doi https://doi.org/10.52842/conf.ecaade.2013.2.635
wos WOS:000340643600066
summary Mass customization is pointed as a means of improving a company’s competitiveness, which is an essential trait in Europe’s economic situation of today. This paper reports a mockup implementation of the mass customization paradigm to ceramic tableware design, through the use of shape grammars, parametric modelling and rapid prototyping. Focus is emphasized on the initial development of a parametric shape grammar as a design system, operating on curved surfaces and solids. Mapping operations are suggested for dealing with the formal complexity of these shapes. This initial academic experiment poses as a first step into the development of a mass customization system that is expected to meet industry standards.
keywords Mass customization; ceramic tableware; generative design; shape grammars; rapid prototyping.
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2013_220
id caadria2013_220
authors Chaszar, André and José Nuno Beirão
year 2013
title Feature Recognition and Clustering for Urban Modelling – Exploration and Analysis in GIS and CAD
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 601-610
doi https://doi.org/10.52842/conf.caadria.2013.601
wos WOS:000351496100059
summary In urban planning exploration and analysis assist the generation, measurement, interpretation and management of the modelled urban environments. This frequently involves categorisation of model elements and identification of element types. Such designation of elements can be achieved through attribution (e.g. ‘tagging’ or ‘layering’) or direct selection by model users. However, for large, complex models the number and arrangement of elements makes these approaches impractical in terms of time/effort and accuracy. This is particularly true of models which include substantial numbers of elements representing existing urban fabric, rather than only newly generated elements (which might be automatically attributed during the generation process). We present methods for identification and categorisation of model elements in models of existing and proposed urban agglomerations. We also suggest how these methods can enable exploration of models, discovery of identities and relationships not otherwise obvious, and acquisition of insights to the models’ structure and contents which are not captured, and may even be obscured, by manual selection or automated pre-attribution.  
keywords City information modelling, Data mining, Feature recognition, Geometric-content-based-search, Urban typologies 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2013_198
id caadria2013_198
authors Chee Zong Jie and Patrick Janssen
year 2013
title Exploration of Urban Street Patterns – Multi-Criteria Evolutionary Optimisation Using Axial Line Analysis
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 695-704
doi https://doi.org/10.52842/conf.caadria.2013.695
wos WOS:000351496100068
summary In urban design, researchers have developed techniques to automate both the generation and evaluation of urban street patterns. In most cases, these approaches are investigated in isolation from one another. Recently, a number of researchers have attempted to couple these approaches, in order to enable larger numbers of street patterns to be generated and evaluated in an iterative loop. However, to date, the possibility of fully automating the generative-evaluative loop using optimisation algorithms has not been explored. This research proposes an explorative design method in which urban street patterns can be optimised for multiple conflicting performance criteria. The optimisation process uses evolutionary algorithms to evolve populations of design variants by iteratively applying three key procedures: development, evaluation, and feedback. For development, a generative technique is proposed for constructing street patterns. For evaluation, various performance measures are used, including in particular Space Syntax based Axial Line analysis. For feedback, a Pareto-ranking algorithm is used that ranks street patterns according to multiple criteria. The proposed method is demonstrated using an abstract scenario in which orthogonal street patterns are evolved for a small urban area.  
keywords Axial line analysis, Generative modelling, Evolutionary algorithms, Decision chain encoding, Urban street patterns 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2013_001
id caadria2013_001
authors Doelling, Max C. and Ben Jastram
year 2013
title Daylight Prototypes: From Simulation Data to Four-Dimensional Artefact-Physical Metrics  Models in Sustainable Design Education
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 159-168
doi https://doi.org/10.52842/conf.caadria.2013.159
wos WOS:000351496100016
summary The increasing use of building performance simulation in architectural design enriches digital models and derived prototyping geometries with performance data that makes them analytically powerful artefacts serving sustainable design. In our class “Parametric Design”, students perform concurrent thermal and daylight optimization during the architectural ideation process, employing digital simulation tools, and also utilize rapid prototyping techniques to produce process artefacts and whole-building analysis models with climate-based day-light metrics physically embedded. Simulation metrics are merged with prototyping geometries to be output on a colour-capable Zprinter; the resultant hybrid artefacts simultaneously allow three-dimensional formal as well as whole-year daylight performance evaluation, rendering analysis scope four-dimensional. They embody a specific epistemological type that we compare to other model instances and posit to be an example of multivalent representation, a formal class that aids knowledge accretion in  workflows and allows designers to gain a physically reframed understanding of geometry-performance relationships.
keywords Rapid prototyping, Building performance modelling, Daylight simulation, Physical data models, Design representation 
series CAADRIA
email
last changed 2022/06/07 07:55

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