CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id ijac201310103
id ijac201310103
authors Bollmann, Dietrich and Alvaro Bonfiglio
year 2013
title Design Constraint Systems - A Generative Approach to Architecture
source International Journal of Architectural Computing vol. 11 - no. 1, 37-63
summary Generative Architectural Design permits the automatic (or semiautomatic) generation of architectural objects for a wide range of applications, from archaeological research and reconstruction to digital sketching. In this paper the authors introduce design constraint systems (DCS), their approach to the generation of architectural design with the help of a simple example: The development of the necessary formalisms to generate a family of architectural designs, i.e. simple houses and pagodas. After explaining the formal system the authors introduce an approach for the generation of complex form based on the application of transformations and distortions.Architecture is bound by the constraints of physical reality: Gravitation and the properties of the used materials define the limits in which architectural design is possible. With the recent development of new materials and construction methods however, the ways in which form and physics go together get more complicated. As a result, the shapes of architecture gain more liberty, and more and more complex shapes and structures become possible.While these advances allow for new ways of architectural expression, they also make the design process much more challenging. For this reason new tools are necessary for making this complexity manageable for the architect and enable her to play and experiment with the new possibilities of complex shapes and structures. Design constraint systems can be used as tool for experimentation with complex form. Therefore, the authors dedicate the final part of this paper to a concise delineation of an approach for the generation of complex and irregular shapes and structures. While the examples used are simple, they give an idea of the generality of design constraint systems: By using a two-component approach to the generation of designs (the first component describes the abstract structure of the modelled objects while the second component interprets the structure and generates the actual geometric forms) and allowing the user to adjust both components freely, it can be adapted to all kind of different architectural styles, from historical to contemporary architecture.
series journal
last changed 2019/05/24 09:55

_id cf2013_063
id cf2013_063
authors Correia, José Vitor; Romao Lu_s, Ganhao Susana Rosado, Manuel Couceiro da Costa, Ana Santos Guerreiro, Diogo Pereira Henriques, Sara Garcia, Carlos Albuquerque, Maria Beatriz Carmo, Ana Paula Claudio, Teresa Chambel, Robin Burgess and Christian Marques
year 2013
title A New Extended Perspective System for Architectural Drawings
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 63-75.
summary This paper presents the work carried out by a multidisciplinary team of researchers, gathering knowledge in architecture, drawing, geometry, mathematics and computation. The research was directed in order to create a computational tool for architectural visualization - a new digital perspectograph - with the use of a new theoretical and operative approach to linear perspective. A new kind of projection surface, a parametric one, is added to the perspective concept under current tools. The mutations of this surface are explained and a set of graphical outputs is shown. A workshop with architecture students took place to help test and validate the concept and the computational prototype.
keywords Linear perspective, visualization, drawing, perspectograph
series CAAD Futures
email
last changed 2014/03/24 07:08

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id ecaade2013r_005
id ecaade2013r_005
authors Pickersgill, S.
year 2013
title Digital ontology and the architectural monstrous
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 71-82
summary This paper aims to connect a reading of Francisco Goya’s painting Vuelo de Brujo with Marco Frascari’s metaphorical exploration of the idea of ‘monstrosity’ in architecture in Monsters of Architecture (1991). It also seeks to connect these works to contemporary forms of digital monstrosity and the proposition that the existential anxiety explored within current digital representations of the monstrous have both their basis in the technical apparatus within which they are created, and current thinking on material realism in ontology. Given the emergence of complex forms of ‘life’ within Cellular Automata studies and the speculations regarding digital ontology stemming from Stephen Wolfram’s New Kind of Science, the paper also asks what the consequences of large-scale expansions of these capabilities will entail in a post-Singularity scenario.
keywords Monsters, Architecture, Digital Modelling, Singularity, Digital Ontology
email
last changed 2013/10/07 19:08

_id ecaade2013r_010
id ecaade2013r_010
authors Pinto, Guilherme; Vieira, Andrea P.; Neto, Pedro L.
year 2013
title Parametric urbanism as digital methodology. An urban plan in Beijing
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 121-132
summary Evolution and innovation in architecture are intensely related to the rise and developments of technology. Within this context, it is possible to recognize how in recent decades this milieu has fostered the development of new methodologies for urban design and architectural practice, as is, for example, the Parameterization. This paper is focused on the subject of Parametric Urbanism: discussing / questioning the emergence of this new architectural methodology; addressing the factors that contributed to its appearance; and seeking to understand whether the parametric approach has benefits and whether it may or may not be a solution or of assistance to urban planning. The paper provides a brief literature review focused on parametric urbanism and then it presents a practical case study of parametric urbanism: an Urban Plan in Beijing, developed in an academic context, at the University École Polytechnique Fédérale de Lausanne in 2012. Having as base diverse examples of parametric urbanism, it is tried to identify/justify decisions defining principles and application guidance for this project. The conclusion presents the final considerations based on opposing the case study with the theoretical approach, seeking to clarify whether this new kind of urban design methodology, Parametric Urbanism, is or not viable.
keywords Parametric Urbanism; urban design; urban design methods; sustainability urbanism; Parametric digital tools
email
last changed 2013/10/07 19:08

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
doi https://doi.org/10.52842/conf.ecaade.2013.1.575
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
wos WOS:000340635300060
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2013_381
id sigradi2013_381
authors Baltazar, Ana Paula; José dos Santos Cabral Filho; Mateus de Souza van Stralen; Guilherme Ferreira de Arruda; Estevam Quintino Gomes Junior; Laís Rodrigues Pizano; Fabiano Nardy de Moraes;
year 2013
title Interface de Eletrônica e Objeto Interativo como Introdução ao Knowledge Based Design [Eletronic Interface and Interactive Object as Knowledge Based Design Introduction]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 608 - 612
summary This paper discusses the evolution of an interface used to introduce eletronics in the foundation design course at the School of Architecture at Universidade Federal de Minas Gerais, Brazil. The use of this interface by the students triggers the discussion of the possibilities of new technologies in architecture and initiates a tactical learning process in which the students are responsible for the very content they are learning. This interface introduces the discussion of interactivity and indeterminism, crucial to the development of the two main works of the course: an individual interactive object and an urban interactive intervention in group.
keywords Eletronics; Interface; Interactive object; Learning process; Mathetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_115
id ecaade2013_115
authors Barczik, Günter
year 2013
title Continuous Oscillations
doi https://doi.org/10.52842/conf.ecaade.2013.2.571
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 571-578
summary We present and discuss a didactic for augmenting architectural design education with computational design techniques via integrative feedback loops and show examples of student projects. Our goal is to embed new technical skills into existing design abilities as quickly as possible, in order to enable our students to exploit and explore the extended capabilities of digital design techniques within the framework of architectural design projects. We instigate a process of continuous mutual feedback between different fields: on the one hand between technique-based exercises and design-related steps, and on the other hand between the digital and the physical. Through oscillation and feedback, the newly learned skills are directly interwoven with the existing ones. Special emphasis is put on the illuminative effects of transitions between different media and on issues of fabrication.
wos WOS:000340643600058
keywords Design curriculum; tools; shape studies.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaade2013r_020
id ecaade2013r_020
authors Bello Diaz, Gabriel; Dubor, Alexandre
year 2013
title Magnetic architecture. A new order in design
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 237-245
summary With the exploration of additive manufacturing, Magnetic Architecture develops different systems and strategies to use magnetic fields for controlling material through construction. In this research we utilize the overlapping of different technologies and digital tools that participate in the innovation of architecture. Thanks to hacked 6-axis robots, Magnetic Architecture approaches decision making from a top/down and bottom/up process. These new processes and conclusions are continuously leading to more areas of research and new design processes, which begins to question the role of the architect with these emerging technologies.
keywords Additive Manufacturing; Sensor Logic; Incremental Coding; Dynamic Blueprints (DBP)
email
last changed 2013/10/07 19:08

_id ijac201311303
id ijac201311303
authors Beorkrem, Chris; Mitchell McGregor, Igor Polyakov, Nicole Desimini
year 2013
title Sphere Mapping: a method for responsive surface rationalization
source International Journal of Architectural Computing vol. 11 - no. 3, 319-330
summary The method proposed in this project addresses the parametric manipulation of a given pattern to respond directly to a parametric surface. The research attempts to propose a method for attaching fixed sized objects to a free flowing surface or "blanket." The model can be used to interrogate a series of shapes and forms with the same componentry. Continuing the research of Kevin Rotheroe, Yale University and founder of FreeForm Design. Rotheroe and his students developed a series of studies in material and surface properties. By utilizing a proven pattern, the proposed method sets parameters derived from the formal properties of the original pattern and produces a new pattern that is responsive to the curvature of a complex surface. The workflow developed in this research consists of a complex blending of tools in Rhino Grasshopper and Gehry Technologies Digital Project. The intent is to achieve the aesthetics and structure offered by Rotheroe's original research and to add a responsive precision that provides an accurate adaptation of the pattern based on curvature of a specific computationally defined surface.
series journal
last changed 2019/05/24 09:55

_id sigradi2013_281
id sigradi2013_281
authors Braida Rodrigues de Paula, Frederico; Lara Scanapieco Barreto; Felipe Arlindo Silva; Fernando Lima; Vinícius Morais
year 2013
title Maquetes Híbridas: Diálogos Entre as Técnicas Tradicionais e as Tecnologias Digitais no Processo Projetual [Hybrid Models: Dialogues Between Traditional Techniques and Digital Technologies in the Design Process]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 49 - 53
summary This article is about hybrid models, as a kind of three-dimensional representation emerged from of the possibilities of combining traditional techniques with digital technologies. The purpose is to reflect on the possibilities of production and applications of these types of hybrid models, highlighting them as recurring elements of design practice after the rise of new technologies of information and communication, and prototyping and digital manufacturing. By adopting the model as an object of research, we propose to expand the field of reflection on the incorporation of several digital technologies in the design process, specifically aspects of three-dimensional and graphical representation.
keywords Hybrid models; Digital technologies; Architecture and Urbanism
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_160
id caadria2013_160
authors Brennan, AnnMarie; Suleiman Alhadidi and Geoff Kimm
year 2013
title Quokka: Programming for Real Time Digital Design Platform
doi https://doi.org/10.52842/conf.caadria.2013.261
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 261-270
summary This paper introduces an interactive 3D scanning tool (Quokka) that generates real time point clouds and surfaces in a design program (Rhinoceros). It explains the use of this tool through a detailed experiment, suggesting a new mode of design using a dynamic, three-dimensional grid.  
wos WOS:000351496100026
keywords Real time design, Real time feedback, Interface, Quokka, Re-constructing surfaces, Dynamic point cloud 
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia13_415
id acadia13_415
authors Briscoe, Danelle; Prentice, Reg
year 2013
title Reconfiguring Frit: Serendipity in Digital Design Processes
doi https://doi.org/10.52842/conf.acadia.2013.415
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 415-416
summary This paper presents a case study of the fritted glass design completed for the Interactive Corporation Building (IAC) in New York, New York—a key building designed by Gehry Partners, LLP—and proposes further research into a “glitch” in the production of the frit pattern that could be refined into legitimate design processes.
keywords frit pattern; Building Information Modeling; glitch
series ACADIA
type Research Poster
email
last changed 2022/06/07 07:54

_id sigradi2013_189
id sigradi2013_189
authors Bruscato, Underléa; Clariana Fischer Brendler; Felipe Schneider Viaro; Fábio Gonçalves Teixeira; Régio Pierre da Silva
year 2013
title Uso da Fabricação Digital e Prototipagem no Desenvolvimento do Projeto de Produto: Análises do Produto através de Simulações Digitais [Digital Manufacture and Rapid Prototyping in Product Design Development: Product Analysis through Digital Simulation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 459 - 463
summary The aim of this paper is to design a public facilitie using both digital manufacture and rapid prototyping design methods. These new technologies have been used in product design development by some ways: helping in the comprehension of complex geometries; used as tools for analyzing the design process, thus avoiding errors in the project. The analysis were carried out using virtual simulation tests and physical prototype in reduced scale. The prototype was manufactured using the 3D printer V-Flash in the Virtual Design Laboratory – UFRGS, where positive and negatives aspects were identified and described.
keywords Digital manufacture; Rapid prototyping; Virtual simulation; Product design; Urban facilities
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_405
id ecaadesigradi2019_405
authors da Cunha Teixeira, Luísa and Cury Paraizo, Rodrigo
year 2019
title Caronae - ridesharing and first steps into commuting opportunitie of academic exchange
doi https://doi.org/10.52842/conf.ecaade.2019.1.805
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 805-816
summary Location-based mobile applications have been a rising theme for academics in the field of urbanism and in urban and transportation, because of the potential of transformation they might bring to the urban landscape (De Souza e Silva, 2013). One of the possibilities we study here is to observe social encounters fostered by commuting rides. In this paper, we try to examine the practice from the broad perspective of estimating the environmental benefits, in a context where digital information technology is wielded to address problems old and new (Townsend, 2014). This paper aims to analyze the potential of transformations that new ICTs bring to urban mobility, using as case study the official ridesharing system of the Federal University of Rio de Janeiro, the Carona? project. The system was developed focusing on the reduction of the number of motorized trips to the University, as well as the amount of CO2 generated by them. Here we analyze the dynamics of ridesharing, using the system data, and also try to observe the role it may play towards the promotion of integration in the UFRJ community.
keywords mobile apps; urban mobility; ridesharing; caronae ufrj
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2013_350
id sigradi2013_350
authors de Freitas Pires, Janice; Carolina Machado Alves; Luisa dalla Vecchia; Adriane Borda Almeida da Silva; Ana Paula Dametto
year 2013
title Padrões de Simetrias e Recursão em Ladrilhos Hidráulicos e Bandeiras: Exercícios Didáticos e Construção de Conhecimento Sobre Patrimônio Histórico [Symmetry and Recursion Patterns in Hydraulic Tiles and Fanlights: Didactic Exercises and Building Knowledge about Historic Heritage]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 595 - 599
summary This paper describes activities of analysis and composition of patterns based on architectural elements of buildings of historic heritage. During two separate workshops, which used a method previously established, the rules of symmetry and recursion were recognized in the geometry of these architectural elements and new patters were created through dynamic processes of digital representation. Such activities can stimulate the students´ capacity of recognizing design actions, contributing to their perception of the design problems and, thus, to the knowledge for design practice.
keywords Symmetry and recursion patterns; Historic heritage; Architectural elements; Digital graphic representation
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2013_267
id sigradi2013_267
authors de la Sotta Lazzerini, Paola; Eduardo Hamuy Pinto; Bruno Perelli Soto
year 2013
title Diseño de Aplicación en Base a Modelo de Evaluación del Proceso de Enseñanza Aprendizaje en El Taller [A Design Studio Course Assessment Model Applied]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 547 - 550
summary In design studio courses, assessment helps to improve teaching practice and student learning. Output-Mapping model considers a practical working method, applicable to teaching, based on records of students' outcomes. Visualization is a key component; iconographic resources aid understanding and observation of the territory conquered by each participant throughout the course. The next phase of the project addresses the need to manage large amounts of information generated by a statistical model for assessment. Visualization media used so far have proven limited. A new web system may dynamically visualize relationships between students' records more immediately, precisely and in a network.
keywords Design teaching; Assessment; Visualization
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2013_46
id sigradi2013_46
authors de Mendonça Peixoto, Irene
year 2013
title Arte da Manipulação: As Interações entre Fotografia e Arte na Era Digital [The Art of Manipulation: The interaction between Photography and Art in the Digital Era]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 655 - 658
summary The questions on this article point to a different understanding of the image with its different medias, more specifically where the digitalization and manipulation of the image unfocussed the once sharp and clear frontiers between photography and painting. The contemporary visual artists share a desire for the impurity and contagion in the relations between the photographic and the pictorial. The works alternate themselves between these bases besides exploring new relationships between them. It is not important anymore how an image derives into another, and today the term image manipulation can be applied for both photography and painting.
series SIGRADI
email
last changed 2016/03/10 09:50

_id cf2013_347
id cf2013_347
authors Dillenburger, Benjamin and Michael Hansmeyer
year 2013
title The Resolution of Architecture in the Digital Age
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 347-357.
summary The resolution of architecture is a measure of the spatial density of information inherent in a building. This paper demonstrates how the confluence of advances in computational design and additive manufacturing has recently led to a paradigm shift in potential architectural resolution. Buildings can now be designed and fabricated with elements at the threshold of human perception. This resolution can be used to replicate existing architectural styles ever more efficiently and accurately. Yet as with the introduction of other new technologies, architects must now explore the latent potentials and determine what kind of new architectures become conceivable. Specifically, what architectures can adequately express this enormous resolution and the unlimited geometric complexity within reach? With the project Digital Grotesque, we present the first human-scale, enclosed structure that truly exploits these opportunities. Algorithms are used to articulate and orchestrate the geometry from the macro scale down to 1mm small details. The structure is enriched with local information at a previously unseen resolution. A unique language of form is developed that transcends rationality and celebrates spatial expression: a digital exuberance.
keywords high resolution, additive manufacturing, 3d printing, digital fabrication, computational design, subdivision, mesh
series CAAD Futures
email
last changed 2014/03/24 07:08

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