CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 599

_id sigradi2013_000
id sigradi2013_000
authors Bernal, Marcelo & Paula Gómez (Eds.)
year 2013
title Knowledge-based Design
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013
summary Knowledge based design is acquired through one's exposure to a large number of projects and establishes a set of patterns regarding organizations, techniques, procedures, heuristics, priorities and preferences. Over time, designers develop a distinctive set of principles that represent their own individual methods of addressing design problems. Creative designers not only design the solutions, they also design the problems. Although their repertoire of resources includes explicit declarations regarding recognizable problem types, physical components, design rules, or evaluation methods of different aspects, design decisions are also driven by vast amounts of tacit considerations derived from professional experience. Designers make such decisions balancing design intent and technical requirements in a very efficient and synthetic manner. We designers know what we do, but it is not so clear how we do it. This conference is an invitation to engage in a dialogue concerning how Design Knowledge can be represented and manipulated within digital environments.
series other
type normal paper
email
more https://www.dropbox.com/s/nl70a4rz9wh7c03/SIGRADI_2013.pdf
last changed 2014/07/02 08:00

_id acadia13_293
id acadia13_293
authors Bessai, Tom
year 2013
title Bending-Active Bundled Structures: Preliminary Research and Taxonomy Towards an Ultra-Light Weight Architecture of Differentiated Components
doi https://doi.org/10.52842/conf.acadia.2013.293
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 293-300
summary This paper documents preliminary research into a bending-active architecture that leverages the “bundling” of linear force-active elements in order to create spatial diversity and differentiation.The primary design components of the system are light-weight GFRP rods and tubes that perform well in elastic bending. Material testing and iterative physical model studies are documented, and provide a framework to guide the further development of emerging spring-based computation methods. Challenges to the system include the analysis and resolution of rod-to-rod bundled connections, as well as the development of predictable bifurcation and crossing unions. The paperidentifies key precedents to the work followed by a brief summary of the material selection and testing framework. A speculative taxonomy of bundled bending-active “types” is proposed and supported by examples and prototypes.
keywords Bundling, Bending-Active, Force-Active Architecture, Material Systems, Spring-based Modeling
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id ijac201310103
id ijac201310103
authors Bollmann, Dietrich and Alvaro Bonfiglio
year 2013
title Design Constraint Systems - A Generative Approach to Architecture
source International Journal of Architectural Computing vol. 11 - no. 1, 37-63
summary Generative Architectural Design permits the automatic (or semiautomatic) generation of architectural objects for a wide range of applications, from archaeological research and reconstruction to digital sketching. In this paper the authors introduce design constraint systems (DCS), their approach to the generation of architectural design with the help of a simple example: The development of the necessary formalisms to generate a family of architectural designs, i.e. simple houses and pagodas. After explaining the formal system the authors introduce an approach for the generation of complex form based on the application of transformations and distortions.Architecture is bound by the constraints of physical reality: Gravitation and the properties of the used materials define the limits in which architectural design is possible. With the recent development of new materials and construction methods however, the ways in which form and physics go together get more complicated. As a result, the shapes of architecture gain more liberty, and more and more complex shapes and structures become possible.While these advances allow for new ways of architectural expression, they also make the design process much more challenging. For this reason new tools are necessary for making this complexity manageable for the architect and enable her to play and experiment with the new possibilities of complex shapes and structures. Design constraint systems can be used as tool for experimentation with complex form. Therefore, the authors dedicate the final part of this paper to a concise delineation of an approach for the generation of complex and irregular shapes and structures. While the examples used are simple, they give an idea of the generality of design constraint systems: By using a two-component approach to the generation of designs (the first component describes the abstract structure of the modelled objects while the second component interprets the structure and generates the actual geometric forms) and allowing the user to adjust both components freely, it can be adapted to all kind of different architectural styles, from historical to contemporary architecture.
series journal
last changed 2019/05/24 09:55

_id sigradi2013_189
id sigradi2013_189
authors Bruscato, Underléa; Clariana Fischer Brendler; Felipe Schneider Viaro; Fábio Gonçalves Teixeira; Régio Pierre da Silva
year 2013
title Uso da Fabricação Digital e Prototipagem no Desenvolvimento do Projeto de Produto: Análises do Produto através de Simulações Digitais [Digital Manufacture and Rapid Prototyping in Product Design Development: Product Analysis through Digital Simulation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 459 - 463
summary The aim of this paper is to design a public facilitie using both digital manufacture and rapid prototyping design methods. These new technologies have been used in product design development by some ways: helping in the comprehension of complex geometries; used as tools for analyzing the design process, thus avoiding errors in the project. The analysis were carried out using virtual simulation tests and physical prototype in reduced scale. The prototype was manufactured using the 3D printer V-Flash in the Virtual Design Laboratory – UFRGS, where positive and negatives aspects were identified and described.
keywords Digital manufacture; Rapid prototyping; Virtual simulation; Product design; Urban facilities
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2013_54
id sigradi2013_54
authors Hemmerling, Marco
year 2013
title Simple Complexities: A Rule-based Approach to Architectural Design
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 324 - 327
summary The paper discusses rule-based design strategies that allow for the generation of spatial complexity based on simple principles and taking as well the parameters of construction into account. The presented case studies as part of the academic project „Simple Complexities“ focused on the early integration of optimization parameters, regarding structural performance, physical properties and material specification as well as aspects of fabrication to inform the architectural design. The clear conception of a computation-process whose rules lead to certain formal and structural consequences is the necessary first step towards an architecture that is both structurally interesting and systematically coherent.
keywords Performance based design; Rule-based design; Computational Design and construction; Complexity
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2013_006
id ecaade2013_006
authors Junk, Stefan and Côté, Samantha
year 2013
title New Methods for the Rapid Prototyping of Architectural Models
doi https://doi.org/10.52842/conf.ecaade.2013.2.397
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 397-403
summary Various Rapid Prototyping methods have been available for the production of physical architectural models for a few years. This paper highlights in particular the advantages of 3D printing for the production of detailed architectural models. In addition, the current challenges for the creation and transfer of data are explained. Furthermore, new methods are being developed in order to improve both the technical and economic boundary conditions for the application of 3DP. This makes the production of models with very detailed interior rooms possible. The internal details are made visible by dividing the complex overall model into individual models connected by means of an innovative plug-in system. Finally, two case studies are shown in which the developed methods are applied in order to implement detailed architectural models. Additional information about manufacturing time and costs of the architectural models in the two case studies is given.
wos WOS:000340643600040
keywords Architectural model, CAAD, Rapid Prototyping, 3D printing, architectural detail.
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac201310202
id ijac201310202
authors Leidi, Michele; Arno Schlüter
year 2013
title Exploring Urban Space: Volumetric Site Analysis for Conceptual Design in the Urban Context
source International Journal of Architectural Computing vol. 11 - no. 2, 157-182
summary This paper proposes a set of new analytic and visualization methods for conceptual design in the urban context. The methodology is based on the discretization of the urban site into a volumetric grid of points. For each of these points, different physical properties such as solar radiation, airflow, and visibility are computed. Subsequently interactive visualization techniques allow the observation of the site at a volumetric, directional and dynamic level, making visible information that is typically invisible. Several case-studies demonstrate how this allows to generate suggestions, for example, for the definition of the form of a building or for the rationalization of its surfaces. This approach aims at developing a conceptual design process that allows the fusion of active technologies, passive methods, and expressive aspects, in cohesive concepts able to embrace and exploit the diversities of an urban site.
series journal
last changed 2019/05/24 09:55

_id sigradi2013_43
id sigradi2013_43
authors Massara Rocha, Bruno; Mario Victor Marques Margotto; Victor Nolasco Correa Malheiros
year 2013
title Princípios e Protótipos Improvisacionais nas Interfaces entre o Design, a Arquitetura e a Arte Digital [Improvisational Principles and Prototypes in the Interface of Design, Architecture and Digital Art]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 489 - 492
summary In this paper we present final results of interface design processes developed regarding a low-tech-oriented procedures supported by computer vision and physical computing techniques. All the prototypes presented were developed in academic context in a few workshops grounded in interdisciplinary approaches between art, design and architecture. There were applied artistic creative processes such as improvisation, reprograming and post-production in the development of innovative users interfaces from the perspective of re-appropriation of existent objects and its cultural nature.
keywords Experimental prototypes; Computer vision; Visual computing; Reprogramming; Interfaces
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2013_033
id caadria2013_033
authors Nguyen, Danny D. and M. Hank Haeusler
year 2013
title Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software
doi https://doi.org/10.52842/conf.caadria.2013.365
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 365-373
summary Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software The research presented in this paper investigates the need for an equivalent of architectural drawings for urban interaction design in an architectural scale in order to communicate interaction design intentions to design participants and clients through using state of the art computer, gaming and sensor technologies. The paper discusses two projects (a) Blur Building, as a large scale interaction design project executed through an experienced team and (b) presents as student design project coordinated by the researchers as a reference project. Both projects in this paper are discussed and evaluated from an Urban Interaction Design point of view. This   paper   emphasizes   the   significance   for   establishing ‘drawing’ equivalents for urban interaction design, discussing representation of ideas in architectural design; followed by outlining existing methods of interactive design representation, such as storyboards to then introduce current advancements in gaming environments. The following paper introduces a framework for future research projects that will design, deploy and evaluate of prototypes as a communication platform combining physical sensing devices in combination with gaming engines to enable a digital / physical hybrid. This would allow designers and clients to test, evaluate and improve urban interactions in a design phase prior to completing the project. 
wos WOS:000351496100036
keywords Spatial design, Human-computing interfacing, Interactive architecture, Smart environments, Sensor technology 
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2013_194
id sigradi2013_194
authors Smithwick, Daniel; Lawrence Sass
year 2013
title Physical Design Cognition: A Non-Symbolic Formalization for Physical Computing
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 27 - 31
summary This paper frames design knowledge as formalizable physical action for developing embodied computational design skills that can more fully exploit current and future digital fabrication prototyping methods.  Digitally integrated prototyping tools reveal the physicality of cognition in computational design activity; however, because current theories of design knowledge define cognition as a mental process, physical computation design skills remain underdeveloped. We identify symbolic formalization as the root of this problem. We present a non-symbolic action-based notation drawing from embodied cognition as an alternative model for design cognition. Designerly knowledge is discussed in terms of reflective action and epistemic action.
keywords Embodied design cognition; Physical computing; Human-computer interaction; Action notation; Motion tracking
series SIGRADI
email
last changed 2016/03/10 10:00

_id caadria2013_000
id caadria2013_000
authors Stouffs, Rudi; Patrick Janssen, Stanislav Roudavski and Bige Tunçer (eds.)
year 2013
title Open Systems
doi https://doi.org/10.52842/conf.caadria.2013
source Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2012, 977 p.
summary Contemporary challenges require inclusively integrated approaches to designing. Constrained by established modes of practice, such integration is impossible without a radical commitment to openness. In response to this need, the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) brought together contributions that engage with open systems in all aspects of architectural and urban design: open with respect to the scale of the design objectives and the context, from a building component within a building system to a neighbourhood or city within its urban and rural context; open with respect to the domains being considered, from planning to sustainable performance of a building or city; open with respect to the collaboration of disciplines and participants, from ad-hoc brainstorming to a rigorous process of consultation and feedback; open with respect to design methods and techniques, from physical modelling to digital prototyping; open with respect to design models and representations being adopted, from a parametric exploration to an ontological delineation considering Building Information Modelling, Built Environment Modelling or City Information Modelling; open with respect to the tools and applications being adopted, despite interoperability issues, from modelling to simulation and assessment; open with respect to the learning approach being adopted, from informal interaction and sharing to formal design education; open with respect to the open source approach being adopted in research and development, in order to gather community involvement and use. The conference was held 15-18 May 2013 at the Department of Architecture, School of Design and Environment, at National University of Singapore.By focusing on the theme of Open Systems, CAADRIA 2013 aimed to explore all these aspects and more, and raise awareness to the need of breaching disciplinary boundaries and reaching creative communities at all levels of expertise, by pooling resources, knowledge and practices, and integrating them through the adoption of open systems.
series CAADRIA
email
last changed 2022/06/07 07:49

_id cf2013_222
id cf2013_222
authors Traunmueller Martin and Ava Fatah gen. Schieck
year 2013
title Following the Voice of the Crowd: Exploring Opportunities for Using Global Voting Data to Enrich Local Urban Context
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 222-232.
summary With the introduction of the internet to the public and the rise of digital technologies we experience a shift in our understanding of space. Mobile devices and ubiquitous computing in urban landscape make the physicality of distance disappear – the modern citizen is digitally connected to everybody at anytime and anywhere. The result of this network is a highly globalized world which effects economy same as personal interests and decisions of its inhabitants. The introduction of web 3.0 with its methods of comment, recommender and voting systems offers a broad platform for people all over the world to share experiences and exchange opinions about an unlimited variety of topics. Global opinions meet local interests. In this paper we explore the possibilities of using global voting data to enrich locally the modern citizen’s urban walking experience. We describe a new approach to wayfinding by implementing methods of digital recommender systems into the physical world. We investigate Facebook voting data to generate an alternative to the shortest route, as suggested by common route finder systems, in order to maximize the pleasure of an urban stroll. The testing of the system in a real world context together with collected feedback stimulate the discussions.
keywords Wayfinding, Urban Pedestrian Navigation, Social Networks, Voting data, Mobile Devices, Recommendation Systems
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ecaade2013r_013
id ecaade2013r_013
authors Verma, Sushant; Devadass, Pradeep
year 2013
title Adaptive [skins]: Responsive building skin systems based on tensegrity principles
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 155-170
summary The project investigates responsive building skin systems that adapt to the dynamic environmental conditions to regulate the internal conditions in a habitable space over different periods of time by exhibiting a state of motion and dynamism. Heat and Light are the primary parameters for regulation, leading to energy efficiency and dynamic spatial effects. Passive and active skins using shape memory alloys and pneumatic actuators are developed through investigations of smart systems that integrate smart materials and smart geometries. The precedents in this domain have rarely dealt with individually controlled multiple parameters of heat and light in a single system, which is attempted in this project. Owing to the complexity of the multi-parametric system, genetic algorithms are developed for system optimization and calibrated with physical prototypes at varied scales. The developed systems are tested against two distinct climatic models- New Delhi and Barcelona, and evaluated for performance, based on heat and light, which are quantified as solar gain and illuminance as principles, and daylight factor for evaluation purpose. The use of genetic algorithms makes the problem solving faster and accurate. New tool-sets are developed in the process by combining various digital tools, to create a real-time feedback and memory loop system.
keywords Adaptive architecture, Building skins, Genetic algorithms, Tensegrity, Smart materials
email
last changed 2013/10/07 19:08

_id ecaade2013_151
id ecaade2013_151
authors Weigele, Jakob; Schloz, Manuel; Schwinn, Tobias; Reichert, Steffen; LaMagna, Riccardo; Waimer, Frédéric; Knippers, Jan and Menges, Achim
year 2013
title Fibrous Morphologies
doi https://doi.org/10.52842/conf.ecaade.2013.1.549
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 549-558
summary Living organisms have evolved effective structural solutions in response to the inherent constraints of their respective environments through a process of morphological adaptation. Given the fact that the majority of natural load bearing materials are fibrous composites, the authors suggest the analysis of appropriate biological role models as a promising strategy for informing the application of fibre reinforced polymers (FRP) in architecture. In this paper the authors present a biomimetic design methodology for seamless large-scale FRP structures involving the analysis of the exoskeletons of Arthropoda with regards to structural performance criteria, the development of a custom robotic filament winding process, and the translation of biological and fabricational principles into the architectural domain through physical prototyping and the development of custom digital tools. The resulting performative material system is evaluated in a full-scale research pavilion.
wos WOS:000340635300057
keywords Biomimetics; computational design; fibre-reinforced composites; prototyping; robotic fabrication.
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2013_268
id sigradi2013_268
authors Weston, Mark
year 2013
title Prime Negatives: Parametric Sponge-Forming and Slip Casting for Ceramics
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 396 - 399
summary Traditional methods for slip casting require the creation of prototype “patterns” for the making of molds. Computer modeling, however, can be understood to produce virtual positives, thereby suggesting a CNC production focused on the creation of negatives, or molds, without the need for a physical pattern. Three experiments in slip casting for ceramics are examined as a means of producing production parts without first making prototype patterns in the positive. Two techniques leverage computer modeling and CNC tools to directly produce formwork for casting positives, while the third technique uses a lost positive formwork for production of the final part.
keywords Ceramics; Digital fabrication; CNC; Computer aided manufacture; Parametric modeling
series SIGRADI
email
last changed 2016/03/10 10:03

_id caadria2013_085
id caadria2013_085
authors Spaeth, A. Benjamin
year 2013
title Designer’s Dilemma – The Precision of Numerical Simulations in Design Systems
doi https://doi.org/10.52842/conf.caadria.2013.665
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 665-673
summary Performance based design systems are characterised through the use of performance related evaluation methods or by providing design environments which are restricting the design space according to performance criteria. The performance of a design can be evaluated by numerical simulations. With the use of numerical simulations a fundamental dilemma appears: the precision implied in numerical simulations and the imprecision of the design process itself are systematic contradictions. User control or user interaction in open systems places the user into charge of the imprecision required by the design process. In closed systems, as the below described evolutionary system, methods of imprecision have to be integrated i.e. into the precise simulation based evaluation procedure. Through tolerant selection methods and the gradual evaluation of individuals the rigid and precise system can be guided towards a design system rather than an optimisation system. Due to technical requirements which are related both to the fact of using computer systems but also to the systematic conditions implied to simulations the use of the tolerant selection methods is limited.  
wos WOS:000351496100065
keywords Simulation based design, Generative design, Creativity, Acoustics 
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2013_135
id caadria2013_135
authors Williams, Nick; Daniel Davis, Brady Peters, Alexander Peña De León,  Jane Burry and Mark Burry
year 2013
title FabPOD: An Open Design-to-Fabrication System
doi https://doi.org/10.52842/conf.caadria.2013.251
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 251-260
summary Digital workflows from the design to the production of buildings have received significant recent attention in architectural research. The need for both integrated systems for design collaboration (Boeykens and Neuckermans, 2006) and clear and flexible communication flows for non-standard fabrication outcomes have been identified as fundamental (Scheurer, 2010). This paper reports on the development of a digital “design system” for the design and prototyping of an acoustic enclosure for meetings in a large open work environment, theFabPod. The aim was to keep this system open for temporal flexibility in as many aspects of the finalisation of the design as possible. The system provides novel examples of both integrated collaboration and clear communication flow.  (1) Acoustics is included as a design driver in early stages through the connection of digital simulation tools with design models. (2) Bi-directional information flows and clear modularisation of workflow underpins the system from design through to fabrication and assembly of the enclosure. Following the completion and evaluation of the FabPod prototype, the openness of the system will be tested through its application in subsequent design and prototyping iterations. Design development will respond to performance testing through user engagement methods and acoustic measurement.  
wos WOS:000351496100025
keywords Digital workflow, Prototyping, Acoustic simulation, Collaborative design 
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2013_28
id sigradi2013_28
authors González Böhme, Luis Felipe; Cristián Calvo Barentin; Mauro Chiarella
year 2013
title Métodos Computacionales en Arquitectura: La Formación de Arquitectos con Competencia en CyT [Computational Methods in Architecture: The Education of Architects with Competence in S&T]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 524 - 528
summary Tomorrow’s architects will need to deal more confidently and skillfully with scientific and technological innovations in their field, e.g., parametric design, building physics, construction robotics, home automation, etc. Architecture students today must understand how things work and absorb some of the basic principles and techniques involved in their design, construction or operation. Now students need to build back some of that analytical, logical, critical, and analogical thinking that may have atrophied due to a traditional architectural education. Playing with toy construction kits for building automatic control and mobile robot models, does the job without losing the architect´s approach and attitude.
keywords Architectural education; Construction kits; Educational computing; Active learning; Learning styles
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2014_057
id ecaade2014_057
authors Ivo Vrouwe and Burak Pak
year 2014
title Framing Parametric and Generative Structures - A Novel Framework for Analysis and Education
doi https://doi.org/10.52842/conf.ecaade.2014.1.365
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-371
summary In this paper we aimed at the development of a novel tool to facilitate the structured analysis of architectural construction principles, materials and production methods in digital design and fabrication practices. In order to assist the understanding and teaching of these subjects, we employed a taxonomy of spatial design construction (Vrouwe 2013). By using the taxonomy, we analysed and categorised 34 parametric structures published in the IJAC Journal (2002-2014). Informed by this study, we aligned the initial taxonomy using various framing strategies. As a result we developed a new framework for spatial design construction specifically customised for the design and fabrication of parametric structures which can potentially serve as a constructive tool to create a novel design learning environment and integrated teaching strategies.
wos WOS:000361384700036
keywords Digital fabrication; parametric design; education; framing; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

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