CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
doi https://doi.org/10.52842/conf.acadia.2020.1.340
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia13_409
id acadia13_409
authors Vrana, Andrew; Meppelink, Joe
year 2013
title Memory Cloud
doi https://doi.org/10.52842/conf.acadia.2013.409
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 409-410
summary Memory Cloud connects the past with the absolute present, using multimedia technology to collapse time and space, celebrating the daily renewal of tradition in the lives of Texas A&M students.
keywords interactive systems; situated technologies; parametric design; digital fabrication; public art
series ACADIA
type Design Poster
email
last changed 2022/06/07 07:58

_id ecaade2013_206
id ecaade2013_206
authors Miltiadis, Constantinos
year 2013
title From the Univocal to the Dissipative
doi https://doi.org/10.52842/conf.ecaade.2013.1.517
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 517-525
summary The paper develops around a problematic regarding the methodology of contemporary computational real-time design. It begins by exploring the status of computer-driven architecture today, locating its inherent limitations that support the paper’s main argument that the problem of this kind of architecture, is the failure of realizing the necessity of a paradigm shift.Utilizing a personal project that falls in the category of real-time computation and design, and guiding the reader to the distinct stages for its development, an attempt is made to introduce an alternative methodology based on the materialist philosophy of Gilles Deleuze, that, displays a great potential to be applied and used as a conceptual framework for such designs.
wos WOS:000340635300054
keywords real-time; kinetic; interactive; methodology; computation.
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2013_393
id sigradi2013_393
authors Cavieres, Andres; Joseph Goodman
year 2013
title The Role of Functional Knowledge in Multidisciplinary Design: The Case of Solar Energy Integration in Buildings
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 333 - 337
summary The paper presents a model-based methodology to support multidisciplinary collaboration for the application of photovoltaic systems to buildings. It focuses on the representation of domain specific knowledge necessary for the design of novel PV racking and mounting structures, based on principles of multi-functionality and functional integration. The proposed representation is based on a language for modeling functional requirements in terms of causal behaviors. These behavioral models provide common ground not only for multidisciplinary design, but also for the elaboration of performance metrics and verification procedures for evaluation of design alternatives. The paper concludes with a discussion on the potential of Model-based approach to support innovation in Design.
keywords Knowledge representation; Functional requirement; Model-based systems Integration; Multidisciplinary design; Solar energy
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2013_034
id ecaade2013_034
authors Kocaturk, Tuba and Kiviniemi, Arto
year 2013
title Challenges of Integrating BIM in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2013.2.465
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 465-473
summary This paper provides a critical overview of some of the fundamental issues regarding the adoption and integration of BIM – both as a method and as a technology – in Architectural education. It aims to establish a common ground for the rationale behind such integration and reflects on the past and present state of the cultural, intellectual, professional and technological context of Architecture. The paper will introduce the core issues to be considered in order to succeed in this challenging and transformational process. It will also introduce a framework for a gradual and progressive adoption of BIM and integrated design in the architectural curriculum.
wos WOS:000340643600047
keywords Architectural education; BIM and integrated design; distributed cognition; integrated design studio.
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2022_74
id caadria2022_74
authors Mazza, Domenico, Kocaturk, Tuba and Kaljevic, Sofija
year 2022
title Geelong Digital Outdoor Museum (GDOM) - Photogrammetry as the Surface for a Portable Museum
doi https://doi.org/10.52842/conf.caadria.2022.1.677
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 677-686
summary This paper presents the development and evaluation of the Geelong Digital Outdoor Museum (GDOM) prototype accessible at https://gdom.mindlab.cloud. GDOM is a portable museum‚our novel adaptation of the distributed museum model (Stuedahl & Lowe, 2013) which uses mobile devices to present museum collections attached to physical sites. Our prototype defines a way for intangible heritage associated with tangible landscapes to be accessible via personal digital devices using 360 3D scanned digital replicas of physical landscapes (photogrammetric digital models). Our work aligns with efforts set out in the UN Sustainable Development Goal 11 (SDG 11) to safeguard cultural and natural heritage, by openly disseminating the heritage of physical sites seamlessly through the landscape. Using a research by design methodology we delivered our prototype as a modular web-based platform that leveraged the Matterport digital model platform. We qualitatively evaluated the prototype's usability and future development opportunities with 32 front-end users and 13 potential stakeholders. We received a wide gamut of responses that included: users feeling empowered by the greater accessibility, users finding a welcome common ground with comparable physical experiences, and users and potential stakeholders seeing the potential to re-create physical world experiences with modifications to the digital model along with on-site activation. Our potential stakeholders suggested ways in which GDOM could be integrated into the arts, education, and tourism to widen its utility and applicability. In future we see design potential in breaking out of the static presentation of the digital model and expanding our portable museum experience to work on-site as a complement to the remote experience. However, we recognise the way in which on-site activation integrate into users' typical activities can be tangential (McGookin et al., 2019) and this would necessitate further investigation into how to best integrate the experience on-site.
keywords Cultural Heritage, Intangible Heritage, Digital Heritage, Web Platform, 3D Scanning, Photogrammetry, Digital model, Portable Museum, Distributed Museum, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id acadia13_147
id acadia13_147
authors Miller, Ian; Rossbach, Matt
year 2013
title Robot Cowboy: Reviving Tundra Grassland through Robotic Herding
doi https://doi.org/10.52842/conf.acadia.2013.147
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 147-150
summary The primary issue in northeastern Siberia is the continuing recession of permafrost due to the degraded condition of the grassland ecology, which will amplify global warming. The release of ancient gas stored in the permafrost will accelerate the greenhouse effect and catastrophically affect the health of the planet. The restoration of Pleistocene-like conditions can actively combat this potential danger through gas sequestration in the roots of grasses and a stable layer of permafrost. Once reintroduced to the region, large herd animals will play an integral role in maintaining their own ecosystem. The use of digital sensing and robotics surpasses human capability to create a relationship between these large herding herbivores and the grassland tundra landscape in order to help stabilize and reestablish the Siberian permafrost. Robotic herding rovers tirelessly traverse the vast territory of Siberia equipped with instruments and satellite communication to continuously read and adjust to ground conditions, fostering an emergent ecology. These cooperative technologies aid in the reconstruction of a grassland ecosystem with the ability to prevent permafrost from thawing and potentially mitigate negative consequences of global warming.
keywords next generation technology, synthetic ecology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2013_027
id caadria2013_027
authors Sevtsuk, Andres; Onur Ekmekci, Farre Nixon and Reza Amindarbari
year 2013
title Capturing Urban Intensity
doi https://doi.org/10.52842/conf.caadria.2013.551
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 551-560
summary While the methods for capturing the negative effects of density (e.g. congestion, friction) are widely understood and operationalized, capturing the positive effects of density (e.g. vibrancy, walkability) remain poorly explored. This research focuses on the latter, proposing a novel spatial analysis and mapping approach that can be used to capture the intensity of urban environments. We distinguish between urban density and intensity. Whereas density refers to the amount of people or elements of urban form (e.g. dwelling units, floor area) per unit area of land, intensity refers to the concentration of commercial and service activities on the ground floors along city streets. Bridging morphological mapping techniques with recent network analysis in GIS, ten metrics that capture specific attributes of the built environment influential to intensity are introduced and implemented using data collected from detailed field surveys within two comparative districts in the Bugis area of Singapore. A discussion of the efficacy of these metrics for urban design concludes the paper. 
wos WOS:000351496100054
keywords Urban intensity, Density, Built environment modelling, Urban design, Surveying 
series CAADRIA
email
last changed 2022/06/07 07:57

_id ijac201310205
id ijac201310205
authors Sharif, Shani; T. Russell Gentry, Jeannette Yen, Joseph N. Goodman
year 2013
title Transformative Solar Panels: A Multidisciplinary Approach
source International Journal of Architectural Computing vol. 11 - no. 2, 227-246
summary This paper focuses on the applications of geometrically transformable and expandable structures with deployed "energy production" mode and retracted "wind shedding" mode to replace the fixed photovoltaic (PV) panels and racking systems currently used in buildings rooftop installations. The significance of this expandable geometric system relies on its embedded motion grammar, i.e. rotation and translation transformations, in the system. The research draws inspiration from reconfiguration of compound tree leaves in nature, and addresses issues of redesign and modeling challenges that led to digital fabrication of the prototype. Finally, the research studies the development of a multidisciplinary research from the distributed cognition point of view, and emphasizes on the role of an iterative creation, sharing and reflection method for the development of a common ground for a successful collaboration.
series journal
last changed 2019/05/24 09:55

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
doi https://doi.org/10.52842/conf.caadria.2013.355
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
wos WOS:000351496100035
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_192
id sigradi2014_192
authors Angulo, Antonieta H.; Guillermo P. Vasquez de Velasco
year 2014
title Immersive Simulation in Instructional Design Studios
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 236-240
summary The paper describes the implementation of “immersive simulation studios” at Ball State University and their impact on architectural design education. This implementation is part of our on-going research efforts aimed to expand conventionally available digital design tools by including state-of-the-art virtual reality (VR) technology in design studios. Two consecutive immersive simulation studios were held during the academic year 2013-2014; we tested teaching/learning methodologies for effectively using the VR simulation to support the students in the design of architectural spaces. The results make reference to the learning outcomes from these implementations and the level of satisfaction of students using the tool.
keywords Architectural Education; Design Studios; Virtual Reality; Immersive Simulation; Head-Mounted Display
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_46
id sigradi2013_46
authors de Mendonça Peixoto, Irene
year 2013
title Arte da Manipulação: As Interações entre Fotografia e Arte na Era Digital [The Art of Manipulation: The interaction between Photography and Art in the Digital Era]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 655 - 658
summary The questions on this article point to a different understanding of the image with its different medias, more specifically where the digitalization and manipulation of the image unfocussed the once sharp and clear frontiers between photography and painting. The contemporary visual artists share a desire for the impurity and contagion in the relations between the photographic and the pictorial. The works alternate themselves between these bases besides exploring new relationships between them. It is not important anymore how an image derives into another, and today the term image manipulation can be applied for both photography and painting.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ijac201311305
id ijac201311305
authors Esquivel, Gabriel; Dylan Weiser, Darren J Hartl, Daniel Whitten
year 2013
title POP-OP: A Shape Memory-Based Morphing Wall
source International Journal of Architectural Computing vol. 11 - no. 3, 347-362
summary Recent tendencies in architecture take a unique point of view, with aesthetically novel and unnatural sensibilities emerging from a close scrutiny and study of apparently natural systems. These tendencies are being driven by mathematical and computational abstractions that transform the way we understand the matterinformation relationship. This project was inspired by Op Art, a twentieth century art movement and style in which artists sought to create an impression of movement on an image surface by means of an optical illusion. Passive elements consisting of composite laminates were produced with the goal of creating lightweight, semi-rigid, and nearly transparent pieces. The incorporation of active materials comprised a unique aspect of this project: the investigation of surface movement through controlled and repeatable deformation of the composite structure using shape memory alloy (SMA) wiring technology. The integration of composite materials with SMA wiring and Arduino automation control resulted in an architectural wall that incorporated perceptual and actual motion.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_167
id sigradi2012_167
authors Gutiérrez, Nicolás Sáez
year 2012
title Ejercicio de arte fotográfico. Reconstrucción de una vivencia espacial a través de una percepción inmersiva de la imagen (Fotografía) - escena (Arquitectura) [A photographic art exercise. Reconstruction of a spatial experience through an immersive perception of image (photography) - scene (architecture)]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 373-377
summary This work constitutes one of the main lines of visual exploration derived from the photographic work done by the author. As an architect that makes and investigates photography, his exercises of art study the translations from visual perception of architectonic space to its photographic simulation, work that so far has only been done and exhibited in large format. The work here presented is based on projects undertaken from 2007 to 2010 and mainly elaborates on a recent project to be soon exhibited in Concepción between January and March 2013.
keywords Fotografía de autor; percepción visual; inmersión virtual; espacio de exhibición; realidad aumentada
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2013_271
id sigradi2013_271
authors Lobos, Danny; Gerth Wandersleben; Lorena Silva Castillo
year 2013
title Mapeo de Interoperabilidad entre BIM y software de Simulación Energética para Chile [Mapping the Interoperability between BIM and Energy Simulation Software for Chile]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 378 - 382
summary The Research focuses on possible links between (Building Information Modeling), the Building Energy Performance Requirements and BPS software (Building Performance Simulation). It is expected to establish critical paths within the interoperability processes between BIM and BPS to support architects and energy consultants to choose the most appropriated workflow for the analyzed buildings to fulfill the performance requirements given by the Chilean laws. Several study cases in interoperability and the state-of-the-art are presented and discussed. Finally a novel map of relation between these three areas is presented.
keywords Building information modeling; Building performance simulation; Building performance standards; Architectural design, Interoperability
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2013_43
id sigradi2013_43
authors Massara Rocha, Bruno; Mario Victor Marques Margotto; Victor Nolasco Correa Malheiros
year 2013
title Princípios e Protótipos Improvisacionais nas Interfaces entre o Design, a Arquitetura e a Arte Digital [Improvisational Principles and Prototypes in the Interface of Design, Architecture and Digital Art]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 489 - 492
summary In this paper we present final results of interface design processes developed regarding a low-tech-oriented procedures supported by computer vision and physical computing techniques. All the prototypes presented were developed in academic context in a few workshops grounded in interdisciplinary approaches between art, design and architecture. There were applied artistic creative processes such as improvisation, reprograming and post-production in the development of innovative users interfaces from the perspective of re-appropriation of existent objects and its cultural nature.
keywords Experimental prototypes; Computer vision; Visual computing; Reprogramming; Interfaces
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_290
id sigradi2014_290
authors Molinas, Isabel Sabina
year 2014
title Contra la distinción: la libertad de las formas en la experiencia estética contemporánea [Against distinction: the freedom of the shapes in the contemporary esthetic experience]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 446-449
summary In the field of Contemporary Esthetics is resumed the question of what is art and which are the readability conditions (reading). The questions relate to the displacement between representation and experimentation, beauty and esthetic experience, among others. In this context, we address the technology of poetry (Nancy (2012 [2013]) as technological exhibition that lets your experience the being of the object and become subjects. The corpus includes film and video (Kopystiansky 1996-97; Alys 2011 y Jaar 2013). The objective is to outline an analytical framework for thinking about the esthetic freedom of creation and the practical freedom of their recognition. (Wagner 2004).
keywords Art; Technology; Esthetics; Design; Freedom
series SIGRADI
email
last changed 2016/03/10 09:55

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