CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 612

_id acadia13_191
id acadia13_191
authors Maleki, Maryam M.; Woodbury, Robert F.
year 2013
title Programming In The Model — A New Scripting Interface for Parametric CAD Systems
doi https://doi.org/10.52842/conf.acadia.2013.191
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 191-198
summary Programming, often called scripting, has become a key feature in most CAD systems and an equally key area of expertise in CAD. However, programming surrenders many of the benefits of direct manipulation and introduces notational elements that are cognitively distant from the designs being created. In addition, it creates barriers to use and is often perceived as being too difficult to apply. We introduce Programming In the Model (PIM) through a prototype, implementing live side-by-side views, multi-view brushing and highlighting, live scripting, auto- translating from modeling operations to script and localized relational information within model windows. A qualitative user study confirms PIM’s features and raises issues for future development. A key result is the need for multi-directional extreme liveness , that is, maintaining consistency of action across views at the smallest possible scale. We argue that PIM principles are applicable in textual and visual programming alike.
keywords tools and interfaces, end-user programming, parametric design, scripting, human computer interaction, live programming
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id caadria2013_160
id caadria2013_160
authors Brennan, AnnMarie; Suleiman Alhadidi and Geoff Kimm
year 2013
title Quokka: Programming for Real Time Digital Design Platform
doi https://doi.org/10.52842/conf.caadria.2013.261
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 261-270
wos WOS:000351496100026
summary This paper introduces an interactive 3D scanning tool (Quokka) that generates real time point clouds and surfaces in a design program (Rhinoceros). It explains the use of this tool through a detailed experiment, suggesting a new mode of design using a dynamic, three-dimensional grid.  
keywords Real time design, Real time feedback, Interface, Quokka, Re-constructing surfaces, Dynamic point cloud 
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2013_208
id caadria2013_208
authors Kim, Jong Bum; Mark J. Clayton and Wei Yan
year 2013
title Parameterize Urban Design Codes with BIM and Object-Oriented Programming
doi https://doi.org/10.52842/conf.caadria.2013.033
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 33-42
wos WOS:000351496100004
summary There has been a significant need for the new urban design apparatus that carries out performance analyses of the urban models, since the code reform movements focused on the sustainable urban developments. This research explores the use of parametric Building Information Modeling to enable stakeholders to intuitively understand the implications and consequences of urban design codes. We investigate whether key regulations can be captured as algorithms and ontologies in parametric BIM and Object-Oriented Programming. Then we present our prototype of parametric urban models in a BIM platform that explains (1) the extent which urban design code information can be parameterized in BIM and (2) the methods how parametric models can hold code information. The results show that our prototype enables real-time manipulations of code requirements and interactive visualization of code allowances.  
keywords Parametric modelling, BIM, Object-oriented programming, Urban design codes 
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2013_056
id caadria2013_056
authors Lim, Jason; Fabio Gramazio and Matthias Kohler
year 2013
title A Software Environment for Designing Through Robotic Fabrication – Developing a Graphical Programming Toolkit for the Digital Design and Scaled Robotic Fabrication of High Rises
doi https://doi.org/10.52842/conf.caadria.2013.045
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 45-54
wos WOS:000351496100005
summary The term “robot” was born from a play written almost a century ago. Today robotic fabrication has become an emerging topic in architectural research. As architects work with these technologies, they are challenged with writing a different kind of play: here robots are the actors and the physical materialization of a design is their performance. However current Computer Aided Design (CAD) packages do not provide native robot programming functionalities which architects require to plan and orchestrate these fabrication process. To address this limitation, a Python library for robot programming is written. It is referenced by a toolkit of custom components developed to extend a graphical programming environment commonly used for architectural design. The empirical development of these software tools takes place in the context of a design studio investigating the subject of the high rise. The tools are tested in a workflow that involves the digital design and scaled robotic fabrication of high-rise housing. This paper discusses the considerations underlying the toolkit’s design, the outcomes of its use in the studio, and its impact on the creative design process. 
keywords Robotic fabrication, Architectural model, Software tools, High rise design, Creative computational design 
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2017_062
id sigradi2017_062
authors Lima da Silva, Juliano; Andréa Quadrado Mussi, Lauro André Ribeiro, Thaísa Leal da Silva
year 2017
title Programação em plataforma BIM e a Norma de Desempenho Brasileira: Desenvolvimento de uma aplicação para estimativa de performance acústica em projetos arquitetônicos [BIM platform programming and Brazilian Performance Standard: Development of an application to estimate acoustic performance in architectural design]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.423-428
summary The Brazilian Performance Standard (NBR 15.575/2013 – Housing Buildings – Performance) is changing the design process of residential buildings, imposing new acoustic performance criteria. In this Context, the present paper proposes the programming of a Revit plug-in for verifying sound insulation of walls between environments, collecting information of the building’s model from a parameter database, calculating values of the elements’ sound reduction index and allowing to ponder constructive systems’ performance. The application aims to amplify productivity of designers and to provide greater control over technological solutions, assisting in the compliance with performance criteria.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2013_063
id caadria2013_063
authors Markova, Stanimira; Andreas Dieckmann and Peter Russell
year 2013
title Custom IFC Material Extension – Extending IFC for Parametric Sustainable Building Design
doi https://doi.org/10.52842/conf.caadria.2013.013
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 13-22
wos WOS:000351496100002
summary The enormous variety of design systems and data formats utilised by the actors in the building design process has been recognised as a significant challenge for information exchange and project management. The introduction of the Industry Foundation Classes (IFC) data standard as a paradigm shift has opened a first time opportunity for smooth data and information exchange over the full range of design related parameters and processes, reaching beyond the classical constructional, economic and safety-related requirements. Moreover, IFC allows for the extension of the standard in further areas, corresponding to the specific design, project or client requirements. These user-driven extensions often close an important gap of the IFC standard and can subsequently be imbedded in new releases of the IFC data standard. This paper is focused on the extension of IFC for the purposes of controlling and managing material use, increasing material efficiency and closing material cycles over the life cycle of a building. Material efficiency is defined by the design scopes of material recyclability, element reusability and waste reduction. The practical implications of the data format extension and design-check performance are examined on the level of the data model and, subsequently, on the level of proprietary Building Information Modelling (BIM) software, based on a pre-defined case.  
keywords Material efficient building design, IFC, Parametric design, Semantic design, BIM 
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2013_275
id sigradi2013_275
authors Valdés, Francisco; Andres Cavieres; Russell Gentry
year 2013
title A Process-Centric Approach for Teaching Digital Fabrication
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 400 - 404
summary New generation of fabrication machines, such as 3-D printers, do not use “real” materials nor processes generally used in building construction, and so further exacerbate the disconnect between laboratory-based prototyping and full-scale building construction techniques. This research critically reviews the results of a graduate fabrication course from a process-centric standpoint. Students in the course create specification for fabrication and assembly activities through a diagrammatic language that integrates several types of construction knowledge such as design, material properties, machine constraints, and assembly guidelines. This document presents the foundations of the methodology, and discussed the results based on two criteria: Process Modeling and CAD/CAM workflow.
keywords Process model; CNC, Fabrication, Parametric modeling, CAM
series SIGRADI
email
last changed 2016/03/10 10:02

_id sigradi2013_205
id sigradi2013_205
authors Chiarella, Mauro; Luis Felipe González Böhme; Cristian Calvo Barentin
year 2013
title Robots: Automatización en Diseño y Construcción para la Enseñanza de Arquitectura [Robots: Automation in Design and Manufacturing for Teaching Architecture]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 439 - 443
summary Industrial robots controlled by parametric design software and visual programming environments are gaining popularity in the research and use of non-conventional construction processes in architecture. Process automation which can be personalized through variable components promises to become an industry standard with similar cost structures to current pre-fabrication industrial processes. In order to incorporate competencies from non-serial variable architectural modular design, an initial teaching initiative (Advanced Architectural Design Studio – USM) was developed in Latin América. The strategy employed is based on incorporating concepts and instruments of Construction & Design Automation for CAD/CAM processes with a Six Axis Robotic Arm (KUKA KR125/2).
keywords Robotic fabrication; Parametric modeling, Teaching architecture
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2013_202
id ecaade2013_202
authors Janssen, Patrick
year 2013
title Evo-Devo in the Sky
doi https://doi.org/10.52842/conf.ecaade.2013.2.205
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-214
wos WOS:000340643600020
summary Designers interested in applying evo-devo-design methods for performance based multi-objective design exploration have typically faced two main hurdles: it’s too hard and too slow. An evo-devo-design method is proposed that effectively overcomes the hurdles of skill and speed by leveraging two key technologies: computational workflows and cloud computing. In order to tackle the skills hurdle, Workflow Systems are used that allow users to define computational workflows using visual programming techniques. In order to tackle the speed hurdle, cloud computing infrastructures are used in order to allow the evolutionary process to be parallelized. We refer to the proposed method as Evo-Devo In The Sky (EDITS). This paper gives an overview of both the EDITS method and the implementation of a software environment supporting the EDITS method. Finally, a case-study is presented of the application of the EDITS method.
keywords Evolutionary algorithms; multi-objective optimisation; workflow system; cloud computing; parametric modelling.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia13_087
id acadia13_087
authors Jeong, WoonSeong; Kim, Jong Bum; Clayton, Mark J.; Haberl, Jeff S.; Yan, Wei
year 2013
title Visualization of Building Energy Performance in Building Information Models
doi https://doi.org/10.52842/conf.acadia.2013.087
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 87-92
summary This paper presents the results of research and development of Building Energy Simulation (BES) visualization methods. In this effort the authors used Building Information Modeling (BIM) Authoring Tools’ Application Programming Interface (API) to visualize BES results in BIM. We also used an external database to store and manage the object-based simulation results from a BES tool. Based on these methods, we created a prototype: Building Energy Performance Visualization (BEPV), which translates information from the result database to the Energy Performance Indicator (EPI) parameter in BIM. Using the prototype, when BIM models are created for building design, the building energy performance can be expressed visually as color-coding on the BIM, allowing users to see energy flows directly. The developed prototype lets architects use BIM as a common user interface for building design and performance visualization, and may improve their designs in early stages.
keywords building information model, information visualization, interdisciplinary design, performance based design, simulation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
doi https://doi.org/10.52842/conf.caadria.2013.427
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
wos WOS:000351496100042
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2013_31
id sigradi2013_31
authors Portillo, Juan Pablo
year 2013
title BIM enclosures, una aplicación para cálculos térmicos en cerramientos [BIM Enclosures, an Application for Thermal Calculations in Enclosures]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 279 - 283
summary The BIM software (Building Information Modeling) enables a holistic model -a complete description of the model-building for a complete analysis and validation prior to build, as well as the plotting of final design in architecture and its subsequent maintenance. Users can extend virtually unlimited capabilities. For this reason we have chosen a BIM with programmability by the user to create a calculation module to validate, the heat transfer and possible condensation on both walls and ceilings. The Revit Architecture BIM was chosen using the API (application programming interface) in C#. In this paper, we analyze the experience gained and the results achieved. The objective is to create a calculation and graphing module thermal transmission and condensation.
series SIGRADI
email
last changed 2016/03/10 09:58

_id acadia13_051
id acadia13_051
authors Ramirez-Figueroa, Carolina; Dade-Robertson, Martyn; Hernan, Luis
year 2013
title Adaptive Morphologies: Toward a Morphogenesis of Material Construction
doi https://doi.org/10.52842/conf.acadia.2013.051
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 51-60
summary Architectural discourse has recently suggested a new material practice derived from advances in the field of synthetic biology. As biological organisms can now be designed and engineered for specific purposes, it is expected that, in the near future, it will be possible to program even more complex biologically based systems. One potential application is to literally grow buildings by programming cellular organisms to fabricate and deposit material into architecturally relevant patterns. Our current design methods do not anticipate the potentially challenging material practice involved in a biologically engineered architecture, where there is a loose and emergent relationship between design and material articulation. To tackle this conflict, we developed SynthMorph, a form-finding computational tool based on basic biological morphogenetic principles. A reflection is offered on its use, discussing the effect of multicellular morphogenesis on the production of shape. We conclude that such a strategy is an adaptive design method in two ways: (a) the mechanics of design using morphological constraints involve a practice of dynamic and continuous negotiation between a design intent and material emergence, and (b) the proposed design strategy hints at the production of a biologically produced architecture, which would potentially behave as an adaptive organism.
keywords complex systems, synthetic biology, self-assembly, emergence, morphogenesis, synthetic morphology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id caadria2013_079
id caadria2013_079
authors Steinfeld, Kyle and Joy Ko
year 2013
title Decodes – A Platform-Independent Computational Geometry Environment
doi https://doi.org/10.52842/conf.caadria.2013.499
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 499-508
wos WOS:000351496100049
summary This paper presents three strategies – host-independence, domain-specificity, and context-appropriate abstraction – for the design of a textual programming environment supporting computational architectural design that more effectively addresses the needs implied by common practices within this community. A survey of existing computational design environments is first presented through the lens of these three strategies. An outline is then presented for a platform-independent computational geometry library built upon each of these strategies, alongside a report of progress made on implementing this platform thus far. More information on this project may be found at http://decod.es/.  
keywords omputational geometry, Programming environment, Scripting, Interoperability 
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2013_243
id sigradi2013_243
authors Andia, Alfredo
year 2013
title Automated Architecture: Why CAD, Parametrics and Fabrication are Really old News
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 83 - 87
summary Automation is transforming a significant number of industries today. This paper discusses how the Design and Construction industry is also entering into a new era of automation. In the paper I observe that designers are automating by using parametric tools (BIM, scripting, etc.) while contractors are moving into pre-fabrication and modularization. Both conceptualizations are incomplete. The paper presents how we are in the first steps of creating learning algorithms that develop specific intelligence in design synthesis and how the design field will became even more sophisticated as a second generation of multi-material 3D printing techniques produce new materials.
keywords Automation; Architectural design; Artificial intelligence; Learning algorithms; Multi-material printers
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
doi https://doi.org/10.52842/conf.ecaade.2013.1.575
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
wos WOS:000340635300060
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ijac201311303
id ijac201311303
authors Beorkrem, Chris; Mitchell McGregor, Igor Polyakov, Nicole Desimini
year 2013
title Sphere Mapping: a method for responsive surface rationalization
source International Journal of Architectural Computing vol. 11 - no. 3, 319-330
summary The method proposed in this project addresses the parametric manipulation of a given pattern to respond directly to a parametric surface. The research attempts to propose a method for attaching fixed sized objects to a free flowing surface or "blanket." The model can be used to interrogate a series of shapes and forms with the same componentry. Continuing the research of Kevin Rotheroe, Yale University and founder of FreeForm Design. Rotheroe and his students developed a series of studies in material and surface properties. By utilizing a proven pattern, the proposed method sets parameters derived from the formal properties of the original pattern and produces a new pattern that is responsive to the curvature of a complex surface. The workflow developed in this research consists of a complex blending of tools in Rhino Grasshopper and Gehry Technologies Digital Project. The intent is to achieve the aesthetics and structure offered by Rotheroe's original research and to add a responsive precision that provides an accurate adaptation of the pattern based on curvature of a specific computationally defined surface.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_028
id ecaade2013_028
authors Fricker, Pia; Girot, Christophe and Munkel, Georg
year 2013
title How to Teach ‘New Tools’ in Landscape Architecture in the Digital Overload
doi https://doi.org/10.52842/conf.ecaade.2013.2.545
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 545-553
wos WOS:000340643600055
summary The central theme of the paper is the introduction of hands-on tools showing the integration of information technology within a postgraduate study program (MAS LA) for landscape architects. What has already become a part of the discourse in the field of architecture – generic design – is now also finding more resonance in the context of large-scale landscape architectural design. If one studies the educational backgrounds of landscape architects, however, they often do not match the same standard as those of architects. A solid background in the area of innovative use of information technology, especially computer-assisted design and CAD/CAM construction is only at a preliminary state at most universities. The critical arguments in the choice of the selected medium and the building up of a continuous digital chain stand here in the forefront. The aim is not to improve the quality of the landscape design based on the variety of the applied tools, but rather through the sensible use of the said. Reflections as well as questions of method and theory stand at the forefront of our efforts. 
keywords Design tool development; computational design research and teaching; new design concepts and strategies; parametric and evolutionary design.
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2013_203
id caadria2013_203
authors Janssen, Patrick and Vignesh Kaushik
year 2013
title Skeletal Modelling – A Developmental Template for Evolutionary Design
doi https://doi.org/10.52842/conf.caadria.2013.705
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 705-714
wos WOS:000351496100069
summary Evolutionary designis an approach that evolves populations of design variants through the iterative application of a set of computational procedures. For architecture and urban design, the developmental procedure typically needs to be capable of generating bounded variability, whereby design variants are both highly variable and highly constrained. This paper proposes a template for creating such developmental procedures. The template uses decision chain encoding techniques in order to generate a sparse skeleton model, and then uses standard parametric modelling techniques in order to generate a detailed form model. A demonstration is presented where the template is used to create a developmental procedure for generating design variants for a large residential project.  
keywords volutionary, Developmental, Generative, Design optimisation 
series CAADRIA
email
last changed 2022/06/07 07:52

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