CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id caadria2013_151
id caadria2013_151
authors Simeone, Davide; Yehuda E. Kalay and Davide Schaumann
year 2013
title Using Game-Like Narrative to Simulate Human Behaviour in Built Environments
doi https://doi.org/10.52842/conf.caadria.2013.199
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 199-208
summary Predicting future users’ behaviour and their activities in a building is a highly complex task that designers have to face during the design process. Despite its importance, few methods exist that can predict and help evaluate this type of building performance during the design process itself. Simulative approaches are gradually overcoming this shortcoming, but at present their application is limited to the representation of specific occurrences and behavioural performance aspects, such as emergency egress. Based on current developments in the video game industry, our research aims to establish a new approach to human behaviour simulation in built environments, based on a clear and reliable representation of the use processes occurring in a building. At its core is simulation based on the notion of events, defined as active entities on their own, comprised of space, people, and activities. These events entities are structured into collections called narratives, which represent and allow the simulation of the step-by-step performing of activities by users in a built environment.  
wos WOS:000351496100020
keywords Human behaviour simulation, Building-user interaction, Prediction and evaluation, Event model, Game narrative  
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2013_220
id caadria2013_220
authors Chaszar, André and José Nuno Beirão
year 2013
title Feature Recognition and Clustering for Urban Modelling – Exploration and Analysis in GIS and CAD
doi https://doi.org/10.52842/conf.caadria.2013.601
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 601-610
summary In urban planning exploration and analysis assist the generation, measurement, interpretation and management of the modelled urban environments. This frequently involves categorisation of model elements and identification of element types. Such designation of elements can be achieved through attribution (e.g. ‘tagging’ or ‘layering’) or direct selection by model users. However, for large, complex models the number and arrangement of elements makes these approaches impractical in terms of time/effort and accuracy. This is particularly true of models which include substantial numbers of elements representing existing urban fabric, rather than only newly generated elements (which might be automatically attributed during the generation process). We present methods for identification and categorisation of model elements in models of existing and proposed urban agglomerations. We also suggest how these methods can enable exploration of models, discovery of identities and relationships not otherwise obvious, and acquisition of insights to the models’ structure and contents which are not captured, and may even be obscured, by manual selection or automated pre-attribution.  
wos WOS:000351496100059
keywords City information modelling, Data mining, Feature recognition, Geometric-content-based-search, Urban typologies 
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id ecaade2023_317
id ecaade2023_317
authors Zamani, Alireza, Mohseni, Alale and Bertug Çapunaman, Özgüç
year 2023
title Reconfigurable Formwork System for Vision-Informed Conformal Robotic 3D Printing
doi https://doi.org/10.52842/conf.ecaade.2023.1.387
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 387–396
summary Robotic additive manufacturing has garnered significant research and development interest due to its transformative potential in architecture, engineering, and construction as a cost-effective, material-efficient, and energy-saving fabrication method. However, despite its potential, conventional approaches heavily depend on meticulously optimized work environments, as robotic arms possess limited information regarding their immediate surroundings (Bechthold, 2010; Bechthold & King, 2013). Furthermore, such approaches are often restricted to planar build surfaces and slicing algorithms due to computational and physical practicality, which consequently limits the feasibility of robotic solutions in scenarios involving complex geometries and materials. Building on previous work (Çapunaman et al., 2022), this research investigates conformal 3D printing of clay using a 6 degrees-of-freedom robot arm and a vision-based sensing framework on parametrically reconfigurable tensile hyperbolic paraboloid (hypar) formwork. In this paper, we present the implementation details of the formwork system, share findings from preliminary testing of the proposed workflow, and demonstrate application feasibility through a design exercise that aims to fabricate unique components for a poly-hypar surface structure. The formwork system also offers parametric control over generating complex, non-planar tensile surfaces to be printed on. Within the scope of this workflow, the vision-based sensing framework is employed to generate a digital twin informing iterative tuning of the formwork geometry and conformal toolpath planning on scanned geometries. Additionally, we utilized the augmented fabrication framework to observe and analyze deformations in the printed clay body that occurs during air drying. The proposed workflow, in conjunction with the vision-based sensing framework and the reconfigurable formwork, aims to minimize time and material waste in custom formwork fabrication and printing support materials for complex geometric panels and shell structures.
keywords Robotic Fabrication, Conformal 3D Printing, Additive Manufacturing, Computer-Vision, Reconfigurable Formwork
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2013_212
id sigradi2013_212
authors Angulo, Antonieta; Guillermo Vásquez de Velasco
year 2013
title Immersive Simulation of Architectural Spatial Experiences
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 495 - 499
summary The paper describes our research efforts seeking to assess the potential use of immersive simulation through virtual reality (VR) environments as a tool for aiding the design of architectural spatial experiences. By making use of a fully implemented HMD-based VR Environment in our school at Ball State University we conducted a controlled experiment with novice design students. After the evaluation of results of the experiment we have found evidence of the positive impact of the use of the system in design education. We will further investigate on the best practices to incorporate its pervasive use based on high-impact simplified methods.
keywords Spatial experience; Immersive simulation; Head mounted display; Virtual reality; Design education
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_034
id caadria2013_034
authors Arenas, Ubaldo and José Manuel Falcón
year 2013
title ALOPS Constructive Systems – Towards the Design and Fabrication of Unsupervised Learning Construction Systems
doi https://doi.org/10.52842/conf.caadria.2013.905
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 905-914
summary In this paper we explore the concept and design guidelines for an Autonomous Learning Oriented Proto System (ALOPS), a construction system designed to enhance its own performance through time. Our research has been focused on the fabrication of a prototype for a porous wall system which reacts to light intensities by closing or opening its apertures. Taking that aim, we used a combination of robotics, programing, and material behaviour to endow the system with the capacity to record reactions towards encountered sets of conditions during its active energy periods, allowing the system to use this knowledge database to evolve autonomously by feeding this information back into the computation process. This approach in construction systems opens up the architectural design processes to address the creation of digital memory structures rather than complex algorithms in order to operate specific functions. With this development, the architect could think of architectures constantly evolving by learning from their environments as well as of users forming symbiotic and behavioural bonds with the emergent spatial personalities, thus affecting the underpinning relationships between architecture, user and context.  
wos WOS:000351496100093
keywords erformance architecture, Unsupervised learning, Machine learning 
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013r_020
id ecaade2013r_020
authors Bello Diaz, Gabriel; Dubor, Alexandre
year 2013
title Magnetic architecture. A new order in design
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 237-245
summary With the exploration of additive manufacturing, Magnetic Architecture develops different systems and strategies to use magnetic fields for controlling material through construction. In this research we utilize the overlapping of different technologies and digital tools that participate in the innovation of architecture. Thanks to hacked 6-axis robots, Magnetic Architecture approaches decision making from a top/down and bottom/up process. These new processes and conclusions are continuously leading to more areas of research and new design processes, which begins to question the role of the architect with these emerging technologies.
keywords Additive Manufacturing; Sensor Logic; Incremental Coding; Dynamic Blueprints (DBP)
email
last changed 2013/10/07 19:08

_id ijac201311303
id ijac201311303
authors Beorkrem, Chris; Mitchell McGregor, Igor Polyakov, Nicole Desimini
year 2013
title Sphere Mapping: a method for responsive surface rationalization
source International Journal of Architectural Computing vol. 11 - no. 3, 319-330
summary The method proposed in this project addresses the parametric manipulation of a given pattern to respond directly to a parametric surface. The research attempts to propose a method for attaching fixed sized objects to a free flowing surface or "blanket." The model can be used to interrogate a series of shapes and forms with the same componentry. Continuing the research of Kevin Rotheroe, Yale University and founder of FreeForm Design. Rotheroe and his students developed a series of studies in material and surface properties. By utilizing a proven pattern, the proposed method sets parameters derived from the formal properties of the original pattern and produces a new pattern that is responsive to the curvature of a complex surface. The workflow developed in this research consists of a complex blending of tools in Rhino Grasshopper and Gehry Technologies Digital Project. The intent is to achieve the aesthetics and structure offered by Rotheroe's original research and to add a responsive precision that provides an accurate adaptation of the pattern based on curvature of a specific computationally defined surface.
series journal
last changed 2019/05/24 09:55

_id ijac201310103
id ijac201310103
authors Bollmann, Dietrich and Alvaro Bonfiglio
year 2013
title Design Constraint Systems - A Generative Approach to Architecture
source International Journal of Architectural Computing vol. 11 - no. 1, 37-63
summary Generative Architectural Design permits the automatic (or semiautomatic) generation of architectural objects for a wide range of applications, from archaeological research and reconstruction to digital sketching. In this paper the authors introduce design constraint systems (DCS), their approach to the generation of architectural design with the help of a simple example: The development of the necessary formalisms to generate a family of architectural designs, i.e. simple houses and pagodas. After explaining the formal system the authors introduce an approach for the generation of complex form based on the application of transformations and distortions.Architecture is bound by the constraints of physical reality: Gravitation and the properties of the used materials define the limits in which architectural design is possible. With the recent development of new materials and construction methods however, the ways in which form and physics go together get more complicated. As a result, the shapes of architecture gain more liberty, and more and more complex shapes and structures become possible.While these advances allow for new ways of architectural expression, they also make the design process much more challenging. For this reason new tools are necessary for making this complexity manageable for the architect and enable her to play and experiment with the new possibilities of complex shapes and structures. Design constraint systems can be used as tool for experimentation with complex form. Therefore, the authors dedicate the final part of this paper to a concise delineation of an approach for the generation of complex and irregular shapes and structures. While the examples used are simple, they give an idea of the generality of design constraint systems: By using a two-component approach to the generation of designs (the first component describes the abstract structure of the modelled objects while the second component interprets the structure and generates the actual geometric forms) and allowing the user to adjust both components freely, it can be adapted to all kind of different architectural styles, from historical to contemporary architecture.
series journal
last changed 2019/05/24 09:55

_id acadia13_071
id acadia13_071
authors Burry, Jane; Salim, Flora; Williams, Mani; Anton Nielsen, Stig; Pena de Leon, Alex; Sharaidin, Kamil; Burry, Mark
year 2013
title Understanding Heat Transfer Performance for Designing Better Façades
doi https://doi.org/10.52842/conf.acadia.2013.071
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 71-78
summary This early research focuses on the design of building façades to mediate external and internal thermal conditions. It explores new workflow for accessible feedback into the early design of façade systems. Specifically, this research aims to explore the level of corroboration or the gap between predictions of thermal behavior using digital modeling and simulation, and the empirical measurement of thermal behavior in physical analog models for façade design.
keywords Tools and Interfaces: façade design, heat transfer, performance-based design, simulation, data visualization.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2013_198
id caadria2013_198
authors Chee Zong Jie and Patrick Janssen
year 2013
title Exploration of Urban Street Patterns – Multi-Criteria Evolutionary Optimisation Using Axial Line Analysis
doi https://doi.org/10.52842/conf.caadria.2013.695
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 695-704
summary In urban design, researchers have developed techniques to automate both the generation and evaluation of urban street patterns. In most cases, these approaches are investigated in isolation from one another. Recently, a number of researchers have attempted to couple these approaches, in order to enable larger numbers of street patterns to be generated and evaluated in an iterative loop. However, to date, the possibility of fully automating the generative-evaluative loop using optimisation algorithms has not been explored. This research proposes an explorative design method in which urban street patterns can be optimised for multiple conflicting performance criteria. The optimisation process uses evolutionary algorithms to evolve populations of design variants by iteratively applying three key procedures: development, evaluation, and feedback. For development, a generative technique is proposed for constructing street patterns. For evaluation, various performance measures are used, including in particular Space Syntax based Axial Line analysis. For feedback, a Pareto-ranking algorithm is used that ranks street patterns according to multiple criteria. The proposed method is demonstrated using an abstract scenario in which orthogonal street patterns are evolved for a small urban area.  
wos WOS:000351496100068
keywords Axial line analysis, Generative modelling, Evolutionary algorithms, Decision chain encoding, Urban street patterns 
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2013_205
id sigradi2013_205
authors Chiarella, Mauro; Luis Felipe González Böhme; Cristian Calvo Barentin
year 2013
title Robots: Automatización en Diseño y Construcción para la Enseñanza de Arquitectura [Robots: Automation in Design and Manufacturing for Teaching Architecture]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 439 - 443
summary Industrial robots controlled by parametric design software and visual programming environments are gaining popularity in the research and use of non-conventional construction processes in architecture. Process automation which can be personalized through variable components promises to become an industry standard with similar cost structures to current pre-fabrication industrial processes. In order to incorporate competencies from non-serial variable architectural modular design, an initial teaching initiative (Advanced Architectural Design Studio – USM) was developed in Latin América. The strategy employed is based on incorporating concepts and instruments of Construction & Design Automation for CAD/CAM processes with a Six Axis Robotic Arm (KUKA KR125/2).
keywords Robotic fabrication; Parametric modeling, Teaching architecture
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2014_029
id caadria2014_029
authors Devilat, Bernadette and Stephen Gage
year 2014
title The Role of the Record and the Paradox of the Original
doi https://doi.org/10.52842/conf.caadria.2014.317
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 317–326
summary Earthquakes have progressively destroyed the Chilean built heritage over the years, not only due to the initial devastation they produce, but also as a result of the applied reconstruction approaches that follow. The design of reconstruction projects has usually aimed to re-establish the previous built form of historic buildings; generating new ‘heritage’ constructions that try to imitate only the appearance of previous ones rather than understanding that heritage, in the case studied, includes a sustainable mode of construction. This issue occurs in places where previous records are sometimes non-existent, which poses the question of authenticity. Considering the regularity of earthquakes in Chile, the role of accurate recording technologies, such as 3D laser scanning, becomes relevant. Their implications for new and existing architectures in the re-construction process include being a virtual database for demolition, retrofitting, intervention or replica. This paper examines the survey of the church of San Lorenzo de Tarapacá obtained in January 2013, and discusses how this, in conjunction with previous records, might impact on what is considered heritage and the design of future reconstructions.
keywords Earthquakes; 3D scanning; heritage intervention; replica; Tarapacá
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2013_150
id ecaade2013_150
authors El Ahmar, Salma; Fioravanti, Antonio and Hanafi, Mohamed
year 2013
title A Methodology for Computational Architectural Design Based on Biological Principles
doi https://doi.org/10.52842/conf.ecaade.2013.1.539
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 539-548
summary Biomimicry, where nature is emulated as a basis for design, is a growing area of research in the fields of architecture and engineering. The widespread and practical application of biomimicry as a design approach remains however largely unrealized. A growing body of international research identifies various obstacles to the employment of biomimicry as an architectural design method. One barrier of particular note is the lack of a clear definition and methodology of the various approaches to biomimicry that designers can initially employ. This paper attempts to link biological principles with computational design in order to present a design methodology that aids interested architects within the preliminary design phase.
wos WOS:000340635300056
keywords Biomimicry; architectural design; design process; case study.
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia23_v1_128
id acadia23_v1_128
authors Fayyad, Iman
year 2023
title Bending Cylinders: Geometries of the Anthropocene
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 128-135.
summary Over the past several decades, the conception and construction of formal complexity has disregarded the realities of material waste, costs, and accessibility. By engaging the isometric relationship between flatness and three-dimensional form, the research shown here investigates how waste-conscious approaches to geometric innovation can create new architectural languages. Specifically, the work deploys a subset of curved-crease folding that uses planar reflections referred to as sectional mirror operations to create unique forms comprised of composite cylindrical and conical surfaces (Figure 1). Whereas known studies in curved-crease folding typically explore singular (one-off, figural) compositions (Davis et al. 2013), this process develops a module aggregation strategy to suggest large inhabitable structures as both figural and field-like conditions.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2013_184
id ecaade2013_184
authors Fraguada, Luis; Girot, Christophe and Melsom, James
year 2013
title Ambient Terrain
doi https://doi.org/10.52842/conf.ecaade.2013.1.433
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 433-438
summary ‘Ambient Terrain’ explores the application of large-scale, sensor-based site analysis. The research develops various techniques dealing with the logging, storage, retrieval, analysis, and representation of sensor and image-based data. These techniques could be utilized in concert with traditional site preparation and site information gathering processes, and could arguably serve to reevaluate the site preparation process altogether in a manner which not only focuses on terrestrial data, but also on metrics which are dynamic and multidimensional.The research proposes direct applications for urban space and the built environment, in the modes of site appraisal, design and the generation of new spatial strategies.
wos WOS:000340635300045
keywords Unmanned Aerial Vehicle; sensor data logging, ambient site analysis, UAV data collection; photogrammetry, stereophotogrammetry.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2013_028
id ecaade2013_028
authors Fricker, Pia; Girot, Christophe and Munkel, Georg
year 2013
title How to Teach ‘New Tools’ in Landscape Architecture in the Digital Overload
doi https://doi.org/10.52842/conf.ecaade.2013.2.545
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 545-553
summary The central theme of the paper is the introduction of hands-on tools showing the integration of information technology within a postgraduate study program (MAS LA) for landscape architects. What has already become a part of the discourse in the field of architecture – generic design – is now also finding more resonance in the context of large-scale landscape architectural design. If one studies the educational backgrounds of landscape architects, however, they often do not match the same standard as those of architects. A solid background in the area of innovative use of information technology, especially computer-assisted design and CAD/CAM construction is only at a preliminary state at most universities. The critical arguments in the choice of the selected medium and the building up of a continuous digital chain stand here in the forefront. The aim is not to improve the quality of the landscape design based on the variety of the applied tools, but rather through the sensible use of the said. Reflections as well as questions of method and theory stand at the forefront of our efforts. 
wos WOS:000340643600055
keywords Design tool development; computational design research and teaching; new design concepts and strategies; parametric and evolutionary design.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2013r_008
id ecaade2013r_008
authors Gargaro, Silvia; Fioravanti, Stefano
year 2013
title Traditions based on context. How context ontologies can help archaeological sites.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 105-114
summary Nowadays ICT tools are part of the cultural tradition of designers and over time have replaced pencil and paper in design development. The application programs for design are many and for different purposes, but the role and importance of Context often are underestimated. For new tradition, it needs “Context Knowledge Model” based on ontologies for the management of buildings and preservation and enhancement of cultural heritage with technological innovation. Context modeling gives the opportunity to address the management of pre-existing building in a conscious way. The interoperability of data and knowledge of Context is important to analyze the quality of building process. This is based on standard concepts of the project for the recovery and restoration of the buildings starting from knowledge of context. The goal of this research is to exploit information technology to advance and define knowledge of context monitoring, management and maintenance of historic buildings. The representation of context is important to understand physical, social, economic and normative Context in which the building was placed. The process used to analyze Context entities were Ontologies. This theoretical model will be applied to underground archaeological Roman sites, to implement semantic levels in IFC and BIM for building design.
keywords Archaeological sites, Collaborative design, Context, Ontology, Design Process
email
last changed 2013/10/07 19:08

_id acadia13_183
id acadia13_183
authors Goyal, Akshay
year 2013
title Hackitecture: Open Source Ecology in Architecture
doi https://doi.org/10.52842/conf.acadia.2013.183
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 183-190
summary This paper discusses the changing modes of conception, production and consumption of architecture within the larger open source discourse. Analogies are drawn from the field of computer science to conceptually understand the relevance of ideas like hacktivism, crowdsourcing, open source, social media and user-centric approaches with regard to architecture in the twenty-first century. These ideas are discussed in relationship with the long lineage of research carried out within the architectural community regarding user participation in design. Contemporary interpretation of similar ideas is discussed with relation to how they could be systematically classified based on the nature of the “open” and the “source” as an approach toward design and architecture. Hybridizing these approaches leads to what can be termed as “hackitecture,” a systemic appropriation of the hacker culture and the open source movement as an architectural agency. The essay then argues for an open source framework for architecture where obvious differences between the user and designer are dissolved, and wherein the conception-to-production and eventual conception of the architectural “object” exists as a continuum. Such a framework is discussed with respect to the technological shift emerging within the discipline. The essay concludes with the possibility of situating such processes within the larger post-capitalist sociopolitical turmoil seen today while discussing the problematics of such an approach.
keywords open source architecture, crowd-sourced design, participatory design processes, user interaction, post-capitalist architecture, social media
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id caadria2013_259
id caadria2013_259
authors Hansmeyer, Michael and Benjamin Dillenburger
year 2013
title Mesh Grammars – Procedural Articulation of Form
doi https://doi.org/10.52842/conf.caadria.2013.821
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 821-829
summary We introduce a formal grammar as a computational approach to the generation of design. While existing shape-grammars transform primitive shapes as lines or rectangles, the presented production system specifically addresses polyhedral objects described by three-dimensional meshes composed of vertices, edges and faces. The parameters of the transformation rules are sensitive to topological and topographical properties of the selected input mesh. We demonstrate that this approach allows the creation of new ornamental structures and can lead to a new language of architectural forms.  
wos WOS:000351496100085
keywords Generative, Procedural, Subdivision, Shape grammars 
series CAADRIA
email
last changed 2022/06/07 07:50

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