CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 13 of 13

_id ecaade2013_297
id ecaade2013_297
authors Aish, Robert
year 2013
title DesignScript: Scalable Tools for Design Computation
doi https://doi.org/10.52842/conf.ecaade.2013.2.087
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 87-95
summary Design computation based on data flow graph diagramming is a well-established technique. The intention of DesignScript is to recognise this type of data flow modeling as a form of ‘associative’ programming and to combine this with the more conventional ‘imperative’ form of programming into a single unified computational design application. The use of this application is intended to range from very simple graph based exploratory ‘proto-programming’ as used by novice end-user programmers to multi-disciplinary design optimisation as used by more experienced computational designers.
wos WOS:000340643600008
keywords Graph; scripting; associative; imperative.
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
doi https://doi.org/10.52842/conf.caadria.2013.345
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
wos WOS:000351496100034
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_243
id sigradi2013_243
authors Andia, Alfredo
year 2013
title Automated Architecture: Why CAD, Parametrics and Fabrication are Really old News
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 83 - 87
summary Automation is transforming a significant number of industries today. This paper discusses how the Design and Construction industry is also entering into a new era of automation. In the paper I observe that designers are automating by using parametric tools (BIM, scripting, etc.) while contractors are moving into pre-fabrication and modularization. Both conceptualizations are incomplete. The paper presents how we are in the first steps of creating learning algorithms that develop specific intelligence in design synthesis and how the design field will became even more sophisticated as a second generation of multi-material 3D printing techniques produce new materials.
keywords Automation; Architectural design; Artificial intelligence; Learning algorithms; Multi-material printers
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_397
id sigradi2013_397
authors Herrera Polo, Pablo C.
year 2013
title Patrones en la Enseñanza de la Programación en Arquitectura: De la Hetero-Educación a la Auto-Educación en Latinoamérica [Patterns in the Teaching of Visual Programming in Architecture: From the Hetero-Education to Self-Education in Latin America ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 555 - 559
summary Teaching programming to architects, in academic and professional contexts, occurs in Latin America through self-management, and focused on results, without analyzing the processes and establishing a follow-up to participants, to establish patterns of application. The pointing out of these problems and the proposal of how to make said education sustainable has allowed finding variables specific to the region and to the very same tools and instruments, which are constantly evolving. At the same time, it is proposed after the analysis, that hetero-education (shared learning) itself requires self-education (self-teaching processes) as a complementary process.
keywords Visual programming; Scripting; Hetero education; Self education; Rhino
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2013_286
id sigradi2013_286
authors Howe, Nathan
year 2013
title FluidScape: Research in Parametric Concrete Formwork
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 405 - 409
summary Given the piecemeal nature of concrete formwork, the phenomenon of the monolithic result relies on elegant detailing, material choice, and formal continuity. Creating complex form out of concrete poses an intriguing problem, where these disparate constructive elements must be dynamic and flexible. This paper describes the design process from conception to prototyping for a public spray park competition project. The challenges inherent in the proposed forms included subtle reveals and ledges for water to flow down. Achieving the desired finish for the concrete requires a precise, digitally-generated form, particular materials and fabrication sequence. The project design and fabrication gives parametric control to Computer Numerically Controlled (CNC) fabrication tools for an output of fluid form.
keywords Parametric; Digital fabrication; Scripting; Concrete; Formwork
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2013_024
id ecaade2013_024
authors Jabi, Wassim; Grochal, Barbara and Richardson, Adam
year 2013
title The Potential of Evolutionary Methods in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2013.2.217
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 217-226
summary In this paper we examine the potential of combining 2D shape packing algorithms and evolutionary methods in the design process. We investigate the ways such algorithms can be used in architectural design and how they may influence it. In the first part of this paper we introduce the theoretical framework of packing algorithms and genetic algorithms as well as the traditional design process and the nature of design problems. In the second part of the paper we introduce a software prototype that tests these algorithms in two contexts: the preliminary design of a shading façade pattern and the design of commercial housing layouts. The aim for both experiments was to generate optimal configurations based on user-defined criteria without resorting to exhaustive search. Several lessons were learned that point to the potential of evolutionary methods in architecture as well as the limitations of such methods. We conclude the paper with recommendations for further developing this research project.
wos WOS:000340643600021
keywords Evolutionary design; genetic algorithm; packing algorithm; scripting.
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2013_143
id ecaade2013_143
authors Kurilla, Lukáš; Achten, Henri and Florián, Miloš
year 2013
title Scripting Design Supported by Feedback Loop from Structural Analysis
doi https://doi.org/10.52842/conf.ecaade.2013.1.051
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 51-59
summary In order to support an architect’s decision to evaluate and choose more efficient structural solutions in the concept design, it is necessary to establish an interactive feedback loop between structural solver and geometry modeller which would allow one to analyse a great number of solutions generated in the scripting design process. Defining a cross-disciplinary data structure as an analytical model, the communication between existing structural solver (OOFEM) and geometry modeller (Grasshopper) was established. Automation of the entire analysis process was done by the bridging tools MIDAS and Donkey, which have been developed. This paper presents the method of creation of an analytical model by Donkey, and deals with how to visualize, interpret and use the result values from the structural analysis.
wos WOS:000340635300004
keywords design tool development; computing design; decision-making support methods; finite element method; cross-disciplinary cooperation.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia13_191
id acadia13_191
authors Maleki, Maryam M.; Woodbury, Robert F.
year 2013
title Programming In The Model — A New Scripting Interface for Parametric CAD Systems
doi https://doi.org/10.52842/conf.acadia.2013.191
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 191-198
summary Programming, often called scripting, has become a key feature in most CAD systems and an equally key area of expertise in CAD. However, programming surrenders many of the benefits of direct manipulation and introduces notational elements that are cognitively distant from the designs being created. In addition, it creates barriers to use and is often perceived as being too difficult to apply. We introduce Programming In the Model (PIM) through a prototype, implementing live side-by-side views, multi-view brushing and highlighting, live scripting, auto- translating from modeling operations to script and localized relational information within model windows. A qualitative user study confirms PIM’s features and raises issues for future development. A key result is the need for multi-directional extreme liveness , that is, maintaining consistency of action across views at the smallest possible scale. We argue that PIM principles are applicable in textual and visual programming alike.
keywords tools and interfaces, end-user programming, parametric design, scripting, human computer interaction, live programming
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id ecaade2013_272
id ecaade2013_272
authors Ozel, Filiz
year 2013
title SolarPierce: A Solar Path Based Generative System
doi https://doi.org/10.52842/conf.ecaade.2013.1.127
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 127-134
summary In hot and arid climates, limiting solar heat gain while also providing daylight into a structure is a major concern in building design. Building skin that gradually changes in porosity can help limit solar heat gain. Since solar heat gain is primarily a problem during summer, the path the sun follows during summer must be taken into account in determining opening sizes. In this paper, the researcher reports on a study where a generative system called SolarPierce was developed using AutoLISP, the scripting language of AutoCAD, to generate solid geometry for a building skin based on the sun’s path in a given geographical area. The system automatically punches different size openings in a given shell structure where openings facing the sun are the smallest and those fully facing away from the sun are the largest. Opening sizes gradually change from a given minimum to a given maximum depending on how much they face the sun.
wos WOS:000340635300012
keywords Solar; generative system; building skin; dome; shell structure.
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id caadria2013_079
id caadria2013_079
authors Steinfeld, Kyle and Joy Ko
year 2013
title Decodes – A Platform-Independent Computational Geometry Environment
doi https://doi.org/10.52842/conf.caadria.2013.499
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 499-508
summary This paper presents three strategies – host-independence, domain-specificity, and context-appropriate abstraction – for the design of a textual programming environment supporting computational architectural design that more effectively addresses the needs implied by common practices within this community. A survey of existing computational design environments is first presented through the lens of these three strategies. An outline is then presented for a platform-independent computational geometry library built upon each of these strategies, alongside a report of progress made on implementing this platform thus far. More information on this project may be found at http://decod.es/.  
wos WOS:000351496100049
keywords omputational geometry, Programming environment, Scripting, Interoperability 
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2013_183
id sigradi2013_183
authors Andino, Dulce; Sheng-Fen Chien
year 2013
title Embedding Shape Grammars in a Parametric Design Software
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 202 - 206
summary The Garifuna are a group of people that live on the northern coast of Honduras and the coast of Belize. They have a very distinct and vibrant culture. Minority cultures are currently absorbed by mainstreamed cultures and the Garifuna ethnicity is directly influenced by this phenomenon. In this research it is of special concern to encapsulate Garifuna vernacular architecture by means of shape grammars. The research provides a clear documentation of the grammars implemented in Grasshopper, as well as discusses about the issues of embedding shape grammars in the Rhino/Grasshopper environment.
keywords Garifuna; shape grammar; Parametric shape grammars; Grasshopper
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

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