CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 602

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2013_230
id caadria2013_230
authors Gün, Onur Y.
year 2013
title The Executed and the Observed in Sketches: Visual and Computational Processing for Explorative Drawings
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 801-810
doi https://doi.org/10.52842/conf.caadria.2013.801
wos WOS:000351496100083
summary Drawing is expressing. The mind’s eye works with the drawing to materialize ideas via transforming them into visual abstractions. The genuine supremacy of drawing emerges from its potential to evoke, not from its ability to represent. Computers are harbingers of unprecedented and enriching drawing environments. Yet they also introduce ambivalences since they suppress drafter’s bodily and perceptual engagement with drawings. This paper aims to delineate the similarities and differences between hand drawing and (via-computer) algorithmic drawing for design. The goal is to discuss the altering role of eyes and hands in long-contrasted virtual and material environments of drawing. The outlined comparisons of algorithmic and hand sketching should encourage research for blending digital and analogue modes of sketching.  
keywords Drawing, Computation, Sketch, Algorithmic, Design, Studio, Visual, Calculation 
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2013_135
id caadria2013_135
authors Williams, Nick; Daniel Davis, Brady Peters, Alexander Peña De León,  Jane Burry and Mark Burry
year 2013
title FabPOD: An Open Design-to-Fabrication System
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 251-260
doi https://doi.org/10.52842/conf.caadria.2013.251
wos WOS:000351496100025
summary Digital workflows from the design to the production of buildings have received significant recent attention in architectural research. The need for both integrated systems for design collaboration (Boeykens and Neuckermans, 2006) and clear and flexible communication flows for non-standard fabrication outcomes have been identified as fundamental (Scheurer, 2010). This paper reports on the development of a digital “design system” for the design and prototyping of an acoustic enclosure for meetings in a large open work environment, theFabPod. The aim was to keep this system open for temporal flexibility in as many aspects of the finalisation of the design as possible. The system provides novel examples of both integrated collaboration and clear communication flow.  (1) Acoustics is included as a design driver in early stages through the connection of digital simulation tools with design models. (2) Bi-directional information flows and clear modularisation of workflow underpins the system from design through to fabrication and assembly of the enclosure. Following the completion and evaluation of the FabPod prototype, the openness of the system will be tested through its application in subsequent design and prototyping iterations. Design development will respond to performance testing through user engagement methods and acoustic measurement.  
keywords Digital workflow, Prototyping, Acoustic simulation, Collaborative design 
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia13_183
id acadia13_183
authors Goyal, Akshay
year 2013
title Hackitecture: Open Source Ecology in Architecture
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 183-190
doi https://doi.org/10.52842/conf.acadia.2013.183
summary This paper discusses the changing modes of conception, production and consumption of architecture within the larger open source discourse. Analogies are drawn from the field of computer science to conceptually understand the relevance of ideas like hacktivism, crowdsourcing, open source, social media and user-centric approaches with regard to architecture in the twenty-first century. These ideas are discussed in relationship with the long lineage of research carried out within the architectural community regarding user participation in design. Contemporary interpretation of similar ideas is discussed with relation to how they could be systematically classified based on the nature of the “open” and the “source” as an approach toward design and architecture. Hybridizing these approaches leads to what can be termed as “hackitecture,” a systemic appropriation of the hacker culture and the open source movement as an architectural agency. The essay then argues for an open source framework for architecture where obvious differences between the user and designer are dissolved, and wherein the conception-to-production and eventual conception of the architectural “object” exists as a continuum. Such a framework is discussed with respect to the technological shift emerging within the discipline. The essay concludes with the possibility of situating such processes within the larger post-capitalist sociopolitical turmoil seen today while discussing the problematics of such an approach.
keywords open source architecture, crowd-sourced design, participatory design processes, user interaction, post-capitalist architecture, social media
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ijac201310101
id ijac201310101
authors Dade-Robertson, Martyn
year 2013
title Architectural User Interfaces: Themes, Trends and Directions in the Evolution of Architectural Design and Human Computer Interaction
source International Journal of Architectural Computing vol. 11 - no. 1, 1-19
summary This paper reviews the historical and contemporary relationships between architectural design and Human Computer Interaction (hereafter HCI).Through this discussion the paper focuses on the enduring use of architecture as a metaphor in interaction design and the growing recognition that architectural space shapes the territory within which we interact with computational information.The paper begins with a brief discussion of the History of HCI before examining the relationship between the development of the computer Graphical User Interfaces (hereafter GUIs) and more recent work on Ubiquitous and Pervasive Computing.The paper then explores some current themes in HCI with a view to looking for potential overlaps between architectural design and new trends in the design of computational systems.
series journal
last changed 2019/05/24 09:55

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
doi https://doi.org/10.52842/conf.acadia.2013.137
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id sigradi2022_106
id sigradi2022_106
authors Pereira Espíndola, Fábio; Belluzzo de Campos, Gisela
year 2022
title Ubiquent Narratives for the Design of Natural and Invisible Interfaces
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 629–638
summary The article proposes to explore the concepts of storytelling (Lupton, 2020 and Xavier, 2015) and ubiquity (Santaella, 2013 and Santos, 2021) applied to the design of natural and invisible interfaces (Benyon, 2011). With Natural Interface it is possible to interact with devices directly, without needing the help of a mouse or keyboard. To do so, it presents as a case study the project “Criatura de Luz” (2015), by Estúdio Guto Requena, carried out to compose the new facade of the WZ Hotel (Sao Paulo). The purpose of this research is to understand the role of the designer in the creation of interfaces that are not only interactive, but that begin to propose immersive and ubiquitous narratives in design projects and the method for this analysis will be the case study from the design perspective as storytelling proposed by Lupton (2020). The aim is to do exploratory research to provide greater familiarity with the problem.
keywords Storytelling. ubiquitous computing. Interface design. Natural and invisible interfaces
series SIGraDi
email
last changed 2023/05/16 16:56

_id cf2013_222
id cf2013_222
authors Traunmueller Martin and Ava Fatah gen. Schieck
year 2013
title Following the Voice of the Crowd: Exploring Opportunities for Using Global Voting Data to Enrich Local Urban Context
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 222-232.
summary With the introduction of the internet to the public and the rise of digital technologies we experience a shift in our understanding of space. Mobile devices and ubiquitous computing in urban landscape make the physicality of distance disappear – the modern citizen is digitally connected to everybody at anytime and anywhere. The result of this network is a highly globalized world which effects economy same as personal interests and decisions of its inhabitants. The introduction of web 3.0 with its methods of comment, recommender and voting systems offers a broad platform for people all over the world to share experiences and exchange opinions about an unlimited variety of topics. Global opinions meet local interests. In this paper we explore the possibilities of using global voting data to enrich locally the modern citizen’s urban walking experience. We describe a new approach to wayfinding by implementing methods of digital recommender systems into the physical world. We investigate Facebook voting data to generate an alternative to the shortest route, as suggested by common route finder systems, in order to maximize the pleasure of an urban stroll. The testing of the system in a real world context together with collected feedback stimulate the discussions.
keywords Wayfinding, Urban Pedestrian Navigation, Social Networks, Voting data, Mobile Devices, Recommendation Systems
series CAAD Futures
email
last changed 2014/03/24 07:08

_id acadia13_179
id acadia13_179
authors Geiger, Jordan
year 2013
title An Adaptive Architecture for Refugee Urbanism: Sensing, Play, and Immigration Policy
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 179-182
doi https://doi.org/10.52842/conf.acadia.2013.179
summary Now more than ever, architecture’s entanglement with human-computer interaction (HCI) is conditioned by a host of global forces: telecommunications networks and their infrastructures in satellites and subsea fiber-optic cables, but also international legal and financial mechanisms, climate events and other forces that amalgamate rapidly and recast the ways that the built environment responds. These affect the architecture and HCI of air travel, of agriculture, of high-speed trading and more. Further, they place the formation and experience of architecture in between scales; between the handheld device and the satellite. An adaptive architecture in this context is one that deploys familiar HCI protocols and technologies but reasserts the subjective figure and its space. The project currently in progress, Beau-Fleuve, is an attempt at such an adaptive architecture.Addressing the novel phenomenon that is “refugee urbanism”, this mobile play structure hosts immigrant and refugee youth, revisits some of the tracking that attended their global migration and mines wireless transcriptions of their recorded input. Data from those recordings subsequently build an online map to which participants can return and discover some of the invisible legal mechanisms that enabled their movements. The structure’s responsiveness is therefore conditioned socially and physically, but also legally.
keywords TOOLS and INTERFACES: human-computer interfaces
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2013_202
id ecaade2013_202
authors Janssen, Patrick
year 2013
title Evo-Devo in the Sky
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-214
doi https://doi.org/10.52842/conf.ecaade.2013.2.205
wos WOS:000340643600020
summary Designers interested in applying evo-devo-design methods for performance based multi-objective design exploration have typically faced two main hurdles: it’s too hard and too slow. An evo-devo-design method is proposed that effectively overcomes the hurdles of skill and speed by leveraging two key technologies: computational workflows and cloud computing. In order to tackle the skills hurdle, Workflow Systems are used that allow users to define computational workflows using visual programming techniques. In order to tackle the speed hurdle, cloud computing infrastructures are used in order to allow the evolutionary process to be parallelized. We refer to the proposed method as Evo-Devo In The Sky (EDITS). This paper gives an overview of both the EDITS method and the implementation of a software environment supporting the EDITS method. Finally, a case-study is presented of the application of the EDITS method.
keywords Evolutionary algorithms; multi-objective optimisation; workflow system; cloud computing; parametric modelling.
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2013_205
id ecaade2013_205
authors K_nayo_lu, Gökhan
year 2013
title A Novel Method for Revolved Surface Infrastructures
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 297-303
doi https://doi.org/10.52842/conf.ecaade.2013.2.297
wos WOS:000340643600030
summary This paper presents an algorithm for the formation of single or double curved revolved surface’s infrastructures through standardized parts. Any revolved surface can be generated with only two types of parts, interconnected by a ribbed structure technique. The proposed method differs from the accustomed orthogonal rib structures by the varying angle in-between coupling parts. The algorithm can be customized through several parameters like the number, width of parts and thickness of the material used for the infrastructure. The algorithm also offers an advantageous nesting pattern with minimum loss of material regardless of the revolved surface cross-section.
keywords Revolved surface; standardization; ribbed structure; contouring; nesting pattern.
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2013_257
id ecaade2013_257
authors Trento, Armando and Fioravanti, Antonio
year 2013
title Human Activity Modelling Performed by Means of Use Process Ontologies
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 385-394
doi https://doi.org/10.52842/conf.ecaade.2013.2.385
wos WOS:000340643600039
summary Quality, according to Pirsig’s universal statements, does not belong to the object itself, nor to the subject itself, but to both and to their interactions. In architecture it is terribly true as we have a Building Object and Users that interact with it.The problem we approach here, renouncing at the impossible task of modelling the actor’s “libero arbitrio”, focuses on defining a set of occurrences, which dynamically happen in the built environment. If organized in a proper way, use process knowledge allows planners/designers to represent usage scenario, predicting activity inconsistencies and evaluating the building performance in terms of user experience.With the aim of improving both, the quality of buildings and the user experience, this research explores a method for linking process and product ontologies, formalized to support logic synchronization between software for planning functional activities and software for authoring design of infrastructures.
keywords Design knowledge modelling; process ontology; knowledge management.
series eCAADe
email
last changed 2022/06/07 07:57

_id ijac201311301
id ijac201311301
authors Hack, Norman; Willi Lauer, Silke Langenberg, Fabio Gramazio, Matthias Kohler
year 2013
title Overcoming Repetition: Robotic fabrication processes at a large scale
source International Journal of Architectural Computing vol. 11 - no. 3, 285-300
summary In the context of the Future Cities Laboratory (FCL) of ETH Zurich, the Professorship for Architecture and Digital Fabrication of Fabio Gramazio and Matthias Kohler has set up a robotic laboratory to investigate the potentials of non-standard robotic fabrication for high rise constructions in Singapore. The high degree of industrialisation of this dominant building typology implies standardisation, simplification and repetition and accounts for the increasing monotony evident in many Asian metropolises. The aim of this research on material systems for robotic construction is to develop a new and competitive construction method that makes full use of the malleable potential of concrete as a building material. A novel, spatial, robotic "weaving" method of a tensile active material that simultaneously acts as the form defining mould, folds two separate aspects of concrete-reinforcement and formwork-into one single robotic fabrication process (see Figure 1). This in-situ process could permit the fabrication of structurally differentiated, spatially articulated and material efficient buildings.
series journal
last changed 2019/05/24 09:55

_id caadria2013_176
id caadria2013_176
authors Knapp, Chris
year 2013
title The Hand and the Machine: A Hybrid Approach to Complex Construction in a Work of Sir Peter Cook
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 633-642
doi https://doi.org/10.52842/conf.caadria.2013.633
wos WOS:000351496100062
summary This paper describes and provides a critique of the design and implementation of the “scoops” – a set of bespoke multifunctioning architectural free-form concrete elements that are a highlight of the new Soheil Abedian School of Architecture by the office of Sir Peter Cook and Gavin Robotham (CRAB). The development includes the transfer of analogue design processes into digital 3D modelling, which is then analysed and rationalized via an exchange with consultants and procurement contractors. The complexity of the concrete works necessitated the use of digital fabrication to make their implementation affordable and within time constraints, with said complexity creating a variety of challenges for many aspects of the entire delivery team. The 3D model played a critical role in communicating intent and accuracy at all stages. The use of site-based craftsmanship combined with computer aided design and fabrication overlapped to realize the project.  
keywords In-situ concrete, 3D modelling, Rhinoceros, Peter cook, Digital fabrication 
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia13_355
id acadia13_355
authors Sheil, Bob
year 2013
title PerFORM/The Scan: Experimental studies in 3D Scanning and Theatrical Performance
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 355-360
doi https://doi.org/10.52842/conf.acadia.2013.355
summary PerFORM/The Scan (2013) develops 1:1 collaborative and site specific acts between designers and performers through 3D scanning, bespoke instrumentation, robotics, rehearsal and live performance. With a particular emphasis on how 3D scanning may be manipulated in situ, the work seeks to mediate between live performance and digital representation, and thus explores a new relationship between the performance and audience through time and location. The work is defined by two acts, the first taking place in April 2013 (Act 1), and the second in September 2013 (Act 2), at the Royal Central School of Speech and Drama, London.
keywords Tools and Interfaces: Design, Scenography, Prototyping, Performance, Scanning, Modelling, Mediation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2013_055
id ecaade2013_055
authors Tapias Pedraza, Estefania; Kunze, Antje; Roccasalva, Giuseppe and Schmitt, Gerhard
year 2013
title Best Practices for Urban Densification
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 41-50
doi https://doi.org/10.52842/conf.ecaade.2013.1.041
wos WOS:000340635300003
summary This paper presents an approach for microclimate aware densification of urban areas by creating best practices for an in situ application for block-size urban developments.The discussed procedure generates and evaluates urban block types according to microclimate criteria by integrating climate and comfort parameters in the design process of existing urban areas. It supports urban designers by generating design strategies that aim for climate, comfort and spatial as well as for urban design qualities.To achieve this, a multi-step method with different analysis and research processes has been set up. At the end, a parametric envelope tool was created for a local case study area by incorporating pre-defined design strategies built on previous investigations as urban design strategies. It is expected that this envelope tool can be transferred to similar urban development activities and guide microclimatic versus densification trade-offs. The presented approach can be applied from street canyon to block size urban situations.
keywords Urban design; parametric modelling; analysis tools; strategic densification; microclimate evaluation; decision-support tools; decision-making process.
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2013_342
id sigradi2013_342
authors Bruscato, Underléa; Sandro J. Rigo; Cristiano A. Costa; Humberto J. M. Costa
year 2013
title Visualização de Informações Geográficas no Turismo Ubíquo de Itinerários Culturais [Visualization of Geographic Information of Ubiquitous Tourism in Cultural Routes]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 153 - 157
summary This paper presents a practical experience developed within the framework of a network of researchers dedicated to develop projects of technology transfer, training and research in the field of innovation, involving virtual reality, augmented reality and advanced interaction. The group develops visualization oriented technologies and aim to socialize the experiences developed. In this sense was created an Electronic Guide to cultural routes in southern Brazil, exploiting the contemporary concept of ubiquitous tourism, in which users access tourism content with mobile devices, using sensitivity to context, semantic web and advanced visualization, thus rescuing the memory and regional architectural heritage.
keywords Ubiquitous tourism; Mobile computing, Memory
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_358
id sigradi2013_358
authors Schneid, Geovana; Andrew Escobar; Adriane Borda
year 2013
title Realidade Aumentada e Turismo Ubíquo: Aplicação no Caso das Charqueadas Pelotenses [Augmented Reality and Ubiquitous Tourism: Application in Case of the Charqueadas Pelotenses]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 190 - 194
summary This paper describes a process of development of three-dimensional virtual models to be viewed in augmented reality through mobile devices.  It considers the concept of ubiquitous tourism applied to the tourist rout “the path to the jerked beef farms of Pelotas”, RS. Thus, overlapping models of the buildings related to the history of the jerked beef farms, over the real environment, respond to a specific demand of the place. Most of these places do not allow access or demand a virtual reconstruction. 
keywords Augmented reality; Charqueadas pelotenses; Tourism ubiquitous; Mobile devices; Georeferencing
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia13_391
id acadia13_391
authors Abbasy-Asbagh, Ghazal
year 2013
title [re]folding Muqarnas: A case study
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 391-392
doi https://doi.org/10.52842/conf.acadia.2013.391
summary This project uses folded surface as a mechanism to make a historically non-structural system, Muqarnas, into one that combines surface and structure.
keywords structural optimization, folded surface, cultural landscapes, muqarnas, complex geometry
series ACADIA
type Design Poster
email
last changed 2022/06/07 07:54

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