CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ijac201311301
id ijac201311301
authors Hack, Norman; Willi Lauer, Silke Langenberg, Fabio Gramazio, Matthias Kohler
year 2013
title Overcoming Repetition: Robotic fabrication processes at a large scale
source International Journal of Architectural Computing vol. 11 - no. 3, 285-300
summary In the context of the Future Cities Laboratory (FCL) of ETH Zurich, the Professorship for Architecture and Digital Fabrication of Fabio Gramazio and Matthias Kohler has set up a robotic laboratory to investigate the potentials of non-standard robotic fabrication for high rise constructions in Singapore. The high degree of industrialisation of this dominant building typology implies standardisation, simplification and repetition and accounts for the increasing monotony evident in many Asian metropolises. The aim of this research on material systems for robotic construction is to develop a new and competitive construction method that makes full use of the malleable potential of concrete as a building material. A novel, spatial, robotic "weaving" method of a tensile active material that simultaneously acts as the form defining mould, folds two separate aspects of concrete-reinforcement and formwork-into one single robotic fabrication process (see Figure 1). This in-situ process could permit the fabrication of structurally differentiated, spatially articulated and material efficient buildings.
series journal
last changed 2019/05/24 09:55

_id ecaade2022_000
id ecaade2022_000
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2022.1
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, 672 p.
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_001
id ecaade2022_001
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design- Volume 2
doi https://doi.org/10.52842/conf.ecaade.2022.2
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, 646 p.
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
keywords Proceedings, Front Matter
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2013_068
id caadria2013_068
authors Pedersen, Jens and Andy VanMater
year 2013
title Resource Driven Urban Metabolism – How Can Metabolic Scaling be Used in Urban Design?
doi https://doi.org/10.52842/conf.caadria.2013.561
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 561-570
summary City scale projects are complex multivariable problems and have previously been addressed using a variety of organisational principles, whether it be the infrastructural grid, used by Ludwig Hilbersheimer in his project “Hochhausstadt” or the spinal organisation of the Tokyo Masterplan done by Kenzo Tange and the Metabolist Movement. This project strays from traditional methods of structuring a city and investigates a novel self-engineered anticipatory model, which focuses on the use of generative and genetic algorithms to develop a new associative system to develop coastal cities in arid climates. The system functions as a negative feedback loop, analysing existing conditions, and by a series of mathematical functions, projecting the new growth patterns for major components of a city, such as building envelopes, road networks, canal networks and public space distribution as a result of the cities internally generated resources.  
wos WOS:000351496100055
keywords Computational design, Generative & evolutionary design, Tooling, City modelling, Urban metabolism 
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2013r_005
id ecaade2013r_005
authors Pickersgill, S.
year 2013
title Digital ontology and the architectural monstrous
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 71-82
summary This paper aims to connect a reading of Francisco Goya’s painting Vuelo de Brujo with Marco Frascari’s metaphorical exploration of the idea of ‘monstrosity’ in architecture in Monsters of Architecture (1991). It also seeks to connect these works to contemporary forms of digital monstrosity and the proposition that the existential anxiety explored within current digital representations of the monstrous have both their basis in the technical apparatus within which they are created, and current thinking on material realism in ontology. Given the emergence of complex forms of ‘life’ within Cellular Automata studies and the speculations regarding digital ontology stemming from Stephen Wolfram’s New Kind of Science, the paper also asks what the consequences of large-scale expansions of these capabilities will entail in a post-Singularity scenario.
keywords Monsters, Architecture, Digital Modelling, Singularity, Digital Ontology
email
last changed 2013/10/07 19:08

_id sigradi2013_429
id sigradi2013_429
authors Sharif, Shani
year 2013
title Material Cognition: Designer’s Perception of Material in a Creative Design Process
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 23 - 26
summary The new trends in digital design and fabrication attempt to utilize material information as a generative factor in the design and form exploration processes. An investigation on the designers’ cognitive processes in perceiving materiality in an integrated design process could potentially impact these integrated digital endeavors. As a result, this research explores the role of materiality as an external representation based on two main concepts in cognitive science, situated and distributed cognition.
keywords Material; Material integrated design; Distributed cognition; Representation
series SIGRADI
email
last changed 2016/03/10 10:00

_id caadria2013_262
id caadria2013_262
authors Alston, Mark E.
year 2013
title Space Emergent Field
doi https://doi.org/10.52842/conf.caadria.2013.715
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 715-724
summary Architecture has always been founded upon ideologies. However could the influence of human interactions create a new perspective for space form evolution? To create a spatial adaptive system, to the influence of culture and behaviour of human being? The output of this spatial system is the determination of optimised values for spatial configurations by biomolecular, self-assembly computation for emergent spatial forms.  
wos WOS:000351496100070
keywords Spatial, Adaptive, Biomolecular computations, Self-assembly 
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_243
id sigradi2013_243
authors Andia, Alfredo
year 2013
title Automated Architecture: Why CAD, Parametrics and Fabrication are Really old News
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 83 - 87
summary Automation is transforming a significant number of industries today. This paper discusses how the Design and Construction industry is also entering into a new era of automation. In the paper I observe that designers are automating by using parametric tools (BIM, scripting, etc.) while contractors are moving into pre-fabrication and modularization. Both conceptualizations are incomplete. The paper presents how we are in the first steps of creating learning algorithms that develop specific intelligence in design synthesis and how the design field will became even more sophisticated as a second generation of multi-material 3D printing techniques produce new materials.
keywords Automation; Architectural design; Artificial intelligence; Learning algorithms; Multi-material printers
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_249
id ecaade2013_249
authors Araya, Sergio; Zolotovsky, Ekaterina; Veliz, Felipe; Song, Juha; Reichert, Steffen; Boyce, Mary and Ortiz, Christine
year 2013
title Bioinformed Performative Composite Structures
doi https://doi.org/10.52842/conf.ecaade.2013.1.575
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 575-584
summary This ongoing investigation aims to learn from nature novel material organizations and structural systems in order to develop innovative architectural system. We developed a multidisciplinary approach, using scientific analysis and design research and prototyping. We focus on the study of a “living fossil” fish, whose armor system is so efficient it has remained almost unchanged for millions of years. We investigate its morphological characteristics, its structural properties, the assembly mechanisms and the underlying material properties in order to derive new principles to design new enhanced structural systems. We use micro computerized tomography and scanning electron microscopy to observe microstructures, parametric design to reconstruct the data into digital models and then several 3D printing technologies to prototype systems with high flexibility and adaptive capabilities, proposing new gradual material interfaces and transitions to embed performative capabilities and multifunctional potentials.
wos WOS:000340635300060
keywords Bioinformed; multi-material; composite; parametrics; performative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2013_381
id sigradi2013_381
authors Baltazar, Ana Paula; José dos Santos Cabral Filho; Mateus de Souza van Stralen; Guilherme Ferreira de Arruda; Estevam Quintino Gomes Junior; Laís Rodrigues Pizano; Fabiano Nardy de Moraes;
year 2013
title Interface de Eletrônica e Objeto Interativo como Introdução ao Knowledge Based Design [Eletronic Interface and Interactive Object as Knowledge Based Design Introduction]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 608 - 612
summary This paper discusses the evolution of an interface used to introduce eletronics in the foundation design course at the School of Architecture at Universidade Federal de Minas Gerais, Brazil. The use of this interface by the students triggers the discussion of the possibilities of new technologies in architecture and initiates a tactical learning process in which the students are responsible for the very content they are learning. This interface introduces the discussion of interactivity and indeterminism, crucial to the development of the two main works of the course: an individual interactive object and an urban interactive intervention in group.
keywords Eletronics; Interface; Interactive object; Learning process; Mathetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_115
id ecaade2013_115
authors Barczik, Günter
year 2013
title Continuous Oscillations
doi https://doi.org/10.52842/conf.ecaade.2013.2.571
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 571-578
summary We present and discuss a didactic for augmenting architectural design education with computational design techniques via integrative feedback loops and show examples of student projects. Our goal is to embed new technical skills into existing design abilities as quickly as possible, in order to enable our students to exploit and explore the extended capabilities of digital design techniques within the framework of architectural design projects. We instigate a process of continuous mutual feedback between different fields: on the one hand between technique-based exercises and design-related steps, and on the other hand between the digital and the physical. Through oscillation and feedback, the newly learned skills are directly interwoven with the existing ones. Special emphasis is put on the illuminative effects of transitions between different media and on issues of fabrication.
wos WOS:000340643600058
keywords Design curriculum; tools; shape studies.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia13_000
id acadia13_000
authors Beesley, Philip; Omar Khan, Michael Stacey
year 2013
title ACADIA 13: Adaptive Architecture
doi https://doi.org/10.52842/conf.acadia.2013
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), 472 p.
summary ACADIA 2013 Adaptive Architecture, the 33rd International Conference of the Association for Computer-Aided Design in Architecture, focuses on the computational design of environmen- tally responsive, intelligent, interactive, and reconfigurable archi- tecture. Organising this conference we perceive new intellectual territories opening, arising both from technology and from our native inventiveness. In 2013, humankind benefits from millennia of cultural continuity while it faces profound challenges and opportunities. Fuelled by potent new research tools and techniques the discipline of architecture is ripe with potential. New modes of practice offer mod- els where research, design and development are seen as one, and where knowledge passes with extraordinary fluidity, as if by osmosis, from practice to academia, from teacher to pupil and from the future architect to the architect-academic. The future is now.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2013r_020
id ecaade2013r_020
authors Bello Diaz, Gabriel; Dubor, Alexandre
year 2013
title Magnetic architecture. A new order in design
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 237-245
summary With the exploration of additive manufacturing, Magnetic Architecture develops different systems and strategies to use magnetic fields for controlling material through construction. In this research we utilize the overlapping of different technologies and digital tools that participate in the innovation of architecture. Thanks to hacked 6-axis robots, Magnetic Architecture approaches decision making from a top/down and bottom/up process. These new processes and conclusions are continuously leading to more areas of research and new design processes, which begins to question the role of the architect with these emerging technologies.
keywords Additive Manufacturing; Sensor Logic; Incremental Coding; Dynamic Blueprints (DBP)
email
last changed 2013/10/07 19:08

_id ijac201311303
id ijac201311303
authors Beorkrem, Chris; Mitchell McGregor, Igor Polyakov, Nicole Desimini
year 2013
title Sphere Mapping: a method for responsive surface rationalization
source International Journal of Architectural Computing vol. 11 - no. 3, 319-330
summary The method proposed in this project addresses the parametric manipulation of a given pattern to respond directly to a parametric surface. The research attempts to propose a method for attaching fixed sized objects to a free flowing surface or "blanket." The model can be used to interrogate a series of shapes and forms with the same componentry. Continuing the research of Kevin Rotheroe, Yale University and founder of FreeForm Design. Rotheroe and his students developed a series of studies in material and surface properties. By utilizing a proven pattern, the proposed method sets parameters derived from the formal properties of the original pattern and produces a new pattern that is responsive to the curvature of a complex surface. The workflow developed in this research consists of a complex blending of tools in Rhino Grasshopper and Gehry Technologies Digital Project. The intent is to achieve the aesthetics and structure offered by Rotheroe's original research and to add a responsive precision that provides an accurate adaptation of the pattern based on curvature of a specific computationally defined surface.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_207
id ecaade2013_207
authors Bielik, Martin; Schneider, Sven; Geddert, Florian and Donath, Dirk
year 2013
title Addis Building Configurator
doi https://doi.org/10.52842/conf.ecaade.2013.1.109
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 109-116
summary The paper presents ongoing applied research on the development of a computational design tool addressing planning deficiencies in the city of Addis Ababa, Ethiopia. Because of increasing population pressure and a lack of planning resources, Addis Ababa is clearly in need of new efficient planning solutions. The tool proposed utilizes and combines different generative design methods in order to increase the efficiency of planning and construction processes. The paper discusses design goals and the implementation strategy involved.
wos WOS:000340635300010
keywords Design tool; evolutionary optimization; generative system; developing countries.
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac201310103
id ijac201310103
authors Bollmann, Dietrich and Alvaro Bonfiglio
year 2013
title Design Constraint Systems - A Generative Approach to Architecture
source International Journal of Architectural Computing vol. 11 - no. 1, 37-63
summary Generative Architectural Design permits the automatic (or semiautomatic) generation of architectural objects for a wide range of applications, from archaeological research and reconstruction to digital sketching. In this paper the authors introduce design constraint systems (DCS), their approach to the generation of architectural design with the help of a simple example: The development of the necessary formalisms to generate a family of architectural designs, i.e. simple houses and pagodas. After explaining the formal system the authors introduce an approach for the generation of complex form based on the application of transformations and distortions.Architecture is bound by the constraints of physical reality: Gravitation and the properties of the used materials define the limits in which architectural design is possible. With the recent development of new materials and construction methods however, the ways in which form and physics go together get more complicated. As a result, the shapes of architecture gain more liberty, and more and more complex shapes and structures become possible.While these advances allow for new ways of architectural expression, they also make the design process much more challenging. For this reason new tools are necessary for making this complexity manageable for the architect and enable her to play and experiment with the new possibilities of complex shapes and structures. Design constraint systems can be used as tool for experimentation with complex form. Therefore, the authors dedicate the final part of this paper to a concise delineation of an approach for the generation of complex and irregular shapes and structures. While the examples used are simple, they give an idea of the generality of design constraint systems: By using a two-component approach to the generation of designs (the first component describes the abstract structure of the modelled objects while the second component interprets the structure and generates the actual geometric forms) and allowing the user to adjust both components freely, it can be adapted to all kind of different architectural styles, from historical to contemporary architecture.
series journal
last changed 2019/05/24 09:55

_id sigradi2013_281
id sigradi2013_281
authors Braida Rodrigues de Paula, Frederico; Lara Scanapieco Barreto; Felipe Arlindo Silva; Fernando Lima; Vinícius Morais
year 2013
title Maquetes Híbridas: Diálogos Entre as Técnicas Tradicionais e as Tecnologias Digitais no Processo Projetual [Hybrid Models: Dialogues Between Traditional Techniques and Digital Technologies in the Design Process]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 49 - 53
summary This article is about hybrid models, as a kind of three-dimensional representation emerged from of the possibilities of combining traditional techniques with digital technologies. The purpose is to reflect on the possibilities of production and applications of these types of hybrid models, highlighting them as recurring elements of design practice after the rise of new technologies of information and communication, and prototyping and digital manufacturing. By adopting the model as an object of research, we propose to expand the field of reflection on the incorporation of several digital technologies in the design process, specifically aspects of three-dimensional and graphical representation.
keywords Hybrid models; Digital technologies; Architecture and Urbanism
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_160
id caadria2013_160
authors Brennan, AnnMarie; Suleiman Alhadidi and Geoff Kimm
year 2013
title Quokka: Programming for Real Time Digital Design Platform
doi https://doi.org/10.52842/conf.caadria.2013.261
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 261-270
summary This paper introduces an interactive 3D scanning tool (Quokka) that generates real time point clouds and surfaces in a design program (Rhinoceros). It explains the use of this tool through a detailed experiment, suggesting a new mode of design using a dynamic, three-dimensional grid.  
wos WOS:000351496100026
keywords Real time design, Real time feedback, Interface, Quokka, Re-constructing surfaces, Dynamic point cloud 
series CAADRIA
email
last changed 2022/06/07 07:54

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