CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id ecaade2013_235
id ecaade2013_235
authors Akküçük, Zeynep and Özkar, Mine
year 2013
title Ruling Im/Material Uncertainties
doi https://doi.org/10.52842/conf.ecaade.2013.2.305
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 305-314
summary Visual rules are powerful in loosely capturing the impact of material behavior on form in designer’s hands-on experimentation. They present a first step to translate the causal relations between material and form to computation without sacrificing the uncertainties in the designer’s interaction with the materials. This study investigates how to model the relation between material and form with visual rules so that the model embodies some of the phenomenological aspects of reality, rather than merely reproducing it.
wos WOS:000340643600031
keywords Digital materiality; physics-based modeling; abstractions; visual schemas; shape studies.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_111
id ecaade2013_111
authors Androutsopoulou, Eirini
year 2013
title Urban Body Mutations through the Use of the Network Configuration
doi https://doi.org/10.52842/conf.ecaade.2013.1.275
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 275-281
summary Taking as a starting point the hypotheses that the urban body is a self-adapted ecology made of material and non-material components (Bateson, 1972), relationships between elements are examined in an attempt to destabilize the static division of matter and idea and to inquire into those relationships that determine the structural coupling (Maturana, 2002) between body and environment, as well as the constitution of the body itself. Contemporary technology is used in order to trace these alterations and the urban body is examined as a network configuration. The importance of the methodology adopted by the current research lies in the fact that social and economic factors merge with spatial characteristics, allowing for a visualization and re-interpretation of the urban body mutations based on self-adapted reconfigurations and for a prediction of the structural alterations made possible through the reconfiguration of the synaptic forces between elements.
wos WOS:000340635300028
keywords Mutation; urban body; visualization techniques; network; data manipulation.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_195
id sigradi2013_195
authors Azevedo da Costa e Mattos, Erica; Diego Fagundes da Silva; José Ripper Kós
year 2013
title Tecnologias Interativas e Processos de Criação: Experiências de Aprendizagem Transdisciplinares Associadas a um Hackerspace [Interactive Technologies and Creative Processes: Transdisciplinary Learning Experiences Associated with a Hackerspace]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 572 - 576
summary The article presents an experience of association between a hackerspace and a multidisciplinary design studio at the Department of Architecture and Urbanism of the Federal University of Santa Catarina, during two semesters. The Tarrafa Hacker Club members shared their collaborative environment with the students and tutors throughout the academic experiment. The hacker culture highlighted dynamic relations that connect people, information, tools and matter. This approach has suggested meaningful speculations about the future of architecture education and practice.
keywords Hackerspace; Multidisciplinarity; Creative process; Collaborative environment; Interactive technology
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_390
id sigradi2013_390
authors Banda, Pablo; Juan Eduardo Subercaseaux
year 2013
title Meta-patrones Morfogenéticos: Propuesta de Framework para Arquitecturas Generativas Basadas en Desempeño [Morphogenetic Meta-Patterns: A framework proposal for Performance-Generated Architectures]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 253 - 257
summary Architecture and Technology’s relationship nowadays has arrived to multi-disciplinary practices; they are growing exponentially while keeping away from to architectural discourse, are remarkable for its expressive power and the ability to solve complex problems. This opens the possibility for the generation of the organic, a path discarded by the Modern Movement in the past.Our approach explores three active premises called Morphogenetic Meta-Patterns: discrete processes (systemic guidelines) for the development of performance-based generative systems. These processes arise from Generative Design and their associated paradigms in the creation of a Framework between architecture and related disciplines.
keywords Design of parametric systems; Part-to-whole debate; Generative design
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_115
id ecaade2013_115
authors Barczik, Günter
year 2013
title Continuous Oscillations
doi https://doi.org/10.52842/conf.ecaade.2013.2.571
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 571-578
summary We present and discuss a didactic for augmenting architectural design education with computational design techniques via integrative feedback loops and show examples of student projects. Our goal is to embed new technical skills into existing design abilities as quickly as possible, in order to enable our students to exploit and explore the extended capabilities of digital design techniques within the framework of architectural design projects. We instigate a process of continuous mutual feedback between different fields: on the one hand between technique-based exercises and design-related steps, and on the other hand between the digital and the physical. Through oscillation and feedback, the newly learned skills are directly interwoven with the existing ones. Special emphasis is put on the illuminative effects of transitions between different media and on issues of fabrication.
wos WOS:000340643600058
keywords Design curriculum; tools; shape studies.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaade2013_023
id ecaade2013_023
authors Biloria, Nimish and Chang, Jia-Rey
year 2013
title Hyper-Morphology
doi https://doi.org/10.52842/conf.ecaade.2013.1.529
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 529-537
summary Hyper-Morphology is an on-going research outlining a bottom-up evolutionary design process based on autonomous cellular building components. The research interfaces critical operational traits of the natural world (Evolutionary Development Biology, Embryology and Cellular Differentiation) with Evolutionary Computational techniques driven design methodologies. In the Hyper-Morphology research, genetic sequences are considered as sets of locally coded relational associations between multiple factors such as the amount of components, material based constraints, and geometric adaptation/degrees of freedom based adaptation abilities etc, which are embedded autonomously within each HyperCell component. Collective intelligence driven decision-making processes are intrinsic to the Hyper-Morphology logic for intelligently operating with autonomous componential systems (akin to swarm systems). This subsequently results in user and activity centric global morphology generation in real-time. Practically, the Hyper-Morphology research focuses on a 24/7 economy loop wherein real-time adaptive spatial usage interfaces with contemporary culture of flexible living within spatial constraints in a rapidly urbanizing world.
wos WOS:000340635300055
keywords Evo-devo; cellular differentiation; self-organization; evolutionary computation; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013_103
id ecaade2013_103
authors Boeykens, Stefan; De Somer, Pauline; Klein, Ralf and Saey, Rik
year 2013
title Experiencing BIM Collaboration in Education
doi https://doi.org/10.52842/conf.ecaade.2013.2.505
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 505-513
summary In a context of a slow uptake of the Building Information Modeling (BIM) methodology in the Flemish region, we present the results of an educational research project, carried out over 4 semesters, in a multi-disciplinary, cross-campus collaboration. This project fosters an improved application of BIM, information management and communication, by organizing building teams involving students from different schools.The project partners collaborated on a shared framework of supportive learning material, collaboration scenarios between teams of students and the integration of digital tools for communication, information management and collaboration in the curriculum.This article, in particular, will elaborate on one of the collaborative exercises, involving architecture and engineering students, using BIM for modeling, information exchange and model evaluation.
wos WOS:000340643600051
keywords BIM; education; collaboration; interoperability; IFC.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia13_061
id acadia13_061
authors Bruscia, Nicholas; Romano, Christopher
year 2013
title Material Parameters and Digitally Informed Fabrication of Textured Metals
doi https://doi.org/10.52842/conf.acadia.2013.061
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 61-68
summary The research represented in this paper proposes to reinvestigate the relationship between structure and appearance through a performative analysis of textured stainless steel, as verified through full-scale prototyping. The work takes a scientific design approach while incorporating a computational workflow that is informed by the material’s physical parameters, and draws a connection between the scales of molecular composition to large-scale geometric systems.Furthermore, the work attempts to provide evidence for thin-gauge textured metals as a high performance and adaptive material, by identifying structural rigidity and particular specular quality as inherent characteristics born from the texturing process. In addition, through close collaboration with the sponsoring manufacturer of textured stainless steel, we are able to gain access to material expertise and large-scale fabrication equipment not readily available to designers, thereby forging a mutually beneficial relationship surrounding the research.
keywords Next Generation Technology, Architecture and Manufacturing, Material Research, Material Science, Digital Fabrication, Rigidized Metal, Parametric Modeling
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2013_007
id ecaade2013_007
authors Canavezzi de Abreu, Sandro
year 2013
title Permeability Regimes between Man and Interactive Spaces
doi https://doi.org/10.52842/conf.ecaade.2013.1.449
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 449-457
summary In this paper we will present the permeability regimes: concepts conceived to contribute with the understanding of the new roles and necessary skills for the architect and designer to design performative and interactive spaces. This contribution, as will be shown here, is based on theoretical and empirical bases that will address a specific context: the methods for introducing and making tangible the relation between information, human and space for architecture students. Therefore, we will describe the dynamics of an interactive installation developed by undergraduate students, relating it to the permeability regimes.
wos WOS:000340635300047
keywords Digitalization; interface; mapping; hibridization; permeability.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2013r_001
id ecaade2013r_001
authors Carreiro, Miguel; Pinto, Pedro
year 2013
title The evolution of representation in architecture
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 27-38
summary This paper proposes an overview on the relation between representation, technology and architecture methodologies. Focusing on disposable digital tools, it reaches the new tools of virtual immersive 3D architectural environments. It also addresses the concepts of operative 3D, augmented reality and robotic manufacturing, thus introducing a system of digital tools that enables users to step inside a 3D virtual reality environment, built as a virtual building prototype, and to use all data instructions directly with the construction industry. This paper questions therefore the traditional processes and perceptions in architecture and draw present and future advanced state-of-the-arts methodologies. As a result, future and tradition in architectural design methods are challenged. Recognizing the permanent tensions between traditional and innovative processes, possible methodological changes are put in perspective, namely the fields of technical representation, building construction and design processes.
keywords Architecture; Representation; Technology; 3D; Methodology
email
last changed 2013/10/07 19:08

_id ecaade2013_158
id ecaade2013_158
authors Cohen, Itai; Turrin, Michela; Heinzelmann, Florian and Welzner, Ivo
year 2013
title The Human Factor – Introducing Game Mechanics to Computerized Home Automation Systems
doi https://doi.org/10.52842/conf.ecaade.2013.1.175
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 175-184
summary A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant’s environmental footprint is described and detailed up to the point of proof of concept. In detail, the paper describes the game framework and the method in which the competitive game could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept.
wos WOS:000340635300017
keywords Gamification; domotics; user interface; domestic energy reduction; layered reality.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2013_216
id ecaade2013_216
authors Coutinho, Filipe; Mateus, Luis; Duarte, José P.; Ferreira, Victor and Kruger, Mário
year 2013
title From Point Cloud to Shape Grammar to Grammatical Transformations
doi https://doi.org/10.52842/conf.ecaade.2013.2.655
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 655-663
summary This paper describes a generative design approach integrating real building data in the process of developing a shape grammar. The goal is to assess to which extent it is feasible the use of a reverse engineering procedure to acquire actual building data and what kind of impact it may have on the development of a shape grammar.The paper describes the use of Terrestrial Laser Scanning (TLS) techniques to acquire information on the São Vicente de Fora church, then the use of such information to develop the corresponding shape grammar, and finally the comparison of this grammar with the grammar of Alberti’s treatise, to determine the grammatical transformations that occurred between the two grammars.
wos WOS:000340643600068
keywords Alberti, shape grammar, shape recognition, design automation, transformation in design.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2013_027
id ecaade2013_027
authors Etman, Omar; Tolba, Osama and Ezzeldin, Sherif
year 2013
title Double-Skin Façades in Egypt between Parametric and Climatic Approaches
doi https://doi.org/10.52842/conf.ecaade.2013.1.459
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 459-465
summary Daylight is a crucial element for indoor environment quality. Office buildings commonly use fully glazed façades to reflect a luxurious appearance and to maximize natural light at the expenses of high energy consumption due to cooling/heating. Double-skin façades are one of the solutions that improve the building efficiency while maintaining good natural lighting. This paper studies the impact of various perforated outer skins for non-sealed double-skin facades on light quality in prototypical office space in Egypt using parametric design. A traditional solution for light such as the Mashrabiya is taken as an inspiration for this study to generate different forms of perforated screens. The cases were analysed using light simulation tool and sorted by a genetic algorithm to show best 30 solutions offered by the design criteria. A methodology to achieve these objectives was suggested in this paper to reach better light quality in indoor spaces.
wos WOS:000340635300048
keywords Double-skin façades; parametric design; mashrabiya; genetic algorithms; illumination.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2013_244
id ecaade2013_244
authors Fiorito, Stefano; Orsi, Francesco; Serdoura, Francisco Manuel and Ferreira, Victor
year 2013
title Data Extraction from Social Networks for Urban Analyses
doi https://doi.org/10.52842/conf.ecaade.2013.1.439
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 439-445
summary The present work constitutes the first stage of an ongoing research on the interaction between morphological characteristics of the urban fabric and the amount of social activity in such spaces. In order to analyze such correlation, the current research links together two different field of studies: Space Syntax on one side, for the morphological analysis of the spatial configuration of the urban fabric, and a remote sensing study about social activity in the analyzed urban context, on the other. Data extracted from location-based online Social Networks databases (e.g. Foursquare) are employed in order to perform such survey. The resulting methodology constitutes an early attempt to set a novel approach to the study of the relationships between the morphological and configurational characteristics of urban systems and actual human dynamics in urban contexts. 
wos WOS:000340635300046
keywords Space Syntax; urban morphology; remote sensing; social networks; urban dynamics.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2013_288
id ecaade2013_288
authors Folcher, Viviane; Zreik, Khaldoun; Ben Rajeb, Samia and Leclercq, Pierre
year 2013
title Innovative Learning for Collaborative Design in Ergonomics
doi https://doi.org/10.52842/conf.ecaade.2013.2.605
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 605-613
summary The proposed article deals with introducing collaborative architectural design into the training of ergonomists at the Master 2 level. The collaborative design workshop aims to confront ergonomists with the difficulties any design project involves, and which challenge architects, designers, engineers and so on: collaboration between people with different skills and different expertise; powerful time constraints; need for their work to converge; working together and/or at a distance; sharing documents; decision-making, etc. The article will present a short review of work carried out in the domains of architecture and design, and of the contribution of ergonomics within architectural projects. We shall then present the workshop’s educational aims, and give details of the way it functioned. Finally, observation results will be presented and discussed.
wos WOS:000340643600062
keywords Collaborative design; architecture; ergonomics; training workshop.
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id ecaade2013_002
id ecaade2013_002
authors Hanzl, Ma_gorzata
year 2013
title Modelling of Public Spaces
doi https://doi.org/10.52842/conf.ecaade.2013.1.319
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 319-327
summary The relationship between the material settings and situational belonging to a more general notion of the culture of a given community remains the subject of inquiry of at least two scientific disciplines: anthropology and urban morphology studies. In this study an assessment of the various modelling platforms is performed with the objective of finding the most efficient method which allows the description of the semiotic features of urbanscapes. The ideal system should link the parametric definition of urban geometry with the high flexibility of data input and easy manipulation. In order to enable culture related analyses of urbanscapes, analyses should be performed which refers to the semiotics of morphological structures in the detailed scale of urban enclosure, which are streets or squares. Some elements of the proposed method of index key analyses are explained as one possible solution for the problems posed.
wos WOS:000340635300033
keywords Urban design; urban morphology; anthropology; parametric modelling; outdoor space.
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2013_327
id sigradi2013_327
authors Ho, Miriam
year 2013
title Fibre Configurations for Moisture Control: A Vernacular Framework
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 410 - 414
summary This research describes a theoretical framework for making water-sensitive architectural fabrics based on an examination of the subtle moisture controls in vernacular architecture. It explores a workflow for the articulation of environmental forces in material microstructure and how these can be amplified at an architectural scale. The interaction between moisture and material properties is modeled using physics simulations in Processing, offering a method to manipulate fibre configurations for new construction logics. The research is illustrated through parallel explorations in computationally generated fibre configurations and multi-scalar textile prototypes. The research aims to demonstrate the potentials of technology transfer from traditional knowledge to contemporary material manipulations.
keywords Vernacular architecture; Simulation; Environment; Textiles
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2013_267
id ecaade2013_267
authors Hulin, Jaroslav and Pavlicek, Jiri
year 2013
title Algorithmic Engineering in Public Space
doi https://doi.org/10.52842/conf.ecaade.2013.2.255
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 255-259
summary The paper reflects on a relationship between an algorithmic and a standard (intuitive) approach to design of public space. A realized project of a plaza renovation in Czech town Vsetin is described as a study case. The paper offers an overview of benefits and drawbacks of the algorithmic approach in the described study case and it outlines more general conclusions.
wos WOS:000340643600025
keywords Algorithm; public space; circle packing; optimization; pavement.
series eCAADe
email
last changed 2022/06/07 07:50

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