CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 609

_id caadria2013_043
id caadria2013_043
authors Freitas, Márcia Regina de and Regina Coeli Ruschel
year 2013
title What is Happening to Virtual and Augmented Reality Applied to Architecture?
doi https://doi.org/10.52842/conf.caadria.2013.407
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 407-416
summary This paper presents the results of a comprehensive survey of activities on research and development of Virtual and Augmented Reality applied to architecture. 200 papers were reviewed, taken from annual conferences of the Association for Computer Aided Design In Architecture (ACADIA) and its sibling organizations in Europe (ECAADE and CAAD Futures), Asia (CAADRIA), the Middle East (ASCAAD) and South America (SIGRADI). The papers were grouped in research areas (design method, architectural theory and history, performance evaluation, human interaction, representation and process & management), emphasis (education, application, collaboration, visualization, practice and theory) and technology development stage (specification, development, application demonstration and evaluation). The period of study comprises 11 years, from 2000 to 2011. Findings for each category are described and key publications and authors are identified.  
wos WOS:000351496100040
keywords Virtual reality, Augmented reality, Study of activity 
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2013_135
id sigradi2013_135
authors Borges de Vasconselos, Tássia; Adriane Borda Almeida da Silva
year 2013
title Identificação de Geometrias Implícitas na Arquitetura a Partir de Realidade Aumentada [Alignment Identification of Implicit Geometries in Architecture from Augmented Reality]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 44 - 48
summary For the initial stages of architectural training one of the strategies traditionally used is to study design cases. This exercise can help in the comprehension of implicit geometries and design processes. The use of the golden ratio, for example, is recurrent in the history of architecture. However, adequate instruments are necessary for this kind of statement. This paper demonstrates the use of Augmented Reality with this goal: virtual elements are viewed overlaying the architecture or its representation, configuring a “digital proportion measurer”. The comprehension of known architectural practices assists in structuring methods and constructing repertoires for architectural design.
keywords Architecture analysis; Geometry; Augmented reality; Digital proportion measurer
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2014_029
id caadria2014_029
authors Devilat, Bernadette and Stephen Gage
year 2014
title The Role of the Record and the Paradox of the Original
doi https://doi.org/10.52842/conf.caadria.2014.317
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 317–326
summary Earthquakes have progressively destroyed the Chilean built heritage over the years, not only due to the initial devastation they produce, but also as a result of the applied reconstruction approaches that follow. The design of reconstruction projects has usually aimed to re-establish the previous built form of historic buildings; generating new ‘heritage’ constructions that try to imitate only the appearance of previous ones rather than understanding that heritage, in the case studied, includes a sustainable mode of construction. This issue occurs in places where previous records are sometimes non-existent, which poses the question of authenticity. Considering the regularity of earthquakes in Chile, the role of accurate recording technologies, such as 3D laser scanning, becomes relevant. Their implications for new and existing architectures in the re-construction process include being a virtual database for demolition, retrofitting, intervention or replica. This paper examines the survey of the church of San Lorenzo de Tarapacá obtained in January 2013, and discusses how this, in conjunction with previous records, might impact on what is considered heritage and the design of future reconstructions.
keywords Earthquakes; 3D scanning; heritage intervention; replica; Tarapacá
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2013_028
id ecaade2013_028
authors Fricker, Pia; Girot, Christophe and Munkel, Georg
year 2013
title How to Teach ‘New Tools’ in Landscape Architecture in the Digital Overload
doi https://doi.org/10.52842/conf.ecaade.2013.2.545
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 545-553
summary The central theme of the paper is the introduction of hands-on tools showing the integration of information technology within a postgraduate study program (MAS LA) for landscape architects. What has already become a part of the discourse in the field of architecture – generic design – is now also finding more resonance in the context of large-scale landscape architectural design. If one studies the educational backgrounds of landscape architects, however, they often do not match the same standard as those of architects. A solid background in the area of innovative use of information technology, especially computer-assisted design and CAD/CAM construction is only at a preliminary state at most universities. The critical arguments in the choice of the selected medium and the building up of a continuous digital chain stand here in the forefront. The aim is not to improve the quality of the landscape design based on the variety of the applied tools, but rather through the sensible use of the said. Reflections as well as questions of method and theory stand at the forefront of our efforts. 
wos WOS:000340643600055
keywords Design tool development; computational design research and teaching; new design concepts and strategies; parametric and evolutionary design.
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2013_118
id caadria2013_118
authors Roupé, Mattias and Mathias Gustafsson
year 2013
title Judgment and Decision-Making Aspects on the Use of Virtual Reality in Volume Studies
doi https://doi.org/10.52842/conf.caadria.2013.437
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 437-446
summary The most common reason for using Virtual Reality (VR) as a communication medium in urban planning and building design is to provide decision makers with access to a shared virtual space, which can facilitate communication and collaboration in order to make better decisions. However, there is a risk that judgmental biases arise within the virtual space. The displaying of the VR-models and itscontent could be one way of changing the settings for the visual access to the virtual space and could thus influence the outcome of the decision making process. For that reason it is important to have knowledge of how different settings in and around the VR-medium influence the experience of the shared visual space that the VR-medium strives to achieve. In this case the decision-making process, perceptions of space, and the cognition process of decoding of information in the visual space are important. This paper investigates how reference points influence judgments of a volume study of a building and furthermore what visual cues that are used for spatial reasoning about volumes. The results show that the initial visual information has a profound impact on the decision, even when this information lacks in validity.  
wos WOS:000351496100043
keywords Virtual reality, Spatial perception, Judgment, Volume study, Urban planning 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2013_096
id ecaade2013_096
authors Achten, Henri
year 2013
title Buildings with an Attitude
doi https://doi.org/10.52842/conf.ecaade.2013.1.477
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 477-485
summary In order to achieve interactive architecture it is necessary to consider more than the technological components of sensors, controllers, and actuators. The interaction can be focused to different interaction activities: instructing, conversing, manipulating, and exploring (we propose to call this the interaction view). Additionally, the purpose of the building may range from performing, sustaining, servicing, symbolising, to entertaining (we propose to call this the world view). Combined, the interaction view and world view establish 20 different attitudes, which are flavours of behaviour for the interactive building. Through attitudes interaction profiles can be established and criteria derived for the design of interactive buildings.
wos WOS:000340635300050
keywords Interactive architecture; design theory; Human-Computer Interaction; augmented reality; mixed reality.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_328
id sigradi2013_328
authors Bustos, Gabriela
year 2013
title El Método 7.1, Re-acción en Multi-re-forma: Re-generación Ética en la Tecnología Digital (TD) + Diseño Arquitectónico (DA) [Method 7.1, Re-action in Multi-re-form: Ethical Re-generation of Digital Technology (DT) + Architectural Design (AD)]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 54 - 57
summary The goal of this article is to conceptualize and structure a theoretical proposed framed of ethics in digital technology in architectural design. The methodological vision of this proposal is one of complex epistemology, which seeks to understand applied ethics in a multicultural reality and the digital processes that reformulate contemporary architectural vision. The proposed “Method 7.1: Re-action in Multi-re-form” is based on Edgar Morin’s “Method 6, Ethics”, and Victor Martin’s “Applied Ethics.” The Method 7.1 is formed by seven ethical dimensions that constitute a pattern of complex thought that systematizes the values for the production of techno-architecture.
keywords Complex Ethics; Digital Technology (DT); Architectural Design (AD); Re-action; Multi-reform
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_193
id ecaade2013_193
authors Duddumpudi, Krishna; Moloney, Jules and Moleta, Tane
year 2013
title Whispering Walls
doi https://doi.org/10.52842/conf.ecaade.2013.1.507
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 507-516
summary A design project that explores how augmented reality may be incorporated within architecture to embed hybrid ‘info-tectonic’ detail, across a range of scales is documented. The context in which the project is undertaken is the legacy of South Indian temple design. This opens up a complimentary field of research within a cultural context, to locate another agenda for augmented reality in architecture. The idea of cultural augmentation and its articulation at a range of scales, from the tactile to the urban, was generated through the design project. By way of introduction this mode of research is discussed in relation to CAAD research methods. In conclusion, a general model for cultural augmentation with augmented reality as a scalar continuum is presented.
wos WOS:000340635300053
keywords Augmented reality, cultural augmentation, research through design.
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia23_v2_340
id acadia23_v2_340
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title Augmented Reality Assisted Robotic: Tube Bending
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 340-349.
summary The intent of this research is to study potential improvements and optimizations in the context of robotic fabrication paired with Augmented Reality (AR), leveraging the technology in the fabrication of the individual part, as well as guiding the larger assembly process. AR applications within the Architecture, Engineering, and Construction (AEC) industry have seen constant research and development as designers, fabricators, and contractors seek methods to reduce errors, minimize waste, and optimize efficiency to lower costs (Chi, Kang, and Wang 2013). Recent advancements have made the technology very accessible and feasible for use in the field, as demonstrated by seminal projects such as the Steampunk Pavilion in Tallinn, Estonia (Jahn, Newnham, and Berg 2022). These types of projects typically improve manual craft processes. They often provide projective guidelines, and make possible complex geometries that would otherwise be painstakingly slow to complete and require decades of artisanal experience (Jahn et al. 2019). Building upon a previously developed robotic tube bending workflow, our research implements a custom AR interface to streamline the bending process for multiple, large, complex parts with many bends, providing a pre-visualization of the expected fabrication process for safety and part-verification purposes. We demonstrate the utility of this AR overlay in the part fabrication setting and in an inadvertent, human-robot, collaborative process when parts push the fabrication method past its limits. The AR technology is also used to facilitate the assembly process of a spatial installation exploring a unique aesthetic with subtle bends, loops, knots, bundles, and weaves utilizing a rigid tube material.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id acadia13_319
id acadia13_319
authors Mehanna, Ryan
year 2013
title Resilient Structures Through Machine Learning And Evolution
doi https://doi.org/10.52842/conf.acadia.2013.319
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 319-326
summary In the context of the growing usefulness of computation within architecture, structures face the potential for being conceived of as intelligent entities capable of resilient, adaptive behavior.Building on this idea, this work explores the use of machine learning for structures that may learn to autonomously “stand up”. The hypothesis is that a neural network with genetically optimized weights would be capable of teaching lightweight, flexible, and unanchored structures to self-rectify after falling, through their interactions with their environment. The experiment devises a physical and a simulated prototype. The machine-learning algorithm is implemented on the virtual model in a three-dimensional physics environment, and a solution emerges after a number of tests. The learned behavior is transferred to the physical prototype to test its performance in reality. This method succeeds in allowing the physical prototype to stand up. The findings of this process may have useful implications for developing embodied dynamic structures that are enabled with adaptive behavior.
keywords complex systems, neural networks, genetic algorithms, actuated structures, particle-spring systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ecaade2013_075
id ecaade2013_075
authors Mohammed-Amin, Rozhen K.; von Mammen, Sebastian and Boyd, Jeffrey E.
year 2013
title ARCS Architectural Chameleon Skin
doi https://doi.org/10.52842/conf.ecaade.2013.1.467
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 467-475
summary Traditionally, interactivity in architecture has been suppressed by its materiality. Building structures that can transform and change themselves have been the dream of many architects for centuries. With the continuous advancements in technology and the paradigm shift from mechanics to electronics, this dream is becoming reality. Today, it is possible to have building facades that can visually animate themselves, change their appearance, or even interact with their surroundings. In this paper, we introduce Architectural Chameleon Skin (ARCS), an installation that has the ability to transform static, motionless architectural surfaces into interactive and engaging skins. Swarm algorithms drive the interactivity and responsiveness of this “virtual skin”. In particular, the virtual skin responds to colour, movements, and distance of surrounding objects. We provide a comprehensive description and analysis of the ARCS installation.
wos WOS:000340635300049
keywords Interactive architecture; responsive facade; swarm-based projection; virtual skin; interactive installation.
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2013_91
id sigradi2013_91
authors Moural, Ana; Sara Eloy; Miguel Sales Dias; Tiago Pedro
year 2013
title How Space Experimentation Can Inform Design: Immersive Virtual Reality as a Design Tool
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 182 - 186
summary Immersive virtual reality allows us to experience the space even before it’s constructed. In this way, the use of such an environment plays a decisive role in the design process in architecture. The spaces that architects design may now be evaluated in a real scale mode which enable the understanding of problems and/or opportunities that space bring to the buildings. The goal of this paper is to define the methodological framework for using an immersive virtual environment, namely CaveH, in an Architectural design process by exploring the use of real-time rendering. We intend that the developed software and infrastructure will be used in a very easy way as a valid design tool to any professional. Two 3d models were experiment along this research each one of them regarding to a different type of design problem.
keywords Immersive virtual reality; Design; 3D modelling; Cave; Experience
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2019_342
id caadria2019_342
authors Qureshi, Cyrus, Moleta, Tane Jacob and Schnabel, Marc Aurel
year 2019
title Beyond the portal - A Study of the Tangible and Intangible Rituals within Sacred Spaces
doi https://doi.org/10.52842/conf.caadria.2019.1.525
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 525-534
summary In its ambitions, the paper aims to propose a proof of concept for a Virtual, Augmented and Mixed (VAM) environment that digitally overlays a multifaith space in order to optimize their use, essentially transforming itself to the spiritual needs of the user. In order to do so, a mixed reality experience was developed by investigating and interpreting both the tangible and intangible rituals of prayer. By incorporating an immersive experience, the project promotes the idea of a multifaith space that moves beyond the notion of an "empty white room (Crompton, 2013, p.487)". To develop an immersive experience that caters to people of all religions or no religion is beyond the scope of this project. Hence, by creating a VAM environment for users of the Muslim faith the project may be able to support design ideologies for others, furthering research in this field.
keywords Tangible and Intangible Rituals; Multifaith Space; Mixed Reality; Digital Mosque
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2013_165
id ecaade2013_165
authors Simeone, Davide; Kalay, Yehuda E.; Schaumann, Davide and Hong, Seung Wan
year 2013
title Modelling and Simulating Use Processes in Buildings
doi https://doi.org/10.52842/conf.ecaade.2013.2.059
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 59-67
summary In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. For this purpose, we have developed a model that connects two different representations: a formal representation of the building use, by means of a method borrowed from Business Process Modeling and Notation (BPMN) approach; and a game-engine based 3D virtual environment, where this process is effectively simulated and integrated with some autonomous behaviour of users/agents. The model has been applied to two test cases, where the activities of doctors, nurses, patients, and visitors in different hospitals were tracked, simulated, and reviewed by medical professionals for validation.
wos WOS:000340643600005
keywords Building use simulation; human behaviour modelling; BPMN; activity-based modelling; building performances prediction.
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2013_128
id caadria2013_128
authors Sun, Lei; Tomohiro Fukuda and Christophe Soulier
year 2013
title A Synchronous Distributed VR Meeting with Annotation and Discussion Functions
doi https://doi.org/10.52842/conf.caadria.2013.447
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 447-456
summary Owing to cloud computing Virtual Reality (VR), a note PC or tablet with no necessity of high spec GPU can be used for sharing of a 3D virtual space in a synchronous distributed type design meeting. In this paper, in addition to sharing a 3D virtual spacefor a synchronous distributed type design meeting, we developed a prototype system that enables participants to sketch or make annotations and have discussions as well as add viewpoints to them. We applied these functions to evaluate an urban landscape examination. In conclusion, the proposed method was evaluated as being effective and feasible. Operation is limited with one person, and more optional shapes should be preparedin future work. 
wos WOS:000351496100044
keywords Spatial design, Distributed synchronization, Cloud computing, Annotation, Discussion board 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2013_054
id ecaade2013_054
authors Thompson, Emine Mine and Charlton, James
year 2013
title Delivery of Interactive 3D Content via the World Wide Web to Aid in Public Participation in Planning Proposals
doi https://doi.org/10.52842/conf.ecaade.2013.1.205
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 205-212
summary Public participation has become an important task for urban planning projects, but due to a lack of interactivity, immersion and feedback on the tools that has been utilized so far for this purpose, the current practice is limited. In providing a web-based virtual solution the current limitations can be reduced and transparency in the planning process can be increased. This paper presents the outcomes of a small study where three online options were tested by various stake holders.
wos WOS:000340635300020
keywords City modelling; public participating; virtual reality; web platform.
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2013r_001
id ecaade2013r_001
authors Carreiro, Miguel; Pinto, Pedro
year 2013
title The evolution of representation in architecture
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 27-38
summary This paper proposes an overview on the relation between representation, technology and architecture methodologies. Focusing on disposable digital tools, it reaches the new tools of virtual immersive 3D architectural environments. It also addresses the concepts of operative 3D, augmented reality and robotic manufacturing, thus introducing a system of digital tools that enables users to step inside a 3D virtual reality environment, built as a virtual building prototype, and to use all data instructions directly with the construction industry. This paper questions therefore the traditional processes and perceptions in architecture and draw present and future advanced state-of-the-arts methodologies. As a result, future and tradition in architectural design methods are challenged. Recognizing the permanent tensions between traditional and innovative processes, possible methodological changes are put in perspective, namely the fields of technical representation, building construction and design processes.
keywords Architecture; Representation; Technology; 3D; Methodology
email
last changed 2013/10/07 19:08

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id sigradi2013_358
id sigradi2013_358
authors Schneid, Geovana; Andrew Escobar; Adriane Borda
year 2013
title Realidade Aumentada e Turismo Ubíquo: Aplicação no Caso das Charqueadas Pelotenses [Augmented Reality and Ubiquitous Tourism: Application in Case of the Charqueadas Pelotenses]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 190 - 194
summary This paper describes a process of development of three-dimensional virtual models to be viewed in augmented reality through mobile devices.  It considers the concept of ubiquitous tourism applied to the tourist rout “the path to the jerked beef farms of Pelotas”, RS. Thus, overlapping models of the buildings related to the history of the jerked beef farms, over the real environment, respond to a specific demand of the place. Most of these places do not allow access or demand a virtual reconstruction. 
keywords Augmented reality; Charqueadas pelotenses; Tourism ubiquitous; Mobile devices; Georeferencing
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia13_281
id acadia13_281
authors Ahlquist, Sean; Menges, Achim
year 2013
title Frameworks for Computational Design of Textile Micro-Architectures and Material Behavior in Forming Complex Force-Active Structures
doi https://doi.org/10.52842/conf.acadia.2013.281
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 281-292
summary Material behavior can be defined as the confluence of associative rules, contextual pressures and constraints of materialization. In more general terms, it can be parameterized as topologies, forces and materiality. Forming behavior means resolving the intricate matrix of deterministic and indeterministic factors that comprise and interrelate each subset of these material- nherent conditions. This requires a concise design framework which accumulates the confluent behavior through successive and cyclical exchange of multiple design modes, rather than through a single design environment or set of prescribed procedures. This paper unfolds a sequencing of individual methods as part of a larger design framework, described through the development of a series of complex hybrid- structure material morphologies. The “hybrid” nature reflects the integration of multiple force-active structural concepts within a single continuous material system, devising both self-organized yet highly articulated spatial conditions. This leads primarily to the development of what is termed a “textile hybrid” system: an equilibrium state of tensile surfaces and bending-active meshes. The research described in this paper looks to expose the structure of the textile as an indeterministic design parameter, where its architecture can be manipulated as means for exploring and differentiating behavior. This is done through experimentation with weft-knitting technologies, in which the variability of individual knit logics is instrumentalized for simultaneously articulating and structuring form. Such relationships are shown through an installation constructed at the ggggallery in Copenhagen, Denmark.
keywords Material Behavior, Spring-based Simulation, CNC Knitting, Form- and Bending-Active, Textile Hybrid Structures.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

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