CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2013_006
id caadria2013_006
authors Gerber, David J. and Shih-Hsin (Eve) Lin
year 2013
title Geometric Complexity and Energy Simulation – Evolving Performance Driven Architectural Form
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 87-96
doi https://doi.org/10.52842/conf.caadria.2013.087
wos WOS:000351496100009
summary The research presents the custom development of a software tool and design process for integrating three design domains, their respective objectives, and geometric parameterizations. It then describes a set of experimental projects and analyses in the context of informing form and geometric complexity. Preliminary results of the multidisciplinary design optimization prototype, which, implements a genetic algorithm, are then presented. The findings include discussion of the value for architects for designing-in performance e.g. the bringing of the energy simulation and financial pro-forma upstream in the design process and of the value for trade off design decision making the system provides. The summary discussion includes the benefit of breeding architecturally complex geometries and the kinds of optimisations or search for improvements on designs that can be achieved.  
keywords Parametric, Generative, Optimisation, Design decision support 
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2013_073
id ecaade2013_073
authors Both, Katherine; Heitor, Teresa and Medeiros, Valério
year 2013
title Assessing Academic Library Design: A Performance-Based Approach
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 337-346
doi https://doi.org/10.52842/conf.ecaade.2013.1.337
wos WOS:000340635300035
summary Academic Libraries (ALs) design concept has been under a changing process, precipitated by both internal needs and external pressures including changes in the societal context of education, the information services and documentation storage requirements. This paper is focused on a model of form and function to assess AL’ in use, in order to explore ways for better understanding their performance. The proposed model was developed within the scope of a wider research project and makes both use of Post-Occupancy Evaluation and of Space Syntax procedures in order to explore how the spatial configuration influences the performance and use of ALs space. It considers ALs building typology as spatial, physical and social systems, by: 1) measuring users satisfaction about how well the space supports their requirements; and 2) providing information on how architecture and spatial design support - enable and generate - flows of information, communication and knowledge.The analysis provides evidence suggesting that ALs’ spatial system influences study performance, patterns of use and co-presence of its users. The results of data inputs point out prospective strategies about space intervention.
keywords Academic libraries; functionality; users; evaluation; performance.
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2013_240
id caadria2013_240
authors Fok, Wendy W.
year 2013
title 3 Scales of Repurposed Disposability – Diversion of Construction, Renovation and Demolition (CRD)
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 811-820
doi https://doi.org/10.52842/conf.caadria.2013.811
wos WOS:000351496100074
summary Project managers and construction contractors have long recognized the importance of reducing waste and salvaging high value construction and demolition materials such as copper and other metals. Contractors are usually careful about the quantity of materials ordered, how materials are used and how to carefully deconstruct valuable materials. In most cases however, materials that are more difficult to separate and that are worth less per unit weight are still going to landfill, even when they are present in large quantities. This represents an inefficient use of natural resources and uses up landfill capacity unnecessarily. Unfortunately, some contractors do not realize that there are new opportunities for waste minimization, while others are reluctant to implement environmental practices because they believe these practices will increase their project costs. Most contractors are concerned about the cost of the labour that is needed to deconstruct materials for reuse or recycling. However, it has been shown that effective waste management during CRD projects not only helps protect the environment, but can also generate significant economic savings. Various projects from within our practice and within our academic curriculum will be brought into the attention of this paper. Specifics of modularity, form/fit/analysis, fabrication, and off-site production, will be demonstrated within the larger discussion through the focus onto three case studies.  
keywords Construction alternatives, Waste management, Offsite production, Fabrication, Form/Fit/Analysis, Modularity 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2013_228
id caadria2013_228
authors Gün, Onur Y. and Elliot E. Greenblatt
year 2013
title Tran[s] Quillity: The Dynamically Mediated Façade
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 955-964
doi https://doi.org/10.52842/conf.caadria.2013.955
wos WOS:000351496100098
summary Media façades grant infinitely many faces to a building and can change the architectural meaning of what a façade is. They can also help to transform the face of the building into an over-size communication device for public (Borras, 2010). Contemporary media façades mostly rely on the content of their screens, and only a small number of them physicality of the screen itself. Precedent building façades that incorporate moving componentsareunable to function as displays. In this paper we present a media façade design, titled“Tran[s]quillity”, in which we fuse reconfigurable building com-ponents with display technologies to achieve a unique design. As well as fulfilling the function of a regular media wall -as a crisp screen- we imagine Tran[s]quillity as a transformable kinetic sculpture that can act as a screen of physical depth to introduce greater functionality and interactivity. 
keywords Media, Façade, Kinetic, LED, Image processing, Digital, Design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2013_133
id ecaade2013_133
authors Klofutar Hergerši_, Ana; Punger_ar, Enej and Zupan_i_, Tadeja
year 2013
title Non-Verbal Communication in Collaborative Architectural Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 227-232
doi https://doi.org/10.52842/conf.ecaade.2013.1.227
wos WOS:000340635300023
summary The paper introduces a novel approach to understanding the nature of visual communication within the design process in architectural education using open-source interfaces. It derives from the idea that visual non-verbal communication indicates the critical moments of the design process, where communication efficiency could be improved. The aim of this research is to evaluate how effective can non-verbal communication become in the early design phases. We will also discuss how this mode of communication works in collaborative design in architecture and how it relates verbal communication.
keywords Collaboration; collaborative design; architecture; visual non-verbal communication; remote communication.
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2013_056
id caadria2013_056
authors Lim, Jason; Fabio Gramazio and Matthias Kohler
year 2013
title A Software Environment for Designing Through Robotic Fabrication – Developing a Graphical Programming Toolkit for the Digital Design and Scaled Robotic Fabrication of High Rises
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 45-54
doi https://doi.org/10.52842/conf.caadria.2013.045
wos WOS:000351496100005
summary The term “robot” was born from a play written almost a century ago. Today robotic fabrication has become an emerging topic in architectural research. As architects work with these technologies, they are challenged with writing a different kind of play: here robots are the actors and the physical materialization of a design is their performance. However current Computer Aided Design (CAD) packages do not provide native robot programming functionalities which architects require to plan and orchestrate these fabrication process. To address this limitation, a Python library for robot programming is written. It is referenced by a toolkit of custom components developed to extend a graphical programming environment commonly used for architectural design. The empirical development of these software tools takes place in the context of a design studio investigating the subject of the high rise. The tools are tested in a workflow that involves the digital design and scaled robotic fabrication of high-rise housing. This paper discusses the considerations underlying the toolkit’s design, the outcomes of its use in the studio, and its impact on the creative design process. 
keywords Robotic fabrication, Architectural model, Software tools, High rise design, Creative computational design 
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_211
id caadria2013_211
authors Marqueto, Priscilla and Marcelo Tramontano
year 2013
title Among Ways of Living – Looking at Diversity from Cultural Actions and Digital Media
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 281-290
doi https://doi.org/10.52842/conf.caadria.2013.281
wos WOS:000351496100028
summary This paper presents reflections stemmed from a research that seeks to cast a gaze toward the diversity of ways of living in communities, starting from the interaction in communicational processes structured by digital means. This paper introduces findings on the possibilities of similarities between people of different groups in a community in hybrid instances, starting from cultural activities. Further explorations about the potential and qualifications of the use of digital media for this purpose will also be presented. The trials that comprise the object of reflection in this article took place and were only achievable for being part of a larger public policy project, funded by an important Brazilian research funding agency. The project has been in development since March 2010 by the research group of a recognized leading university and involves post-doctoral, doctoral and master researchers. Additionally, the project has partnership with various third sector institutions such as NGOs and collectives, as well as music bands and European universities. 
keywords Diversity, Ways of living, Digital media, Communities, Communication 
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_113
id caadria2013_113
authors Muslimin, Rizal
year 2013
title Decoding Passura’ – Representing the Indigenous Visual Messages Underlying Traditional Icons with Descriptive Grammar
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 781-790
doi https://doi.org/10.52842/conf.caadria.2013.781
wos WOS:000351496100081
summary For the Toraja people in South Sulawesi, Indonesia, the engraved ornament (Passura’) means more than a simple decorative element. More importantly, Passura’ also serves as a symbolic icon to convey spiritual messages. However, only few people actually understand the underlying meaning behind the ornament. Consequently, those without this knowledge can only appreciate the aesthetic dimension of Passura’. Our computational design research focuses on under-standing the visual–linguistic aspect of Passura’ using Descriptive Grammar method to investigate how meanings are embedded on the ornaments. The design rules and their description are synthesized into a shape-to-text grammar that can read the ornament as a text, and into a text-to-shape grammar that can write a text into an ornamental design. Preliminary results of this grammar demonstrate how Passura’ works as an active indigenous communication device, rather than simply being a passive decorative element.  
keywords Passura, Ornament, Shape grammar, Toraja 
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2013_207
id caadria2013_207
authors Narahara, Taro
year 2013
title Adaptive Growth Using Robotic Fabrication
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 65-74
doi https://doi.org/10.52842/conf.caadria.2013.065
wos WOS:000351496100007
summary This paper studies computational methods for adaptive growth seen in human design processes, such as development of spontaneous settlements, by highlighting the contrast with conventional plan execution approaches. The paper speculates as to the possibilities of open frameworks for design using computational methods through a relatively simple yet explicit example in the context of robotic fabrication. The proposed experiment uses an industrial robot arm to pro-duce structures by stacking unit bricks without hard-coded instructions (“blueprints”) from the outset. The paper further speculates about how such implementations can be applied to architectural design.  
keywords Generative design, Robotic fabrication, Adaptable design 
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2013_370
id sigradi2013_370
authors Nardelli, Eduardo Sampaio; João Tales Oliveira
year 2013
title BIM e Desempenho no Programa Minha Casa Minha Vida - PMCMV [BIM and Performance in the Brazilian Dwelling Program “My Home My Life”]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 312 - 316
summary This paper describes the current stage of an ongoing research developed at Mackenzie Presbyterian University, with support of FINEP, to use information and communication technologies (ICT) for the production of affordable houses in Brazil, focusing on the government’s program “Minha Casa Minha Vida” (My Home My Life – MCMV). Here we highlight the specific issue of adapting and extending the current BIM library of components provided by the Ministry of Development, Industry and Trade (MDIC), since the validity of the standard NBR 15575/13, which as of 2013, will guide the production of buildings in Brazil through strict performance requirements. We make a brief summary of the MCMV program, the terms of the standard and the structure of that library and then present guidelines for adapting and extending the existing components, taking into account international examples and the requirements from the new standard. As a result, we expect the revised components will facilitate the work of professionals in the building industry when designing and planning buildings.
keywords BIM components; Performance standard; Affordable housing
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2013_033
id caadria2013_033
authors Nguyen, Danny D. and M. Hank Haeusler
year 2013
title Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 365-373
doi https://doi.org/10.52842/conf.caadria.2013.365
wos WOS:000351496100036
summary Assimilating Interactive Technology into Architectural Design – A Quest for developing an ‘Architectural Drawing’ for Urban Interaction Design as a Communication Platform Through Combining Physical Sensing Devices with Simulation Software The research presented in this paper investigates the need for an equivalent of architectural drawings for urban interaction design in an architectural scale in order to communicate interaction design intentions to design participants and clients through using state of the art computer, gaming and sensor technologies. The paper discusses two projects (a) Blur Building, as a large scale interaction design project executed through an experienced team and (b) presents as student design project coordinated by the researchers as a reference project. Both projects in this paper are discussed and evaluated from an Urban Interaction Design point of view. This   paper   emphasizes   the   significance   for   establishing ‘drawing’ equivalents for urban interaction design, discussing representation of ideas in architectural design; followed by outlining existing methods of interactive design representation, such as storyboards to then introduce current advancements in gaming environments. The following paper introduces a framework for future research projects that will design, deploy and evaluate of prototypes as a communication platform combining physical sensing devices in combination with gaming engines to enable a digital / physical hybrid. This would allow designers and clients to test, evaluate and improve urban interactions in a design phase prior to completing the project. 
keywords Spatial design, Human-computing interfacing, Interactive architecture, Smart environments, Sensor technology 
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2013_118
id caadria2013_118
authors Roupé, Mattias and Mathias Gustafsson
year 2013
title Judgment and Decision-Making Aspects on the Use of Virtual Reality in Volume Studies
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 437-446
doi https://doi.org/10.52842/conf.caadria.2013.437
wos WOS:000351496100043
summary The most common reason for using Virtual Reality (VR) as a communication medium in urban planning and building design is to provide decision makers with access to a shared virtual space, which can facilitate communication and collaboration in order to make better decisions. However, there is a risk that judgmental biases arise within the virtual space. The displaying of the VR-models and itscontent could be one way of changing the settings for the visual access to the virtual space and could thus influence the outcome of the decision making process. For that reason it is important to have knowledge of how different settings in and around the VR-medium influence the experience of the shared visual space that the VR-medium strives to achieve. In this case the decision-making process, perceptions of space, and the cognition process of decoding of information in the visual space are important. This paper investigates how reference points influence judgments of a volume study of a building and furthermore what visual cues that are used for spatial reasoning about volumes. The results show that the initial visual information has a profound impact on the decision, even when this information lacks in validity.  
keywords Virtual reality, Spatial perception, Judgment, Volume study, Urban planning 
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2013_109
id caadria2013_109
authors Schnabel, Marc Aurel; Tian Tian Lo and Yingge Qu
year 2013
title Manga Architecture – Developing Architectural Narratives
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 771-780
doi https://doi.org/10.52842/conf.caadria.2013.771
wos WOS:000351496100080
summary Bi-tonal and non-photorealistic architectural depictions can be employed to develop a narrative that engages the reader with both visual aspects and other emotional reactions. Using this story-telling approach to communicate architectural design is subsequently not only represented through its factual dimensions of length, width and height, materials, structure or technical details, but is extended to intangible sensorial realms, which gains special value for laypersons and professional alike. This paper presents how architects and laypersons develop a narrative of their architectural design proposals or concepts using a visualisation and story-telling tools that generates designs akin to Japanese cartoons or manga. Our paper presents the methodology, the instruments used and highlights on the base of representative samples of how narrative bitonal depictions of architecture contributes to the overall understanding of an architectural design and how non tangible factors aid the designers in their communication.  
keywords Digital manga, Architectural depiction, Visual communication, Story-telling 
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2013_135
id caadria2013_135
authors Williams, Nick; Daniel Davis, Brady Peters, Alexander Peña De León,  Jane Burry and Mark Burry
year 2013
title FabPOD: An Open Design-to-Fabrication System
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 251-260
doi https://doi.org/10.52842/conf.caadria.2013.251
wos WOS:000351496100025
summary Digital workflows from the design to the production of buildings have received significant recent attention in architectural research. The need for both integrated systems for design collaboration (Boeykens and Neuckermans, 2006) and clear and flexible communication flows for non-standard fabrication outcomes have been identified as fundamental (Scheurer, 2010). This paper reports on the development of a digital “design system” for the design and prototyping of an acoustic enclosure for meetings in a large open work environment, theFabPod. The aim was to keep this system open for temporal flexibility in as many aspects of the finalisation of the design as possible. The system provides novel examples of both integrated collaboration and clear communication flow.  (1) Acoustics is included as a design driver in early stages through the connection of digital simulation tools with design models. (2) Bi-directional information flows and clear modularisation of workflow underpins the system from design through to fabrication and assembly of the enclosure. Following the completion and evaluation of the FabPod prototype, the openness of the system will be tested through its application in subsequent design and prototyping iterations. Design development will respond to performance testing through user engagement methods and acoustic measurement.  
keywords Digital workflow, Prototyping, Acoustic simulation, Collaborative design 
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2014_192
id sigradi2014_192
authors Angulo, Antonieta H.; Guillermo P. Vasquez de Velasco
year 2014
title Immersive Simulation in Instructional Design Studios
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 236-240
summary The paper describes the implementation of “immersive simulation studios” at Ball State University and their impact on architectural design education. This implementation is part of our on-going research efforts aimed to expand conventionally available digital design tools by including state-of-the-art virtual reality (VR) technology in design studios. Two consecutive immersive simulation studios were held during the academic year 2013-2014; we tested teaching/learning methodologies for effectively using the VR simulation to support the students in the design of architectural spaces. The results make reference to the learning outcomes from these implementations and the level of satisfaction of students using the tool.
keywords Architectural Education; Design Studios; Virtual Reality; Immersive Simulation; Head-Mounted Display
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_10
id sigradi2013_10
authors Gomez, Paula; Matthew Swarts; Pedro Soza; Jonathan Shaw; James MacDaniel; David Moore
year 2013
title Campus Landscape Information Modeling: Intermediate Scale Model that Embeds Information and Multidisciplinary Knowledge for Landscape Planning
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 61 - 65
summary Building Information Modeling (BIM) and Geographic Information Systems (GIS), as their names imply, are models of information at different scales that usually appear segregated. Our proposal is to integrate both scales of information in a Campus Information Model (CIM). This paper focuses on the description of this integration in terms of information and knowledge models, from the point of view of landscape design. We emphasize on the description of CLIM, an interactive tabletop we have developed to support collaboration and planning of landscape, which is constructed using models of information and knowledge to perform assessments, including quantitative aspects of effectiveness, efficiency and satisfaction of certain features of the Georgia Tech Campus.
keywords Campus Information Modeling; Landscape Modeling; Landscape Planning; Knowledge-based Design; Interactive Tabletop
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2013_386
id sigradi2013_386
authors Keshani, Smruti; Matthew Swarts
year 2013
title Virtualization of Medication Delivery in Intensive Care Unit Layouts to Analyze Impact on Nurse Behavior
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 624 - 628
summary This research design aims to understand medication delivery behavior under different spatial configurations through the virtualization of Intensive Care Unit (ICU) environments. Architectural visualization using virtual reality is used to demonstrate capabilities in capturing experiential data. Three different Intensive Care Unit floor plans were modeled and presented in 3D virtual environments. Tasks were developed to simulate nurses’ activities during medication delivery to be analyzed for variables thought to affect nurse efficiency, nurse effectiveness, and satisfaction.
keywords 3D Virtual environment; Medication delivery; Space syntax; Hospital design
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
doi https://doi.org/10.52842/conf.caadria.2013.355
wos WOS:000351496100035
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia13_161
id acadia13_161
authors Akbarzadeh; Masoud
year 2013
title Performative Surfaces: Generating complex geometries using planar flow patterns
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 161-172
doi https://doi.org/10.52842/conf.acadia.2013.161
summary This research explains the development process of a design tool that can construct complex surface geometries using only two-dimensional plan drawings. The intention behind this tool is to address certain complex behavior of surface geometries such as hydrological characteristics. This paper briefly explains the historic and mathematic description of surface data structures, according to Cayley, Maxwell and Morse. This is followed by a brief introduction of the surface network/critical graph extraction technique in GIS. Additionally, the algorithm of contour extraction from asimple critical graph to reconstruct a surface is explained. In the final section the lessons learnedfrom the previous sections are used to develop algorithms for a tool which uses only plan drawings to construct complex surfaces. Three algorithms are explained in the final section among which the third one is considered to be the most complete and promising approach. Therefore,some design examples are presented to show the flexibility of the tool. At the end, this paper provides suggestions and discussions to reflect further ideas in order to improve the tool in future.
keywords Tools and Interfaces, complex surface, drainage patterns, discrete flow diagram, surface networks, critical graph, and surface generation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id caadria2013_021
id caadria2013_021
authors Alhadidi, Suleiman
year 2013
title Generative Design Intervention: Creating a Computational Platform for Sensing Space
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 345-354
doi https://doi.org/10.52842/conf.caadria.2013.345
wos WOS:000351496100034
summary This paper outlines some investigations from a project which utilizes computing and scripting of specific site components, spatio-temporal movement and behavioural patterns to explore how designer might understand people activities and formulate design interventions within public spaces. This research looks at how generative tools can facilitate designers to integrate the large volume of information received by hybrid data collection, and conventional data analysis directly into the design process. Through an examination of sensing urban space, this research proposes a method to track and record people’s movement patterns in order to implement them via generative design tool. To facilitate this, a scripting method is specified; which uses sensors and motion tracking devices to capture the use of a specific public space. This project proposes a methodology for developing designed spaces and optimal pathways generated from real-time data and feedback captured by sensors.  
keywords Real-time computation, Generative design, Sensing space, Design simulation  
series CAADRIA
email
last changed 2022/06/07 07:54

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