CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 12 of 12

_id sigradi2014_234
id sigradi2014_234
authors Ferreira de Arruda, Guilherme; Ana Paula Baltazar dos Santos
year 2014
title Interface urbana digital em Catas Altas (MG): apontamentos para criação de redes plurais e dialógicas [Digital urban interface in Catas Altas (MG): notes for creating plural and dialogical networks]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 604-608
summary This paper discusses the process of production of the prototype of R.I.C.A. (Catas Altas Ideas Network), a digital interface to trigger social transformation in the town of Catas Altas, Minas Gerais, Brazil, which is part of the Masters “From discourse to dialogue: urban digital interfaces for the recovery of the public realm”. It introduces Catas Altas and its social inequality showing the imbalance between the power of the mining companies that explore the town and its powerless population. It then presents the action research steps that informed the design of the interface R.I.C.A., both technically and socially, and the first use of the prototype empowering the community to discuss the public space.
keywords Interface digital; esfera pública; diálogo; relações socio-espaciais
series SIGRADI
email
last changed 2016/03/10 09:51

_id caadria2014_102
id caadria2014_102
authors Lopes, João V.; Alexandra C. Paio and José P. Sousa
year 2014
title Parametric Urban Models Based on Frei Otto’s Generative Form-Finding Processes
doi https://doi.org/10.52842/conf.caadria.2014.595
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 595–604
summary Presently there is a progressive tendency to incorporate parametric design strategies in urban planning and design. Although the computational technologies that allow it are recent, fundamental theories and thinking processes behind it can be traced back to the work conducted at the Institute for Lightweight Structures (IL) in Stuttgart, between the 1960’s and 1980’s. This paper describes an experimental urban research work based on Frei Otto and Eda Schaur's thoughts on unplanned settlements, and on the form-finding experiences carried out at IL. By exploring the digital development of parametric and algorithmic interactive models, two urban design proposals were developed for a site in Porto city. Out of this experience, this paper suggests that today the act of design can benefit from a deeper understanding of the natural processes of occupation and connection.
keywords Parametric urbanism; generative design; form-finding; Frei Otto
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_146
id ecaade2014_146
authors Davide Ventura and Matteo Baldassari
year 2014
title Grow: Generative Responsive Object for Web-based design - Methodology for generative design and interactive prototyping
doi https://doi.org/10.52842/conf.ecaade.2014.2.587
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 587-594
summary This paper is part of the research on Generative Design and is inspired by the ideas spread by the following paradigms: the Internet of Things (Auto-ID Center, 1999) and the Pervasive/Ubiquitous Computing (Weiser, 1993). Particularly, the research describes a number of case studies and, in detail, the experimental prototype of an interactive-design object: “Grow-1”. The general assumptions of the study are as follows: a) Developing the experimental prototype of a smart-design object (Figure 1) in terms of interaction with man, with regard to the specific conditions of the indoor environment as well as in relation to the internet/web platforms. b) Setting up a project research based on the principles of Generative Design.c) Formulating and adopting a methodology where computational design techniques and interactive prototyping ones converge, in line with the principles spread by the new paradigms like the Internet of Things.
wos WOS:000361385100061
keywords Responsive environments and smart spaces; ubiquitous pervasive computing; internet of things; generative design; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14_125
id acadia14_125
authors Ericson, Mark
year 2014
title Euclid's Wedge
doi https://doi.org/10.52842/conf.acadia.2014.125
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 125-134
summary This paper examines the development and usage of a computational drawing practice that emerged from Euclid’s Elements (300.B.C).
keywords Euclid, Geometry, Stereotomy, Representation, Computational design research and education, Work in Progress
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id ecaade2014_020
id ecaade2014_020
authors Hans J.C. Hubers, Michela Turrin, Irem Erbas and Ioannis Chatzikonstantinou
year 2014
title pCOLAD: online sharing of parameters for collaborative architectural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.039
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 39-48
summary Simultaneous interdisciplinary architectural design from the very start of a project faces challenges in properly sharing information across disciplines. This research developed a method and related digital tool to improve collaborative design and aimed at making selected information to be shared faster and more transparently. The method consists of developing alternative parametric solutions for different parts of the design in such a way that crucial parameters form a link between these parts. The digital tool has been developed for Grasshopper and permits synchronic (real-time over the Internet) and a-synchronic sharing of these parameters. The design alternatives are evaluated with specific criteria, pros and cons in an Internet Forum and discussed via a video-conferencing tool. Decisions are then taken in a collaborative manner through voting. The paper describes the method based on a case study.
wos WOS:000361385100003
keywords Parametric; collaborative; design; plug-in; stadium
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2014_031
id ecaade2014_031
authors José Luis Menegotto
year 2014
title Composing musical geometry with sonic objects
doi https://doi.org/10.52842/conf.ecaade.2014.2.195
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 195-203
summary This article relates an experiment linking two types of forms: geometric forms generated from algorithms by mathematical functions and sonic forms generated from algorithms and linked to the first. In order to formalize a graphical and musical object called “sonic object" were used the following tools: the environment of a graphic program, the C# language and the Midi-dot-Net musical library. Diverse equations are used to generate the geometric shapes which generate periodical, cyclical and circular movements. Other equations used in the experiment are formulas adapted from the Edward Lorenz's Strange Attractor. Current research into the problem of the generation of patterns of movement, such as that of Jules Moloney, and research which deals with algorithms which generate shapes, such as that of Robert Krawczyk, have been taken as references and parameters for comparison for this work..
wos WOS:000361385100021
keywords Sonic mandalas; morphogenesis; midi-dot-net
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2014_249
id caadria2014_249
authors Krietemeyer, Bess
year 2014
title An Adaptive Decision-Making Framework for Designing Material Behaviours
doi https://doi.org/10.52842/conf.caadria.2014.055
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 55–64
summary This paper describes an adaptive decision-making design framework for investigating the synergies between aesthetically-driven and performance-driven criteria, specifically in designing the material behaviour of an electroresponsive building envelope system. An immersive and interactive simulation environment developed in the C++ programming language provides a computational tool for testing the visual and energetic performance of a dynamic building envelope as it negotiates bioclimatic energy flows with participants’ aesthetic preferences and interactions. Experiments in bioresponsive feedback loops examine the impacts that user engagement and real-time energy performance feedback have on participants’ design choices. Preliminary results demonstrate that exposure to energy performance feedback and to the collective design choices of multiple users leads to adaptive decision-making that favours synergistic system performance with the potential for increased socio-ecological connections. Critically, this research provides new methods for supporting the design of emerging material behaviours for dynamic building envelopes that can negotiate multiple performance criteria.
keywords Participatory design; decision-making tool; interactive environment; dynamic building envelopes; immersive simulation
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2014_185
id sigradi2014_185
authors Martinez, Camila N.A Echeverria
year 2014
title Philips Holandes
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 509-511
summary This work was motivated by the relationship my family has with the radio apparatus. My grand mother, her brothers and sisters, they were the first generation exposed to the radio in Colombia and always have had numerous radios in their homes to avoid loneliness, to keep informed with the news and to listen to the music. Even today, every single room at their homes has a radio on with a different transmission; some of them are transportable or mobile. An interview with my grandmother was the starting point to recognize the 2 concepts that lead the project: mobility and sound experience.
keywords Memory – Conversation – Journey – Sound – Archive
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2014_239
id ecaade2014_239
authors Pedro Filipe Martins and José Pedro Sousa
year 2014
title Digital Fabrication Technology in Concrete Architecture
doi https://doi.org/10.52842/conf.ecaade.2014.1.475
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 475-484
summary Technological innovation has been an important driving force in architecture, enabling and inspiring architects and engineers by giving them new tools for solving existing problems. In the last two decades, the exploration of digital design and fabrication technologies has stimulated the development of a variety of interests and strategies to materialize increasingly complex and customized solutions in architecture, with traditional building materials. Reinforced concrete is the most widely used material in the building industry today and throughout its history has been the subject of vast research into its performance as a construction material and its tectonic potential in architecture. As such, the introduction of digital fabrication processes in concrete construction represents the biggest prospect for renovation of our built environment and at the same time, presents particular difficulties and opportunities, which are now being addressed. In an effort to investigate the alternative design and material possibilities in concrete emerging from the use of digital fabrication technologies in architecture, this paper proposes a focused view of digital fabrication applied to concrete construction with two areas of research. By framing the research in the context of reference works in concrete architecture of the 20th century, this paper describes and illustrates taxonomy of existing and possible types of integration of digital fabrication technologies in concrete architecture in the realms of Practice and Research.This characterization allows the authors to frame the relation between material, technology and architecture in different environments regarding the same material, extracting a clear image of existing processes, their potential and shortcomings, as well as expectations for future developments.
wos WOS:000361384700047
keywords Digital fabrication; concrete; cam; robotics; sustainability
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac201412406
id ijac201412406
authors Teixeira Mendes, Leticia; Gabriela Celani and José Nuno Beirao
year 2014
title Meta-PREVI Grammar
source International Journal of Architectural Computing vol. 12 - no. 4, 459-476
summary This paper describes part of a wider research that aimed at using Shape Grammar to generate more diverse and interesting urban spaces in Brazilian Social Housing developments.A shape grammar corresponding to design patterns was inferred from the PREVI Lima urban plan developed by C.Alexander [1] in the 1970s.The grammar was inferred from the plan layout and from the text instructions (or pattern descriptions) presented by Alexander, and can be applied to design new plans within a wider formal universe than what the plan layout would suggest.The final section of the paper points towards the development of generic grammars as a way of encapsulating good qualities of certain design projects and applying them to new situations.
series journal
last changed 2019/05/24 09:55

_id caadria2014_291
id caadria2014_291
authors Thomas, Russell C. and John S. Gero
year 2014
title Computational Modelling of Designer-User Interactions and Value Systems
doi https://doi.org/10.52842/conf.caadria.2014.075
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 75–84
summary This paper develops a multi-agent computational model to simulate the effects of designer-user interactions on the design of products, interactions that are both direct and indirect. The architecture of an agent-based computational system is described, with emphasis on how it models situated design computing and cognition, including both designer and consumer agents. Indicative results obtained from running simulations are presented. The primary contribution is to demonstrate that situated design computing and cognition can be modelled using Computational Social Science methods.
keywords situated design computing; multi-agent systems; agent modelling; designer-user interaction; innovation; simulation
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2014_097
id sigradi2014_097
authors Vizioli, Simone Helena Tanoue; Paulo César Castral, Joubert José Lancha, Givaldo Luiz Medeiros
year 2014
title Desenho digital: workshop de projeto para um sistema expositivo móvel [Digital design: workshop project for a mobile exhibition system]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 619-622
summary This article is part of the studies and activities that are being developed in the Support Center for Research in Language Arts in Architecture and City, belonging to the Institute for Architecture and Urbanism, University of São Paulo (N.ELAC / IAU.USP). The main purpose of this research was to discuss the role of traditional media and new digital media of drawing in the projective process and in a construction of the architectural thought. This experimentation performed a very important role in supporting research within the design activities, because of the various possibilities in working the multiple logical thinking in a new cognitive process. This research represents a space for reflection of the process of reframing the act of drawing and in the constitution of a new perception.
series SIGRADI
email
last changed 2016/03/10 10:02

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