CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id acadia14projects_135
id acadia14projects_135
authors Freeland, David; Buck Brennan
year 2014
title Flight Patterns
doi https://doi.org/10.52842/conf.acadia.2014.135.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 135-138
summary Flight Patterns is a 48 inch box kite that studies how spatial and perceptual complexity can be developed through the structural logic of the space frame. The project reinvestigates Alexander Graham Bell's tetrahedral kite as a potential architectural structure through a logic of hierarchy and difference, trading lift for a complex three-dimensional order of intricately stacked volumes.
keywords Craft in the Digital Age, Material logics and Tectonics, Computational Design Research and Education, Digital Fabrication and Construction, Theory, Philosophy and Methodology of Computational Design Research
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:50

_id sigradi2015_3.201
id sigradi2015_3.201
authors Sperling, David M.; Vandier, Inácio; Scheeren, Rodrigo
year 2015
title Feeling the space: design with tactile models
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 108-112.
summary The article presents the pedagogical experience of the elective course “Feel the space: design with tactile models” held at the Institute of Architecture and Urbanism of USP / S?o Carlos in 2014. From the critique of the primacy of seeing, the experimental activity proposed a housing design process with a visually impaired person, using models, plants and tactile maps. Were investigated and compared the free use of materials and processes with the use of digital fabrication - MDF plates manufactured with a laser cutting machine. As a result, it is presented the tactile representation system developed in the activity.
keywords Design, Perception, Representation, Tactile Models, Digital Fabrication
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2014_153
id ecaade2014_153
authors David Morton
year 2014
title Augmented Reality in architectural studio learning:How Augmented Reality can be used as an exploratory tool in the design learning journey
doi https://doi.org/10.52842/conf.ecaade.2014.1.343
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 343-356
summary The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.
wos WOS:000361384700034
keywords Augmented reality; pedagogy; learning journey; exploration
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_192
id ecaade2014_192
authors David Stasiuk and Mette Ramsgaard Thomsen
year 2014
title Learning to be a Vault - Implementing learning strategies for design exploration in inter-scalar systems
doi https://doi.org/10.52842/conf.ecaade.2014.1.381
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 381-390
summary Parametric design models enable the production of dynamic form, responsive material assemblies, and numerically and geometrically analytical feedback. The value potential for design produced through the procedural transformation of input parameters (or features) through algorithmic models has been repeatedly demonstrated and epistemically refined. However, despite their capacity to improve productivity and iteration, parametric models are nonetheless prone to inflexibility and reduction, both of which obscure processes of invention and discovery that are central to an effective design practice. This paper presents an experimental approach for the application of multiple, parallel computational design modelling strategies which are tested in the production of an inter-scalar model array that synthesises design intent, the simulation of material behaviours, performance-driven adaptation, and open-ended processes of discovery and categorical description. It is particularly focused on the computational potentials embedded in interdependent applications of simulation and machine learning algorithms as generative and descriptive drivers of form, performance, and architectural quality. It ultimately speculates towards an architectural design modelling method that privileges open model topologies and emergent feature production as critical operators in the generation of flexible and adaptive design solutions.
wos WOS:000361384700038
keywords Parametric design; computational modelling; machine learning; multi-objective optimisation; k-means clustering
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_233
id ecaade2014_233
authors Evangelos Pantazis and David Gerber
year 2014
title Material Swarm Articulations - New View Reciprocal Frame Canopy
doi https://doi.org/10.52842/conf.ecaade.2014.1.463
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 463-473
summary Material Swarm Articulations, is an experiment in developing a multi-objective optimization system that incorporates bottom up approaches for informing architectural design. The paper presents an initial built project that demonstrates the combination of a structural form finding method, with an agent based design system through the digital fabrication processes. The objective of this research is to develop a workflow combined with material and construction constraints that has the potential to increase performance objectives while enabling geometric complexity and design driven articulation of a traditional tectonic system. The emphasis of the research at this stage is to take advantage of material properties and assembly methods applied to a digital design and simulation workflow that enables emergent patterns to influence the performance of the space.The paper illustrates the research through a prototype of a self standing canopy structure in 1:1 scale. It presents results of the form finding, generative patterning, digital fabrication affordances and sets and agenda for next steps in the use of multi-agent systems for design purposes.
wos WOS:000361384700046
keywords Computational design; agent-based system; digital fabrication; parametric design; reciprocal frames; form finding; multi-objective optimization, multi-agent systems for design
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_161
id caadria2014_161
authors Heydarian, Arsalan; Joao P. Carneiro,David Gerber, Burcin Becerik-Gerber, Timothy Hayes and Wendy Wood
year 2014
title Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction
doi https://doi.org/10.52842/conf.caadria.2014.729
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 729–738
summary This research prefaces the need for engaging with endusers in early stages of design as means to achieve higher performing designs with an increased certainty for enduser satisfaction. While the architecture, engineering, and construction (AEC) community has previously used virtual reality, the primary use has been for coordination and visualization of Building Information Models (BIM). This work builds upon the value of use of virtual environments in AEC processes but asks the research question "how can we better test and measure design alternatives through the integration of immersive virtual reality into our digital and physical mock up workflows? " The work is predicated on the need for design exploration through associative parametric design models, as well as, testing and measuring design alternatives with human subjects. The paper focuses on immersive virtual environments (IVEs) and presents a literature review of the use of virtual environments for integrating enduser feedback during the design stage. In a controlled pilot experiment, the authors find that human participants perform similarly in IVE and the physical environment in everyday tasks. The participants indicated they felt a strong sense of "presence" in IVE. In the future, the authors plan on using IVE to explore the integration of multi agent systems to impact building design performance and occupant satisfaction.
keywords Virtual Reality; Prototyping; Design Technology; Immersive Virtual Environments; Feedback
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia14_153
id acadia14_153
authors Lopez, Rodrigo Shiordia; Gerber, David
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
doi https://doi.org/10.52842/conf.acadia.2014.153
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 153-162
summary This paper presents research and experimentation with context-aware multi-agent based design systems to simulate and propose urban schemes that specifically utilize fields of differentiated intensity data in order to propose an infrastructure to support urban revitalization
keywords Parametric Design, Generative Design, Multidisciplinary Design Optimization (MDO), Multi-Agent Systems, Autonomous Systems, Regenerative Urbanism
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id acadia14_375
id acadia14_375
authors Maxwell, Iain; Pigram, David; Egholm-Pedersen, Ole
year 2014
title Fabrication Aware Form-Finding: A Combined Quasi-Reciprocal Timber and Discontinious Post-tensioned Concrete Structure
doi https://doi.org/10.52842/conf.acadia.2014.375
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 375-383
summary This paper describes innovations in fabrication-aware form-finding applied to two novel construction methods: one for quasi-reciprocal timber frames, the other for post-tensioned precast concrete structures. A pavilion which applies all innovations serves as a case study.
keywords Fabrication-aware form-finding, precast concrete, reciprocal frame, multi-axis timber construction, material logics and tectonics, digital fabrication
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id acadia14_497
id acadia14_497
authors Nicholas, Paul; Stasiuk, David; Schork, Tim
year 2014
title The Social Weavers: Negotiating a continuum of agency
doi https://doi.org/10.52842/conf.acadia.2014.497
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 497-506
summary This paper introduces the notion that top-down and bottom-up design processes should be considered as a continuum, and describes the development of a spring-based simulation modelling system that operates as a means to navigate this continuum in the production of complex, open-ended design spaces. A built case study project demonstrates the underlying modeling concepts and methodology.
keywords Simulation + Intuition, Material Agency, Generative Design, Feedback-driven Design, Dynamic Material Specification, Composites, Active-Bending
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia14projects_127
id acadia14projects_127
authors Pantazis, Evangelos; Gerber, David Jason; Pantazis, Jason
year 2014
title Material Swarm Articulations: The New View Reciprocal Frame Canopy
doi https://doi.org/10.52842/conf.acadia.2014.127
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 127-130
summary NEW VIEW is a pavilion structure that explores how a swarm driven and form found tectonic system is applied to a non-uniform parametric reciprocal frame structure can be combined with material properties, the vernacular and fabrication techniques in order to design and construct novel spatial structures through a material swarm articulation.
keywords Form Finding, Generative Design, Parametric design, Digital Fabrication, Agent Based Systems, Craft in a Digital Age, Material Tectonics
series ACADIA
type Research Projects
email
last changed 2022/06/07 08:00

_id sigradi2014_084
id sigradi2014_084
authors Rosado, Camila Cardoso Pelá; David Moreno Sperling
year 2014
title Diagrama: entre projeto e comunicação - o caso BIG [Diagram: between design and communication – the BIG case]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 572-576
summary This paper presents part of a wider research on interfaces and processes in the production of spatialities in architecture, which focuses on the diagrams as ways of knowledge spatialization. The article is structured in two parts. The first systematizes theoretical aspects and proposes the concept of diagram as topological machine, from which are identified different modes of operation. The second part presents a case study about the diagrams produced by the Danish office BIG (Bjark Ingels Group) to mark one of the inflections of the diagrams in contemporary architecture, directed at communicative pragmatism.
keywords Diagram; topological machine; design process; communicative pragmatism; BIG
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia14_177
id acadia14_177
authors Schwinn, Tobias; Krieg, Oliver David; Menges, Achim
year 2014
title Behavioral Strategies: Synthesizing design computation and robotic fabrication of lightweight timber plate structures
doi https://doi.org/10.52842/conf.acadia.2014.177
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 177-188
summary The paper presents the research and development related to the “Landesgartenschau Exhibition Hall”, a built case study for a light-weight timber plate structure consisting of beech plywood plates. The paper describes the integrative design and robotic fabrication methods with a particular focus on the behavioral design approach.
keywords agent-based modeling, light-weight construction, optimization, robotic fabrication, tangent plane intersection, timber plate structure
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id sigradi2014_345
id sigradi2014_345
authors Shiordia Lopez, Rodrigo; Dr. David Jason Gerber
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 138-143
summary This paper presents research into a technique using context-aware agent based branching L-systems to design explore an urban development scheme in an area of peripheral Mexico City. The design research demonstrates a viable approach to engaging design with specific agent driven objectives that negotiate across highly differentiated fields of data sets. These data sets are the driving force behind this technique, to generate highly differentiated infrastructure and urban networks that are simulated to be autonomous and emergent. The described system consists of simulated robotic autonomous agents that sample and negotiate across data from the site, and react to differences in order to deploy an irrigation network for a polluted and highly saline former lake-bed east of Mexico City.
keywords Multi-Agent Systems; L-Systems; Generative Urban Design; Multi-Objective Optimization: Design Agency
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia14projects_139
id acadia14projects_139
authors Shiordia, Rodrigo; Gerber, David Jason
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
doi https://doi.org/10.52842/conf.acadia.2014.139
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 139-142
summary This poster presents an implementation of a context aware L-System for simulating a generative method for deploying irrigation networks in a brownfield in Mexico City. A custom system was designed with the constraints that a discrete data sensing logic imposes on a generative strategy based on a scheme responding to soil salinity.
keywords Multi-Agent Systems in Design, Generative Design, Big Data, Robotics and Autonomous Design Systems, Collective Intelligence in Design, L-System
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id acadia14_719
id acadia14_719
authors Welch, Christopher; Moleta, Tane; Moloney, Jules
year 2014
title Selective Interference: Emergent complexity informed by programmatic, social and performative criteria
doi https://doi.org/10.52842/conf.acadia.2014.719
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 719-726
summary This research aims to demonstrate if a holistic approach to generative architectural design is feasible using algorithms and techniques now common in architecture studios. By formalising and simplifying the intersections between discrete processes a complex “open box” design structure is developed that produces responsive, novel conceptual designs in a marriage of designer input and computer processing.
keywords Interactive Systems, Generative Design, Space Planning, New digital design concepts and strategies, Grasshopper, User participation in design.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id sigradi2014_272
id sigradi2014_272
authors Dias de Souza, Mayara; Marcelo Tramontano
year 2014
title Projeto Territórios Híbridos: analisando procedimentos metodológicos [Project Territories Hybrids: analyzing methodological procedures]
source siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 262-264
summary O objetivo deste artigo é refletir sobre alguns procedimentos metodológicos utilizados no Projeto de Políticas Públicas “Territórios Híbridos: meios digitais, comunidades e ações culturais” que foram desenvolvidos pelo Núcleo de Estudos de Habitares Interativos (Nomads.usp), entre os anos de 2011 e 2013, à luz de estudos sobre o método da pesquisa-ação realizados pelos autores Michel Thiollent e David Tripp. Tais procedimentos referem-se, especialmente, aos procedimentos de aproximações para coleta de informações junto às populações estudadas.
series SIGRADI
email
last changed 2016/03/10 09:50

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