CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 661

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id caadria2014_056
id caadria2014_056
authors Abdelhameed, Wael A.
year 2014
title Creativity and VR Use
doi https://doi.org/10.52842/conf.caadria.2014.719
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 719–728
summary Creativity with its various processes is involved in all design actions. Creativity used in architectural design is different than creativity in other domains. However, creativity in general with its related cognition processes has no general theory. This research proposes certain activities of initial architectural design phases in which the role of activity is important. The research proceeds to present a case study of two architectural design studios in which a VR environment is employed in order to investigate the effect of VR use on the creativity in those initial design phases. The research applies a methodology of qualitative and quantitative analysis. Various architectural design factors are neutralized to overcome the influence generated from human factors variation and design thinking prejudice on architectural designing and the associated creativities.
keywords Virtual Reality; Creativity; Architectural Design; Design Studio
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia14_479
id acadia14_479
authors Achten, Henri
year 2014
title One and Many: An Agent Perspective on Interactive Architecture
doi https://doi.org/10.52842/conf.acadia.2014.479
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 479-486
summary Agent theory from Distributed Artificial Intelligence can form a strong theoretical foundation for the conception and following the design of interactive architecture. New concepts are introduced: style of interaction and attitude. For design support they can be unified under the notion of intentionality.
keywords Interactive Architecture, Interaction Style, Building Attitude, Multi Agent Systems in Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2014_036
id ecaade2014_036
authors Afonso Maria de Castro Fernandes Abreu Gonçalves
year 2014
title A Grammar for Shelters - An exploration of rule-based designs in prefabricated and modular shelters.
doi https://doi.org/10.52842/conf.ecaade.2014.2.327
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 327-336
summary This work explores the possible use of the shape grammar formalism in generating small/medium sized dwellings or shelters as a possible and effective solution for shelter shortages that usually follows in the wake of a natural disaster. The shelters are generated using a set of pre-fabricated elements that add up to form a coherent and functional dwelling. The grammar exemplified here, being a shape grammar, deals specially with generating the underlying functional diagram and the floor plan of one possible solution based on a set of typologies design a priori.
wos WOS:000361385100034
keywords Shape grammars; modular architecture; emergency architecture
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_086
id ecaade2014_086
authors Ahmed Sarhan and Peter Rutherford
year 2014
title Integrating Sustainability in the Architectural Design Education Process - Taxonomy of Challenges and Guidelines
doi https://doi.org/10.52842/conf.ecaade.2014.1.323
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 323-332
summary The last decade have seen substantial calls and increasing pressure for developing an integrated design teaching framework, where sustainability is an imperative priority. This paper focuses on presenting a taxonomy of the main challenges encountered within the educational domain, in the attempt to reach an effective integration. The paper also presents a set guidelines to address and try to resolve the noted challenges. As the use of Building Performance Simulation (BPS) applications is a central approach in this process aiming to reach energy efficient buildings, the paper focuses on the shortcomings noted as a result of the use of these applications in the design studios, with particular emphasis on the thermal and lighting aspects of the simulation. The taxonomy presented is a summary of the findings from literature review, as well as the surveys results which were part of the author's research project discussed in the paper.
wos WOS:000361384700032
keywords Environmental design; building performance simulation; architectural design education
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_109
id sigradi2014_109
authors Alves, Gilfranco Medeiros; Anja Pratschke
year 2014
title O projeto enquanto jogo: colaboração digital livre? [Design as a game: free digital collaboration?]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 53-56
summary The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses aspects of digital design processes within an approach on social collaboration with digital mediation, from concepts based on Actor Network Theory, developed by the French Philosopher Bruno Latour, Swarm Behaviour, which is observed in nature, as well as the Multi-Agent Systems. The paper aims to examine collaborative procedures and hybrid design methods involving several actors or players, trying to redefine the possibilities of conception in Architecture with a bottom-up approach, considering the concept of game applied to digital design processes.
keywords Actors Network Theory; Cybersmiotics; games;Multi-Agent System; Swarm Behaviour
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_108
id sigradi2014_108
authors Alves, Gilfranco Medeiros; Anja Pratschke
year 2014
title De Uexküll à Pask: a Conversação aplicada à Processos Digitais de Projeto [From Uexküll to Pask: Conversation applied to Didital Design Process]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 82-85
summary The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses the relevance of communication and information management in the digital design processes from the synchronic study of concepts such as feedback loop, control and self-regulation. These concepts are present in both biosemiotic and interactive design of functional cycle proposed in 1934 by biologist Jakob von Uexküll, as in cybernetic development proposed by Gordon Pask in his sophisticated Conversation Theory in the early 1970’s.
keywords Biosemiotics; Cybernetics; Cybersemiotics; Conversation Theory; functional cycle;
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_021
id sigradi2014_021
authors Araujo, André L.; Wilson Barbosa Neto, Gabriela Celani
year 2014
title Treliças espaciais metálicas: combinação de parâmetros formais e materiais nos estágios iniciais do processo de projeto [Spatial steel trusses: Integrating structural pre-dimensioning requirements in the early stages of the parametric design]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 355-359
summary The integration of structural considerations in architectural geometry processing is among the topics most discussed in the complex shapes design. While some design tools allow the designer to begin with an inefficient form and then turn it into a more efficient one, other tools allow exploring and creating structural forms considering both formal and structural aspects from the beginning. This paper presents a parametric design approach to create spatial steel trusses with the combination of two strategies: (1) shell surface to set out structural elements; (2) cross section properties to ensure structural stability aspects. In this paper we discuss how the combination of these strategies can contribute to the use of parametric design techniques in the early stages of the design process, taking into account both structural optimization and production aspects.
keywords Structural design; Spatial Structures; Tubular trusses; Parametric Design; Dimensioning
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
wos WOS:000361384700027
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_022
id ecaade2014_022
authors Asterios Agkathidis and Tuba Kocaturk
year 2014
title Deceptive Landscape Installation - Algorithmic patterning strategies for a small pavilion
doi https://doi.org/10.52842/conf.ecaade.2014.2.071
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 71-79
summary This paper reflects a collaborative, research led design project, aiming to explore the potentials offered by incorporating parametric / generative tools and performative lighting simulation software in order to design and fabricate a small pavilion for the School of Architecture. The Deceptive Landscape pavilion was designed in the framework of a masters level, research led, and collaborative design studio. During its intense 12 weeks schedule, student teams were asked to explore and apply generative / parametric tools such as Rhino and Grasshopper, in order to design and later construct a small pavilion, with a theme of their choice. In addition, each team was asked to optimise their design proposal by embedding environmental software plug-ins (e.g. DIVA for Rhino) in their design process, thereby aiming to re-inform their parametric models and set performance targets. Finally each team was expected to propose a file to factory fabrication technique, following all constrains of a limited, predetermined budget. The most convincing and consistent proposal, was then chosen for fabrication. The finalised project serves as verification of the effectiveness of the design system and teaching methods used.
wos WOS:000361385100006
keywords Generative design, parametric design, pavilion installation, fabrication;
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2023_508
id sigradi2023_508
authors Barber, Gabriela and Lafluf, Marcos
year 2023
title Videomapping laboratory. Systematization of experiences 2016-2022
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 843–854
summary This article synthesizes the result of a systematization and analysis of videomapping carried out in “Laboratorio de Visualización Digital Avanzada” in the period 2014-2022, taking as a source the information collected in the investigation "(Lafluf, 2020), it is updated by integrating new experiences and new interpretations. Likewise, the article aims to provide a structured way to describe and analyze videomapping projects, keeping in mind three axes: context project, mapping project, and mapping event. These categories refer to a strategy developed within the methodological framework of the master's thesis "Videomapping en los proyectos del Laboratorio de Visualización Digital Avanzada de la Facultad de Arquitectura Diseno y Urbanismo (Udelar). Caso de estudio: Videomapping Patrimonio Anglo" (Lafluf, 2020) as well as in other investigations to describe the videomapping. Once this set of videomapping projects has been presented, general considerations are made to analyze the surveyed cases.
keywords New Media Art, video mapping, New Media, Architecture, Projection Mapping
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2014_113
id ecaade2014_113
authors Burak Pak and Johan Verbeke
year 2014
title ICT-enabled Civic Empowerment and Participation: in Design, through Design
doi https://doi.org/10.52842/conf.ecaade.2014.1.089
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-97
summary This paper aims to discuss the potentials of novel modes of participatory design in relation to the latest developments in Information and Communication Technologies (ICT). The first part of the study involves the extraction of the basic principles from the extraordinary cases of the Medical Faculty Housing by Lucien Kroll (1976) and Cedric Price's Fun Place (1965) in which various forms of ICT-enabled participation were conceived. In the second part, we reframe the existing ICT tools and strategies and elaborate their potentials to support the modes of participation performed in these two cases. As a result, by distilling the created knowledge, we introduce a model of ICT-enabled design participation which exploits a set of collective action tools to support sustainable ways of self-organization and bottom-up design.
wos WOS:000361384700008
keywords Participatory architectural design; crowdsourcing; crowdfunding; self-organization
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2015_11.166
id sigradi2015_11.166
authors Calixto, Victor; Celani, Gabriela
year 2015
title A literature review for space planning optimization using an evolutionary algorithm approach: 1992-2014
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 662-671.
summary Space planning in architecture is a field of research in which the process of arranging a set of space elements is the main concern. This paper presents a survey of 31 papers among applications and reviews of space planning method using evolutionary algorithms. The objective of this work was to organize, classify and discuss about twenty-two years of SP based on an evolutionary approach to orient future research in the field.
keywords Space Planning, Evolutionary algorithms, Generative System
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_140
id sigradi2014_140
authors Colombo, Monica Ines Fernandez; Liliana Telma Bonvecchi, Adriana Granero, Mabel Brignone
year 2014
title Las tecnologías de información y comunicación como respuesta a la libertad del diseño [Information technology and communication as response to design in freedom]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 316-319
summary As educators, we have been witness and party of ICT’s application in teaching architecture. From computer assisted design, representation models, dynamic and interactive visualization, until the arrival of digital fabrication, the incorporation of augmented reality and the interaction on mobile devices. Reflections on digital technology have generated discussions on architectural theory in order to find the source of architectural language inspirations. We find ourselves today in a context of important intellectual renewal aimed at the design in freedom.
keywords Education – Architectural Lenguage – Digital Fabrication
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2014_143
id ecaade2014_143
authors Danilo Di Mascio and Tom Maver
year 2014
title Investigating a narrative architecture - Mackintosh's Glasgow School of Art
doi https://doi.org/10.52842/conf.ecaade.2014.1.653
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 653-663
summary In this paper a theoretical approach and a methodology to investigate and document a narrative architecture will be presented. In the architecture field the word narrative is often used in reference to ways of representing or telling the story of a project. Within the context of this research with the expression “narrative architecture” the authors mean an architecture that, like a book, tells a story through its material and immaterial characteristics. In order to analyze the selected characteristics of a narrative architecture, a possible approach is represented by a digital 3D reconstruction and a critical analysis of the digital model produced. The digital reconstruction process and the theoretical background have been applied to a case study, a masterpiece in the history of architecture: Mackintosh's Glasgow School of Art. Several graphic works have been created to communicate the main characteristics of this narrative architecture. The research project attempts to explore ways to study and explain existing buildings from new and innovative points of view, but at the same time it can trigger important reflections in architectural design and education.
wos WOS:000361384700065
keywords Digital reconstruction; narrative architecture; representation and visualization; critical analysis; 3d modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_153
id ecaade2014_153
authors David Morton
year 2014
title Augmented Reality in architectural studio learning:How Augmented Reality can be used as an exploratory tool in the design learning journey
doi https://doi.org/10.52842/conf.ecaade.2014.1.343
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 343-356
summary The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.
wos WOS:000361384700034
keywords Augmented reality; pedagogy; learning journey; exploration
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_123
id ecaade2014_123
authors Di Li, Michael Knight and Andre Brown
year 2014
title Digital fabrication as a tool for investigating traditional Chinese architecture - A case study of the dou gong
doi https://doi.org/10.52842/conf.ecaade.2014.1.623
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 623-632
summary This paper presents part of a broader research project in which a set of complementary computational techniques have been applied to investigate and interpret traditional Chinese architecture. The techniques involve digital modelling, algorithmic representation and digital fabrication. The ancient rule books that describe the traditional Chinese design styles and construction technologies are the basis for the parametric rules and algorithms and the application to the modelling and fabrication process. The focus of this paper is the study of a typical Chinese joint structure, the dou gong. The precedent case study and the components of the dou gong are reviewed and analysed. Then the digital representation and fabrication processes that have been employed are demonstrated. Practical problems were found in this process and modifications were consequently made. At the end of the paper, we discuss the achievements and benefits that arise from this investigation, and potential applications in practice. Conclusions from work presented in this paper and for the broader research are drawn respectively. Significant prospective work is suggested.
wos WOS:000361384700062
keywords Dou gong; ying zao fa shi; digital fabrication; traditional chinese architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_030
id ecaade2014_030
authors Ellen Kathrine Hansen and Michael Mullins
year 2014
title Lighting Design - Toward a synthesis of science, media technology and architecture
doi https://doi.org/10.52842/conf.ecaade.2014.2.613
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 613-620
summary Light as a multi-dimensional design element has fundamental importance for a sustainable environment. The paper discusses the need for an integration of scientific, technical and creative approaches to light and presents theory, methods and applications toward fulfilling this need. A theory of design developed from three experiments show how distinct qualitative and quantitative criteria in different disciplinary traditions can be integrated successfully, despite disparate technical/scientific, social scientific and art/humanities backgrounds. The model is applied to a pedagogical curriculum in the context of multi-level learning competencies.
wos WOS:000361385100064
keywords Lighting design; collaborative design; trans disciplinary design; media technology; architectural experiments
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14projects_157
id acadia14projects_157
authors Fornes, Marc
year 2014
title Double Agent White
doi https://doi.org/10.52842/conf.acadia.2014.157
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 157-160
summary At the boundary between art and architecture, Double Agent White must satisfy constraints of enclosure, experience and portability. The structural skin is optimized through a dual set of descriptionsOne system of “macro” agents driven toward the minimum amount of parts for fabrication and maximum length to fit within transportation case; overlapping with secondary agent traces driven toward maximum intricacy of aperture and transversal structural connections onto parts.
keywords Multi Agent Systems in Design, Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

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