CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 641

_id ascaad2014_035
id ascaad2014_035
authors Al-Kazzaz, Dhuha A. and Assda A. Al-Tuhafi
year 2014
title Using Genetic Algorithms for the Generation of New Designs Derived from Islamic Schools Plans
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 119; 431-442
summary Historic buildings are fruitful sources of architectural concepts which can be used to generate new designs characterized by authenticity and originality. Design computing methods have used varied techniques of knowledge representation in deriving new designs from architectural precedents such as: case-based design and genetic algorithms. This research has adopted genetic algorithms, a simulation of biological evolution to generate new plans from old ones belonging to the Islamic historical schools. The implemented method represents architectural knowledge in a simple schema (chromosome) and allows it to be modified easily using crossover operation to generate new plans with high fitness value. The research considered the fitness function as a measure of differences among the design characteristics of the sample of the Islamic schools. The results show the effectiveness of genetic algorithms in both analyzing past precedents and synthesizing their characteristics to produce new designs.
series ASCAAD
last changed 2016/02/15 13:09

_id ecaade2014_175
id ecaade2014_175
authors Andreas Lund Larsen, Isak Worre Foged and Rasmus Lund Jensen
year 2014
title Multi-layered Breathing Architectural Envelope
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 117-122
doi https://doi.org/10.52842/conf.ecaade.2014.2.117
wos WOS:000361385100011
summary A multi layered breathing envelope is developed as a method of natural ventilation. The two main layers consist of mineral wool and air permeable concrete. The mineral wool works as a dynamic insulation and the permeable concrete as a heat recovery system with a high thermal mass for heat storage. The performance of the envelope is simulated and put through an optimization process. The impact of a design system on the architectural potential of Performance -based design was investigated.
keywords Architectural envelope; performance-based architecture; air permeable concrete
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_010
id ecaade2014_010
authors Anna Laskari
year 2014
title Multidimensional Comparative Analysis for the Classification of Residual Urban Voids
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 283-292
doi https://doi.org/10.52842/conf.ecaade.2014.2.283
wos WOS:000361385100030
summary Spatial configurations can be perceived through a variety of descriptions of their physical form and structure. Each description can offer an autonomous interpretation or be combined with others parathetically, in a logic of multiple distinct layers. However it is asserted that meaningful information can be extracted from a simultaneous view of sets of descriptions within a high-dimensional structure. This paper investigates the possibility of conducting a comparative analysis and classification of non-typical spatial formations based on the synchronous view of multiple quantifiable spatial attributes. Under the hypothesis of a reciprocal definition of spatial structure and occupation practices, it is intended to identify distinct generic spatial types in order to subsequently determine a range of suitable respective generic use types. This investigation supports the formulation of strategies for the reactivation of unused, residual urban voids, currently being addressed by the research programme titled "Strategies to network urban interventions in the Metropolitan Centre of Athens". The programme is carried out by the School of Architecture of the National Technical University of Athens in collaboration with the Region of Attica, under the scientific coordination of Professor Dr. Parmenidis (2013).
keywords Multidimensional descriptions; generic spatial types; quantifiable attributes; dimensionality reduction; classification
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
wos WOS:000361384700027
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id caadria2014_109
id caadria2014_109
authors Gokmen, Sabri
year 2014
title "Formative Impulse": A Theoretical Outline for the Study of Goethean Morphology Using Computation
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 863–872
doi https://doi.org/10.52842/conf.caadria.2014.863
summary In this paper a theoretical and computational framework for a contemporary study of morphogenesis will be presented using a pulsation model. This study will revisit some of the valuable historical ideas on form developed by Goethe in the late eighteenth century. This investigation will be developed in three main parts. In the first part a brief outline of Goethe’s scientific methodology will be described positioning his achievements against the epistemology of Kant. In the second part Goethe’s main works on morphology will be presented with a focus on his botanical writings. Using a fragment titled "Formative Impulse" some of Goethe’s ideas on polar tendencies and metamorphosis will be used for a computational framework in the final part. By bridging among history, theory and technology the paper aims to present a novel approach to the study of computational form and growth in architecture.
keywords Goethe; morphogenesis; pulse; computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_096
id caadria2014_096
authors Grobman, Yasha and Roy Kozlovsky
year 2014
title On the Shores of Architecture
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 853–862
doi https://doi.org/10.52842/conf.caadria.2014.853
summary This paper explores the implications of complex geometry enabled by computational technology to architectural theory and practice. It reviews the different design paradigms engaged breaking the horizontality of the floor and ceiling or fusing them together. It argues that current advances in fluid dynamics simulations open a new frontier in the conception of the usable architectural surface, in which the architectural product is no longer a fixed object, but the interaction between a fluid, changing environment and built form. The paper presents a case study in which computational fluid dynamics are utilized to reconvert a disused breakwater into a ‘blue garden’. The morphology of the breakwater and its texture are calculated to produce the conditions amiable for supporting a varied marine ecosystem, and to shape the waves to generate aesthetically meaningful sensations. The essay discusses the technical and conceptual challenges of controlling the nonlinear behaviour of fluids. It then speculates on the theoretical ramifications of having the surface interact with exterior forces and the subject's imagination to produce an event enfolding in time.
keywords Computational fluid dynamics; curvilinear surfaces; performance design theory; habitat engineering; coastal infrastructure
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2014_215
id sigradi2014_215
authors Guimarães, Camila Ferreira
year 2014
title Da teoria do rizoma à coexistência: uma aplicação projetual [The Concept of the Rhizome to coexistence: a projetual application]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 520-523
summary From the concept of rhizome, developed by philosophers Gilles Deleuze and Félix Guattari, the article presented here seeks to establish a relation between the development of a conceptual architectural project, with bases in the formulations of the Rhizome, in order to enable coexistence within an urban network. Considering for the effective of the theory, the technology in the construction of media and networks. For that, is made a reading of a project developed as Final Work Undergraduate Architecture and Urbanism of the University of Uberaba in 2011.
keywords Rhizome; Coexistence; Networks
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2014_225
id ecaade2014_225
authors Kostas Grigoriadis
year 2014
title Material Fusion - A research into the simulated blending of materials using particle systems
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 123-130
doi https://doi.org/10.52842/conf.ecaade.2014.2.123
wos WOS:000361385100012
summary Parallel to the early development and recent widespread usage of composite materials in building and manufacturing, the concept of functionally graded materials (FGM) was initiated and developed as far back as the 1980s. In contrast to the composite paradigm, where layers of materials are glued and 'cooked' together under high pressure and temperature to form laminated parts, FGM are singular materials that vary their consistency gradually over their volume. In direct link to their increasing use in fields adjacent to architecture, the scope of the paper is to explore a possible design route for designing with FGM. Of a limited number of available CAD software where material properties can be graded, the intent of the design for a materially graded windbreak module is to utilize particle systems as a technique for simulating fields of interacting, information-loaded material point sets that can be fused together in a gradient manner.
keywords Functionally graded materials; particle system elements
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2014_149
id ecaade2014_149
authors Matthias Standfest
year 2014
title Unsupervised Symmetric Polygon Mesh Mapping - The Dualism of Mesh Representation and Its Implementation for Many Layered Self-Organizing Map Architectures
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 505-513
doi https://doi.org/10.52842/conf.ecaade.2014.1.505
wos WOS:000361384700050
summary With this paper we present a fully automated semantic shape similarity detection based on N-rings with further potential for shape synthesis in a topological correct feature space. Therefore a way of symmetric encoding of geometry, optimized for the use as feature-vector in self-organizing maps, is introduced. Furthermore we present a modified kernel for the detection of the best matching unit in self-organizing maps especially designed for a data topology differing from the default predecessor/successor structure. Finally we provide the results of a conducted experiment clustering building blocks of an area in Zürich, Switzerland.
keywords Unsupervised machine learning; geometry clustering; self-organizing map; mesh synthesis; probabilistic modelling
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id ecaade2015_229
id ecaade2015_229
authors Pak, Burak and Meeus, Bruno
year 2015
title Project Arrivée: Counter-mapping Super-diversity in Brussels and Ghent with Architecture Students
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 369-378
doi https://doi.org/10.52842/conf.ecaade.2015.1.369
wos WOS:000372317300040
summary This paper introduces a counter-mapping attempt augmented by a Geoweb 2.0 platform in the context of two Belgian inner-city neighborhoods. The two aims of this project were to build a platform for the collective construction of a better understanding this dynamic super-diverse arrival environment and bring the various qualities and aspects of these super-diverse urban neighborhoods to foreground. In this study we report on the first results of this project which took place in Ghent and Brussels in 2014. Around 300 architecture students registered, interpreted and geocoded visible signs along preconceived tracks by means of a Geoweb 2.0 platform. Through field observations and interviews, the students created dynamic and interactive maps. We found that the large-scale mapping through Geoweb 2.0 makes it possible to discern different layers of use in arrival neighborhoods. These layers referred to different population groups which continuously have to negotiate each other's presence. Furthermore, the platform created the possibility to effectively and efficiently combine student fieldwork with online and offline lectures and offered students the opportunity to comment on, peer-review and learn from each other's insights. The findings will serve as an alternative information resource in the forthcoming Master's thesis graduation design studio which will be led by the first author.
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2014_258
id caadria2014_258
authors Polancic, Allyn E.
year 2014
title Oblique-Atory
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 33–42
doi https://doi.org/10.52842/conf.caadria.2014.033
summary Typical horizontal building types, open spaces, and human activities have yet to competently overcome or adapt to the constraints of vertically-oriented dense urban environments. Designing the built environment to the oblique, or more than two axes at once, is a required strategy for the future of city planning, the advancement of body-space interaction in architecture, and to reinforce the interconnectedness of the natural environment with human activities. With the development and increasing use of 3D modeling software, parametric and generative design processes, and the progressive investigation of complex geometry, it is likely that the oblique will be envisioned more and more as a functional architectural device. This research investigates the tessellation of minimal surface geometry to achieve a folded, multi-use surface capable of connecting disparate urban program and which can enable a city to offer amenities that are typically available in horizontally-oriented suburbs. The geometric family of the helicoid is found as the optimal formal generator because of its ability to create a continuous surface while allowing for both horizontal and vertical circulation.
keywords Oblique; helicoid; tessellation; surface; urban
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2014_072
id ecaade2014_072
authors Serdar Aydin, Tian Tian Lo and Marc Aurel Schnabel
year 2014
title Gamification of Shape Grammars - Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 603-612
doi https://doi.org/10.52842/conf.ecaade.2014.1.603
wos WOS:000361384700060
summary This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
keywords Shape grammars; gamification; mass-housing; participatory decision-making; kashgar
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2014_012
id ascaad2014_012
authors Sherbini, Khaled A. and Tarek Hegazy
year 2014
title An Automated Value-based Evaluation and Conditional Approval of Construction Submittals
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 161-174
summary To ensure compliance with specifications during construction, a formal review process, called the submittals process, is typically used whereby a contractor submits proposals for materials, equipment, and processes for owner’s approval. This evaluation process can be a difficult task because of time restriction, lack of information in the submittal package, and lack of defined criteria for evaluation. This study thus introduces an automated decision support for submittal evaluation that uses the Multi-Attribute Utility Theory (MAUT) to evaluate a submittal considering its impact on the construction and operation of the building. First, key building submittals are analyzed and the top one (chiller) is selected and its evaluation parameters grouped into two categories: non-flexible and flexible. The non-flexible parameters have been dealt with as a checklist with predefined thresholds that must be met without tolerance. Flexible parameters, on the other hand, have been analyzed using utility values that represent decision makers’ preferences and tolerance levels. Accordingly, the evaluation process determines the overall utility for the submittal and the value-based condition for accepting it. An automated prototype system has been developed using data provided by three organizations through intensive interviews with experts. A case study was then used to prove that the proposed evaluation system provides consistent and objective decisions, internal alignment of organizational values, and improved lifecycle performance of submittal items.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ijac201412403
id ijac201412403
authors Smithwick, Daniel and Larry Sass
year 2014
title Embodied Design Cognition: Action-Based Formalizations in Architectural Design
source International Journal of Architectural Computing vol. 12 - no. 4, 399-418
summary This paper frames design knowledge as formalizable physical actions that can more fully exploit future design tools and production methods.As computational design tools become more physically interactive and integrated into our environment we need new research frameworks to develop theories of physical design action as a form of knowledge. Symbolic theories of design knowledge traditionally frame design activity as a mental process and as a result researchers have not fully explored the potential for bodily-based computational design knowledge.We present an action- based design notation drawing inspiration from music performance theory to illustrate how this may impact design research.We discuss findings from situated cognition in cognitive science as an alternative framework for exploring and expanding design knowledge.We conclude with suggestions for future work in robotic-aided design cognition.
series journal
last changed 2019/05/24 09:55

_id caadria2014_254
id caadria2014_254
authors Tuker, Cetin and Halil Erhan
year 2014
title An Architectural Modeling Method for Game Environments and Visualization
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 605–614
doi https://doi.org/10.52842/conf.caadria.2014.605
summary Modeling 3D architectural environments for games and design visualization is different than modelling for other purposes, such as for construction. These models include only the outer surfaces as ‘skin’ structures of the facades for rendering for which existing tools are too complex. After interviewing fourteen domain experts and evaluating available modelling tools, we observed a need for new modelling methods for rapid visualizations that leaves redundant model parts out for efficiency. We have developed a surface modelling method and a formalism for modelling architectural environments by slicing a building into layers with strips of façade element sequences. In the first prototype, we focused on parametric structures using userdefined architectonic vocabulary such as voids and solids. We conducted an expert review study with four participants: two user-experience and two domain experts. All participants responded that the method is easy to learn even for non-experts. Based on the tasks completed, they agreed that the method can speed the process of modelling large continuous façades, single-mass single-storey geometries, and repetitive floor layers; they also made suggestions for improvement. The results from the initial evaluation show that the method presented has some merits to be used in practice.
keywords 3D modelling; facade reconstruction; game; visualization
series CAADRIA
email
last changed 2022/06/07 07:57

_id ijac201412402
id ijac201412402
authors Veloso, Pedro L. A.
year 2014
title Cybernetic diagrams: design strategies for an open game
source International Journal of Architectural Computing vol. 12 - no. 4, 379-398
summary This paper investigates the use of diagrams related to cybernetics and information theory in experimental design practices in the 1960s and 1970s.Those diagrams are investigated in light of Vile_m Flusser’s concept of game, which mediates the modus operandi of computers and possible strategies for design based on distributed cognition.The research adopts the interpretative method to analyze the diagram proposed by cyberneticist Gordon Pask for Fun Palace, the diagrams produced by utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams for his theories of Synthesis of Form and Pattern Language. In the end, it establishes a brief parallel between current debates of computational design with the cybernetic diagrams, highlighting differences in their approach to complexity and design knowledge.
series journal
last changed 2019/05/24 09:55

_id caadria2014_056
id caadria2014_056
authors Abdelhameed, Wael A.
year 2014
title Creativity and VR Use
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 719–728
doi https://doi.org/10.52842/conf.caadria.2014.719
summary Creativity with its various processes is involved in all design actions. Creativity used in architectural design is different than creativity in other domains. However, creativity in general with its related cognition processes has no general theory. This research proposes certain activities of initial architectural design phases in which the role of activity is important. The research proceeds to present a case study of two architectural design studios in which a VR environment is employed in order to investigate the effect of VR use on the creativity in those initial design phases. The research applies a methodology of qualitative and quantitative analysis. Various architectural design factors are neutralized to overcome the influence generated from human factors variation and design thinking prejudice on architectural designing and the associated creativities.
keywords Virtual Reality; Creativity; Architectural Design; Design Studio
series CAADRIA
email
last changed 2022/06/07 07:54

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