CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 668

_id caadria2014_070
id caadria2014_070
authors Watanabe, Shun and Haruka Kitada
year 2014
title Generative Grammar of Modern Japanese City Planning
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 555–564
doi https://doi.org/10.52842/conf.caadria.2014.555
summary The generative grammar is described for urban structures and public housing for government workers constructed during the late 1960s and 1970s in Tsukuba Science City, selected as the case study area. A landscape simulation system for ongoing redevelopment projects based on this grammar is developed with ArcGIS and CityEngine, and the configuration of the city landscape is clarified.
keywords GeoDesign; Urban Structure; Public Housing; CGA
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
doi https://doi.org/10.52842/conf.caadria.2014.285
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id caadria2014_260
id caadria2014_260
authors Fukuda, Tomohiro; Sun Lei and Keisuke Mori
year 2014
title A Synchronous Distributed Design Study Meeting Process with Annotation Function
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 749–758
doi https://doi.org/10.52842/conf.caadria.2014.749
summary This research investigated the impact of synchronous distributed non immersive cloud-VR (cloud computing type of Virtual Reality) meetings using the annotation function by noting an architectural design process. The experimentation of collaborative design work at the early stage of a housing renovation project was executed by three designers. The synchronously distributed meetings using cloud-VR and a freehand sketching function were completed in two days. The annotation function was used effectively when a designer wished to show the space composition and volume shape of the planned building and so on. The proposed design environment, sharing a 3D virtual space with viewpoints, plans, sketches and other information synchronously and remotely, was feasible and effective.
keywords Collaborative design; communication process in spatial design; distributed synchronization; virtual environment; cloud computing
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_136
id caadria2014_136
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2014
title Comparisons in Representational Media Use in Design Studios between Hong Kong and Australia
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 781–790
doi https://doi.org/10.52842/conf.caadria.2014.781
summary Representational media – analogue, physical, digital, or virtual – are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students’ design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students’ learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that rerepresentation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual working- and learning-styles of students.
keywords Representational media; design studio; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_276
id caadria2014_276
authors Hassan, Ramzi; Thomas B. Hansen and Helena Nordh
year 2014
title Visualizations in the Planning Process
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 65–74
doi https://doi.org/10.52842/conf.caadria.2014.065
summary Visualizations are playing an important role in the formulation and communication of design concepts. Various types of visualizations are being used in the planning process for the presentation of architectural design projects and planning scenarios. This study examines the process of working with visualizations in planning in Norway, and how it is being used as a means to communicate information. Two types of pilot studies were conducted. The first was a survey that sought to find out what visualization is being used by planners in Norway today. The second study was conducted in the Virtual Reality laboratory at the Norwegian University of Life Sciences and explored how different methods of visualization is being understood and experienced by lay people and professionals. Despite the fact that 2D visualizations (e.g. maps, floor plans, sections, elevations) and BIM visualizations can prove to be less engaging and understandable compared to 3D realistic model visualizations, the findings indicates that the use of mixed methods can provide a better overall understanding of a project.
keywords 2D; BIM; 3D; visualizations; planning
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2014_019
id ecaade2014_019
authors Reinhard Koenig, Matthias Standfest and Gerhard Schmitt
year 2014
title Evolutionary multi-criteria optimization for building layout planning - Exemplary application based on the PSSA framework
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 567-574
doi https://doi.org/10.52842/conf.ecaade.2014.2.567
wos WOS:000361385100059
summary When working on urban planning projects there are usually multiple aspects to consider. Often these aspects are contradictory and it is not possible to choose one over the other; instead, they each need to be fulfilled as well as possible. Planners typically draw on past experience when subjectively prioritising which aspects to consider with which degree of importance for their planning concepts. This practice, although understandable, places power and authority in the hands of people who have varying degrees of expertise, which means that the best possible solution is not always found, because it is either not sought or the problem is regarded as being too complex for human capabilities. To improve this situation, the project presented here shows the potential of multi-criteria optimisation algorithms using the example of a new housing layout for an urban block. In addition it is shown, how Self-Organizing-Maps can be used to visualise multi-dimensional solution spaces in an easy analysable and comprehensible form.
keywords Planning synthesis; evolutionary algorithms; multi-criteria optimization; isovist; computational design
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_133
id ecaade2014_133
authors Armando Trento, Antonio Fioravanti and Francesco Rossini
year 2014
title Health and Safety Design by means of a Systemic Approach - Linking Construction Entities and Activities for Hazard Prevention
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 633-642
doi https://doi.org/10.52842/conf.ecaade.2014.1.633
wos WOS:000361384700063
summary Education and Research in Computer Aided Architectural Design in Europe faces many urgent tasks. Among the Architecture, Engineering and Construction (AEC)international scientific societies, only few researches systematically investigate on how to integrate the design solutions with Health and Safety (HS) planning measures, enhancing a collaborative “fusion” of all involved actors in Design and Construction decision making. Process automation cannot be enhanced until design/management tools, such as Building Information Models, can rely only on entities formalised "per se" geometrical items fulfilled by isolated-object specific information. To face complex problems, BIM models should be able to implement and manipulate multiple sets of entities, qualified by clearly established relationships, belonging to organically structured and oriented (sub-) systems. This paper reports on an early stage research project, focused on the identification of operative rules for Health and Safety design. Implementation on the unique case study of Palazzo della Civiltà Italiana functional refurbishment faces two main objectives: one, more pragmatic, is concerned with boostingworkers education about non-standard operative tasks, by means of accurate ad-hoc construction narrative visualisation; another one, more challenging and theoretically complex, consists in modelling "judgment-based" rules, aimed at supporting automated reasoning in Safety Design.
keywords Construction hazards prevention through design; project construction management and visualization; health and safety management; risk modelling; knowledge representation
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_113
id ecaade2014_113
authors Burak Pak and Johan Verbeke
year 2014
title ICT-enabled Civic Empowerment and Participation: in Design, through Design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-97
doi https://doi.org/10.52842/conf.ecaade.2014.1.089
wos WOS:000361384700008
summary This paper aims to discuss the potentials of novel modes of participatory design in relation to the latest developments in Information and Communication Technologies (ICT). The first part of the study involves the extraction of the basic principles from the extraordinary cases of the Medical Faculty Housing by Lucien Kroll (1976) and Cedric Price's Fun Place (1965) in which various forms of ICT-enabled participation were conceived. In the second part, we reframe the existing ICT tools and strategies and elaborate their potentials to support the modes of participation performed in these two cases. As a result, by distilling the created knowledge, we introduce a model of ICT-enabled design participation which exploits a set of collective action tools to support sustainable ways of self-organization and bottom-up design.
keywords Participatory architectural design; crowdsourcing; crowdfunding; self-organization
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_028
id caadria2014_028
authors Chaszar, André and Bige Tunçer
year 2014
title Integrating User and Usage Information in a Design Environment
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 45–54
doi https://doi.org/10.52842/conf.caadria.2014.045
summary We describe research exploring and demonstrating the use of large-scale data gathering and processing to inform the activities of architectural and urban designers. We apply this research to public spaces in urban housing estates. The aim is to understand the current use patterns and usability of these spaces, and to adaptively redesign them according to the insights gained from these findings. Another aim of the research is to obtain scientific knowledge regarding the production and use of user-data-based design support systems which promote and enhance the capability of (digital) design aids, such as building- and urban-scale models, to act as ‘learning devices’ giving designers better insights to the nature of the design situations they are asked to address, as well as insights on design space definition and exploration. We adopt a multimodal data collection strategy, consisting of participatory workshops for residents and users, person-based crowdsourcing, location-based crowd sensing, and statistical demographics data.
keywords integrated design environment; multi-modal data collection; data visualization; data analysis; public space design.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
doi https://doi.org/10.52842/conf.caadria.2021.2.131
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2014_096
id caadria2014_096
authors Grobman, Yasha and Roy Kozlovsky
year 2014
title On the Shores of Architecture
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 853–862
doi https://doi.org/10.52842/conf.caadria.2014.853
summary This paper explores the implications of complex geometry enabled by computational technology to architectural theory and practice. It reviews the different design paradigms engaged breaking the horizontality of the floor and ceiling or fusing them together. It argues that current advances in fluid dynamics simulations open a new frontier in the conception of the usable architectural surface, in which the architectural product is no longer a fixed object, but the interaction between a fluid, changing environment and built form. The paper presents a case study in which computational fluid dynamics are utilized to reconvert a disused breakwater into a ‘blue garden’. The morphology of the breakwater and its texture are calculated to produce the conditions amiable for supporting a varied marine ecosystem, and to shape the waves to generate aesthetically meaningful sensations. The essay discusses the technical and conceptual challenges of controlling the nonlinear behaviour of fluids. It then speculates on the theoretical ramifications of having the surface interact with exterior forces and the subject's imagination to produce an event enfolding in time.
keywords Computational fluid dynamics; curvilinear surfaces; performance design theory; habitat engineering; coastal infrastructure
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2014_147
id ecaade2014_147
authors James Charlton and Markus Brune
year 2014
title Towards a dynamic evacuation system: developing methodologies to simulate the evacuation capabilities of subway stations in response to a terrorist attack with CBRNE weapons
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 109-118
doi https://doi.org/10.52842/conf.ecaade.2014.1.109
wos WOS:000361384700010
summary Events in recent times have highlighted the vulnerability of underground public transportation to possible terrorist attacks. A key question therefore is how an evacuation can be accomplished from underground stations safely. The strategy “go up and take the nearest exit to the surface” might not be the best response. Evidence from the Daegu subway station fire in 2003, investigated by Tsujimoto (2003) and Jeon and Hong (2009) establish that smoke or toxic airborne substances from a terrorist attack tend to use the same direct routes used by the fleeing passengers and as result significant injuries or fatalities can occur. This study proposes the concept of a dynamic evacuation system which would guide subway users along safe routes. To test how this system may operate, the study discussed combines measurements from tracer gas experiments with climate measurements to establish how toxic agents spread in subway stations under certain conditions and combines these results with those from pedestrian simulations applied to calculate evacuation times for possible escape routes. By integrating the resulting dataset from these methods, an evidence base of how a dynamic evacuation system may work can start to form.
keywords Pedestrian simulation, subway climatology; cbrne; subway evacuation; tracer gas experiments
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2014_186
id ecaade2014_186
authors Maria Kerkidou, Anastasia Pechlivanidou-Liakata, Adam Doulgerakis and Alexandros Sagias
year 2014
title Agents' movement_towards the reformation of public space - Step 1: select | implement | observe crowd rules
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 53-62
doi https://doi.org/10.52842/conf.ecaade.2014.1.053
wos WOS:000361384700004
summary In order to enable designers to envision the behaviour of pedestrians with reference to specific environments, computational models of crowds and their movement become indispensable tools of evaluation as well as tools of creativity. In this paper, the model under development constitutes a generic model which incorporates ideas about agent-based systems. The simulation program comprises a support system for the designer to place virtual users in a context that bears analogous environmental traits of the area under study. The design problem which is addressed by the implementation deals with public squares for which the programmatic demands involve a broad spectrum of users of diverse idiosyncrasies. Our study attempts to elucidate how the variation in preferences of pedestrian movement which depend on various personal, situational and environmental factors, may influence the current use of a selected public space and underpin qualitative alterations compared to its initial design. The intent of the methodology is not to create a predictive tool of naturalistic human movement but to explore how spatial configuration can be assessed and developed through a simulation model of pedestrian behaviour.
keywords Crowd simulation; spatial behaviour; pedestrian movement; public space
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_141
id ecaade2014_141
authors Martin Tamke, Morten Myrup Jensen, Jakob Beetz, Thomas Krijnen and Dag Fjeld Edvardsen
year 2014
title Building Information Deduced - State and potentials for Information query in Building Information Modelling
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 375-384
doi https://doi.org/10.52842/conf.ecaade.2014.2.375
wos WOS:000361385100039
summary In recent years, Building Information Models have become commonplace in building profession. The extensive use and increasing experience with BIM models offers new perspectives and potentials for design and planning. A recent stakeholder study conducted by the authors of this paper show that in practice models are no longer solely observed as culmination of knowledge in a 3d representation of future built structures, but as a source of information in itself. Experienced users of BIM want to Find Information within a model or across a set of these and Compare models in order to evaluate states of a model, differences in separate models or models from different point of time. Current BIM tools support both modes only in a rudimentary form. This paper discusses current modes of information query within and across BIM models, shows beneficial scenarios for building and planning practice through customised queries and exemplifies these on the base of a scripted tool. This customized approach is used to test approaches for a machine-based assessment of Level of detail and BIM-readiness in BIM models.
keywords Building information modelling; bim; ifc; openbim; information query; data extraction
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
doi https://doi.org/10.52842/conf.acadia.2020.1.038
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2014_072
id ecaade2014_072
authors Serdar Aydin, Tian Tian Lo and Marc Aurel Schnabel
year 2014
title Gamification of Shape Grammars - Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 603-612
doi https://doi.org/10.52842/conf.ecaade.2014.1.603
wos WOS:000361384700060
summary This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
keywords Shape grammars; gamification; mass-housing; participatory decision-making; kashgar
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2014_254
id caadria2014_254
authors Tuker, Cetin and Halil Erhan
year 2014
title An Architectural Modeling Method for Game Environments and Visualization
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 605–614
doi https://doi.org/10.52842/conf.caadria.2014.605
summary Modeling 3D architectural environments for games and design visualization is different than modelling for other purposes, such as for construction. These models include only the outer surfaces as ‘skin’ structures of the facades for rendering for which existing tools are too complex. After interviewing fourteen domain experts and evaluating available modelling tools, we observed a need for new modelling methods for rapid visualizations that leaves redundant model parts out for efficiency. We have developed a surface modelling method and a formalism for modelling architectural environments by slicing a building into layers with strips of façade element sequences. In the first prototype, we focused on parametric structures using userdefined architectonic vocabulary such as voids and solids. We conducted an expert review study with four participants: two user-experience and two domain experts. All participants responded that the method is easy to learn even for non-experts. Based on the tasks completed, they agreed that the method can speed the process of modelling large continuous façades, single-mass single-storey geometries, and repetitive floor layers; they also made suggestions for improvement. The results from the initial evaluation show that the method presented has some merits to be used in practice.
keywords 3D modelling; facade reconstruction; game; visualization
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2014_046
id ecaade2014_046
authors Yazg_ Aksoy and Gülen Cagdas
year 2014
title A Model for Sustainable Site Layout Design with Pareto Genetic Algorithm: SSPM
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 227-238
doi https://doi.org/10.52842/conf.ecaade.2014.1.227
wos WOS:000361384700022
summary In architectural design, computer aided design tools have an important impact on design process, but still early design stage and sustainable design are problematic issues. During sustainable architectural design process, the designer needs to comply with some regulations, which requires calculations and comparisons. Green building certification systems are developed to assist designers during this complicated process, but for an efficient sustainable design for different regions, environmental information and local building codes must be considered with green building certification system criteria. In this paper, LEED and BREEAM certification systems are going to be considered as being the most representative building environment assessment schemes that are in use. As there are conflicting criteria's according to LEED and BREAM sustainable site parameters, local building codes and environmental conditions; an efficient decision support system can be developed by using multi-objective genetic algorithm. This paper presents an effective site-use multi-objective optimization model that use pareto genetic algorithm to determine the most efficient sustainable site layout design for social housing, which could assist designers in the early stage of design process.
keywords Sustainable site layout design; multi objective genetic algorithm; leed-breeam
series eCAADe
email
last changed 2022/06/07 07:57

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