CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 658

_id ecaade2014_055
id ecaade2014_055
authors Ahmet Emre Dincer, Gülen Cagdas and Hakan Tong
year 2014
title A Digital Tool for Customized Mass Housing Design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 201-211
doi https://doi.org/10.52842/conf.ecaade.2014.1.201
wos WOS:000361384700020
summary Innovative design approaches are needed for mass housing implementations. Especially increasing interaction between user and designer is major important in the design decisions of these buildings. For this, it is seriously necessary to benefit from technological advances in computational designs, because digital tools like shape grammar, cellular automata, genetic algorithm, l-systems and agent-based models in this field provide not only to save time and to manage the relationships but also to generate many different alternatives. Accordingly, a digital support tool for designers has been developed by using cellular automata approach and scripts of 3Ds Max software. It produces samples of housing design plans which is generated by cellular automata approach according to the data of users' preferences. In this paper the interface and contributions of the developed model are introduced and discussed.
keywords Computational design; mass customization; innovative housing design; plugin
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_162
id ecaade2014_162
authors Andrzej Zarzycki
year 2014
title Teaching and Designing for Augmented Reality
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 357-364
doi https://doi.org/10.52842/conf.ecaade.2014.1.357
wos WOS:000361384700035
summary This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
keywords Augmented reality; ar; gamification; mobile culture
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_188
id ecaade2014_188
authors Anette Kreutzberg
year 2014
title New Virtual Reality for Architectural Investigations
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 253-260
doi https://doi.org/10.52842/conf.ecaade.2014.2.253
wos WOS:000361385100027
summary Visually decoding and evaluating digital 3D models in proper scale on screen from within 3D modelling software can be quite difficult due to random zoom-factors, Field of View (FOV) and eye height. Motion and interactive bodily grounded examinations are helpful factors that can be enhanced with the use of Virtual Reality (VR). The purpose of this phenomenological study is to address these difficulties of perception of scale by introducing a Virtual Reality Head Mounted Display (HMD) as an exploration tool and outlining possible ways of utilising this tool in architectural teaching. To achieve the purpose findings of perception of scale and distance; level of abstraction; navigation; and simulator sickness will be discussed in relation to architectural investigation in VR. This will be based on the experiences and findings during two workshops with architecture students qualifying their conceptual designs with the VR HMD.
keywords Virtual reality; level of abstraction; oculus rift hmd; perception of scale; simulator sickness
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_141
id ecaade2014_141
authors Martin Tamke, Morten Myrup Jensen, Jakob Beetz, Thomas Krijnen and Dag Fjeld Edvardsen
year 2014
title Building Information Deduced - State and potentials for Information query in Building Information Modelling
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 375-384
doi https://doi.org/10.52842/conf.ecaade.2014.2.375
wos WOS:000361385100039
summary In recent years, Building Information Models have become commonplace in building profession. The extensive use and increasing experience with BIM models offers new perspectives and potentials for design and planning. A recent stakeholder study conducted by the authors of this paper show that in practice models are no longer solely observed as culmination of knowledge in a 3d representation of future built structures, but as a source of information in itself. Experienced users of BIM want to Find Information within a model or across a set of these and Compare models in order to evaluate states of a model, differences in separate models or models from different point of time. Current BIM tools support both modes only in a rudimentary form. This paper discusses current modes of information query within and across BIM models, shows beneficial scenarios for building and planning practice through customised queries and exemplifies these on the base of a scripted tool. This customized approach is used to test approaches for a machine-based assessment of Level of detail and BIM-readiness in BIM models.
keywords Building information modelling; bim; ifc; openbim; information query; data extraction
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_224
id ecaade2014_224
authors Mohammad Rahmani Asl, Michael Bergin, Adam Menter and Wei Yan
year 2014
title BIM-based Parametric Building Energy Performance Multi-Objective Optimization
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 455-464
doi https://doi.org/10.52842/conf.ecaade.2014.2.455
wos WOS:000361385100048
summary Building energy performance assessments are complex multi-criteria problems. Appropriate tools that can help designers explore design alternatives and assess the energy performance for choosing the most appropriate alternative are in high demand. In this paper, we present a newly developed integrated parametric Building Information Modeling (BIM)-based system to interact with cloud-based whole building energy performance simulation and daylighting tools to optimize building energy performance using a Multi-Objective Optimization (MOO) algorithm. This system enables designers to explore design alternatives using a visual programming interface, while assessing the energy performance of the design models to search for the most appropriate design. A case study of minimizing the energy use while maximizing the appropriate daylighting level of a residential building is provided to showcase the utility of the system and its workflow.
keywords Building energy performance analysis; building information model (bim); parametric modelling; parametric energy simulation; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2014_050
id ecaade2014_050
authors Andreas Dieckmann and Peter Russell
year 2014
title The Truth Is In The Model - Utilizing Model Checking to Rate Learning Success in BIM Software Courses
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 417-426
doi https://doi.org/10.52842/conf.ecaade.2014.2.417
wos WOS:000361385100044
summary Model checking is one of the core methodologies of Building Information Modelling (BIM). It allows us to quickly evaluate models based on custom criteria. While there are known examples of the integration of model checking into the course content of design studios, there is no literature on utilizing this methodology to help in the grading process of BIM software courses. This paper presents a project that applies model checking to the task of rating the learning success of students in such a course. The main project goals were increasing the objectivity of the ratings and reducing the time necessary to process a large number of submitted models. The paper describes a possible approach to categorizing and organizing model checks in an educational context and outlines a proven and tested workflow for automating the rating and feedback process.
keywords Bim education; grading; evaluation; model checking; automation
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_133
id ecaade2014_133
authors Armando Trento, Antonio Fioravanti and Francesco Rossini
year 2014
title Health and Safety Design by means of a Systemic Approach - Linking Construction Entities and Activities for Hazard Prevention
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 633-642
doi https://doi.org/10.52842/conf.ecaade.2014.1.633
wos WOS:000361384700063
summary Education and Research in Computer Aided Architectural Design in Europe faces many urgent tasks. Among the Architecture, Engineering and Construction (AEC)international scientific societies, only few researches systematically investigate on how to integrate the design solutions with Health and Safety (HS) planning measures, enhancing a collaborative “fusion” of all involved actors in Design and Construction decision making. Process automation cannot be enhanced until design/management tools, such as Building Information Models, can rely only on entities formalised "per se" geometrical items fulfilled by isolated-object specific information. To face complex problems, BIM models should be able to implement and manipulate multiple sets of entities, qualified by clearly established relationships, belonging to organically structured and oriented (sub-) systems. This paper reports on an early stage research project, focused on the identification of operative rules for Health and Safety design. Implementation on the unique case study of Palazzo della Civiltà Italiana functional refurbishment faces two main objectives: one, more pragmatic, is concerned with boostingworkers education about non-standard operative tasks, by means of accurate ad-hoc construction narrative visualisation; another one, more challenging and theoretically complex, consists in modelling "judgment-based" rules, aimed at supporting automated reasoning in Safety Design.
keywords Construction hazards prevention through design; project construction management and visualization; health and safety management; risk modelling; knowledge representation
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_221
id ecaade2014_221
authors Charles Avis
year 2014
title Shared Space Navigation
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 173-179
doi https://doi.org/10.52842/conf.ecaade.2014.1.173
wos WOS:000361384700017
summary Shared space is a concept of urban planning in which all barriers between cars and pedestrians, such as curbs and crosswalks, is removed to encourage heightened awareness of drivers and pedestrians, thus making city streets safer. The system has been highly successful, but can be highly stressful due to the lack of rules and signage. Thus, an adaptive feedback system that guides one safely through shared space could be essential for a shared space on the city scale. This paper imagines shared space at the city scale, and uses computational strategies to develop a system of adaptive collision-avoidance. By abstracting the movement of cars and pedestrians to properties of moving 'agents', collision detection and adaptive path finding models are developed, and then prototyped in an immersive environment that experiments with variable visual feedback based on user interactions.
keywords Shared space; movement; visual feedback; traffic; urban
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_028
id caadria2014_028
authors Chaszar, André and Bige Tunçer
year 2014
title Integrating User and Usage Information in a Design Environment
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 45–54
doi https://doi.org/10.52842/conf.caadria.2014.045
summary We describe research exploring and demonstrating the use of large-scale data gathering and processing to inform the activities of architectural and urban designers. We apply this research to public spaces in urban housing estates. The aim is to understand the current use patterns and usability of these spaces, and to adaptively redesign them according to the insights gained from these findings. Another aim of the research is to obtain scientific knowledge regarding the production and use of user-data-based design support systems which promote and enhance the capability of (digital) design aids, such as building- and urban-scale models, to act as ‘learning devices’ giving designers better insights to the nature of the design situations they are asked to address, as well as insights on design space definition and exploration. We adopt a multimodal data collection strategy, consisting of participatory workshops for residents and users, person-based crowdsourcing, location-based crowd sensing, and statistical demographics data.
keywords integrated design environment; multi-modal data collection; data visualization; data analysis; public space design.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id acadia14_357
id acadia14_357
authors Gannon, Madeline
year 2014
title Reverberating Across the Divide: Bridging virtual and physical contexts in digital design and fabrication
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 357-364
doi https://doi.org/10.52842/conf.acadia.2014.357
summary This paper presents Reverb, a prototypical CAD/CAM interface for oscillating between digital bytes and physical atoms. The interface uses an integrated workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.
keywords Human-Computer Interaction; agent-based modeling; CAD/CAM; generative design; gestural user interface; digital fabrication; 3D printing
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:50

_id ecaade2014_226
id ecaade2014_226
authors Huda Salman
year 2014
title Linkography for evaluating ideas connectivity of Computer Aided Design-based protocols
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 573-581
doi https://doi.org/10.52842/conf.ecaade.2014.1.573
wos WOS:000361384700057
summary This paper presents the analysis of four design protocols, using linkography, to characterise participants' design interaction and activity while designing with CAAD programs. The participants were final year students, who have spent at least four years in a school of architecture and were confident CAAD users. The conceptual structure and linkability of ideas was assessed using the Linkography method. The findings demonstrated that, for the same design problem, the conceptual structure and linkability of ideas can be assessed using the Linkography method. Furthermore, what characterised the continuity of CAAD design protocols is the number of ideas in association with design moves along the timeline of the design process.
keywords Linkography; conceptual phase; design process; ideas connectedness; caad
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2014_196
id ecaade2014_196
authors Johan Voordouw
year 2014
title Digital Etching - An Alternative Approach to Drawing
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 557-564
doi https://doi.org/10.52842/conf.ecaade.2014.1.557
wos WOS:000361384700055
summary This paper explores an analog method of intaglio etching via digital /computational means. It qualifies an alternative approach to digital representation through the development of a narrative based architectural expression. The project, entitled Weerkas, was undertaken as an open call for the International Architecture Biennale Rotterdam 2014. The drawings used a combination of 3D computational modelling and AutoCAD drawing to explore emerging drawing technique derived from historical drawing methods. These digital drawings were photo-transferred and etched using a polymer intaglio plate to produce the final set of drawings. While analog / digital connections have been increasingly explored in architecture, it is rarely used to re-create past modes of production. While this paper counters a nostalgic approach to representation, it is anecdotal evidence of a pluralistic method in combining three-dimensional and two-dimensional drawing technique as an emerging form of architectural expression.
keywords Architectural representation; etching; narrative drawing
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2014_184
id ecaade2014_184
authors José Nuno Beirão, Letícia Mendes and Gabriela Celani
year 2014
title CItyMaker Workshop - An Urban Design Studio to experience the dynamic interaction between design exploration and data flow on density-based indicators
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 33-41
doi https://doi.org/10.52842/conf.ecaade.2014.1.033
wos WOS:000361384700002
summary This paper shows the results of a workshop on parametric urban design. A pattern based parametric urban design platform provides a common platform for urban design and analysis by linking GIS with a parametric CAD environment. Urban plans are developed by combining design patterns taken from a large set of parametric urban design patterns acknowledged as a generic urban design language. Urban plan instances are obtained through a specific composition of patterns and a specific assignment of parameters to the patterns. The models provide simultaneous analysis by confronting formal solutions with density indicators that are automatically provided by a set of density calculation patterns.
keywords Parametric urban design; citymaker, urban design workshop; design methodology
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2014_052
id ecaade2014_052
authors Kieran A. J. Stapleton, Barry J. Gledson and Zaid Alwan
year 2014
title Understanding technological interoperability through observations of data leakage in Building Information Modelling (BIM) based transactions
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 515-524
doi https://doi.org/10.52842/conf.ecaade.2014.2.515
wos WOS:000361385100054
summary The use of Building Information Modelling (BIM) and collaborative techniques have been identified as solutions to the problem of managing construction project information and data. However the implementation and success of BIM may stagnate due to issues associated with unsatisfactory technological interoperability, which can impede the flow of information through a project lifecycle. To gain further understanding of technological interoperability within a BIM-enabled project environment, a review of relevant literature was undertaken to assimilate key information and provide a framework for future research. An observational method of reviewing a series of data transactions between multiple BIM packages was then devised in order to assess interoperability issues, and inform future research design. Interim findings from the preliminary stage of this research project have been reported in this paper.
keywords Bim; information technology; interoperability; technology transfer; data leakage
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2014_186
id ecaade2014_186
authors Maria Kerkidou, Anastasia Pechlivanidou-Liakata, Adam Doulgerakis and Alexandros Sagias
year 2014
title Agents' movement_towards the reformation of public space - Step 1: select | implement | observe crowd rules
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 53-62
doi https://doi.org/10.52842/conf.ecaade.2014.1.053
wos WOS:000361384700004
summary In order to enable designers to envision the behaviour of pedestrians with reference to specific environments, computational models of crowds and their movement become indispensable tools of evaluation as well as tools of creativity. In this paper, the model under development constitutes a generic model which incorporates ideas about agent-based systems. The simulation program comprises a support system for the designer to place virtual users in a context that bears analogous environmental traits of the area under study. The design problem which is addressed by the implementation deals with public squares for which the programmatic demands involve a broad spectrum of users of diverse idiosyncrasies. Our study attempts to elucidate how the variation in preferences of pedestrian movement which depend on various personal, situational and environmental factors, may influence the current use of a selected public space and underpin qualitative alterations compared to its initial design. The intent of the methodology is not to create a predictive tool of naturalistic human movement but to explore how spatial configuration can be assessed and developed through a simulation model of pedestrian behaviour.
keywords Crowd simulation; spatial behaviour; pedestrian movement; public space
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_138
id ecaade2014_138
authors Martin Tamke, Ina Blümel, Sebastian Ochmann, Richard Vock and Raoul Wessel
year 2014
title From Point Clouds to Definitions of Architectural Space - Potentials of Automated Extraction of Semantic Information from Point Clouds for the Building Profession
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 557-566
doi https://doi.org/10.52842/conf.ecaade.2014.2.557
wos WOS:000361385100058
summary Regarding interior building topology as an important aspect in building design and management, several approaches to indoor point cloud structuring have been introduced recently. Apart from a high-level semantic segmentation of the formerly unstructured point clouds into stories and rooms, these methods additionally allow the extraction of attributed graphs in which nodes represent rooms (including room properties like area or height), and edges represent connections between rooms (doors or staircases) or indicate neighborhood relationships (separation by walls). In this paper, we investigate possible applications of these approaches in architectural design and building management and comment on the possible benefits for the building profession. While contemporary practice of spatial arrangement is predominantly based on the manual iteration of spatial topologies, we show that the segmentation of buildings in spaces along with the untraditional more abstract graph-based representations can be used for design, management and navigation within building structures.
keywords 3d scanning; point cloud processing; bim; facility management; space syntax
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_155
id ecaade2014_155
authors Martina Decker and Andrzej Zarzycki
year 2014
title Designing Resilient Buildings with Emergent Materials
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 179-184
doi https://doi.org/10.52842/conf.ecaade.2014.2.179
wos WOS:000361385100019
summary This paper looks at two distinct approaches to kinetic façades and smart building assemblies reminiscent of designs for the Institut du Monde Arabe and for Hoberman's Simon Center. The first approach uses Arduino microcontroller-guided kinetic components with a distinct assemblage of elements, each performing a dedicated function such as sensor, actuator, or logical processing unit. The second approach incorporates custom-designed smart materials-shape memory alloys (SMAs)-that not only complement or replace the need for electrically operated sensors or actuators, but also eliminate a microcontroller, since in this arrangement the material itself performs computational functions. The paper will discuss case studies that use physical computing and smart-material models as vehicles to discuss the value of each approach to adaptive design in architecture. Building on these observations, the paper looks into conceptual aspects of an integrated hybrid system that combines both computation approaches and unique opportunities inherent to these hybrid designs.
keywords Adaptable designs; arduino microcontrollers; shape memory alloys (smas); smart materials; programmable matter
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_144
id ecaade2014_144
authors Michail Georgiou, Odysseas Georgiou and Theresa Kwok
year 2014
title Affordable Complexity - 'God's Eye' - Sukkahville 2013
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 169-177
doi https://doi.org/10.52842/conf.ecaade.2014.2.169
wos WOS:000361385100018
summary The paper presents a novel approach on the design of complex forms by re-formulating the relationships between form, structure, material, fabrication and construction. It is proposed that current design models are supplemented by feedback-enabled frameworks, integrating material properties, fabrication constraints and construction logistics. As such, a series of input parameters based on industry standards, filtered through physical testing and digital simulations, feed a central computational model. The outcome is weighed against a set of objectives towards an optimum design solution which embodies construction logic while ultimately opposing costly inflated ad-hoc solutions. Within the above framework and as part of a broader research conducted at [ARC], this paper illustrates a design methodology implemented at the case study of 'God's Eye', winning entry of Sukkahville 2013 International Design Competition. It is further supported that a high tech, interdisciplinary design process based on efficient material assemblies allows for a complex, yet efficient end result, through low tech affordable construction.
keywords Material-based design; design process; construction logistics; interdisciplinary design; computational design
series eCAADe
email
last changed 2022/06/07 07:58

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