CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 652

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_100
id ecaade2014_100
authors Jesper Thøger Christensen
year 2014
title The generation of possible space layouts
doi https://doi.org/10.52842/conf.ecaade.2014.1.239
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 239-246
summary The general scope of this paper is to present the development of an approach for the generation of possible space layouts in the early stages of design. The approach sets out to bridge the gap between the free form brainstorming of the sketching designer and the deterministic parametric model of the computational designer. A new responsive design tool is developed; applying physical based modelling techniques to a computational environment. Springs and particles automates the initial placement and sizing of the spaces, and allows continuous user and software interaction. Keeping the design process alive, through springs that connects everything to everything and allows topology to change, opposed to the strict hierarchy and constraints of traditional parametric design. Thus instead of the topology being determined by initial constraints, the layout will be generated by probabilities of spaces to connect. Letting the storyline of potential users give answers to possible space layouts.
wos WOS:000361384700023
keywords Space layout; digital aids to design creativity; design tool development; spatial quality; storyline
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2014_145
id ecaade2014_145
authors Peter Búš, Lukáš Kurilla and Henri Achten
year 2014
title Emergent articulation field in existing urban context - Computational typologies with emergent matter
doi https://doi.org/10.52842/conf.ecaade.2014.1.181
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 181-189
summary The main purpose of this research is to introduce and verify selected advanced computational methodologies operating with agent-oriented approach that are applicable within the framework of emergent urban design strategies in early stages of zoning proceedings. The aim is to demonstrate that speculative matter of the phenomenon of emergence in terms of design thought driven by computational models can also be applicable within real existing urban conditions. The research concurs previous researches in the field of urban pre-reconfigurations in the selected city environments. It concentrates on developing a simulation model as an analytical and generative instrumental platform for architects in early phases of urban design and synthetizes accumulated computational advancements based on agent-oriented approach.
wos WOS:000361384700018
keywords Emergence; agent-oriented modelling; urban agency; colonial growth; bottom-up strategy
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2014_176
id ecaade2014_176
authors Sina Mostafavi and Matthew Tanti
year 2014
title Design to fabrication integration and material craftsmanship - A performance driven stone architecture design system based on material, structural and fabrication constraints and criteria
doi https://doi.org/10.52842/conf.ecaade.2014.1.445
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 445-454
summary This paper presents a computational design methodology through describing of a case study on stone building system. In addition to establishing a performance driven form-finding methodology, the objective is to redefine local craftsmanship methods as industrial fabrication techniques in order to introduce the constructability of the design solutions as one of the main performance criteria. Therefore, the focus of the methodology is to facilitate architectural design processes through developing of customized computational design tools and workflows for data integration and concurrent performance evaluation. The research starts with the hypothesis that the technological advancements in digital design and fabrication can lead to re-exploration and improvement of traditional building techniques with local materials. The paper explains different stages of the methodology and the way the chained design to fabrication processes would lead to constructible, structurally possible and optimal design solutions of small scale and simple symmetric design solutions to complex topologies at the scale of larger complex buildings.
wos WOS:000361384700044
keywords Digital materiality ; design information exchange; compression-only stone structure; computer aided craftsmanship ; robotic fabrication
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
wos WOS:000402063700071
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_007
id ascaad2014_007
authors Al-Rawi, Osama
year 2014
title Evolutionary Algorithms in Islamic Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 99-107
summary The cosmological nature of Islamic architecture makes it a useful case study for the capability of the adaptation, assimilation and accommodation with the development of evolutionary algorithms and their applications in architectural design. Genetic algorithm derives its structure from the observation of nature. We shall review the concept of intelligent agents and their organization into complex adaptive systems as well as genetic-type algorithms for learning and evolution. Since algorithmic art consists of generation of images on the basis of algorithms, algorithms can be viewed as a notation, and notation is something that music has but visual artefacts in general miss. This paper aims to discover the role of evolutionary algorithms in historical Islamic architecture. Also, we shall try to investigate the way in which the future development could occur not only through the discovery of new facts or theories, but also through the rise and dissemination of new visions having different explanation of Islamic architecture that considers it as a result of serious application of formation through evolutionary genetic algorithms.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14_409
id acadia14_409
authors Bard, Joshua; Gannon, Madeline; Jacobson-Weaver, Zachary; Jeffers, Michael; Smith, Brian; Contreras, Mauricio
year 2014
title Seeing is Doing: Synthetic Tools for Robotically Augmented Fabrication in High-Skill Domains
doi https://doi.org/10.52842/conf.acadia.2014.409
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 409-416
summary The historical split between visualization and actualization in architectural design has encouraged a disciplinary split between representation (the domain of the designer) and construction (a domain entirely removed from the Architect’s purview). This split between seeing and doing in architectural design can be questioned in the context of contemporary robotic technologies where physical and digital workflows comingle in high-skill, collaborative domains.
keywords Architectural Robotics, Human-Robot Collaboration, MOCAP, Adaptive Fabrication, High-Skill Domain, Robotics and Autonomous Design Systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia14_709
id acadia14_709
authors Cantrell, Bradley; Holzman, Justine
year 2014
title Synthetic Ecologies: protocols, simulation, and manipulation for indeterminate landscapes
doi https://doi.org/10.52842/conf.acadia.2014.709
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 709-718
summary This paper positions the design and curation of synthetic ecologies through the lens of simulation and monitoring as a way to develop logics of interaction and proposes autonomous decision-making, manipulations, and management of the landscape to establish adaptive and indeterminate landscapes.
keywords Synthetic Ecologies, Responsive System, Monitoring, Simulation, Feedback Loop, Protocological Control, Intelligent Environments
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2014_221
id ecaade2014_221
authors Charles Avis
year 2014
title Shared Space Navigation
doi https://doi.org/10.52842/conf.ecaade.2014.1.173
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 173-179
summary Shared space is a concept of urban planning in which all barriers between cars and pedestrians, such as curbs and crosswalks, is removed to encourage heightened awareness of drivers and pedestrians, thus making city streets safer. The system has been highly successful, but can be highly stressful due to the lack of rules and signage. Thus, an adaptive feedback system that guides one safely through shared space could be essential for a shared space on the city scale. This paper imagines shared space at the city scale, and uses computational strategies to develop a system of adaptive collision-avoidance. By abstracting the movement of cars and pedestrians to properties of moving 'agents', collision detection and adaptive path finding models are developed, and then prototyped in an immersive environment that experiments with variable visual feedback based on user interactions.
wos WOS:000361384700017
keywords Shared space; movement; visual feedback; traffic; urban
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_192
id ecaade2014_192
authors David Stasiuk and Mette Ramsgaard Thomsen
year 2014
title Learning to be a Vault - Implementing learning strategies for design exploration in inter-scalar systems
doi https://doi.org/10.52842/conf.ecaade.2014.1.381
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 381-390
summary Parametric design models enable the production of dynamic form, responsive material assemblies, and numerically and geometrically analytical feedback. The value potential for design produced through the procedural transformation of input parameters (or features) through algorithmic models has been repeatedly demonstrated and epistemically refined. However, despite their capacity to improve productivity and iteration, parametric models are nonetheless prone to inflexibility and reduction, both of which obscure processes of invention and discovery that are central to an effective design practice. This paper presents an experimental approach for the application of multiple, parallel computational design modelling strategies which are tested in the production of an inter-scalar model array that synthesises design intent, the simulation of material behaviours, performance-driven adaptation, and open-ended processes of discovery and categorical description. It is particularly focused on the computational potentials embedded in interdependent applications of simulation and machine learning algorithms as generative and descriptive drivers of form, performance, and architectural quality. It ultimately speculates towards an architectural design modelling method that privileges open model topologies and emergent feature production as critical operators in the generation of flexible and adaptive design solutions.
wos WOS:000361384700038
keywords Parametric design; computational modelling; machine learning; multi-objective optimisation; k-means clustering
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14_417
id acadia14_417
authors Fox, Michael
year 2014
title Peristalsis: A Real-World Lesson in Adaptable Space
doi https://doi.org/10.52842/conf.acadia.2014.417
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp.417-426
summary This paper outlines the design, prototyping and construction process of a dynamically morphing, spatially adaptable wedding hall / event space.
keywords Kinetic Design, Interactive Architecture, Arduino Prototyping, Adaptive Design, Adaptable Space, Performance in Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id caadria2014_156
id caadria2014_156
authors Iwata, Shouto; Mikiya Takei and Shiro Matsushima
year 2014
title Enhanced 3D-Space-Scanning System by Robotic Technology
doi https://doi.org/10.52842/conf.caadria.2014.347
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 347–356
summary This study, which scans an architectural space with two-wheel vehicle robot technology that allows the flexible collection of three-dimensional (3D) data, may initiate the interaction between human beings and architecture in the future. It focuses on extracting building geometry and capturing human behavior in order to allow a space to communicate with human behavior. The current project extracts building geometry and human behavior data to create designs through a two-wheel robot; it was a collaborative project among the students of different majors, including mechanical engineering, human interaction, computer sciences, and architectural design. In this paper, the adaptive possibility of the RGB-Depth camera is examined in extracting building geometry.
keywords human behavior; robot; design process; scan
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2014_282
id sigradi2014_282
authors Kerestes, James
year 2014
title Design Out of Necessity - Architectural Approach to Extreme Climatic Conditions
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 130-133
summary This paper is the culmination of the first phase of research in the development of adaptive surface conditions which can mitigate extreme climatic scenarios, specifically air pollution. How can the discipline of architecture address worst-case climate scenarios within inhabitable structures? The question asked throughout this case study and research project was essentially based on a critique of the architectural community’s utilization of sustainable technologies in design, and whether current design initiatives were in fact aggressive enough in their approach to “green” building. While assessing the probable environmental changes likely to affect the architectural discipline in the future, this research project developed computational simulations of polluted atmospheres in order to develop surfaces which would respond formally.
keywords Adaptive; Behavioral; Responsive; Ecological; Generative
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2014_037
id caadria2014_037
authors Khoo, Chin Koi
year 2014
title Designing a Responsive Material System with Physical Computing
doi https://doi.org/10.52842/conf.caadria.2014.097
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 97–106
summary This paper focuses on an investigation to explore architectural design potentials with a responsive material system and physical computing. Contemporary architects and designers are seeking to integrate physical computing in responsive architectural designs; however, they have largely borrowed from engineering technology’s mechanical devices and components. There is the opportunity to investigate an unexplored design approach to exploit the responsive capacity of material properties as alternatives to the current focus on mechanical components and discrete sensing devices. This opportunity creates a different design paradigm for responsive architecture that investigates the potential to integrate physical computing with responsive materials as one integrated material system. Instead of adopting highly intricate and expensive materials, this approach is explored through accessible and off-the-shelf materials to form a responsive material system, called Lumina. Lumina is implemented as an architectural installation called Cloud that serves as a morphing architectural skin. Cloud is a proof of concept to embody a responsive material system with physical computing to create a reciprocal and luminous architectural intervention for a selected dark corridor. It represents a different design paradigm for responsive architecture through alternative exploitation of contemporary materials and parametric design tools.
keywords Physical computing; responsive material systems; adaptive architecture
series CAADRIA
email
last changed 2022/06/07 07:52

_id ascaad2014_001
id ascaad2014_001
authors Kolarevic, Branko
year 2014
title Building Dynamics: Exploring Architecture of Change
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 15-26
summary This paper surveys essential concepts and significant past and current projects that deal with interactive, responsive environments, i.e. buildings that can change their configuration, appearance, and environmental conditions in response to patterns of occupation and context (and in return can shape those too). It discusses what may seem to be rather obvious: responsive, adaptive, flexible, etc., architectures are all about change, which in turn, is all about time. The principal argument is that change in architecture is far from being adequately addressed or explored theoretically, experimentally, or phenomenologically.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14_463
id acadia14_463
authors Kretzer, Manuel
year 2014
title Architecture in the Era of Accelerating Change
doi https://doi.org/10.52842/conf.acadia.2014.463
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 463-472
summary The present paper highlights the necessity for architecture to become more adaptive and emphasizes the potential of Smart Materials in that context. It elaborates upon an educational approach to provide access and understanding towards novel material developments and points out the need for cross-disciplinary collaboration.
keywords Smart Materials, Flexibility, Education, Open Source, Network, Cross-Disciplinarity, Interactive Architecture
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2014_155
id ecaade2014_155
authors Martina Decker and Andrzej Zarzycki
year 2014
title Designing Resilient Buildings with Emergent Materials
doi https://doi.org/10.52842/conf.ecaade.2014.2.179
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 179-184
summary This paper looks at two distinct approaches to kinetic façades and smart building assemblies reminiscent of designs for the Institut du Monde Arabe and for Hoberman's Simon Center. The first approach uses Arduino microcontroller-guided kinetic components with a distinct assemblage of elements, each performing a dedicated function such as sensor, actuator, or logical processing unit. The second approach incorporates custom-designed smart materials-shape memory alloys (SMAs)-that not only complement or replace the need for electrically operated sensors or actuators, but also eliminate a microcontroller, since in this arrangement the material itself performs computational functions. The paper will discuss case studies that use physical computing and smart-material models as vehicles to discuss the value of each approach to adaptive design in architecture. Building on these observations, the paper looks into conceptual aspects of an integrated hybrid system that combines both computation approaches and unique opportunities inherent to these hybrid designs.
wos WOS:000361385100019
keywords Adaptable designs; arduino microcontrollers; shape memory alloys (smas); smart materials; programmable matter
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia14_427
id acadia14_427
authors Melendez, Frank; Gannon, Madeline; Jacobson-Weaver, Zachary; Toulkeridou, Varvara
year 2014
title Adaptive Pneumatic Frameworks
doi https://doi.org/10.52842/conf.acadia.2014.426
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 426-434
summary This paper and work-in-progress research project explores potential workflows for the integration of pneumatic systems in architecture that adapt to human interaction and environmental phenomena.
keywords Pneumatics, Fluidic Actuation, Elastomers, Adaptive, Physical Computing, Sensing, Works in Progress
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ascaad2014_003
id ascaad2014_003
authors Parlac, Vera
year 2014
title Surface Dynamics: From dynamic surface to agile spaces
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 39-48
summary Behavior, adaptation and responsiveness are characteristics of live organisms; architecture on the other hand is structurally, materially and functionally constructed. With the shift from ‘mechanical’ towards ‘organic’ paradigm (Mae-Wan Ho, 1997) attitude towards architectural adaptation, behavior and performance is shifting as well. This change is altering a system of reference and conceptual basis for architecture by suggesting the integration of dynamics – dynamics that don’t address kinetic movement only but include flows of energies, material and information. This paper presents an ongoing research into kinetic material system with the focus on non-mechanical actuation (shape memory alloy) and the structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flows of information. The adaptive structure is developed as a physical and digital prototype. Its behavior is examined at a physical level and the findings are used to digitally simulate the behavior of the larger system. The design approach is driven by an interest in adaptive systems in nature and material variability (structural and functional) of naturally constructed materials. The broader goal of the research is to test the scale at which shape memory alloy can be employed as an actuator of dynamic architectural surfaces and to speculate on and explore the capacity of active and responsive systems to produce adaptable surfaces that can form occupiable spaces and with that, added functionalities in architectural and urban environments.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14projects_79
id acadia14projects_79
authors Sciotto, F. Myles; Crettaz, Jean-Michel
year 2014
title Stoicheia: Tesla’s Apotheosis, Architecture and Sound
doi https://doi.org/10.52842/conf.acadia.2014.079
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.79-82
summary Stoicheia is an immersive architectural sound ecology that draws an experience of immediacy, and ephemeral interplay between the agencies that maintain a continuously self-adaptive sonic and physical environment. Stoicheia absorbs sonic energy from the environment and projects it through robotic 3d scanning and generates an evolving spatial sound architecture.
keywords Spatial Sound, 3d Scanning, Robotic Control, New Agencies, Tesla, Matter, Energy, New digital design concepts and strategies
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 32HOMELOGIN (you are user _anon_616451 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002