CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 31

_id sigradi2014_178
id sigradi2014_178
authors Baltazar, Ana Paula; Filipe Silva Gonçalves, Mateus Moreira Pontes, Emidio Dias Maciel e Souza, Luiza Silva Metzker
year 2014
title Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação [Virtual immersive environment as a tool for paradigm shift in architecturaldesign process: from representation to interaction]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 551-555
summary This paper discusses the possibility of a low-cost immersive virtual environment (AIVITS) shifting the paradigm from representation to interaction in architecture design process. It first presents the perspectival paradigm in architecture, initiated in the Renaissance and culminating with the separation between design, building and use, having representation as its main product. Then it discusses the possibility of having representation as a tool, no longer as a paradigm, in a design process based on interaction. It then presents the interface used in the low-cost immersive virtual environment, which instead of representing the final appearance of the building, stimulates people to play with constructive possibilities by means of gestures.
keywords Immersive environment; Virtual reality; Representation; Interaction; Stereoscopy
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_029
id caadria2014_029
authors Devilat, Bernadette and Stephen Gage
year 2014
title The Role of the Record and the Paradox of the Original
doi https://doi.org/10.52842/conf.caadria.2014.317
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 317–326
summary Earthquakes have progressively destroyed the Chilean built heritage over the years, not only due to the initial devastation they produce, but also as a result of the applied reconstruction approaches that follow. The design of reconstruction projects has usually aimed to re-establish the previous built form of historic buildings; generating new ‘heritage’ constructions that try to imitate only the appearance of previous ones rather than understanding that heritage, in the case studied, includes a sustainable mode of construction. This issue occurs in places where previous records are sometimes non-existent, which poses the question of authenticity. Considering the regularity of earthquakes in Chile, the role of accurate recording technologies, such as 3D laser scanning, becomes relevant. Their implications for new and existing architectures in the re-construction process include being a virtual database for demolition, retrofitting, intervention or replica. This paper examines the survey of the church of San Lorenzo de Tarapacá obtained in January 2013, and discusses how this, in conjunction with previous records, might impact on what is considered heritage and the design of future reconstructions.
keywords Earthquakes; 3D scanning; heritage intervention; replica; Tarapacá
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2014_276
id sigradi2014_276
authors Florio, Wilson; Ana Tagliari Correo
year 2014
title Investigação sobre os Espaços Internos de Residências Modernas a partir de Simulações Digitais de Ambientes [Research on Modern Indoor Spaces Houses from Digital Simulation Environments]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 556-560
summary This article investigates modern unbuilt houses designed by Vilanova Artigas and Carlos Cascaldi in Sao Paulo. The results indicate peculiar indoors features of these residences. Starting from scanned original drawings it was possible to produce 3D geometric models, and the simulation of the materials appearance in the interior spaces of these houses. The programs of these six residences are organized in half-levels, ramps, double height, inner courtyard, zenithal lighting and structural solution defining architecture. The goal is to investigate through renderings and walkthroughs in animations how the architects defined the internal spaces, establishing connections and visual-spatial continuity between floors.
keywords Simulation; Unbuilt; Rendering; Animation; Artigas
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2014_118
id caadria2014_118
authors Herr, Christiane M. and Thomas Fischer
year 2014
title A Notation to Aid Column and Beam Layout Design for Reinforced Concrete Construction in China
doi https://doi.org/10.52842/conf.caadria.2014.399
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 399–408
summary In this paper we report on the ongoing development of a toolkit to support the design of column and beam layouts for reinforced concrete structures in China. We present a visual, human- and machine-readable notation for architects and structural engineers to rapidly model column and beam layouts, as well as our underlying considerations. In conjunction with the toolkit, which consists of a CAD package, an editor, a parser, and an interpreter, the notation addresses aspects of local construction practice and supports design considerations including appearance, structural viability, constructability, and cost.
keywords Generative design; structural design; local materialisation; concrete; China; cost evaluation
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2014_001
id ascaad2014_001
authors Kolarevic, Branko
year 2014
title Building Dynamics: Exploring Architecture of Change
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 15-26
summary This paper surveys essential concepts and significant past and current projects that deal with interactive, responsive environments, i.e. buildings that can change their configuration, appearance, and environmental conditions in response to patterns of occupation and context (and in return can shape those too). It discusses what may seem to be rather obvious: responsive, adaptive, flexible, etc., architectures are all about change, which in turn, is all about time. The principal argument is that change in architecture is far from being adequately addressed or explored theoretically, experimentally, or phenomenologically.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14_453
id acadia14_453
authors Bell, Brad; Read, T. Cord; Ede, Austin; Barnes, Nathan
year 2014
title Casting non-repetitive Geometries with Digitally Reconfigurable Surfaces
doi https://doi.org/10.52842/conf.acadia.2014.453
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 453-462
summary The research is a digitally reconfigurable formwork, controlled by Arduinos and stepper motors, capable of producing a wide range of geometric outcomes for largel-scale panel prototypes using concrete or composite materials.
keywords Reconfigurable Molds, Panelized Surfaces, Precast Concrete, Digital Fabrication and Constructions, 3D Printing, Arduinos, Material Logics and Tectonics
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id sigradi2014_273
id sigradi2014_273
authors Chiarella, Mauro; Analía Raffin, Silvina Lopaczek, Sebastian Martini, Nicolas Góngora, Francisco Bressan
year 2014
title Pieles Arquitectónicas Dinámicas. Prototipos a escala mediante prototipado rápido, microcontroladores y patrones plegados [Dynamic architectural skins. Scale prototypes using rapid prototyping, microcontrollers and folding patterns]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 96-100
summary Contemporary architecture replaces the concept facade by skin: outer layer mediating between the building and its surroundings; active, informed, connected and communicative membrane. Our training and practice in architecture, still working for the rigor and stability of modular geomerías on determinants of a unique spatial and morphological situation passive. In the teaching of architecture in Latin America there are no exercises that incorporate a learning design to create flexible dynamic geometries as possible structures for sensitive skin. The research aims to explore the possibilities and systematize the dynamic folding of planar surfaces using geometric simulation programs (freeform origami, Grasshopper); building scale prototypes (rapid prototyping and arduino microcontroller) and subsequent verification of energy analysis program.
keywords Architectural skin; folded patterns; arduino; rapid prototyping
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2014_232
id ecaade2014_232
authors Daniel Baerlecken and Sabri Gokmen
year 2014
title Emphatic Lines - Surface structuring based on Walter Crane's pattern making methods
doi https://doi.org/10.52842/conf.ecaade.2014.2.107
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 107-114
summary The paper introduces a method for structuring and ornamenting double-curved geometry, which is developed through the lens of Walter Crane. Crane's method for pattern making is based on underlying scaffolds and infill patterns for two dimensional surfaces. The presented research uses his method and applies it through digitals means to three dimensional surfaces. The scaffold is used to solve the problem of curvature: it creates flat facets. This approach is tested through a prototypical installation at the Musee d'Jurassien d'Art and d'histoire using aluminium sheet metal and water-jet cutting, but can also be transferred to other architectural applications.
wos WOS:000361385100010
keywords Tendrils; patterning; making; facets
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_096
id ecaade2014_096
authors Daniel Norell and Einar Rodhe
year 2014
title Erratic - The Material Simulacra of Pliable Surfaces
doi https://doi.org/10.52842/conf.ecaade.2014.2.145
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 145-152
summary This paper examines how designers can invigorate designs with a sense of liveliness and indeterminacy through manipulation of pliable materials. Two approaches to material manipulation are defined and juxtaposed in the paper: The control associated with Frei Otto's elegantly tensioned membranes and the noise associated with Sigurd Lewerentz's intensely material brick walls. These historical approaches become pertinent in relation to current opportunities offered by material simulation software in architecture. Simulation may be used to increase control over the materialization of design, but is at the same time a way to introduce the noise of real-time, real-world experiments into digital design. The paper presents this discussion in parallel with documentation of the research project 'Erratic', a recent installation carried out by the authors' practice Norell/Rodhe. Constructed from polyurethane cold foam, the project combines analogue experiments with digital simulations to target architectural qualities like mass, figuration and relief.
wos WOS:000361385100015
keywords Control; material manipulation; material simulation; noise; pliable surfaces
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14_257
id acadia14_257
authors Diles, Justin
year 2014
title Intricate Stereotomic Assemblies: Hollow Masonry From Buckled Surfaces
doi https://doi.org/10.52842/conf.acadia.2014.257
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 257-266
summary This research outlines how buckling simulation in digital surfaces can aid in the design and construction of stereotomic architectural assemblies. FEM analysis tools, typically employed by engineers to evaluate structural performance, are used in this investigation to generate new volumetric design techniques that update and extend stereotomy.
keywords stereotomy, buckling, FEM analysis, composites, digital fabrication, algorithmic design technique, Generative Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id acadia14projects_103
id acadia14projects_103
authors Diles, Justin
year 2014
title Eigenforms
doi https://doi.org/10.52842/conf.acadia.2014.103
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 103-106
summary This research outlines how buckling simulation in digital surfaces can aid in the design and construction of stereotomic architectural assemblies. FEM analysis tools, typically employed by engineers to evaluate structural performance, are used in this investigation to generate new volumetric design techniques that update and extend stereotomy.
keywords stereotomy, buckling, FEM analysis, composites, digital fabrication, algorithmic design technique, Generative Design
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:55

_id ecaade2014_054
id ecaade2014_054
authors Domenico D'Uva
year 2014
title Morphogenesis and panelling, the use of generative tools beyond academia. - Case studies and limits of the method.
doi https://doi.org/10.52842/conf.ecaade.2014.2.081
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 81-87
summary The increasing complexity in architectural design brought a parallel evolution of tools for shape generation and management. Digital tools which better fulfil this need are the generative design software. The aim of this work is finding and testing real life uses of generative design software beyond academic edges. The specific target is transform a complex surface into a similar surface mostly made of flat panels. As a testing ground it has been chosen the support in construction of complex shapes made with ordinary and well known tools. The combination of software used is Rhinoceros, with its plugin Grasshopper, and a couple of opensource add-on, Lunchbox and Paneling tool. The cases are listed from the simplest to the most complex, and the first four are solved with the automated procedure, the fifth, manually. Based on the cases studied it is possible to confirm that the method is applicable to the majority of the complex surfaces.
wos WOS:000361385100007
keywords Generative; panelling; discretization
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_147
id caadria2014_147
authors Dounas, Theodoros and A. Benjamin Spaeth
year 2014
title Universal Dovetail Joint
doi https://doi.org/10.52842/conf.caadria.2014.409
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 409–418
summary The paper presents the geometrical investigation of a three-dimensional dovetail joint that can lead (timber) frame construction to more than two-dimensional frames; the creation of timber construction with timber members meeting at irregular angles can be shown to be feasible, simplifying overall construction. Traditional joints in timber construction usually work only in two dimensions, in other words in planar surfaces, resulting thus in complicated assemblies in three-dimensions. Stemming from traditional timber dovetail joints, the universal joint under investigation is produced under revolution of the geometry of a dovetail fastener through its middle axis. The resulting concave disk can connect timber elements under irregular angles, without the need for the structural members to lie in the same plane. The joint works due to friction between members rather than using any other element of bonding, allowing for the assembly of joints and structural members with no specialized tools. The paper explores the geometric constraints and degrees of freedom that such a disk creates in timber construction, and consequently in similar linear construction systems.
keywords Universal Joint; timber construction; geometric investigation
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia14_573
id acadia14_573
authors Ekmekjian, Nazareth
year 2014
title From Surface to Volume: An Approach to Poche` with Composites
doi https://doi.org/10.52842/conf.acadia.2014.573
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 573-578
summary While the digital era has brought with it a vast assortment of tools from which we can generate form and geometry, often the result is a tendency to focus primarily on either surfaces or solids as a means of modeling for representation or fabrication which consequently impact the various fabrication and construction techniques deployed in order to realize such digital models. This paper presents an approach to coalesce techniques of surface generation via computational tools, and strategies for constructing volumetric elements through a process of backfilling with composite materials.
keywords Robotics and Autonomous Design Systems, Craft in a Digital Age, Material Logics and Tectonics, Digital Fabrication and Construction, Computational Design Research, Generative Design.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2014_029
id ecaade2014_029
authors Filipa Osório, Alexandra Paio and Sancho Oliveira
year 2014
title Interaction with a Kinetic Folded Surface
doi https://doi.org/10.52842/conf.ecaade.2014.2.605
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 605-612
summary Kinetic systems offers new perspectives and design innovation in research and practice. These systems have been used by architects as an approach that embeds computation intelligence to create flexible and adaptable architectural spaces according to users changing needs and desires as a way to respond to an increasingly technological society. The presented research attempts to answer to this question based on the results of a multidisciplinary on-going work developed at digital fabrication laboratory Vitruvius Fablab-IUL in Lisbon. The main goal is to explore the transformation of the shape of a construction by mechanisms which allow adaptation either to environmental conditions or to the needs of the user. This paper reports the initial development of a kinetic system based on an origami foldable surface actuated by a user. The user can manipulate a small scale model of the surface and evaluate at all times if it is achieving the desired geometry.
wos WOS:000361385100063
keywords Kinetic systems; interactive architecture; responsive surfaces; origami geometry; folded surfaces
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2014_096
id caadria2014_096
authors Grobman, Yasha and Roy Kozlovsky
year 2014
title On the Shores of Architecture
doi https://doi.org/10.52842/conf.caadria.2014.853
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 853–862
summary This paper explores the implications of complex geometry enabled by computational technology to architectural theory and practice. It reviews the different design paradigms engaged breaking the horizontality of the floor and ceiling or fusing them together. It argues that current advances in fluid dynamics simulations open a new frontier in the conception of the usable architectural surface, in which the architectural product is no longer a fixed object, but the interaction between a fluid, changing environment and built form. The paper presents a case study in which computational fluid dynamics are utilized to reconvert a disused breakwater into a ‘blue garden’. The morphology of the breakwater and its texture are calculated to produce the conditions amiable for supporting a varied marine ecosystem, and to shape the waves to generate aesthetically meaningful sensations. The essay discusses the technical and conceptual challenges of controlling the nonlinear behaviour of fluids. It then speculates on the theoretical ramifications of having the surface interact with exterior forces and the subject's imagination to produce an event enfolding in time.
keywords Computational fluid dynamics; curvilinear surfaces; performance design theory; habitat engineering; coastal infrastructure
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_002
id caadria2014_002
authors Haeusler, M. Hank; Danny Nguyen and Margaret Goldsack
year 2014
title Ruled Surface Media Facades
doi https://doi.org/10.52842/conf.caadria.2014.689
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 689–698
summary Traditionally media facades have been created using 2D surfaces, not dissimilar to televisions. As computational architecture continues to explore non-Euclidian shapes it is a logical process to investigate the use and possibilities of emerging complex curved surfaces for the display of media content to match architectural design aspirations with demands of ubiquitous city concepts of penetrating surfaces with information. Drawing on existing architectural knowledge of ruled surfaces the paper outlines the implementation of adopting existing principles from architecture and mathematics to contemporary discussions in media architecture. It demonstrates that ruled surfaces can function as media facades by simulating ten different ruled surface types in Grasshopper and overlaying them with different video content. Based on the results the team proceeded to build a 1:1 prototype of a hyperbolic paraboloid to test if the simulated results in the computer matched with the physical model. The prototype was further tested using media content to observe the visibility of the display from various viewing positions. Based on the findings the paper concludes that ruled surface media facades are feasible. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords Media facades; responsive architecture; ruled surfaces; non-Euclidian spaces
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2014_177
id caadria2014_177
authors Jonas, Katrin; Alan Penn and Paul Shepherd
year 2014
title Designing with Discrete Geometry
doi https://doi.org/10.52842/conf.caadria.2014.513
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 513–522
summary There has been a shift in aesthetics from the modern orthogonal building envelope to more elaborate curved and folded forms. Non_orthogonal forms are often associated with complete freedom of geometry, entrusting the advancement in custom manufacturing and robotic fabrication of one-off building parts to realise the design. This paper presents a methodology that allows non_orthogonal surfaces to be designed using a constrained library of discrete, tessellating parts. The method enables the designer both to produce ‘approximations’ of freeform designs in a top_down manner or to generate ‘candidate’ designs in a bottom_up process. It addresses the challenge in the field of design engineering to generate architectural surfaces which are complex, yet simple and economical to construct. The system relates to the notion that complexity derives from simple parts and simple rules of interaction. Here complexity relates to the holistic understanding of a structure as an interaction between its local parts, global form and visual, as well as functional performance.
keywords Geometry system; form generation; form growth; discrete growth model; design tool; complex geometry
series CAADRIA
email
last changed 2022/06/07 07:52

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