CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 566

_id acadia14_177
id acadia14_177
authors Schwinn, Tobias; Krieg, Oliver David; Menges, Achim
year 2014
title Behavioral Strategies: Synthesizing design computation and robotic fabrication of lightweight timber plate structures
doi https://doi.org/10.52842/conf.acadia.2014.177
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 177-188
summary The paper presents the research and development related to the “Landesgartenschau Exhibition Hall”, a built case study for a light-weight timber plate structure consisting of beech plywood plates. The paper describes the integrative design and robotic fabrication methods with a particular focus on the behavioral design approach.
keywords agent-based modeling, light-weight construction, optimization, robotic fabrication, tangent plane intersection, timber plate structure
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia14projects_51
id acadia14projects_51
authors Sugihara, Satoru
year 2014
title A(g)ntense : Installation of swarm formation and agent based self-optimization of tensile and compression structure
doi https://doi.org/10.52842/conf.acadia.2014.051
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 51-54
summary A(g)ntense installation is an experiment to take an agent-based approach to structurally integrated architectural design through simulation of material physics simulation agents and generative form-finding agents based on the swarm algorithm.
keywords Multi Agent Systems in Design, Material Agency, Simulation + Intuition, Generative Design, Material Logics and Tectonics, Digital fabrication and construction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id ecaade2014_192
id ecaade2014_192
authors David Stasiuk and Mette Ramsgaard Thomsen
year 2014
title Learning to be a Vault - Implementing learning strategies for design exploration in inter-scalar systems
doi https://doi.org/10.52842/conf.ecaade.2014.1.381
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 381-390
summary Parametric design models enable the production of dynamic form, responsive material assemblies, and numerically and geometrically analytical feedback. The value potential for design produced through the procedural transformation of input parameters (or features) through algorithmic models has been repeatedly demonstrated and epistemically refined. However, despite their capacity to improve productivity and iteration, parametric models are nonetheless prone to inflexibility and reduction, both of which obscure processes of invention and discovery that are central to an effective design practice. This paper presents an experimental approach for the application of multiple, parallel computational design modelling strategies which are tested in the production of an inter-scalar model array that synthesises design intent, the simulation of material behaviours, performance-driven adaptation, and open-ended processes of discovery and categorical description. It is particularly focused on the computational potentials embedded in interdependent applications of simulation and machine learning algorithms as generative and descriptive drivers of form, performance, and architectural quality. It ultimately speculates towards an architectural design modelling method that privileges open model topologies and emergent feature production as critical operators in the generation of flexible and adaptive design solutions.
wos WOS:000361384700038
keywords Parametric design; computational modelling; machine learning; multi-objective optimisation; k-means clustering
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_152
id ecaade2014_152
authors Paolo Alborghetti and Alessio Erioli
year 2014
title The Red Queen Hypothesis - Chemotaxic stigmergic systems and Embodied Embedded Cognition-based strategies in architectural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.097
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 97-105
summary The Red Queen Hypothesis is a research project on parasitic architecture, developed as a case study application of knowledge inherited from the fields of stigmergy-based systems, swarm intelligence and Embodied Embedded Cognition. The project aims to provide a possible answer to the increasing demand for the redevelopment of abandoned post-WW2 buildings in northern Italy, proposing an alternative to preservation logics in through strategies based on intrusion, adaptation and growth focusing on the relationships between different systems (host/parasite) and innovative fabrication techniques. Implementing such approach in a non-trivial way entails enabling access to increasing degrees of complexity and self-organization in the computational design approach while keeping the whole process coherent throughout its unfolding. The case study is an abandoned factory in Bergamo (which has become an urban landmark for a socially intricate community) a multi-agent system based parasitism strategy was implemented as design process for its transformation and reuse as spaces for community and cultural expression.
wos WOS:000361385100009
keywords Stigmergy; multi-agent systems; architecture; computation; parasitism
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2014_088
id caadria2014_088
authors Puusepp, Renee
year 2014
title Spatial Agglomerates
doi https://doi.org/10.52842/conf.caadria.2014.585
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 585–594
summary This paper reports on the computational modelling research investigating spatial organisations often associated with unplanned settlements. Such spatial agglomerates are composed of several co-located but autonomous units (agents) that share common facilities and infrastructure (e.g. circulation). Depending on the context, units in the agglomerate represent individual dwellings, apartments or abstract spatial geometry. The paper presents early prototype models that can be interpreted at various scale, and a computational model for generating organic settlement layouts. The originality of the research resides within a new multi-agent algorithm for creating spatial organisations. The agglomeration process benefits from two distinct generative design strategies – self-organisation and adaptive development strategy. While the self-organisation accounts for the emergence of the global structure in the agglomeration, the adaptive development strategy ensures that the basic environmental and spatial requirements of each individual unit are satisfied.
keywords Generative design; agent based modelling; object oriented design; unplanned settlements
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2015_230
id ecaade2015_230
authors Yazici, Sevil
year 2015
title A Course on Biomimetic Design Strategies
doi https://doi.org/10.52842/conf.ecaade.2015.2.111
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 111-118
summary Although redesigning curricula by integrating the CAD tools into architectural education has been an ongoing interest, a new understanding towards solving design problems holistically should be investigated in architectural education. Because natural systems offer design strategies to increase performance and effectiveness with an extensive formal repertoire; incorporating multi-faceted biomimetic principles into the design process is necessary. It is critical to increase skills of students towards algorithmic thinking, as well as to deal with performance issues and sustainability. This paper aims to discuss an undergraduate elective course titled “Sustainable Design and Environment through Biomimicry” which was taught by the author in architectural degree program of Ozyegin University Faculty of Architecture and Design in Fall 2014-2015. Following the exploration of individual research topics, findings were implemented into design problems. The challenges encountered in the teaching process and future lines of the work are discussed in the paper.
wos WOS:000372316000014
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c96be63a-6f80-11e5-8f6b-e7a3874d691b
last changed 2022/06/07 07:57

_id sigradi2014_229
id sigradi2014_229
authors Bessone, Miriam Clemencia; Maria Elena Tosello, Matias Dalla Costa
year 2014
title Experiencias paramétricas en la formación del Arquitecto: Ensayo de aplicación a los Talleres Iniciales [Parametric experiences in architect’s education: case of application in a basic design studio]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 241-244
summary In the actual textual landscape, images work activating cognitive and behavioral processes, disrupting the anthropological context of critical thinking based on logical-formal reasoning. Different types of languages –carrying specific signs and syntax- entwine to oral and written text, augmenting the differences and introducing new problematic in education, situation that requires to be investigate, debate and adequate. From this statement and through the presentation of a didactic experience of parametric systems application in a beginning design studio of Architecture, this paper aims to contribute to the discussion of which are the notions and basic strategies needed to initiate significant learning process that allow to think and design starting from emergent design languages.
keywords Didactic Strategies; Design Strategies; Parametric Design; Architecture
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_007
id ascaad2014_007
authors Al-Rawi, Osama
year 2014
title Evolutionary Algorithms in Islamic Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 99-107
summary The cosmological nature of Islamic architecture makes it a useful case study for the capability of the adaptation, assimilation and accommodation with the development of evolutionary algorithms and their applications in architectural design. Genetic algorithm derives its structure from the observation of nature. We shall review the concept of intelligent agents and their organization into complex adaptive systems as well as genetic-type algorithms for learning and evolution. Since algorithmic art consists of generation of images on the basis of algorithms, algorithms can be viewed as a notation, and notation is something that music has but visual artefacts in general miss. This paper aims to discover the role of evolutionary algorithms in historical Islamic architecture. Also, we shall try to investigate the way in which the future development could occur not only through the discovery of new facts or theories, but also through the rise and dissemination of new visions having different explanation of Islamic architecture that considers it as a result of serious application of formation through evolutionary genetic algorithms.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14_479
id acadia14_479
authors Achten, Henri
year 2014
title One and Many: An Agent Perspective on Interactive Architecture
doi https://doi.org/10.52842/conf.acadia.2014.479
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 479-486
summary Agent theory from Distributed Artificial Intelligence can form a strong theoretical foundation for the conception and following the design of interactive architecture. New concepts are introduced: style of interaction and attitude. For design support they can be unified under the notion of intentionality.
keywords Interactive Architecture, Interaction Style, Building Attitude, Multi Agent Systems in Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id sigradi2014_109
id sigradi2014_109
authors Alves, Gilfranco Medeiros; Anja Pratschke
year 2014
title O projeto enquanto jogo: colaboração digital livre? [Design as a game: free digital collaboration?]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 53-56
summary The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses aspects of digital design processes within an approach on social collaboration with digital mediation, from concepts based on Actor Network Theory, developed by the French Philosopher Bruno Latour, Swarm Behaviour, which is observed in nature, as well as the Multi-Agent Systems. The paper aims to examine collaborative procedures and hybrid design methods involving several actors or players, trying to redefine the possibilities of conception in Architecture with a bottom-up approach, considering the concept of game applied to digital design processes.
keywords Actors Network Theory; Cybersmiotics; games;Multi-Agent System; Swarm Behaviour
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia14_317
id acadia14_317
authors Andrew, Mullenix, Ryan
year 2014
title Digitally Designing Collaboration: Computational Approaches to Process, Practice, and Product
doi https://doi.org/10.52842/conf.acadia.2014.317
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 317-326
summary In this paper we present recent experiences, research and thinking at NBBJ on the topic of collaboration, and how parametric models and algorithmic tools can facilitate and shape the collaboration between designers, between designers and clients, and between the end users of architecture.
keywords Design Computation Best Practices, Collaborative Design Agency, Parametric Modeling, Architect-Client Relationships, Multi-User Parametric Modeling, Practice-based computational design research, Design Decision Making
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia14projects_227
id acadia14projects_227
authors Christou, Elina; Dierckx; Pastrana, Rodgrigo; Papic, Nikola
year 2014
title Robofoam
doi https://doi.org/10.52842/conf.acadia.2014.227
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.227-230
summary The project examines the evolvement of the uncertainty in the design process to result in an integrated and resilient structure that emerges from local conditions and possesses the ability to create global patterns and emerging forms create global patterns and emerging forms through the increasingly expanding category of foam-based materials
keywords Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Collective Intelligence in Design, Generative Design, Digital fabrication and construction, Material Logics and Tectonics.
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:56

_id ecaade2014_233
id ecaade2014_233
authors Evangelos Pantazis and David Gerber
year 2014
title Material Swarm Articulations - New View Reciprocal Frame Canopy
doi https://doi.org/10.52842/conf.ecaade.2014.1.463
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 463-473
summary Material Swarm Articulations, is an experiment in developing a multi-objective optimization system that incorporates bottom up approaches for informing architectural design. The paper presents an initial built project that demonstrates the combination of a structural form finding method, with an agent based design system through the digital fabrication processes. The objective of this research is to develop a workflow combined with material and construction constraints that has the potential to increase performance objectives while enabling geometric complexity and design driven articulation of a traditional tectonic system. The emphasis of the research at this stage is to take advantage of material properties and assembly methods applied to a digital design and simulation workflow that enables emergent patterns to influence the performance of the space.The paper illustrates the research through a prototype of a self standing canopy structure in 1:1 scale. It presents results of the form finding, generative patterning, digital fabrication affordances and sets and agenda for next steps in the use of multi-agent systems for design purposes.
wos WOS:000361384700046
keywords Computational design; agent-based system; digital fabrication; parametric design; reciprocal frames; form finding; multi-objective optimization, multi-agent systems for design
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14projects_157
id acadia14projects_157
authors Fornes, Marc
year 2014
title Double Agent White
doi https://doi.org/10.52842/conf.acadia.2014.157
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 157-160
summary At the boundary between art and architecture, Double Agent White must satisfy constraints of enclosure, experience and portability. The structural skin is optimized through a dual set of descriptionsOne system of “macro” agents driven toward the minimum amount of parts for fabrication and maximum length to fit within transportation case; overlapping with secondary agent traces driven toward maximum intricacy of aperture and transversal structural connections onto parts.
keywords Multi Agent Systems in Design, Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id acadia14projects_161
id acadia14projects_161
authors Fornes, Marc
year 2014
title Chromatae
doi https://doi.org/10.52842/conf.acadia.2014.161
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 161-164
summary Chromate explores the production of immersive formal and chromatic environments through custom computational protocols. Multiple skin descriptions (cheshire bands to nonlinear gradients) applied to a single surface maximize the spatial effect.
keywords Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Multi Agent Systems in Design, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id caadria2014_161
id caadria2014_161
authors Heydarian, Arsalan; Joao P. Carneiro,David Gerber, Burcin Becerik-Gerber, Timothy Hayes and Wendy Wood
year 2014
title Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction
doi https://doi.org/10.52842/conf.caadria.2014.729
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 729–738
summary This research prefaces the need for engaging with endusers in early stages of design as means to achieve higher performing designs with an increased certainty for enduser satisfaction. While the architecture, engineering, and construction (AEC) community has previously used virtual reality, the primary use has been for coordination and visualization of Building Information Models (BIM). This work builds upon the value of use of virtual environments in AEC processes but asks the research question "how can we better test and measure design alternatives through the integration of immersive virtual reality into our digital and physical mock up workflows? " The work is predicated on the need for design exploration through associative parametric design models, as well as, testing and measuring design alternatives with human subjects. The paper focuses on immersive virtual environments (IVEs) and presents a literature review of the use of virtual environments for integrating enduser feedback during the design stage. In a controlled pilot experiment, the authors find that human participants perform similarly in IVE and the physical environment in everyday tasks. The participants indicated they felt a strong sense of "presence" in IVE. In the future, the authors plan on using IVE to explore the integration of multi agent systems to impact building design performance and occupant satisfaction.
keywords Virtual Reality; Prototyping; Design Technology; Immersive Virtual Environments; Feedback
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2014_159
id ecaade2014_159
authors Leyla Yunis, Ond_ej Kyjánek, Moritz Dörstelmann, Marshall Prado, Tobias Schwinn and Achim Menges
year 2014
title Bio-inspired and fabrication-informed design strategies for modular fibrous structures in architecture
doi https://doi.org/10.52842/conf.ecaade.2014.1.423
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 423-432
summary Research pavilions can serve as architectural scale demonstrations for the materialization of experimental forms and structures. Pavilions seek to prove and change methods of design and construction mechanisms in order to achieve desires such as material efficiency, novel spatial qualities and performative needs. The case of the ICD/ITKE Research Pavilion 2013-14 highlights the use of fiber composites in order to achieve a core-less filament winding modular system from bio-inspired lightweight structures through robotic fabrication. This paper describes the multi-disciplinary design and construction process of this pavilion that created a structure of out 36 unique components.
wos WOS:000361384700042
keywords Bio-inspired; fiber composites; multi-disciplinary design; robotic fabrication; modular system construction
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2014_071
id caadria2014_071
authors Li, Lezhi; Renyuan Hu, Meng Yao, Guangwei Huang and Ziyu Tong
year 2014
title Sculpting the Space: A Circulation Based Approach to Generative Design in a Multi-Agent System
doi https://doi.org/10.52842/conf.caadria.2014.565
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 565–574
summary This paper discusses an MAS (multiagent system) based approach to generating architectural spaces that afford better modes of human movement. To achieve this, a pedestrian simulation is carried out to record the data with regard to human spatial experience during the walking process. Unlike common practices of performance oriented generation where final results are achieved through cycles of simulation and comparison, what we propose here is to let human’s movement exert direct influence on space. We made this possible by asking "humans" to project simulation data on architectural surroundings, and thus cause the layout to change for the purpose of affording what we designate as good spatial experiences. A generation experiment of an exhibition space is implemented to explore this approach, in which tentative rules of such spatial manipulation are proposed and tested through space syntax analyse. As the results suggested, by looking at spatial layouts through a lens of human behaviour, this projection-and-generation method provides some insight into space qualities that other methods could not have offered.
keywords Performance oriented generative design; projection; multi-agent system; pedestrian simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia14_153
id acadia14_153
authors Lopez, Rodrigo Shiordia; Gerber, David
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
doi https://doi.org/10.52842/conf.acadia.2014.153
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 153-162
summary This paper presents research and experimentation with context-aware multi-agent based design systems to simulate and propose urban schemes that specifically utilize fields of differentiated intensity data in order to propose an infrastructure to support urban revitalization
keywords Parametric Design, Generative Design, Multidisciplinary Design Optimization (MDO), Multi-Agent Systems, Autonomous Systems, Regenerative Urbanism
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id acadia14projects_219
id acadia14projects_219
authors Mirmotahari, AmirReza; Theodosiou, Joanna; Al-Hadeethi, Shahad Thamer
year 2014
title CrystalCloud
doi https://doi.org/10.52842/conf.acadia.2014.219.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 219-222
summary The aim of this project is to create a system that hybridizes two natural systems, clouds and crystals, and simultaneously explores the aspect of light. These rich domains with the introduction of small glass beads lead to an intricate fabric of architecture and moreover to a high-resolution fabric of light.
keywords synthetic constructability, Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Big Data, Simulation + Intuition, Design Decision Making, Generative Design, Multidisciplinary Design Optimization, Design Computing and Cognition
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:58

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