CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia14_33
id acadia14_33
authors Taron, Joshua; Parker, Matthew
year 2014
title Bounded Agency: Integrating informed multi-agent systems within architectural subtractions
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 33-42
doi https://doi.org/10.52842/conf.acadia.2014.033
summary This paper explores the development and application of informed multi-agent systems (IMAS) as a means of programming spaces generated through the subtraction of built form at both urban and architectural scales. We argue that IMAS are distinct from multi-agent systems (MAS) due to their adeptness at responding to and conditioning complex, data-rich territories that require an open program while also benefiting from top-down constraints that delimit the system’s edges.
keywords Multi Agent Systems in Design, Subtractive Design Methodologies. Performance Analysis, User-friendly Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia14projects_157
id acadia14projects_157
authors Fornes, Marc
year 2014
title Double Agent White
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 157-160
doi https://doi.org/10.52842/conf.acadia.2014.157
summary At the boundary between art and architecture, Double Agent White must satisfy constraints of enclosure, experience and portability. The structural skin is optimized through a dual set of descriptionsOne system of “macro” agents driven toward the minimum amount of parts for fabrication and maximum length to fit within transportation case; overlapping with secondary agent traces driven toward maximum intricacy of aperture and transversal structural connections onto parts.
keywords Multi Agent Systems in Design, Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id acadia14_111
id acadia14_111
authors Mostafavi, Sina; Yu, Soungmin; Biloria, Nimish M.
year 2014
title Multi-scalar Agent-based complex design systems - The case of CECO (Climatic-Ecologies) studio: Informed generative design systems and performance-driven design workflows
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 111-116
doi https://doi.org/10.52842/conf.acadia.2014.111
summary This paper illustrates the application of different types of complex systems for digital form finding and design decision making with underlying methodological and pedagogical aims to emphasize performance-driven design solutions via combining generative methods of complex systems with simulation techniques.
keywords Agent-based systems, generative systems, Performance-driven design, Environmental analysis, Design information integration
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia14_23
id acadia14_23
authors Sugihara, Satoru
year 2014
title iGeo: Algorithm Development Environment for Computational Design Coders with Integration of NURBS Geometry Modeling and Agent Based Modeling
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 23-32
doi https://doi.org/10.52842/conf.acadia.2014.023
summary The paper describes design and implementation of algorithm develop environment iGeo for efficient and effective algorithm development integrating NURBS geometry and agent-based modeling.
keywords Multi Agent Systems in Design, Simulation + Intuition, Open Source in Design, Generative Design, Computational design research and education, Practice-based and interdisciplinary computational design research,
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia14projects_51
id acadia14projects_51
authors Sugihara, Satoru
year 2014
title A(g)ntense : Installation of swarm formation and agent based self-optimization of tensile and compression structure
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 51-54
doi https://doi.org/10.52842/conf.acadia.2014.051
summary A(g)ntense installation is an experiment to take an agent-based approach to structurally integrated architectural design through simulation of material physics simulation agents and generative form-finding agents based on the swarm algorithm.
keywords Multi Agent Systems in Design, Material Agency, Simulation + Intuition, Generative Design, Material Logics and Tectonics, Digital fabrication and construction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id caadria2014_161
id caadria2014_161
authors Heydarian, Arsalan; Joao P. Carneiro,David Gerber, Burcin Becerik-Gerber, Timothy Hayes and Wendy Wood
year 2014
title Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 729–738
doi https://doi.org/10.52842/conf.caadria.2014.729
summary This research prefaces the need for engaging with endusers in early stages of design as means to achieve higher performing designs with an increased certainty for enduser satisfaction. While the architecture, engineering, and construction (AEC) community has previously used virtual reality, the primary use has been for coordination and visualization of Building Information Models (BIM). This work builds upon the value of use of virtual environments in AEC processes but asks the research question "how can we better test and measure design alternatives through the integration of immersive virtual reality into our digital and physical mock up workflows? " The work is predicated on the need for design exploration through associative parametric design models, as well as, testing and measuring design alternatives with human subjects. The paper focuses on immersive virtual environments (IVEs) and presents a literature review of the use of virtual environments for integrating enduser feedback during the design stage. In a controlled pilot experiment, the authors find that human participants perform similarly in IVE and the physical environment in everyday tasks. The participants indicated they felt a strong sense of "presence" in IVE. In the future, the authors plan on using IVE to explore the integration of multi agent systems to impact building design performance and occupant satisfaction.
keywords Virtual Reality; Prototyping; Design Technology; Immersive Virtual Environments; Feedback
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia14_479
id acadia14_479
authors Achten, Henri
year 2014
title One and Many: An Agent Perspective on Interactive Architecture
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 479-486
doi https://doi.org/10.52842/conf.acadia.2014.479
summary Agent theory from Distributed Artificial Intelligence can form a strong theoretical foundation for the conception and following the design of interactive architecture. New concepts are introduced: style of interaction and attitude. For design support they can be unified under the notion of intentionality.
keywords Interactive Architecture, Interaction Style, Building Attitude, Multi Agent Systems in Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ijac201412307
id ijac201412307
authors Baerlecken, Daniel; Katherine Blair Wright
year 2014
title Nominalized Matter: Agency of Material
source International Journal of Architectural Computing vol. 12 - no. 3, 339-356
summary This paper investigates making as a process that brings together diverse materials and combines their flow in anticipation of what might emerge. Ingold calls this approach the textility of making, which gives priority to the formation of materials as a process, in which form is generated through interventions within fields of forces and currents of materials - not through a predefined notion of an ideal outcome. The approach opposes the Aristotelian hylomorphic approach, which focuses on final products. This paper investigates textiles techniques and their potential for simultaneously creating ornamental and structural systems. This work is conducted through a sequence of architecture design studios, producing the case studies found in this paper. Within the paper different examples of textile systems are introduced ranging from a Semperian approach (wall as dress) to form finding experiments with active textile materials - demonstrating the potential for methods utilizing material agency to inform architectural design
series journal
last changed 2019/05/24 09:55

_id acadia14projects_227
id acadia14projects_227
authors Christou, Elina; Dierckx; Pastrana, Rodgrigo; Papic, Nikola
year 2014
title Robofoam
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.227-230
doi https://doi.org/10.52842/conf.acadia.2014.227
summary The project examines the evolvement of the uncertainty in the design process to result in an integrated and resilient structure that emerges from local conditions and possesses the ability to create global patterns and emerging forms create global patterns and emerging forms through the increasingly expanding category of foam-based materials
keywords Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Collective Intelligence in Design, Generative Design, Digital fabrication and construction, Material Logics and Tectonics.
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:56

_id acadia14projects_161
id acadia14projects_161
authors Fornes, Marc
year 2014
title Chromatae
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 161-164
doi https://doi.org/10.52842/conf.acadia.2014.161
summary Chromate explores the production of immersive formal and chromatic environments through custom computational protocols. Multiple skin descriptions (cheshire bands to nonlinear gradients) applied to a single surface maximize the spatial effect.
keywords Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Multi Agent Systems in Design, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id acadia14_153
id acadia14_153
authors Lopez, Rodrigo Shiordia; Gerber, David
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 153-162
doi https://doi.org/10.52842/conf.acadia.2014.153
summary This paper presents research and experimentation with context-aware multi-agent based design systems to simulate and propose urban schemes that specifically utilize fields of differentiated intensity data in order to propose an infrastructure to support urban revitalization
keywords Parametric Design, Generative Design, Multidisciplinary Design Optimization (MDO), Multi-Agent Systems, Autonomous Systems, Regenerative Urbanism
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id acadia14projects_219
id acadia14projects_219
authors Mirmotahari, AmirReza; Theodosiou, Joanna; Al-Hadeethi, Shahad Thamer
year 2014
title CrystalCloud
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 219-222
doi https://doi.org/10.52842/conf.acadia.2014.219.2
summary The aim of this project is to create a system that hybridizes two natural systems, clouds and crystals, and simultaneously explores the aspect of light. These rich domains with the introduction of small glass beads lead to an intricate fabric of architecture and moreover to a high-resolution fabric of light.
keywords synthetic constructability, Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Big Data, Simulation + Intuition, Design Decision Making, Generative Design, Multidisciplinary Design Optimization, Design Computing and Cognition
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:58

_id acadia14_63
id acadia14_63
authors Nicholas, Paul; Tamke, Martin; Riiber, Jacob
year 2014
title The Agency of Event: Event based simulation for architectural design
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 63-74
doi https://doi.org/10.52842/conf.acadia.2014.063
summary This paper explores the notion of agency within event-based models. We present an event-based modeling approach that links interdependent generative, analytic and decision making sub-models within a system of exchange. Two case study projects demonstrate the underlying modeling concepts and methodology.
keywords Material Agency, Generative Design, Dynamic Material Specification, Composites, Generative Parametric and Evolutionary Design, Discreet Event based systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia14_43
id acadia14_43
authors Puusepp, Renee
year 2014
title Agent-based models for computing circulation
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 43-52
doi https://doi.org/10.52842/conf.acadia.2014.043
summary This paper presents and compares two computational models for designing circulation networks in settlements.
keywords Multi Agent Systems in Design, Generative Design, Circulation Diagrams
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id sigradi2014_345
id sigradi2014_345
authors Shiordia Lopez, Rodrigo; Dr. David Jason Gerber
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 138-143
summary This paper presents research into a technique using context-aware agent based branching L-systems to design explore an urban development scheme in an area of peripheral Mexico City. The design research demonstrates a viable approach to engaging design with specific agent driven objectives that negotiate across highly differentiated fields of data sets. These data sets are the driving force behind this technique, to generate highly differentiated infrastructure and urban networks that are simulated to be autonomous and emergent. The described system consists of simulated robotic autonomous agents that sample and negotiate across data from the site, and react to differences in order to deploy an irrigation network for a polluted and highly saline former lake-bed east of Mexico City.
keywords Multi-Agent Systems; L-Systems; Generative Urban Design; Multi-Objective Optimization: Design Agency
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia14projects_139
id acadia14projects_139
authors Shiordia, Rodrigo; Gerber, David Jason
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 139-142
doi https://doi.org/10.52842/conf.acadia.2014.139
summary This poster presents an implementation of a context aware L-System for simulating a generative method for deploying irrigation networks in a brownfield in Mexico City. A custom system was designed with the constraints that a discrete data sensing logic imposes on a generative strategy based on a scheme responding to soil salinity.
keywords Multi-Agent Systems in Design, Generative Design, Big Data, Robotics and Autonomous Design Systems, Collective Intelligence in Design, L-System
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id acadia14projects_35
id acadia14projects_35
authors Tiulescu, Monica; Neyman, Alexandra
year 2014
title Growing Extreme Assemblages
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.35-38
doi https://doi.org/10.52842/conf.acadia.2014.035
summary The methodology for growing extreme assemblages explores the process of component aggregation through variation at multiple scales, where the critical application of form is a process of assembly. The species adapts and configures based on opportunistic traits that allow the system to either disfigure and mutate and evolve further, reorganize and adapt or discontinue.
keywords Multi Agent Systems in Design, Species, Prosthetics, Performance, Opportunistic, Aggregates, Emergent.
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:58

_id acadia14_719
id acadia14_719
authors Welch, Christopher; Moleta, Tane; Moloney, Jules
year 2014
title Selective Interference: Emergent complexity informed by programmatic, social and performative criteria
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 719-726
doi https://doi.org/10.52842/conf.acadia.2014.719
summary This research aims to demonstrate if a holistic approach to generative architectural design is feasible using algorithms and techniques now common in architecture studios. By formalising and simplifying the intersections between discrete processes a complex “open box” design structure is developed that produces responsive, novel conceptual designs in a marriage of designer input and computer processing.
keywords Interactive Systems, Generative Design, Space Planning, New digital design concepts and strategies, Grasshopper, User participation in design.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_028
id caadria2014_028
authors Chaszar, André and Bige Tunçer
year 2014
title Integrating User and Usage Information in a Design Environment
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 45–54
doi https://doi.org/10.52842/conf.caadria.2014.045
summary We describe research exploring and demonstrating the use of large-scale data gathering and processing to inform the activities of architectural and urban designers. We apply this research to public spaces in urban housing estates. The aim is to understand the current use patterns and usability of these spaces, and to adaptively redesign them according to the insights gained from these findings. Another aim of the research is to obtain scientific knowledge regarding the production and use of user-data-based design support systems which promote and enhance the capability of (digital) design aids, such as building- and urban-scale models, to act as ‘learning devices’ giving designers better insights to the nature of the design situations they are asked to address, as well as insights on design space definition and exploration. We adopt a multimodal data collection strategy, consisting of participatory workshops for residents and users, person-based crowdsourcing, location-based crowd sensing, and statistical demographics data.
keywords integrated design environment; multi-modal data collection; data visualization; data analysis; public space design.
series CAADRIA
email
last changed 2022/06/07 07:55

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