CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id acadia14_619
id acadia14_619
authors Erhan, Halil; Wang, Ivy; Shireen, Naghmi
year 2014
title Interacting with Thousands: A Parametric-Space Exploration Method in Generative Design
doi https://doi.org/10.52842/conf.acadia.2014.619
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 619-626
summary Although generative and parametric design methods open possibilities for working with a large number of solutions, there is almost no computational support for designers to directly manage, sort, filter, and select the generated designs. In this study, we propose an approach that presents a similarity-based design exploration relying on similarity indices that aims to reduce and collapse design space into manageable scales.
keywords parametric design, generative methods, design space reduction, similarity metrics and indices, similarity matrix; BIG DATA
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id acadia14projects_139
id acadia14projects_139
authors Shiordia, Rodrigo; Gerber, David Jason
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
doi https://doi.org/10.52842/conf.acadia.2014.139
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 139-142
summary This poster presents an implementation of a context aware L-System for simulating a generative method for deploying irrigation networks in a brownfield in Mexico City. A custom system was designed with the constraints that a discrete data sensing logic imposes on a generative strategy based on a scheme responding to soil salinity.
keywords Multi-Agent Systems in Design, Generative Design, Big Data, Robotics and Autonomous Design Systems, Collective Intelligence in Design, L-System
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id acadia14_699
id acadia14_699
authors Speranza, Philip
year 2014
title Attachment' As Agency in Off-Site And On-Site Indicators of Phenomena in Geospatial Urban Analysis Tools
doi https://doi.org/10.52842/conf.acadia.2014.699
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 699-708
summary Using data to connect people and place in urban design, this paper describes an approach to create custom urban analysis tools to gather geospatially specific data off-site and on-site. Unlike traditional planning software such as ArcGIS this approach uses open urban design scale software, plugins and custom scripts to individually formulate and understand new relationships and new datasets of ephemeral phenomena gathered on-site and off-site.
keywords Big Data, Simulation + Intuition, Interactive Architecture, Open Source in Design, Parametric and Evolutionary Design, Design Computing and Cognition
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id caadria2014_105
id caadria2014_105
authors Takeda, Hiroyuki; Yoshinori Kurashige, Keishiro Hara and Atsuko Kaga
year 2014
title Methodology of City Analysis for Evaluating Compactness Using GIS
doi https://doi.org/10.52842/conf.caadria.2014.243
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 243–252
summary A method to evaluate convenience for daily life focusing on proximity and accessibility is proposed. First, a set of indicators related to convenience for daily life was developed, and comprehensive evaluation on physical environments of a city was conducted by utilizing GIS, statistical, and other surveyed data. Then, a proposed evaluation procedure with a weighting method using the age categories of residents was applied to clarify the areas that could attain high convenience. Additionally, the change of convenience associated with the change in future demographic characteristics was examined based on the estimated population and demographic characteristics in 2040. Potential "cores" were identified that can efficiently enhance the force of centralization needed for realization of a compact city. It was also suggested that the evaluation method developed in this research can be used as a tool to address and realize sustainability in cities.
keywords City analysis; compact city; GIS; big data
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia16_424
id acadia16_424
authors Twose, Simon; du Chatenier, Rosa
year 2016
title Experimental Material Research - Digital Chocolate
doi https://doi.org/10.52842/conf.acadia.2016.424
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 424-431
summary This research investigates the aesthetics of a shared agency between humans, computation and physical material. ‘Chocolate’ is manipulated in physical and virtual space simultaneously to extract aesthetic conditions that are a sum of human and non-human relations. This is an attempt to further the knowledge of designing, giving physical and digital materials force in determining their own aesthetics. The research springs from work in speculative aesthetics, particularly N. Katherine Hayles’s OOI (object-oriented inquiry) and Graham Harman’s OOO (object-oriented ontology) and explores how these ideas impact contemporary computational architectural design. To study this, a simple material has been chosen, chocolate, and used as a vehicle to investigate the dynamics of physical and digital materials and their shared/differing ‘resistances to human manipulation’ (Pickering 1995). Digital chocolate is ‘melted’ through virtual heat, and the results printed and cast in real chocolate, to be further manipulated in real space. The resistances and feedback of physical and digital chocolate to human ‘prodding’ (Hayles 2014) are analyzed in terms of a material’s qualities and tendencies in digital space versus those in physical space. Observations from this process are used to speculate on an aesthetics where humans, computation and physical material are mutually agential. This research is a pilot for a larger study taking on more complex conditions, such as building and cities, with a view to broadening how aesthetics is understood in architectural design. The contribution of this research to the field of architectural computation is thus in areas of aesthetic speculation and human/non-human architectural authorship.
keywords object-oriented inquiry, speculative aesthetics, mutual agency, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id caadria2014_014
id caadria2014_014
authors Zhong, Chen; Stefan Müller Arisona and Gerhard Schmitt
year 2014
title A Visual Analytics Framework for Large Transportation Datasets
doi https://doi.org/10.52842/conf.caadria.2014.223
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 223–232
summary The advancement of sensor technologies makes it possible to collect large amounts of dynamic urban data. On the other hand, how to store, process, and analyze collected urban data to make them useful becomes a new challenge. To address this issue, this paper proposes a visual analytics framework, which is applied to transportation data to manage and extract information for urban studies. More specifically, the proposed framework has three components: (1) a geographic information system (GIS) based pipeline providing basic data processing functions; (2) a spatial network analysis that is integrated into the pipeline for extracting spatial structure of urban movement; (3) interactive operations allowing the user to explore and view the output data sets at different levels of details. Taking Singapore as a case study area, we use a sample data set from the automatic smart card fare collection system as an input to our prototype tool. The result shows the feasibility of proposed framework and analysis method. To summarize, our work shows the potential of geospatial based visual analytics tools in using ‘big’ data for urban analysis.
keywords GIS; visual analytics; transportation data; flow map; spatial network analysis
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2014_096
id caadria2014_096
authors Grobman, Yasha and Roy Kozlovsky
year 2014
title On the Shores of Architecture
doi https://doi.org/10.52842/conf.caadria.2014.853
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 853–862
summary This paper explores the implications of complex geometry enabled by computational technology to architectural theory and practice. It reviews the different design paradigms engaged breaking the horizontality of the floor and ceiling or fusing them together. It argues that current advances in fluid dynamics simulations open a new frontier in the conception of the usable architectural surface, in which the architectural product is no longer a fixed object, but the interaction between a fluid, changing environment and built form. The paper presents a case study in which computational fluid dynamics are utilized to reconvert a disused breakwater into a ‘blue garden’. The morphology of the breakwater and its texture are calculated to produce the conditions amiable for supporting a varied marine ecosystem, and to shape the waves to generate aesthetically meaningful sensations. The essay discusses the technical and conceptual challenges of controlling the nonlinear behaviour of fluids. It then speculates on the theoretical ramifications of having the surface interact with exterior forces and the subject's imagination to produce an event enfolding in time.
keywords Computational fluid dynamics; curvilinear surfaces; performance design theory; habitat engineering; coastal infrastructure
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2024_167
id ecaade2024_167
authors Alammar, Ammar; Alymani, Abdulrahman; Jabi, Wassim
year 2024
title Building Energy Efficiency Estimations with Random Forest for Single and Multi-Zones
doi https://doi.org/10.52842/conf.ecaade.2024.2.365
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 365–374
summary Surrogate models (SM) present an opportunity for rapid assessment of a building's performance, surpassing the pace of simulation-based methods. Setting up a simulation for a single concept involves defining numerous parameters, disrupting the architect's creative flow due to extended simulation run times. Therefore, this research explores integrating building energy analysis with advanced machine learning techniques to predict heating and cooling loads (KWh/m2) for single and multi-zones in buildings. To generate the dataset, the study adopts a parametric generative workflow, building upon Chou and Bui's (2014) methodology. This dataset encompasses multiple building forms, each with unique topological connections and attributes, ensuring a thorough analysis across varied building scenarios. These scenarios undergo thermal simulation to generate data for machine learning analysis. The study primarily utilizes Random Forest (RF) as a new technique to estimate the heating and cooling loads in buildings, a critical factor in building energy efficiency. Following that, A random search approach is utilized to optimize the hyperparameters, enhancing the robustness and accuracy of the machine learning models employed later in the research. The RF algorithms demonstrate high performance in predicting heating and cooling loads (KWh/m2), contributing to enhanced building energy efficiency. The study underscores the potential of machine learning in optimizing building designs for energy efficiency.
keywords Heating and Cooling loads, Topology, Machine learning, Random Forest
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2014_201
id ecaade2014_201
authors Anetta Kepczynska-Walczak
year 2014
title Data Integration In A Visual Mode
doi https://doi.org/10.52842/conf.ecaade.2014.1.565
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 565-572
summary The principal aim of the paper is to discuss data integration issues in the context of urban scale studies. A special attention is dedicated to built environment, visual thinking and synthesis of knowledge. The paper is based on literature studies, professional experience and the outcomes of an experimental students' project conducted by the author last year. First, the theoretical background and the current state of research in the area is revealed. Then, the project theme, goals and organisation are described. So, the main idea of the experiment was to explore data collection methods at the urban scale without a design goal since the prime approach was to take into consideration students' perceptions of space and its multifaceted aspects. Thus, to maintain an open mind about gathering such information and not to bias participants towards one approach or another were crucial. Finally, the outcomes of the project are discussed. Students' presentations showed that they used different approaches not only in terms of digital tools but also in terms of their understanding of data integration. The author believes a discussion of the experiment outcomes will contribute to the main theme of the eCAADe 2014 Conference entirely.
wos WOS:000361384700056
keywords Built environment; visual thinking; data integration
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_028
id caadria2014_028
authors Chaszar, André and Bige Tunçer
year 2014
title Integrating User and Usage Information in a Design Environment
doi https://doi.org/10.52842/conf.caadria.2014.045
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 45–54
summary We describe research exploring and demonstrating the use of large-scale data gathering and processing to inform the activities of architectural and urban designers. We apply this research to public spaces in urban housing estates. The aim is to understand the current use patterns and usability of these spaces, and to adaptively redesign them according to the insights gained from these findings. Another aim of the research is to obtain scientific knowledge regarding the production and use of user-data-based design support systems which promote and enhance the capability of (digital) design aids, such as building- and urban-scale models, to act as ‘learning devices’ giving designers better insights to the nature of the design situations they are asked to address, as well as insights on design space definition and exploration. We adopt a multimodal data collection strategy, consisting of participatory workshops for residents and users, person-based crowdsourcing, location-based crowd sensing, and statistical demographics data.
keywords integrated design environment; multi-modal data collection; data visualization; data analysis; public space design.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_065
id ecaade2014_065
authors Daniel Prohasky, Rafael Moya Castro, Simon Watkins, Jane Burry and Mark Burry
year 2014
title Wind sensing with real-time visualisations for Designers - An approach to understanding wind phenomena for pedestrian comfort using low cost wind sensors
doi https://doi.org/10.52842/conf.ecaade.2014.1.165
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 165-171
summary The evaluation of a low-tech wind sensing platform for urban aerodynamic simulations relevant to pedestrian comfort. In this paper, the wind canyon effect is simulated with two different building morphologies. The platform provides conceptual knowledge of the dynamics in wind relevant for designers, architectural practitioners and students of design. Low-cost hot wire anemometry is utilised for the design of an Experimental Fluid Dynamic (EFD) wind sensing network interface. This paper explores the validity of the sensing platform for a new approach for non-wind engineers to gain a better understanding of the dynamics of wind. The influence of real-time feedback from quantified wind on the understanding of wind phenomena for non-wind engineers is discussed and compared with post analysis data. It was found that real-time quantified feedback from wind intrigues and stimulates the intuitive notion of wind dynamics through discussion, however post analysis remains critical to evaluate building design performance.
wos WOS:000361384700016
keywords Wind sensing; real-time feedback; experimental fluid dynamics; hot-wire anemometry; atmospheric boundary layer
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201412401
id ijac201412401
authors De Solá-Morales Serra, Pau
year 2014
title New Approaches to Representation in Conceptual Design
source International Journal of Architectural Computing vol. 12 - no. 4, 359-378
summary Design has been a human activity as long as humans are humans. In the last decades, a lot of academic research has been devoted to understand the theoretical and scientific bases on which this activity rests, and some of these aspects are beginning to be clear, in particular with respect to cognitive processes and representational needs.Therefore, in this article, we will: 1) briefly describe some current approaches to design thinking and in particular describe conceptual design; 2) analyze how current state-of-the-art software is neither designed to give an answer to these processes, nor to support conceptual design; and 3) introduce a new approach in the design of CAD software data models, so that conceptual design is better supported to truly “aid” designers in his praxis.
series journal
last changed 2019/05/24 09:55

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaadesigradi2019_645
id ecaadesigradi2019_645
authors Diniz, Nancy, Melendez, Frank, Boonyapanachoti, Woraya and Morales, Sebastian
year 2019
title Body Architectures - Real time data visualization and responsive immersive environments
doi https://doi.org/10.52842/conf.ecaade.2019.2.739
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 739-746
summary This project sets up a design framework that promotes augmenting the human body's interactions exploring methods for merging and blending the users of physical and virtual environments, through the design of wearable devices that are embedded with sensors and actuators. This allows for haptic and visual feedback through the use of data that reflects changes in the surrounding physical environment, and visualized in the immersive Virtual Reality (VR) environment. We consider the Body Architectures project to serve as mechanisms for augmenting the body in relation to the virtual architecture. These wearable devices serve to bring a hyper-awareness to our senses, as closed-loop cybernetic systems that utilize 'digitized' biometric and environmental data through the use of 3D scanning technologies and cloud point models, virtual reality visualization, sensing technologies, and actuation. The design of Body Architectures relies on hybrid design, transdisciplinary collaborations, to explore new possibilities for wearable body architectures that evolve human-machine-environment interactions, and create hyper awareness of the temporal, atmospheric qualities that make up our experience of space, as 'sensorial envelopes' (Lally 2014).
keywords Virtual Reality; Wearable Design; Physical Computing; Data Visualization; Immersive Environments; Responsive Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2014_132
id ecaade2014_132
authors Eiman Y. ElBanhawy, Ruth Dalton and Emine Mine Thompson
year 2014
title Interrogating the Relation between E-Mobility Recharging Network Design and Drivers' Charging Behaviour
doi https://doi.org/10.52842/conf.ecaade.2014.1.213
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 213-224
summary In this article we report on research into patterns of electric vehicle (EV) commuters' movement and behavior in a road network. The design of the charging network is a function of its size and the distribution of the charging points. It consists of several spatial design qualities, configuration attributes, travel demand, and users charging patterns. This study introduces the spatial configuration of an active e-mobility system through a case study. The article investigates the correlation between the design characteristics of EV recharging infrastructure and its usability. We need to explore the variations in individual charging behavior within the EV population to understand the movement patterns in the network. Using data of over 500 EV drivers charging their cars using Recharging facilities (RFs) over a three-year time, we clustered the EV population based on the charging patterns. Design configuration analysis is conducted using DepthMap; charging patterns are captured by the infrastructure service provider.
wos WOS:000361384700021
keywords Electric vehicles; charging behaviour; recharging facilities; space syntax
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2014_025
id ascaad2014_025
authors Elias-Ozkan, Soofia T. and Hatem Hadia
year 2014
title Teaching and Learning Building Performance Virtualisation
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 323-330
summary Building performance simulation tools have indeed eased the task of evaluating a building’s performance from the point of view of lighting design, heating and cooling loads, total energy loads, acoustic properties, natural lighting, ventilation, smoke and fire containment etc. However, to use these tools correctly, not only is theoretical knowledge required but also insight that can only be attained after substantial experience. For example, in order to evaluate the thermal performance alone, one needs to understand climatology, material properties, building physics, HVAC systems, internal and external gain factors, solar impacts, etc. to name a few. Hence, teaching students of Architecture how to use these tools, and also to interpret the results properly, is a tall order. This paper reports on insights gained through teaching courses on building performance simulations to graduate students in the Department of Architecture. The course content was varied each term and a different simulation software was used; namely: ECOTECT, Energy Plus and Design Builder. Data presented here will also contain feedback from the course students regarding the modelling process of the buildings, inputting the data, simulating their performance, and evaluating the results. Also, the difficulties faced during the various steps as well as the drawbacks of the tools will be discussed in depth.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:36

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