CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 353

_id ecaade2014_104
id ecaade2014_104
authors Estefania Tapias and Shubham Soni
year 2014
title Building-up urban open spaces from shadow range analyses
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 129-135
doi https://doi.org/10.52842/conf.ecaade.2014.1.129
wos WOS:000361384700012
summary This paper explores an alternative approach for the creation of new built forms based on solar access analysis. Consolidated on urban areas under development, the denominated 'inverted' approach is focused on the generation of recreational open spaces based on shadow conditions caused by existing built forms, and as a starting point for the construction of new urban envelopes as possible development areas. Unlike the existing method of the 'solar envelope', the 'inverted' approach shows an alternative procedure for the construction of built forms, based on pedestrian comfort caused by solar access in urban spaces rather than on indoor performance affected by the penetration of sunlight into buildings. As a method for the creation of urban envelopes, this approach attempts to enhance pedestrian comfort according to the study of solar access in urban areas. The 'inverted' approach is based on sun path data and is developed as a generative procedure, where the results of shadow range analyses and the different urban objectives work as input parameters for the generation of urban envelopes. Based on this methodology, two Grasshopper® custom components are developed.
keywords Urban open spaces; solar access; shadow range simulation; generative modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2014_157
id sigradi2014_157
authors Hemmerling, Marco; Ulrich Nether
year 2014
title Generico - A case study on performance-based design
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 126-129
summary The paper discusses a case study for a seating element that takes into account human factors as well as aspects of structural performance, material properties and production parameters within an integrative design approach. Generico is a prototype for a new way of design thinking, developed with a holistic approach. The design is based on the requirements of comfortable sitting and responds to load forces and ergonomic conditions. The Generico chair – resulting from an all-embracing line of thought, from design to production, is an ideal field of application for 3D-printing-technology as it allows for an optimal material distribution.
keywords Human-centered design; Performance-based design; Generative design; Structural analysis; Additive manufacturing
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2014_067
id ecaade2014_067
authors Mehrnoush Latifi Khorasani, Jane Burry and Mahsa Salehi
year 2014
title Thermal performance of patterned facades - Studies on effects of patterns on the thermal performance of facades
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 267-276
doi https://doi.org/10.52842/conf.ecaade.2014.1.267
wos WOS:000361384700026
summary Skin is the primary shield between our body and its surroundings. It protects the body from the harmful environmental effects like dehydration and radiation from intense sunlight. Likewise, the outer layer, or skin of a building has the same function of protecting its inhabitants against the external elements. This research is a part of a larger investigation into geometrical patterning and layering of facades as an effective intervention between the outdoor space and the indoor environment to regulate the conditions for occupant thermal comfort. This paper reports on exploration of an approach for measurement, evaluation and feedback in the design workflow through a mixed digital -physical simulation platform (MDPS) based on the objectives of the larger study. For this purpose, it introduces a new way of analyzing thermal performance of double skin facades by using temperature sensors, Arduino, post visualization with MATLAB and digital energy simulation. The main aspects of this proposed workflow is the design of a thermal performance feedback loop as an integral part of the process of geometrical patterning design for façade.
keywords Patterned facades; thermal performance; surface temperature; data visualization; mixed digital physical simulation
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2014_003
id ascaad2014_003
authors Parlac, Vera
year 2014
title Surface Dynamics: From dynamic surface to agile spaces
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 39-48
summary Behavior, adaptation and responsiveness are characteristics of live organisms; architecture on the other hand is structurally, materially and functionally constructed. With the shift from ‘mechanical’ towards ‘organic’ paradigm (Mae-Wan Ho, 1997) attitude towards architectural adaptation, behavior and performance is shifting as well. This change is altering a system of reference and conceptual basis for architecture by suggesting the integration of dynamics – dynamics that don’t address kinetic movement only but include flows of energies, material and information. This paper presents an ongoing research into kinetic material system with the focus on non-mechanical actuation (shape memory alloy) and the structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flows of information. The adaptive structure is developed as a physical and digital prototype. Its behavior is examined at a physical level and the findings are used to digitally simulate the behavior of the larger system. The design approach is driven by an interest in adaptive systems in nature and material variability (structural and functional) of naturally constructed materials. The broader goal of the research is to test the scale at which shape memory alloy can be employed as an actuator of dynamic architectural surfaces and to speculate on and explore the capacity of active and responsive systems to produce adaptable surfaces that can form occupiable spaces and with that, added functionalities in architectural and urban environments.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_239
id ecaade2014_239
authors Pedro Filipe Martins and José Pedro Sousa
year 2014
title Digital Fabrication Technology in Concrete Architecture
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 475-484
doi https://doi.org/10.52842/conf.ecaade.2014.1.475
wos WOS:000361384700047
summary Technological innovation has been an important driving force in architecture, enabling and inspiring architects and engineers by giving them new tools for solving existing problems. In the last two decades, the exploration of digital design and fabrication technologies has stimulated the development of a variety of interests and strategies to materialize increasingly complex and customized solutions in architecture, with traditional building materials. Reinforced concrete is the most widely used material in the building industry today and throughout its history has been the subject of vast research into its performance as a construction material and its tectonic potential in architecture. As such, the introduction of digital fabrication processes in concrete construction represents the biggest prospect for renovation of our built environment and at the same time, presents particular difficulties and opportunities, which are now being addressed. In an effort to investigate the alternative design and material possibilities in concrete emerging from the use of digital fabrication technologies in architecture, this paper proposes a focused view of digital fabrication applied to concrete construction with two areas of research. By framing the research in the context of reference works in concrete architecture of the 20th century, this paper describes and illustrates taxonomy of existing and possible types of integration of digital fabrication technologies in concrete architecture in the realms of Practice and Research.This characterization allows the authors to frame the relation between material, technology and architecture in different environments regarding the same material, extracting a clear image of existing processes, their potential and shortcomings, as well as expectations for future developments.
keywords Digital fabrication; concrete; cam; robotics; sustainability
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac201412403
id ijac201412403
authors Smithwick, Daniel and Larry Sass
year 2014
title Embodied Design Cognition: Action-Based Formalizations in Architectural Design
source International Journal of Architectural Computing vol. 12 - no. 4, 399-418
summary This paper frames design knowledge as formalizable physical actions that can more fully exploit future design tools and production methods.As computational design tools become more physically interactive and integrated into our environment we need new research frameworks to develop theories of physical design action as a form of knowledge. Symbolic theories of design knowledge traditionally frame design activity as a mental process and as a result researchers have not fully explored the potential for bodily-based computational design knowledge.We present an action- based design notation drawing inspiration from music performance theory to illustrate how this may impact design research.We discuss findings from situated cognition in cognitive science as an alternative framework for exploring and expanding design knowledge.We conclude with suggestions for future work in robotic-aided design cognition.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_021
id ecaade2014_021
authors Aant van der Zee, Bauke de Vries and Theo Salet
year 2014
title From rapid prototyping to automated manufacturing
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 455-461
doi https://doi.org/10.52842/conf.ecaade.2014.1.455
wos WOS:000361384700045
summary In this paper we present an outline of a newly started project to develop a tool which connects BIM to a manufacturing technique like 3D printing. First we will look some promising manufacturing techniques. We will design a small dwelling and export it into a BIM, from which we will extract our data to generate the path the nozzle has to follow. The chosen path is constrained by the material properties, the design and speed of the nozzle. To validate the system we develop a small VR tool in which we mimic a manufacturing tool.
keywords Rapid prototyping; rapid manufacturing; robotics; automation; building information model (bim)
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201412407
id ijac201412407
authors Abdelmohsen, Sherif M.
year 2014
title An Inquiry into Designing in Context using Generative Systems
source International Journal of Architectural Computing vol. 12 - no. 4, 477-494
summary The use of generative systems has been widely investigated in the architectural design process through different procedures and levels of autonomy to generate form.The digression from abstract pre- existing notions of vocabulary and rules – even when resulting in emergent forms – to address complex real- world contexts is yet a challenging undertaking.This paper explores incorporating context in the process of designing using generative systems from ideation to fabrication, and explores the relationship between the emergent nature of generative design and the situated act of designing while using generative design tools.A course offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was designed for this purpose. 110 students employed systems including shape grammars, L- systems, fractals and cellular automata, to design and fabricate 8 group projects.A discussion around emergence and situatedness is presented, with special attention to the designing process from ideation to fabrication.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_086
id ecaade2014_086
authors Ahmed Sarhan and Peter Rutherford
year 2014
title Integrating Sustainability in the Architectural Design Education Process - Taxonomy of Challenges and Guidelines
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2014.1.323
wos WOS:000361384700032
summary The last decade have seen substantial calls and increasing pressure for developing an integrated design teaching framework, where sustainability is an imperative priority. This paper focuses on presenting a taxonomy of the main challenges encountered within the educational domain, in the attempt to reach an effective integration. The paper also presents a set guidelines to address and try to resolve the noted challenges. As the use of Building Performance Simulation (BPS) applications is a central approach in this process aiming to reach energy efficient buildings, the paper focuses on the shortcomings noted as a result of the use of these applications in the design studios, with particular emphasis on the thermal and lighting aspects of the simulation. The taxonomy presented is a summary of the findings from literature review, as well as the surveys results which were part of the author's research project discussed in the paper.
keywords Environmental design; building performance simulation; architectural design education
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_007
id ascaad2014_007
authors Al-Rawi, Osama
year 2014
title Evolutionary Algorithms in Islamic Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 99-107
summary The cosmological nature of Islamic architecture makes it a useful case study for the capability of the adaptation, assimilation and accommodation with the development of evolutionary algorithms and their applications in architectural design. Genetic algorithm derives its structure from the observation of nature. We shall review the concept of intelligent agents and their organization into complex adaptive systems as well as genetic-type algorithms for learning and evolution. Since algorithmic art consists of generation of images on the basis of algorithms, algorithms can be viewed as a notation, and notation is something that music has but visual artefacts in general miss. This paper aims to discover the role of evolutionary algorithms in historical Islamic architecture. Also, we shall try to investigate the way in which the future development could occur not only through the discovery of new facts or theories, but also through the rise and dissemination of new visions having different explanation of Islamic architecture that considers it as a result of serious application of formation through evolutionary genetic algorithms.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_162
id ecaade2014_162
authors Andrzej Zarzycki
year 2014
title Teaching and Designing for Augmented Reality
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 357-364
doi https://doi.org/10.52842/conf.ecaade.2014.1.357
wos WOS:000361384700035
summary This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
keywords Augmented reality; ar; gamification; mobile culture
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_077
id sigradi2014_077
authors Arango, Natalia Echeverri; Diana Patricia Cuellar
year 2014
title Configuraciones cambiantes en un mundo codificado [Changing configurations on a codified world]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 205-208
summary The proposed work is a reflection on what brings and carries the displacement, the exile, from the Flusser perspective of the migrant. Being able to translate and link difficult situations in new contexts is going to help with feeding from these experiences to transform them into challenges for the survival itself and to provide other openings and other opportunities as creative practices.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_021
id sigradi2014_021
authors Araujo, André L.; Wilson Barbosa Neto, Gabriela Celani
year 2014
title Treliças espaciais metálicas: combinação de parâmetros formais e materiais nos estágios iniciais do processo de projeto [Spatial steel trusses: Integrating structural pre-dimensioning requirements in the early stages of the parametric design]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 355-359
summary The integration of structural considerations in architectural geometry processing is among the topics most discussed in the complex shapes design. While some design tools allow the designer to begin with an inefficient form and then turn it into a more efficient one, other tools allow exploring and creating structural forms considering both formal and structural aspects from the beginning. This paper presents a parametric design approach to create spatial steel trusses with the combination of two strategies: (1) shell surface to set out structural elements; (2) cross section properties to ensure structural stability aspects. In this paper we discuss how the combination of these strategies can contribute to the use of parametric design techniques in the early stages of the design process, taking into account both structural optimization and production aspects.
keywords Structural design; Spatial Structures; Tubular trusses; Parametric Design; Dimensioning
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_015
id sigradi2014_015
authors Aroztegui Massera, Carmen
year 2014
title “No entendí el video”: audiovisual y memoria en el taller de arquitectura [“I didn’t get the video”: Audiovisual and Memory in the Architectural Studio]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 179-182
summary This article discusses the introduction of sensible dimensions of space, through the memory of significant places, and the audiovisual as a tool in architectural education. Departing from the tradition of graphic representation and the development of an architectural program, the article decribes the experiece of a studio focused on the remembrance of domestic places and the development of videos. An expected result, the video showed its potential as articulator of sensible dimensions. However, several student projects evidenced a disconnection between its graphic representation and the video, and therefore exposing the difficulties of the experience’s systematization into a design method.
keywords Memory; Video; Architectural Project; Studio
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id ijac201412302
id ijac201412302
authors Baerlecken, Daniel; Russell Gentry, Matthew Swarts, et al.
year 2014
title Structural, Deployable Folds - Design and Simulation of Biological Inspired Folded Structures
source International Journal of Architectural Computing vol. 12 - no. 3, 243-262
summary This paper presents a concept of folding as a form-generator for a structural system that allows the ability to deploy large spanning structures. The presented approach studies the embedded kinetic possibilities of folded structures and focuses on a parametric modeling process that allows structural performance evaluation of different types of the same origami family in order to optimize the geometry for a given scenario. The workflow between scripting based form generation - within Rhinoceros and Excel - and LS-DYNA is presented in detail. Additionally, within the context of an architectural project we discuss the question of scalability from a thin microstructure to a thickened roof structure.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_053
id ecaade2014_053
authors Baris Cokcan, Johannes Braumann and Sigrid Brell-Cokcan
year 2014
title Performative Wood
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 131-138
doi https://doi.org/10.52842/conf.ecaade.2014.2.131
wos WOS:000361385100013
summary This research builds upon projects from both university and practice to explore new approaches on how the multifunctionality, flexibility, and performance of wood can be utilized to inform new approaches towards both design and fabrication. The following projects use physical prototypes to bend wood just within its tolerances, design with the high precision of multi-axis robotic fabrication in mind, and finally inform the shape of a large free-form structure through material properties.
keywords Wood; high-performance material; cnc; robotic fabrication; geometric design
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_013
id ascaad2014_013
authors Binhomaid, Omar and Tarek Hegazy
year 2014
title Comparison between Genetic Optimization and Heuristic Methods for Prioritizing Infrastructure Rehabilitation Programs
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 175-182
summary In recent years, infrastructure rehabilitation has been in the focus of attention in North America and around the world. A large percentage of existing infrastructure assets is deteriorating due to harsh environmental conditions, insufficient capacity, and age. Due to stringent budget limits, however, asset management systems become important to assess the life cycle performance of various assets, and accordingly prioritize the assets for rehabilitation purposes. While many asset management systems have been introduced in the literature, almost no studies have compared the effectiveness of their asset prioritization methods. This paper presents an extensive comparison between heuristic and optimization methods for prioritizing large-scale rehabilitation programs, under budget constraints. The paper first introduces different life cycle cost analysis (LCCA) formulations for three case studies obtained from the literature related to buildings, pavements, and bridges. Based on extensive experiments with the three case studies and on different network sizes, heuristic techniques proved its practicality for handling various network sizes. The performance of genetic optimization, on the other hand, was more efficient on small-scale networks but showed steep degradation in performance with large-scale problems. This research can be beneficial to municipalities and asset managers and can help them design efficient methods to sustain the safety and operability of the civil infrastructure, with least cost.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2020_542
id ecaade2020_542
authors Brown, Andre, Liu, Yisi, Webb, Nicholas and Knight, Mike
year 2020
title Interpreting and exploiting narrative as a sketch design generator for application in VE
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 449-458
doi https://doi.org/10.52842/conf.ecaade.2020.1.449
summary The research in this paper focusses on how a narrative text can be the generator of an architectural drawing, or other architectural representation, such as an Architectural Virtual Environment. The drawn physical sketch has traditionally played that role. A particular approach to narrative has been important for some notable architects and their architecture. Ian Ritchie (2014), for instance, celebrates the use of poetry to describe the essential spirit of a scheme before any drawing is done. The work in the paper here describes the proposition to capture such narrative text in a systematic and structured way. We describe foundational work on how the captured narrative text has been translated into a contemporary, computer-mediated, design development environment. Different narrative accounts recalling a now demolished house form the focus case study. This case study is the vehicle through which the initial principles establishing how best to move from narrative to virtual representation are established and tested.
keywords virtual environment; narrative; sketch; virtual reality
series eCAADe
email
last changed 2022/06/07 07:54

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