CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201412407
id ijac201412407
authors Abdelmohsen, Sherif M.
year 2014
title An Inquiry into Designing in Context using Generative Systems
source International Journal of Architectural Computing vol. 12 - no. 4, 477-494
summary The use of generative systems has been widely investigated in the architectural design process through different procedures and levels of autonomy to generate form.The digression from abstract pre- existing notions of vocabulary and rules – even when resulting in emergent forms – to address complex real- world contexts is yet a challenging undertaking.This paper explores incorporating context in the process of designing using generative systems from ideation to fabrication, and explores the relationship between the emergent nature of generative design and the situated act of designing while using generative design tools.A course offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was designed for this purpose. 110 students employed systems including shape grammars, L- systems, fractals and cellular automata, to design and fabricate 8 group projects.A discussion around emergence and situatedness is presented, with special attention to the designing process from ideation to fabrication.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_191
id ecaade2014_191
authors Mads Brath Jensen and Isak Worre Foged
year 2014
title Cellular Automata as a learning process in Architecture and Urban design
doi https://doi.org/10.52842/conf.ecaade.2014.1.297
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 297-302
summary This paper explores the application of cellular automata as method for investigating the dynamic parameters and interrelationships that constitute the urban space. With increasing aspects needed for integration during the architectural and urban design process with the relations between these aspects growing in parallel, complexity of the design process and design solution increases. Additionally, aspects and relations are of a transformative character in that they change over time and therefore construct a time-based condition for which problems are presented and solutions are sought. An architectural methodological response to this situation is presented through the development of a conceptual computational design system that allows these dynamics to unfold and to be observed for architectural design decision taking. Reflecting on the development and implementation of a cellular automata based design approach on a master level urban design studio this paper will discuss the strategies for dealing with complexity at an urban scale as well as the pedagogical considerations behind applying computational tools and methods to a urban design education.
wos WOS:000361384700029
keywords Computational design; cellular automata; education; design exploration
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_153
id ecaade2014_153
authors David Morton
year 2014
title Augmented Reality in architectural studio learning:How Augmented Reality can be used as an exploratory tool in the design learning journey
doi https://doi.org/10.52842/conf.ecaade.2014.1.343
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 343-356
summary The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.
wos WOS:000361384700034
keywords Augmented reality; pedagogy; learning journey; exploration
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_031
id ecaade2014_031
authors José Luis Menegotto
year 2014
title Composing musical geometry with sonic objects
doi https://doi.org/10.52842/conf.ecaade.2014.2.195
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 195-203
summary This article relates an experiment linking two types of forms: geometric forms generated from algorithms by mathematical functions and sonic forms generated from algorithms and linked to the first. In order to formalize a graphical and musical object called “sonic object" were used the following tools: the environment of a graphic program, the C# language and the Midi-dot-Net musical library. Diverse equations are used to generate the geometric shapes which generate periodical, cyclical and circular movements. Other equations used in the experiment are formulas adapted from the Edward Lorenz's Strange Attractor. Current research into the problem of the generation of patterns of movement, such as that of Jules Moloney, and research which deals with algorithms which generate shapes, such as that of Robert Krawczyk, have been taken as references and parameters for comparison for this work..
wos WOS:000361385100021
keywords Sonic mandalas; morphogenesis; midi-dot-net
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia14projects_209
id acadia14projects_209
authors Knapp, Chris; Nelson, Jonathan
year 2014
title Cellular Tessallation
doi https://doi.org/10.52842/conf.acadia.2014.209.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 209-212
summary Cellular Tessellation is a small yet generous pavilion put on display as part of the Sydney Vivid Light festival in 2014. The project is both spatial and aesthetic, bringing the quality of architectural inhabitation and visceral experience to an urban festival which is typically limited to visual engagement.
keywords light, computational form, geometry, digital fabrication, aluminum
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id acadia14projects_193
id acadia14projects_193
authors Koerner, Julia; Boltenstern, Marie; Al-Rawi, Kais
year 2014
title Cellular Complexity "Evolve"
doi https://doi.org/10.52842/conf.acadia.2014.193
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 193-196
summary Cellular Complexity “Evolve” is an installation, which exhibits the potential of cellular geometries at a spatial architectural scale. The complex twisted geometry was generatively designed and digitally fabricated and stands out for cutting edge digital design concept and strategy.
keywords cellular geometries, biological systems, performative parameters
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2024_167
id ecaade2024_167
authors Alammar, Ammar; Alymani, Abdulrahman; Jabi, Wassim
year 2024
title Building Energy Efficiency Estimations with Random Forest for Single and Multi-Zones
doi https://doi.org/10.52842/conf.ecaade.2024.2.365
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 365–374
summary Surrogate models (SM) present an opportunity for rapid assessment of a building's performance, surpassing the pace of simulation-based methods. Setting up a simulation for a single concept involves defining numerous parameters, disrupting the architect's creative flow due to extended simulation run times. Therefore, this research explores integrating building energy analysis with advanced machine learning techniques to predict heating and cooling loads (KWh/m2) for single and multi-zones in buildings. To generate the dataset, the study adopts a parametric generative workflow, building upon Chou and Bui's (2014) methodology. This dataset encompasses multiple building forms, each with unique topological connections and attributes, ensuring a thorough analysis across varied building scenarios. These scenarios undergo thermal simulation to generate data for machine learning analysis. The study primarily utilizes Random Forest (RF) as a new technique to estimate the heating and cooling loads in buildings, a critical factor in building energy efficiency. Following that, A random search approach is utilized to optimize the hyperparameters, enhancing the robustness and accuracy of the machine learning models employed later in the research. The RF algorithms demonstrate high performance in predicting heating and cooling loads (KWh/m2), contributing to enhanced building energy efficiency. The study underscores the potential of machine learning in optimizing building designs for energy efficiency.
keywords Heating and Cooling loads, Topology, Machine learning, Random Forest
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2014_240
id ecaade2014_240
authors Annie Guerriero and Guillaume Gronier
year 2014
title Trust within AEC virtual teams - Analysis of different-place collaboration in architectural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.227
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 227-236
summary The virtual teams are largely encouraged by the recent technological devices supporting different-place collaboration and suggest today new forms of organization. This one is geographically dispersed and regroups all the competencies required for the work to be done. In such a context, trust is essential to guarantee the performance of team. It is indeed a necessary component for initiating the work relationship and to overcome the inherent risk. The capacity of the groups to communicate about the objectives and strategies as well as to readjust them according to the context (i.e. reflexivity) is another element important for the group's performance. This article suggests analyzing these notions of trust and reflexivity within virtual teams in the context of an academic experiment where students are geographically dispersed and have to produce an architectural project.
wos WOS:000361385100024
keywords Trust; virtual team; different-place collaboration; social reflexivity; task reflexivity; aec (architecture; engineering and construction)
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_021
id sigradi2014_021
authors Araujo, André L.; Wilson Barbosa Neto, Gabriela Celani
year 2014
title Treliças espaciais metálicas: combinação de parâmetros formais e materiais nos estágios iniciais do processo de projeto [Spatial steel trusses: Integrating structural pre-dimensioning requirements in the early stages of the parametric design]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 355-359
summary The integration of structural considerations in architectural geometry processing is among the topics most discussed in the complex shapes design. While some design tools allow the designer to begin with an inefficient form and then turn it into a more efficient one, other tools allow exploring and creating structural forms considering both formal and structural aspects from the beginning. This paper presents a parametric design approach to create spatial steel trusses with the combination of two strategies: (1) shell surface to set out structural elements; (2) cross section properties to ensure structural stability aspects. In this paper we discuss how the combination of these strategies can contribute to the use of parametric design techniques in the early stages of the design process, taking into account both structural optimization and production aspects.
keywords Structural design; Spatial Structures; Tubular trusses; Parametric Design; Dimensioning
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id acadia14projects_227
id acadia14projects_227
authors Christou, Elina; Dierckx; Pastrana, Rodgrigo; Papic, Nikola
year 2014
title Robofoam
doi https://doi.org/10.52842/conf.acadia.2014.227
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.227-230
summary The project examines the evolvement of the uncertainty in the design process to result in an integrated and resilient structure that emerges from local conditions and possesses the ability to create global patterns and emerging forms create global patterns and emerging forms through the increasingly expanding category of foam-based materials
keywords Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Collective Intelligence in Design, Generative Design, Digital fabrication and construction, Material Logics and Tectonics.
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:56

_id ecaade2014_104
id ecaade2014_104
authors Estefania Tapias and Shubham Soni
year 2014
title Building-up urban open spaces from shadow range analyses
doi https://doi.org/10.52842/conf.ecaade.2014.1.129
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 129-135
summary This paper explores an alternative approach for the creation of new built forms based on solar access analysis. Consolidated on urban areas under development, the denominated 'inverted' approach is focused on the generation of recreational open spaces based on shadow conditions caused by existing built forms, and as a starting point for the construction of new urban envelopes as possible development areas. Unlike the existing method of the 'solar envelope', the 'inverted' approach shows an alternative procedure for the construction of built forms, based on pedestrian comfort caused by solar access in urban spaces rather than on indoor performance affected by the penetration of sunlight into buildings. As a method for the creation of urban envelopes, this approach attempts to enhance pedestrian comfort according to the study of solar access in urban areas. The 'inverted' approach is based on sun path data and is developed as a generative procedure, where the results of shadow range analyses and the different urban objectives work as input parameters for the generation of urban envelopes. Based on this methodology, two Grasshopper® custom components are developed.
wos WOS:000361384700012
keywords Urban open spaces; solar access; shadow range simulation; generative modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia14projects_153
id acadia14projects_153
authors Fornes, Marc; Kusama, Yayoi
year 2014
title Selfridges
doi https://doi.org/10.52842/conf.acadia.2014.153.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 153-156
summary The project follows an ongoing research method investigating the control and definition of compound curvature to generate structural forms. Furthermore, the forms are generated through conventional manufacturing processes, and thus, must be defined in the logic of industrial production. The form strives to simultaneously resolve issues of rigidity and performance within the limitations of industry.
keywords Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational Design research, Material Logics and Tectonics, Material Agency, parametric and evolutionary Design
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id ecaade2014_182
id ecaade2014_182
authors Hassan Abdel Salam Elbanna
year 2014
title Timing and spacing in Architecture - Architecture with motion
doi https://doi.org/10.52842/conf.ecaade.2014.2.089
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-95
summary It is a fact that the Animation and architecture have common and strong bonds in various forms. According to animators, and architects as well, there are two main and vital concepts which are the basics of animation, they are Timing and Spacing. The paper represents an analogy between animation and architecture focusing on these two concepts. So, in the following sections we discover the relation between animation and deforming geometry in architecture. By looking through the history and theory of architecture we find many architects' attempts to apply animation as a concept within their forms. This paper will review what pioneers have achieved in designing through animation. At the end of the paper a case study is being analyzed by showing how the concept of animation is applied to an existing building due to the research's main points.
wos WOS:000361385100008
keywords Architecture; animation; timing; spacing
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2014_177
id caadria2014_177
authors Jonas, Katrin; Alan Penn and Paul Shepherd
year 2014
title Designing with Discrete Geometry
doi https://doi.org/10.52842/conf.caadria.2014.513
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 513–522
summary There has been a shift in aesthetics from the modern orthogonal building envelope to more elaborate curved and folded forms. Non_orthogonal forms are often associated with complete freedom of geometry, entrusting the advancement in custom manufacturing and robotic fabrication of one-off building parts to realise the design. This paper presents a methodology that allows non_orthogonal surfaces to be designed using a constrained library of discrete, tessellating parts. The method enables the designer both to produce ‘approximations’ of freeform designs in a top_down manner or to generate ‘candidate’ designs in a bottom_up process. It addresses the challenge in the field of design engineering to generate architectural surfaces which are complex, yet simple and economical to construct. The system relates to the notion that complexity derives from simple parts and simple rules of interaction. Here complexity relates to the holistic understanding of a structure as an interaction between its local parts, global form and visual, as well as functional performance.
keywords Geometry system; form generation; form growth; discrete growth model; design tool; complex geometry
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2014_003
id caadria2014_003
authors Kobayashi, Yuki; Naoki Katoh, Tomohiro Okano and Atsushi Takizawa
year 2014
title An Inductive Construction of Minimally Rigid Panel-Hinge Graphs and Application to Design Form
doi https://doi.org/10.52842/conf.caadria.2014.493
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 493–502
summary A panel-hinge framework is a structure composed of rigid panels connected by hinges. It was recently proved that for a so-called generic position, the rigidity of panel-hinge frameworks can be tested by examining the combinatorial property of the underlying graph. In this study, we apply such combinatorial characteristics to create design forms. However, such characterization is only valid for so-called "generic" panel-hinge frameworks. When considering the application of design forms, we need to take into account non-generic cases. In this paper, we develop the method to inductively generate non-generic rigid panel-hinge frameworks consisting of orthogonal panels and to inductively generate rigid panel-hinge frameworks based on fractal geometry coupled with space filling 3-dimensional convex polyhedron as a construction unit. We give examples of forms by the proposed method to demonstrate the applicability to design forms.
keywords Panel-hinge framework; Panel-hinge graph; Combinatorial rigidity; Algorithmic design
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_173
id caadria2014_173
authors Lim, Jason; Ammar Mirjan, Fabio Gramazio and Matthias Kohler
year 2014
title Robotic Metal Aggregations
doi https://doi.org/10.52842/conf.caadria.2014.159
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 159–168
summary The recent convergence of computational design and digital fabrication has made new forms of architectural materialization possible. A workshop conducted at the Royal Melbourne Institute of Technology investigated how differentiated lightweight metal structures may be designed and fabricated under these new conditions. The workshop aim was to complete three such structures; each one is aggregated from aluminum profiles that are robotically assembled according to computationally driven geometric logics. The key challenge was to enable participants, assumed to lack programming and robotic fabrication experience, to design and construct their structures within imposed time constraints. This paper describes the subsequent development of accessible computational design tools and a robust robotic fabrication method for the workshop, and highlights the key decisions taken with their implementation. The workshop results are discussed and the design tools evaluated with respect to them. The paper concludes by recommending an approach to developing computational design tools which emphasizes the importance of usability and integration with the fabrication process.
keywords Robotic fabrication; computational design; visual programming; lightweight structures
series CAADRIA
email
last changed 2022/06/07 07:59

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