CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 661

_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_145
id caadria2014_145
authors Aydin, Serdar and Marc Aurel Schnabel
year 2014
title A Survey on the Visual Communication Skills of BIM Tools
doi https://doi.org/10.52842/conf.caadria.2014.337
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 337–346
summary Building Information Modelling (BIM) applications are supported by various modelling tools, being expansive to deliver visualised geometry and databases simultaneously. But there is still a gap in visual communication amongst its professionals. Articulating the advantages of fully Web-based collaboration, this paper looks into how BIM tools make contribution to visual communication between different parties working collaboratively. A hybrid model of low-level and high-level interactions is tentatively conceptualised. Based on the hybridised model, a survey is conducted to elucidate a few experiential matters such as visual aesthetics, cognition and motivational impacts of visualisation in BIM tools. Following the survey, a discussion is oriented towards a new storytelling methodology with a novel term, namely gamification. Seeking motivating and efficient means of visual communication between human-human, human-tool and human-model interactions, the present study focuses on an enhanced legibility and appreciation of tools by those who are involved in BIM projects.
keywords Narrative visualisation; infinite computing; information aesthetics; gamification; hybrid model of interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2014_252
id caadria2014_252
authors Erhan, Halil; Andy Huang and Robert F. Woodbury
year 2014
title DiNa Framework and Prototype to Support Collaboration in the Wild
doi https://doi.org/10.52842/conf.caadria.2014.471
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 471–480
summary Much of the available collaboration support tools focus on sharing of documents and managing projects that require planned activities. These tools fall short in meeting principle of least effort or taking into account of the reality of complex work patterns. We propose DiNa framework and system architecture for a topic centric as opposed to document-centric collaboration system using readily available devices. DiNa aims to complement existing approaches. Our primary goal is to seek answers for how these devices can better support collaboration without overloading the workflow. After a literature review and roleplaying exercises, the prototypes we developed demonstrate new interaction techniques for defining topics and address them in collaborators’ own terms. It uses different visualizations of the artefacts and their association with the topics, among which is a scalable timeline interface accessible from different platforms, to make the artefacts collected more meaningful in a given context. In this paper we present our recent prototype as a proof-of-concept and its initial evaluations followed by the lessons learnt from our studies on supporting collaboration in the wild. The evaluation outcome is suggestions for improving DiNa-based systems for effective collaboration.
keywords Collaboration; collaboration support tools; design; mobile computing; distributed cognition
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2014_141
id ecaade2014_141
authors Martin Tamke, Morten Myrup Jensen, Jakob Beetz, Thomas Krijnen and Dag Fjeld Edvardsen
year 2014
title Building Information Deduced - State and potentials for Information query in Building Information Modelling
doi https://doi.org/10.52842/conf.ecaade.2014.2.375
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 375-384
summary In recent years, Building Information Models have become commonplace in building profession. The extensive use and increasing experience with BIM models offers new perspectives and potentials for design and planning. A recent stakeholder study conducted by the authors of this paper show that in practice models are no longer solely observed as culmination of knowledge in a 3d representation of future built structures, but as a source of information in itself. Experienced users of BIM want to Find Information within a model or across a set of these and Compare models in order to evaluate states of a model, differences in separate models or models from different point of time. Current BIM tools support both modes only in a rudimentary form. This paper discusses current modes of information query within and across BIM models, shows beneficial scenarios for building and planning practice through customised queries and exemplifies these on the base of a scripted tool. This customized approach is used to test approaches for a machine-based assessment of Level of detail and BIM-readiness in BIM models.
wos WOS:000361385100039
keywords Building information modelling; bim; ifc; openbim; information query; data extraction
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2014_204
id caadria2014_204
authors Osório, Filipa; Alexandra Paio and Sancho Oliveira
year 2014
title KOS- Kinetic Origami Surface
doi https://doi.org/10.52842/conf.caadria.2014.201
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 201–210
summary In an increasingly technological, informed and demanding society Architecture should be able to answer to its space requirements using materials and technological resources that today has at its service. Kinetic systems have been used by architects as an approach that embeds computation intelligence to create flexible and adaptable architectural spaces according to users’ changing needs and desires. This paper describes one possible way of exploring kinetic systems to develop a foldable surface with geometric patterns based on the rules of rigid origami. This surface aims to take advantage of the elastic capacities given to a planar material by its folding. After folding the surface can assume different forms in order to create a range of spatial configurations ordered by a user through a remote control.
keywords Kinetic systems; interactive architecture; origami geome-try; folded surfaces
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2014_092
id ecaade2014_092
authors Sherif Abdelmohsen
year 2014
title A BIM-based Framework for Assessing Architectural Competition Entries
doi https://doi.org/10.52842/conf.ecaade.2014.2.473
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 473-483
summary Architectural competitions have been traditionally used to select best design practices. The basis of assessment for competitions has typically involved non-technical concepts of quality, subjective and emotional appreciations of experiences, and inseparable accord of formal, functional, aesthetic and contextual values (Rönn, 2011), rather than clear-cut objective and precisely measured values as in the engineering domain (Nashed, 2005; Nelson, 2006). Criteria for judgment usually focus on design parti and clarity of concept, novelty of architectural approach, context compliance, spatial organization, functional adaptability, economical solutions, and design flexibility. The assessment process, although presumably comprehensive and involving multiple evaluation techniques and resources, may still overlook important technical issues that may be fundamentally significant to the exclusion or approval of a given entry. This paper introduces a framework for assessing architectural competition entries aided by concepts of building information modeling (BIM).
wos WOS:000361385100050
keywords Building information modeling; architectural competitions; design evaluation; best practices; rule checking
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2014_133
id ecaade2014_133
authors Armando Trento, Antonio Fioravanti and Francesco Rossini
year 2014
title Health and Safety Design by means of a Systemic Approach - Linking Construction Entities and Activities for Hazard Prevention
doi https://doi.org/10.52842/conf.ecaade.2014.1.633
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 633-642
summary Education and Research in Computer Aided Architectural Design in Europe faces many urgent tasks. Among the Architecture, Engineering and Construction (AEC)international scientific societies, only few researches systematically investigate on how to integrate the design solutions with Health and Safety (HS) planning measures, enhancing a collaborative “fusion” of all involved actors in Design and Construction decision making. Process automation cannot be enhanced until design/management tools, such as Building Information Models, can rely only on entities formalised "per se" geometrical items fulfilled by isolated-object specific information. To face complex problems, BIM models should be able to implement and manipulate multiple sets of entities, qualified by clearly established relationships, belonging to organically structured and oriented (sub-) systems. This paper reports on an early stage research project, focused on the identification of operative rules for Health and Safety design. Implementation on the unique case study of Palazzo della Civiltà Italiana functional refurbishment faces two main objectives: one, more pragmatic, is concerned with boostingworkers education about non-standard operative tasks, by means of accurate ad-hoc construction narrative visualisation; another one, more challenging and theoretically complex, consists in modelling "judgment-based" rules, aimed at supporting automated reasoning in Safety Design.
wos WOS:000361384700063
keywords Construction hazards prevention through design; project construction management and visualization; health and safety management; risk modelling; knowledge representation
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_075
id sigradi2014_075
authors Afsari, Kereshmeh; Chuck Eastman
year 2014
title Categorization of building product models in BIM Content Library portals
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 370-374
summary BIM Content Libraries are performing as online sources for building product models. In order to effectively use the product models, it is important to organize them systematically within these databases. But currently there is no standard or guideline for this purpose. Products in these libraries are being categorized based on different criteria such as the object classes in the target platform, by referring to multiple classification systems or based on customized categories. This paper studies some of the BIM Content Libraries and investigates the structure that each library is using for product categorization. It indicates the need for a generic framework for the purpose of product categorization in BIM Content Libraries.
keywords BIM objects; Product models; Building models; BIM Content Library; Product category
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_055
id ecaade2014_055
authors Ahmet Emre Dincer, Gülen Cagdas and Hakan Tong
year 2014
title A Digital Tool for Customized Mass Housing Design
doi https://doi.org/10.52842/conf.ecaade.2014.1.201
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 201-211
summary Innovative design approaches are needed for mass housing implementations. Especially increasing interaction between user and designer is major important in the design decisions of these buildings. For this, it is seriously necessary to benefit from technological advances in computational designs, because digital tools like shape grammar, cellular automata, genetic algorithm, l-systems and agent-based models in this field provide not only to save time and to manage the relationships but also to generate many different alternatives. Accordingly, a digital support tool for designers has been developed by using cellular automata approach and scripts of 3Ds Max software. It produces samples of housing design plans which is generated by cellular automata approach according to the data of users' preferences. In this paper the interface and contributions of the developed model are introduced and discussed.
wos WOS:000361384700020
keywords Computational design; mass customization; innovative housing design; plugin
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_201
id ecaade2014_201
authors Anetta Kepczynska-Walczak
year 2014
title Data Integration In A Visual Mode
doi https://doi.org/10.52842/conf.ecaade.2014.1.565
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 565-572
summary The principal aim of the paper is to discuss data integration issues in the context of urban scale studies. A special attention is dedicated to built environment, visual thinking and synthesis of knowledge. The paper is based on literature studies, professional experience and the outcomes of an experimental students' project conducted by the author last year. First, the theoretical background and the current state of research in the area is revealed. Then, the project theme, goals and organisation are described. So, the main idea of the experiment was to explore data collection methods at the urban scale without a design goal since the prime approach was to take into consideration students' perceptions of space and its multifaceted aspects. Thus, to maintain an open mind about gathering such information and not to bias participants towards one approach or another were crucial. Finally, the outcomes of the project are discussed. Students' presentations showed that they used different approaches not only in terms of digital tools but also in terms of their understanding of data integration. The author believes a discussion of the experiment outcomes will contribute to the main theme of the eCAADe 2014 Conference entirely.
wos WOS:000361384700056
keywords Built environment; visual thinking; data integration
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id ecaade2014_104
id ecaade2014_104
authors Estefania Tapias and Shubham Soni
year 2014
title Building-up urban open spaces from shadow range analyses
doi https://doi.org/10.52842/conf.ecaade.2014.1.129
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 129-135
summary This paper explores an alternative approach for the creation of new built forms based on solar access analysis. Consolidated on urban areas under development, the denominated 'inverted' approach is focused on the generation of recreational open spaces based on shadow conditions caused by existing built forms, and as a starting point for the construction of new urban envelopes as possible development areas. Unlike the existing method of the 'solar envelope', the 'inverted' approach shows an alternative procedure for the construction of built forms, based on pedestrian comfort caused by solar access in urban spaces rather than on indoor performance affected by the penetration of sunlight into buildings. As a method for the creation of urban envelopes, this approach attempts to enhance pedestrian comfort according to the study of solar access in urban areas. The 'inverted' approach is based on sun path data and is developed as a generative procedure, where the results of shadow range analyses and the different urban objectives work as input parameters for the generation of urban envelopes. Based on this methodology, two Grasshopper® custom components are developed.
wos WOS:000361384700012
keywords Urban open spaces; solar access; shadow range simulation; generative modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2014_002
id caadria2014_002
authors Haeusler, M. Hank; Danny Nguyen and Margaret Goldsack
year 2014
title Ruled Surface Media Facades
doi https://doi.org/10.52842/conf.caadria.2014.689
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 689–698
summary Traditionally media facades have been created using 2D surfaces, not dissimilar to televisions. As computational architecture continues to explore non-Euclidian shapes it is a logical process to investigate the use and possibilities of emerging complex curved surfaces for the display of media content to match architectural design aspirations with demands of ubiquitous city concepts of penetrating surfaces with information. Drawing on existing architectural knowledge of ruled surfaces the paper outlines the implementation of adopting existing principles from architecture and mathematics to contemporary discussions in media architecture. It demonstrates that ruled surfaces can function as media facades by simulating ten different ruled surface types in Grasshopper and overlaying them with different video content. Based on the results the team proceeded to build a 1:1 prototype of a hyperbolic paraboloid to test if the simulated results in the computer matched with the physical model. The prototype was further tested using media content to observe the visibility of the display from various viewing positions. Based on the findings the paper concludes that ruled surface media facades are feasible. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords Media facades; responsive architecture; ruled surfaces; non-Euclidian spaces
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2014_276
id caadria2014_276
authors Hassan, Ramzi; Thomas B. Hansen and Helena Nordh
year 2014
title Visualizations in the Planning Process
doi https://doi.org/10.52842/conf.caadria.2014.065
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 65–74
summary Visualizations are playing an important role in the formulation and communication of design concepts. Various types of visualizations are being used in the planning process for the presentation of architectural design projects and planning scenarios. This study examines the process of working with visualizations in planning in Norway, and how it is being used as a means to communicate information. Two types of pilot studies were conducted. The first was a survey that sought to find out what visualization is being used by planners in Norway today. The second study was conducted in the Virtual Reality laboratory at the Norwegian University of Life Sciences and explored how different methods of visualization is being understood and experienced by lay people and professionals. Despite the fact that 2D visualizations (e.g. maps, floor plans, sections, elevations) and BIM visualizations can prove to be less engaging and understandable compared to 3D realistic model visualizations, the findings indicates that the use of mixed methods can provide a better overall understanding of a project.
keywords 2D; BIM; 3D; visualizations; planning
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2014_049
id ecaade2014_049
authors Lukáš Kurilla, Henri Achten and Miloš Florián
year 2014
title Structurally Evaluated Shaping Process - Decision-making support in structural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.023
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 23-28
summary This paper deals with possibilities for evaluation and visualization of structural solutions created in the conceptual design phase. The goal is to support transparency of structural analysis results, and to support architects' decision-making by providing them with opportunity to compare different structural solutions. Research will be implemented into the developed software tool, with the aim to support architects in the shaping process and to teach them to better understand form and forces.
wos WOS:000361385100001
keywords Performance-based design; early stage of design; decision-making support; structural analysis; multi-criteria evaluation
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_218
id ecaade2014_218
authors Mohamed S. Ibrahim
year 2014
title More than a Computational Tool - Design Competence Development using Shape Grammars
doi https://doi.org/10.52842/conf.ecaade.2014.2.337
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 337-346
summary Development of competence has been one of the major issues and goals of modern academic design and engineering education. The research assumes that a rule based reasoning approach could aid in the development of the design competences within the design studio. Support by its application in design and computational courses, the implemented tool is loosely based on the concept of grammatical design and shape grammars. The potential of implementing such methodology is explored by investigating its pedagogical applications as well as evaluating the possibilities of applying such methodology in the studio structure. The argument is supported by examples from the author's work with beginning and advanced design students from different design schools.
wos WOS:000361385100035
keywords Shape grammars ; pedagogical grammars; design competence; design capacities
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2014_016
id ecaade2014_016
authors Odysseas Kontovourkis and Despo Anagiotou
year 2014
title Integrative Pedestrian Modelling Techniques based on Virtual Force Fields - Analysis, Generation and Evaluation in Public Open Spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.153
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 153-163
summary This paper demonstrates a preliminary research methodology towards an integrative digital design approach for the analysis, generation and evaluation of architectural proposals in public open spaces based on human movement behaviour performances. In order to achieve this, various computational mechanisms that involve the logic of pedestrian modelling are applied, aiming to be explored in different stages of design. The suggested models follow the idea of 'virtual force' fields, an approach initially introduced in previous work by author. Based on particle behaviour modelling, this approach examines the interaction and movement behaviour of individual entities within a system through virtual effects and specifically through attraction and repulsion forces, influencing pedestrians behaviour and hence their accelerated movement. Current paper argues that the idea of 'virtual force' fields can be used not only for pedestrian simulation but also for the analysis and generation of proposals, aiming on a holistic design development of public spaces.
wos WOS:000361384700015
keywords Pedestrian modelling; integrative techniques; virtual force fields; public open spaces
series eCAADe
email
last changed 2022/06/07 08:00

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