CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 668

_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
doi https://doi.org/10.52842/conf.acadia.2020.1.038
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2023_438
id sigradi2023_438
authors Braz Barcellos, Daniel, Lucena de Assis Bezerra, Giulia Fernanda and Oukawa, Ana Carolina
year 2023
title Impacts on the landscape coast of Joao Pessoa-PB: an analysis based on digital simulations
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1809–1820
summary The research analyzes the impact of artificial beach nourishment in Joao Pessoa - PB, considering the increase in buildings and its environmental and social consequences. Urban beaches are particularly vulnerable to the growing effects of climate change. Artificial beach nourishment is proposed as a response to coastal erosion, but experts raise concerns about its high cost, ecosystem imbalance, destruction of fragile biomes, and impact on local communities. The research employs digital simulation (Scheer, 2014) through generative visual models as resources to analyze the beach nourishment project in Cabo Branco and Tambaú. Various visualization techniques and means are overlapped to simulate images linked to the real impacts of the proposed interventions. The study also explores the relationships between gray, green, and blue infrastructures and the effects on shading and ventilation caused by the buildings. The purpose is to understand the social, environmental, and urban dynamics' impacts on the city.
keywords Simulation, Beach nourishment, Coastal erosion
series SIGraDi
email
last changed 2024/03/08 14:09

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2021_291
id caadria2021_291
authors Bansal, Medha and Erdine, Elif
year 2021
title Bio-Mineralisation And In-Situ Fabrication Of In-Dune Spaces: Case Study Of Thar Desert
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 493-502
doi https://doi.org/10.52842/conf.caadria.2021.1.493
summary Desertification has made large productive landscapes in the South-west Thar desert redundant, subjected people to migration and induced a constant influx of sand into the region (Singhvi and Amal, 2014). The abundance of sand creates an opportunity to adopt an existing technique, Bio-mineralisation, to develop a sand based composite material which, when treated with a construction binder like sodium alginate, can be used for engineering purposes. The paper sets a theoretical framework to develop a fabrication mechanism with microbial-grout injections and propose the development of in-dune/underground assembly of habitable spaces. Each of the sub-components of material system, fabrication mechanism and In-dune structures are detailed, and evaluated to devise a hierarchy between them. Their interdependencies together inform design strategies, a phasing plan and global time scale for overall terrain transformation.
keywords Bio-mineralisation; Bio-grouting; In-dune fabrication; Tool path algorithms; Micro-climate analysis
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia14_365
id acadia14_365
authors Cheng, Nancy Yen-wen; Lockyear, Brian
year 2014
title Communicating Climate-Smart Scenarios with Data-Driven Illustrations
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 365-374
doi https://doi.org/10.52842/conf.acadia.2014.365
summary This paper describes how to generate accessible streetscape illustrations from planning scenario maps using a parametric urban modeler in a graphics workflow. The project connects economic forecasting, GIS mapping, and 3D architectural graphics.
keywords Planning Visualization, Parametric Urban Modeling, , Practice-based and Interdisciplinary Computational Design Research
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id ecaade2014_078
id ecaade2014_078
authors Elif Erdine and Evan Greenberg
year 2014
title Computing the Urban Block - Local Climate Analysis and Design Strategies
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 145-152
doi https://doi.org/10.52842/conf.ecaade.2014.1.145
wos WOS:000361384700014
summary This research develops a method for the analysis, integration and visualisation of climatic parameters in a dense urban block. In order to test this method, a typical urban block in Manila, Philippines, is investigated and results are represented through computational simulation. The translation of latent spatial qualities into visual data with common tools and techniques allows designers to gain an understanding of how to design local microclimates, and inhabitants to gain greater knowledge of the environment. In this regard, this research proposes, contrary to conventional methodologies, the use of analytical tools as the impetus to, rather than the outcome of, architectural design.
keywords Computation; urban design; environmental analysis; computational fluid dynamics; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_147
id ecaade2014_147
authors James Charlton and Markus Brune
year 2014
title Towards a dynamic evacuation system: developing methodologies to simulate the evacuation capabilities of subway stations in response to a terrorist attack with CBRNE weapons
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 109-118
doi https://doi.org/10.52842/conf.ecaade.2014.1.109
wos WOS:000361384700010
summary Events in recent times have highlighted the vulnerability of underground public transportation to possible terrorist attacks. A key question therefore is how an evacuation can be accomplished from underground stations safely. The strategy “go up and take the nearest exit to the surface” might not be the best response. Evidence from the Daegu subway station fire in 2003, investigated by Tsujimoto (2003) and Jeon and Hong (2009) establish that smoke or toxic airborne substances from a terrorist attack tend to use the same direct routes used by the fleeing passengers and as result significant injuries or fatalities can occur. This study proposes the concept of a dynamic evacuation system which would guide subway users along safe routes. To test how this system may operate, the study discussed combines measurements from tracer gas experiments with climate measurements to establish how toxic agents spread in subway stations under certain conditions and combines these results with those from pedestrian simulations applied to calculate evacuation times for possible escape routes. By integrating the resulting dataset from these methods, an evidence base of how a dynamic evacuation system may work can start to form.
keywords Pedestrian simulation, subway climatology; cbrne; subway evacuation; tracer gas experiments
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2014_282
id sigradi2014_282
authors Kerestes, James
year 2014
title Design Out of Necessity - Architectural Approach to Extreme Climatic Conditions
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 130-133
summary This paper is the culmination of the first phase of research in the development of adaptive surface conditions which can mitigate extreme climatic scenarios, specifically air pollution. How can the discipline of architecture address worst-case climate scenarios within inhabitable structures? The question asked throughout this case study and research project was essentially based on a critique of the architectural community’s utilization of sustainable technologies in design, and whether current design initiatives were in fact aggressive enough in their approach to “green” building. While assessing the probable environmental changes likely to affect the architectural discipline in the future, this research project developed computational simulations of polluted atmospheres in order to develop surfaces which would respond formally.
keywords Adaptive; Behavioral; Responsive; Ecological; Generative
series SIGRADI
email
last changed 2016/03/10 09:53

_id cdrf2023_273
id cdrf2023_273
authors Pixin Gong, Xiaoran Huang, Chenyu Huang, Shiliang Wang
year 2023
title Modeling on Outdoor Thermal Comfort in Traditional Residential Neighborhoods in Beijing Based on GAN
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_23
summary With the support of new urban science and technology, the bottom-up and human-centered space quality research has become the key to delicacy urban governance, of which the Universal Thermal Climate Index (UTCI) have a severe influence. However, in the studies of actual UTCI, datasets are mostly obtained from on-site measurement data or simulation data, which is costly and ineffective. So, how to efficiently and rapidly conduct a large-scale and fine-grained outdoor environmental comfort evaluation based on the outdoor environment is the problem to be solved in this study. Compared to the conventional qualitative analysis methods, the rapidly developing algorithm-supported data acquisition and machine learning modelling are more efficient and accurate. Goodfellow proposed Generative Adversarial Nets (GANs) in 2014, which can successfully be applied to image generation with insufficient training data. In this paper, we propose an approach based on a generative adversarial network (GAN) to predict UTCI in traditional blocks. 36000 data samples were obtained from the simulations, to train a pix2pix model based on the TensorFlow framework. After more than 300 thousand iterations, the model gradually converges, where the loss of the function gradually decreases with the increase of the number of iterations. Overall, the model has been able to understand the overall semantic information behind the UTCI graphs to a high degree. Study in this paper deeply integrates the method of data augmentation based on GAN and machine learning modeling, which can be integrated into the workflow of detailed urban design and sustainable construction in the future.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2014_194
id ecaade2014_194
authors Zi Qian, Brian Agnew and Emine Mine Thompson
year 2014
title Simulation of Air flow, Smoke Dispersion and Evacuation of the Monument Metro Station based on Subway Climatology
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 119-128
doi https://doi.org/10.52842/conf.ecaade.2014.1.119
wos WOS:000361384700011
summary This research is creating a working laboratory in Newcastle Monument metro station to understand the details of how the over ground climate influences the internal airflow and the impact this has on evacuation strategies. It is intended to link weather data with the background air flow in the station and identify the main driving forces for the dispersion of smoke or toxic agents throughout the station. The subway air flow will be evaluated and then interfaced with a VR simulation of the station and adjoining tunnels to produce a visual diagnostic and predictive tool. This data, with existing pedestrian movement modelling, will assist in identifying the correct evacuation procedures to minimise the exposure time of individuals to a smoke filled environment. The final outcome of this work will be a decision making process with regard to the initiation of effective measures to minimize the impact of fire within a subway that can be used at the initial design period to evaluate proposed evacuation routes.
keywords Subway climatology; smoke and fire cfd simulation; tunnel safety; emergency ventilation
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2014_037
id ascaad2014_037
authors Al-Tuhafi, Assda A. and Nasma M. Thabit
year 2014
title The Methodology of Teaching Computer-Aided Architectural Design in the Department of Architecture in Mosul University
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 271; 457-469
summary Several architectural studies tackled the methodologies of teaching the architectural design subject in general and their relation to the use of computer in particular. The trends varied in accordance with the research that is relevant to the subject due to its importance in generating new architectural models, but it didn’t crystallize a theoretical framework that identifies clear and specific vocabularies related to the methodology of teaching the computer-aided architectural design. The current study discusses the importance of this concept in an attempt to explore the particular problem represented by the non-clarity of this methodology in the department of architecture in Mosul University. Therefore, the problem of the research crystallized and its objective and its methodology were identified and this was represented by constructing a theoretical framework which includes several main items. Then the theoretical framework was applied to selected projects of architectural department students in order to manifest the particularity of teaching the computer-aided architectural design. Results showed the distinction of this department as this methodology led to the derivation of different architectural products in accordance with the particular effects using the computer technologies. The results also manifested the change in the architectural design trend that was caused due to the digital intervention in the way of the student's thinking from one hand and the components and the elements of the building from the other hand that the quality of the design can be improved by using the computer and the quantity will be more in shorter time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_068
id sigradi2014_068
authors Almeida da Silva, Adriane Borda; Nirce Saffer Medevedosky, Sirlene de Mello Sopeña, Gustavo Alcantara Brod, Thales Teodoro
year 2014
title Contrução de cenários motivacionais sob a perspectiva de tecnologias sociais [Construction of motivational scenarios in the perspective of social technologies]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 493-496
summary This paper describes the development of actions, denominated motivational scenarios, which sought to motivate behavior change in favor of the requalification of the urban space in a playful manner; the actions were directed to areas of social housing and the appreciation of architectural heritage. The concept of Social Technology and the recognition of advanced technologies of representation and visualization were characterized in this study as theoretical and technological framework respectively. The actions were structured from anamorphosis techniques, augmented reality and natural, tactile and motion-capture interfaces, building interactive virtual scenarios that are provocative in facing the architectural issues outlined
keywords Motivational scenarios; urban requalification; architectural heritage; natural interfaces and augmented realitys
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
doi https://doi.org/10.52842/conf.caadria.2021.2.131
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id acadia14projects_11
id acadia14projects_11
authors Gheorghe, Andrei
year 2014
title Robotic Infiltrations
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 11-14
doi https://doi.org/10.52842/conf.acadia.2014.011
summary This research describes the outcome of the Angewandte Architecture Challenge 2013 “Robotic Infiltrations” experimental workshop in Digital Design and Fabrication Strategies. The workshop is a collaboration between the University of Innsbruck’s REX|LAB and the Institute of Architecture at the University of Applied Arts Vienna, and represents a continuation of research that explores the potential of additive digital production through the use of robotically controlled placement of phase-change polymers in the production of full scale structures.
keywords Digital fabrication and construction, Digital architectural design, Digital design education, Digital design and production, Full scale digital fabrication, Digital fabrication research, Robotic fabrication
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:51

_id ecaade2014_042
id ecaade2014_042
authors Henri Achten
year 2014
title The Psychology of Buildings - Computational cognitive strategies for interactive buildings
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 621-627
doi https://doi.org/10.52842/conf.ecaade.2014.2.621
wos WOS:000361385100065
summary Buildings have to respond to changes in order to remain functional. Traditional means to adapt to change are to design relatively static shells that can accommodate to some degree changes. Recently a number of technologies have come into existence that extend the capacity of buildings to change in a more autonomous way. Such buildings are responsive buildings. In this paper we deal with a special case of such responsive buildings: interactive buildings. Interactive buildings engage in a dialogue with the user and have an internal representation of the user. Interactive buildings can display a variety of 'styles' how they interact with people - these are known as attitudes. As a building may go through a number of attitudes during the interaction with the user, control structures are necessary to determine this change. The mechanisms for these changes are the 'psychology' of the building.
keywords Interactive architecture; building attitudes; computational cognition
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2014_100
id ecaade2014_100
authors Jesper Thøger Christensen
year 2014
title The generation of possible space layouts
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 239-246
doi https://doi.org/10.52842/conf.ecaade.2014.1.239
wos WOS:000361384700023
summary The general scope of this paper is to present the development of an approach for the generation of possible space layouts in the early stages of design. The approach sets out to bridge the gap between the free form brainstorming of the sketching designer and the deterministic parametric model of the computational designer. A new responsive design tool is developed; applying physical based modelling techniques to a computational environment. Springs and particles automates the initial placement and sizing of the spaces, and allows continuous user and software interaction. Keeping the design process alive, through springs that connects everything to everything and allows topology to change, opposed to the strict hierarchy and constraints of traditional parametric design. Thus instead of the topology being determined by initial constraints, the layout will be generated by probabilities of spaces to connect. Letting the storyline of potential users give answers to possible space layouts.
keywords Space layout; digital aids to design creativity; design tool development; spatial quality; storyline
series eCAADe
email
last changed 2022/06/07 07:52

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