CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 22

_id ecaade2014_159
id ecaade2014_159
authors Leyla Yunis, Ond_ej Kyjánek, Moritz Dörstelmann, Marshall Prado, Tobias Schwinn and Achim Menges
year 2014
title Bio-inspired and fabrication-informed design strategies for modular fibrous structures in architecture
doi https://doi.org/10.52842/conf.ecaade.2014.1.423
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 423-432
summary Research pavilions can serve as architectural scale demonstrations for the materialization of experimental forms and structures. Pavilions seek to prove and change methods of design and construction mechanisms in order to achieve desires such as material efficiency, novel spatial qualities and performative needs. The case of the ICD/ITKE Research Pavilion 2013-14 highlights the use of fiber composites in order to achieve a core-less filament winding modular system from bio-inspired lightweight structures through robotic fabrication. This paper describes the multi-disciplinary design and construction process of this pavilion that created a structure of out 36 unique components.
wos WOS:000361384700042
keywords Bio-inspired; fiber composites; multi-disciplinary design; robotic fabrication; modular system construction
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_050
id ecaade2014_050
authors Andreas Dieckmann and Peter Russell
year 2014
title The Truth Is In The Model - Utilizing Model Checking to Rate Learning Success in BIM Software Courses
doi https://doi.org/10.52842/conf.ecaade.2014.2.417
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 417-426
summary Model checking is one of the core methodologies of Building Information Modelling (BIM). It allows us to quickly evaluate models based on custom criteria. While there are known examples of the integration of model checking into the course content of design studios, there is no literature on utilizing this methodology to help in the grading process of BIM software courses. This paper presents a project that applies model checking to the task of rating the learning success of students in such a course. The main project goals were increasing the objectivity of the ratings and reducing the time necessary to process a large number of submitted models. The paper describes a possible approach to categorizing and organizing model checks in an educational context and outlines a proven and tested workflow for automating the rating and feedback process.
wos WOS:000361385100044
keywords Bim education; grading; evaluation; model checking; automation
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_204
id ecaade2014_204
authors Davide Simeone, Stefano Cursi, Ilaria Toldo and Gianfranco Carrara
year 2014
title B(H)IM - Built Heritage Information Modelling - Extending BIM approach to historical and archaeological heritage representation
doi https://doi.org/10.52842/conf.ecaade.2014.1.613
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 613-622
summary This paper describes the context and the proposal for the extension of Building Information Modelling to built heritage in order to enhance information management during the investigation and restoration activities. The core of the presented model is the integration of a BIM-based modelling environment and a knowledge base developed by means of ontologies, in order to represent all the semantics needed for a comprehensive representation of the historical artefact.To test its features, the model has been applied to the real archaeological investigation process of the Castor and Pollux temple at Cori, Italy.
wos WOS:000361384700061
keywords Bim; built heritage; ontology-based systems; knowledge management; archaeological investigation
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2014_111
id ecaade2014_111
authors Fabian Danker and Oliver Jones
year 2014
title Combining Augmented Reality and Building Information Modelling - An industry perspective on applications and future directions.
doi https://doi.org/10.52842/conf.ecaade.2014.2.525
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 525-536
summary The aim of this paper is to investigate the applications both current and potential, of combining Augmented Reality (AR) and Building Information Modelling (BIM), providing an insight into attitudes towards utilising these technologies within the construction industry. This paper presents a study which has evaluated current research on the topic of AR and BIM, conducted semi structured interviews with a panel of industry experts and surveyed a sample group of 43 within the wider UK construction industry . Industry experts were interviewed using semi-structured interviews and results were thematically analysed with the data gathered from the literature review. 5 core themes used to structure a nine item industry and practitioner questionnaire. Results suggest that use of AR and BIM within the construction industry will continue to grow with the advent of emerging technologies. Use of AR and BIM combined with 3D Scanning, Wireless Sensory Network will also increase and the synergies between BIM and these emerging technologies will improve overall efficiencies in design, delivery, maintenance and demolition of projects. The findings of this study contribute further knowledge to understanding the implications and possibilities that utilising AR and BIM will have in the construction industry.
wos WOS:000361385100055
keywords Augmented reality; emerging technologies; building information modelling; aec industry
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2014_132
id sigradi2014_132
authors Hu, Yongheng; Qinying Li, Feng Yuang, Han Li
year 2014
title The BIM based Responsive Environmental Performance Design Methodology
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 120-125
summary The concept of “families” lies in the core of internal data structure in Building Information Modeling (BIM). The elements of this modeling platform are all associated with each other as parts of the “families”, independent of their geometrical structure, materiality, parametric dependencies or their physical connection to other elements. Through the associations introduced among the parameters of the ‘families’ members, this study aims at establishing a methodology for a multi-objective evaluation of the environmental performance of the building as an organism. The methodology is founded on a system of different values and weights attributed to the parameters of the families members which are adjusted and fine-tuned through a series of iterations, thus affecting the overall building performance towards an optimum goal. The performance evaluation method used in the “families” methodology is not limited to the individual assessment of the environmental performance objectives or to an integrated multi-objective weighting mechanism; as an overall evaluation platform it checks and balances the individual characteristics of the system not as static conclusive results but as dynamic criteria intended to guide the overall design and building process. The importance of this paper lies in the construction of a concrete methodological set of tools for the assessment of the environmental performance of the building. It will lead the way in independent research in the field of architectural design and the development of ecological thinking and building in China.
keywords BIM ‘families’; Multi-Objective Generic Algorithm; Environmental Performance Simulation; Multi-Objective Environmental Performance Optimization
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2014_150
id caadria2014_150
authors Knapp, Chris; Jonathan Neslon and Michael Parsons
year 2014
title Constructing Atmospheres
doi https://doi.org/10.52842/conf.caadria.2014.149
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 149–158
summary This paper documents and critically reflects upon the design, development, fabrication, and implementation of three pavilion projects developed during 2013-14. The core investigation of this work is the production of architectural spaces characterized by a quality of enveloping, diffuse, visual and spatial atmospheres. The principal activity of the research is aimed at refining methods for software-based exploration of formal complexities and the subsequent need to control variability and efficiency in fabrication output, using Grasshopper for Rhino to develop customized definitions particular to each specific project scenario. Linking the projects together are issues of scale, resolution of effect, and intent to move from disparate assemblies of structure and skin toward composite, manifold construction techniques that address multiple concerns (gravity, bracing, affect, etc) with a minimum of assembly. A material palette common to the current vernacular of CNC-based projects such as plywood, plastics, and other sheet materials is utilised. This work is invested in extending the possibilities of the architect and architecture as a discipline, extrapolating the workflow from these successive projects to the speculative impact of the work upon emerging possibilities of architectural construction and craft.
keywords 3d modelling; Digital fabrication; Rhinoceros; Grasshopper; Tessellation
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_090
id caadria2014_090
authors Schubert, Gerhard; Marcus Tönnis, Violin Yanev, Gudrun Klinker and Frank Petzold
year 2014
title Dynamic 3D-Sketching
doi https://doi.org/10.52842/conf.caadria.2014.107
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 107–116
summary Sketching by hand is without doubt – alongside building models – the most common tool that architects employ when designing. A disadvantage of the sketch is, even if it is a perspective drawing, that it is a purely two-dimensional planar representation of a three-dimensional product: the three-dimensional impression that the sketch communicates is a product of the viewer’s imagination. Digital modelling tools on the other hand support the creation of three-dimensional content but fall short in their ease of handling: their complexity and potentially unintuitive operation hinder rather than support the design process. Taking this discrepancy as a starting point, the presented system details the development and prototypical implementation of a dynamic 3D-sketching tool. The underlying core idea is to create a seamless connection between a perspective hand-sketch and the corresponding digital 3D-model in order to benefit from the advantages of hand sketching as a design tool and computer maintained 3D models. The system allows the designer to work as usual, visualizing his or her thoughts using perspective sketches. The user sketches on a touchscreen surface. The 2D drawing is automatically interpreted and converted into a system of 3D lines, surfaces and volumes in real-time.
keywords Design Tool; Early Design Stages; 3D Sketching; Urban Design; HCI
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2014_034
id ascaad2014_034
authors Shateh, Hadi and Mahbub Rashid
year 2014
title The Relationship between the Governmental and Syntactic Cores: The case of Tripoli, Libya
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 415-427
summary This study examines the relationships between the governmental cores composed of the governor's palace and the buildings of ministries, and the syntactic cores composed of the most integrated spaces defined using the ‘Space Syntax’ techniques, over three historical phases of Tripoli, Libya: the early, colonial, and postcolonial phases. Tripoli was chosen for the study because each of its historical phases was distinguished by different political, social, and/or cultural systems. The early phase represented the Islamic systems; the colonial phase represented the Italian and British systems; and the post-colonial phase represented the regional-modern systems. The study looked at the relationships between the governmental cores and the syntactic cores of the city by overlapping the public/governmental buildings with the syntactic structures of the axial maps of six morphological frames (or maps) representing six morphological periods – two frames for each historical phase of the city. In the study, a close relationship between the governmental and syntactic cores was observed. During the early and colonial phases, the city had same governmental core but different syntactic cores. In contrast, during the post-colonial phase the city had different but overlapping governmental and syntactic cores. The study is important for it helps explain the role of the governmental and syntactic cores in the formation and transformation of the city over time. As a result, the study also helps explain the relationship between functional morphology, which examines the relationship between function and structure, and the spatial morphology, which examines the relationship among the spaces of a structure.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14projects_181
id acadia14projects_181
authors Wiscombe, Thomas
year 2014
title National Center for Contemporary Arts
doi https://doi.org/10.52842/conf.acadia.2014.181
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 181-184
summary This proposal is a continuation of a body of work we call ‘objects wrapped in objects’, which deals with discrete, chunky objects gathered and squished together in a sack. This strategy creates complex interstitial spaces and layered interiority, making the contemporary museum a space of surprises and discrete experiences rather than an endless continuum of paths. Tristan Garcia, the object-oriented philosopher, talks about the infinite regress of things inside of things inside of things, except the world, which everything is inside of and therefore cannot itself be inside of something else. For him, the concept of a ‘sack’, literally, is a diagram of the conundrum of how things can simultaneously be autonomous from one another but also contain other things. This conundrum is the core of our proposal, in that the building should appear simultaneously as multiple autonomous objects but also as a larger, emergent object with its own properties. The vibration between these two ways of existing creates a visual indeterminacy that is alluring and durable.On the south side facing the Park, the sack is sliced open to reveal an incongruent inner world of stepped and stacked public space. This space is formed by way of an inner liner, which delaminates from the sack surface. Permanent gallery spaces are housed in the space between liner and sack. The building is re-enclosed with a glass membrane which is not coincident with the sack silhouette, creating an open-endedness or deferral of interiority in the project. Black jack-like objects house various other functions such as the temporary galleries, theaters, research area, library, and offices. The interstitial spaces between objects and sack are technically exterior space, but they are enclosed with infill glazing deep inside reveals. These spaces are inhabitable and contain the primary circulation of the building.The sack is articulated with architectural tattoos that subvert subdivision logics in favor of the freeform figuration allowed by composite construction. Tattoos are executed in such a way as to blur the edge between discrete objects and visually re-establish the larger object, as if qualities from the black objects begin to loosen and drift onto the sack. Finally, the building is squished into a ‘ground object’ which is in turn squished into the land. The looseness between building and ground object allows for passage underneath the building. The looseness between ground object and land emphasizes the object-hood of the building complex. This move contrasts with exhausted ideas of buildings becoming landscape or otherwise disappearing into context
keywords Material Logics and Tectonics, Computational Design Research
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:57

_id ascaad2014_014
id ascaad2014_014
authors Abuelmaatti, Aisha A.; Vian S. Ahmed and Heveine S. Baban
year 2014
title Collaborative Environments in Small and Medium-sized Enterprises in Architecture, Engineering and Construction
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 183-193
summary The general picture of Architecture Engineering and Construction (AEC) is of a sector that is a pyramid with control being in the hands of large players with a large base of Small and Medium Enterprises (SMEs). It ensues naturally that SMEs are key players in supporting the large companies. This suggests that, the AEC sector has a continuous demand for collaboration. Collaborative working has been implemented in numerous companies. These efforts have resulted in the wide recognition of the opportunity that emerging technologies offer the AEC sector. It is, however, commonly observed that SMEs are likely to magnify the sector trend and to be less technically forward thinking than large companies. The main focus of this paper is, therefore, to explore the use of IT within AEC, and the barriers and different implementation factors that can influence SMEs to develop, in response to business pressures using the opportunities provided by collaborative technologies.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_276
id caadria2014_276
authors Hassan, Ramzi; Thomas B. Hansen and Helena Nordh
year 2014
title Visualizations in the Planning Process
doi https://doi.org/10.52842/conf.caadria.2014.065
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 65–74
summary Visualizations are playing an important role in the formulation and communication of design concepts. Various types of visualizations are being used in the planning process for the presentation of architectural design projects and planning scenarios. This study examines the process of working with visualizations in planning in Norway, and how it is being used as a means to communicate information. Two types of pilot studies were conducted. The first was a survey that sought to find out what visualization is being used by planners in Norway today. The second study was conducted in the Virtual Reality laboratory at the Norwegian University of Life Sciences and explored how different methods of visualization is being understood and experienced by lay people and professionals. Despite the fact that 2D visualizations (e.g. maps, floor plans, sections, elevations) and BIM visualizations can prove to be less engaging and understandable compared to 3D realistic model visualizations, the findings indicates that the use of mixed methods can provide a better overall understanding of a project.
keywords 2D; BIM; 3D; visualizations; planning
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia14projects_185
id acadia14projects_185
authors Hell, Ula; Kehne, Holger; Pichler, Peter
year 2014
title Lamellar Flows: Digitally Conceived Building Skins
doi https://doi.org/10.52842/conf.acadia.2014.185
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 185-188
summary Digital design strategies usually create differentiation and formal complexities in relatively defined and encapsulated settings. This project focuses less on form itself but on the processes of convergence between site, material, structure, function and construction to be forged and calibrated as one specific material system.
keywords parallel, convergence, lamellar, material system, morphology, timber
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:49

_id ascaad2014_018
id ascaad2014_018
authors Ibrahim, Passaint Mohamed Massoud
year 2014
title Achieving Computer Aided Design 3D Models from Virtual to Real in Architecture Learning
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 241-251
summary The existing gap between the 3D physical models done by architecture students and their digitized 3D virtual models in architecture design is truly spectacular. The increasingly efficient and more specialized digital applications allow the designers a whole range of facilities providing drawing commands and changes very easy to use, which puts 3D physical model in a less priority or being useless. This paper studies how to minimize This gap by teaching students that 3D physical models are not only the outer physical result of the design but it could be also the way to learn the architectural relationships and values in architectural design, where 3D physical models techniques now had been updated and related in a way to the digital 3D models and CAD applications.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_011
id ecaade2014_011
authors Marie Davidova
year 2014
title Ray 2:The Material Performance of Solid Wood Based Screen
doi https://doi.org/10.52842/conf.ecaade.2014.2.153
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 153-158
summary The wood - humidity interaction of solid wood has been tested through generations on Norwegian traditional panelling. This concept has been further explored by Michael Hensel and Steffen Reichert with Achim Menges on plywood and laminates in basic research. Plywood or laminates are better programmable but they are less sustainable due to the use of glue. This research focused on predicting the performance of solid wood in tangential section which is applied to humidity-temperature responsive screen for industrial production. With the method Systems Oriented Design, the research evaluated data from material science, forestry, meteorology, biology, chemistry and the production market. Themethod was introduced by Birger Sevaldson in 2007 with the argument that the changes in our globalized world and the need for sustainability demands an increase of the complexity of the design process. (Sevaldson 2013)Several samples has been tested for its environmental interaction. The data has been integrated in parametric models that tested the overall systems. Based on the simulations, the most suitable concept has been prototyped and measured for its performance. This lead to another sampling of the material whose data are the basis for another prototype. Ray 2 is an environmental responsive screen that is airing the structure in dry weather, while closing up when the humidity level is high, not allowing the moisture inside.
wos WOS:000361385100016
keywords Material performance; solid wood; wood - humidity interaction
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2016_809
id caadria2016_809
authors Nakapan, Walaiporn
year 2016
title Using the SAMR Model to transform mobile learning in a History of Art and Architecture Classroom
doi https://doi.org/10.52842/conf.caadria.2016.809
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 809-818
summary This paper presents the progress of a pilot classroom, which uses mobile devices to enhance instructor-student classroom interac- tions and students’ learning of the History of Art and Architecture. The main objective of this research was to find a way of improving classroom activities, for the coming year, by making the best possible use of technology to enable students to learn more successfully and improve their understanding of the lesson content. In this paper, class- room activities during 2014 and 2015 are analysed using the SAMR Model coupled with Bloom’s revised taxonomy and the EdTech Quin- tet Model. In addition, a plan for the redesign and improvement of ac- tivities in 2016 is proposed, the effectiveness of the SAMR model at improving in class activities is discussed and a perspective on how to develop the classroom using the “SAMR ladder” is included. The re- sults show that in 2015, 25% of the students in the class achieved an A grade, and less than 5% were graded F compared to 26% in 2012.
keywords Design education; mobile-based learning; History of Art and Architecture; SAMR model
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_169
id ecaade2014_169
authors Patrick Janssen
year 2014
title Visual Dataflow Modelling - Some thoughts on complexity
doi https://doi.org/10.52842/conf.ecaade.2014.2.547
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 547-556
summary When visual programming is applied to design, it results in a parametric modelling approach that we refer to as Visual Dataflow Modelling (VDM). This paper reviews existing VDM environments and identifies key issues that result in dataflow graphs with high complexity. In order to explore how these issues could be overcome, a new VDM environment is being developed, called Vidamo. For any given parametric modelling task, Vidamo aims to support a style of VDM where the complexity of the dataflow graph remains commensurate with the complexity of the task. An initial experiment is conducted in which the existing environments and the proposed Vidamo environment are used to complete the same parametric modelling task. The results indicate that the dataflow graphs created using Vidamo are much smaller and less complex.
wos WOS:000361385100057
keywords Parametric and generative modelling; visual dataflow modelling; cyclomatic complexity
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2014_031
id caadria2014_031
authors Phare, Darin; Ning Gu and Anthony Williams
year 2014
title A Semiotic Analysis of Representational Imagery Used in a Collective Design Task
doi https://doi.org/10.52842/conf.caadria.2014.431
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 431–440
summary Collective Design seeks to explore how new forms of Collective Intelligence, arising from the web, allows mass participation in design. Regarding design we have a wellestablished grounding for understanding how design works through the use of representations. Likewise, collective intelligence via certain crowdsourcing examples has demonstrated that a diverse crowd can trump ability groups, when the conditions are right. In the literature, crowdsourcing is the leading lens bridging design with collective intelligence. However in crowdsourcing design there is less focus on the role of shared representations, subsequently any collective diversity is mitigated by the models that govern the extraction of this intelligence. We propose that more effective design in collective intelligence lies in the crowd’s ability to generate meaningful contributions via the content of shared representations. In order to investigate this, the current paper examines data collected from a pilot study in which a representationally rich online collaborative presentation tool is used to provide a shared design space. The analysis presented applies our previously established semiotic framework to identify potential patterns in the meaningful communication of image based design information.
keywords Collective Design; representation; semiotics
series CAADRIA
email
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