CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 647

_id ascaad2014_037
id ascaad2014_037
authors Al-Tuhafi, Assda A. and Nasma M. Thabit
year 2014
title The Methodology of Teaching Computer-Aided Architectural Design in the Department of Architecture in Mosul University
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 271; 457-469
summary Several architectural studies tackled the methodologies of teaching the architectural design subject in general and their relation to the use of computer in particular. The trends varied in accordance with the research that is relevant to the subject due to its importance in generating new architectural models, but it didn’t crystallize a theoretical framework that identifies clear and specific vocabularies related to the methodology of teaching the computer-aided architectural design. The current study discusses the importance of this concept in an attempt to explore the particular problem represented by the non-clarity of this methodology in the department of architecture in Mosul University. Therefore, the problem of the research crystallized and its objective and its methodology were identified and this was represented by constructing a theoretical framework which includes several main items. Then the theoretical framework was applied to selected projects of architectural department students in order to manifest the particularity of teaching the computer-aided architectural design. Results showed the distinction of this department as this methodology led to the derivation of different architectural products in accordance with the particular effects using the computer technologies. The results also manifested the change in the architectural design trend that was caused due to the digital intervention in the way of the student's thinking from one hand and the components and the elements of the building from the other hand that the quality of the design can be improved by using the computer and the quantity will be more in shorter time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_271
id sigradi2014_271
authors Alvarez, Marcelo Paysse
year 2014
title Relevamiento con drones; el caso Real de San Carlos [Drone mapping; case study: Real de San Carlos]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 649-652
summary Cultural landscapes, although complex realities, give shape and meaning to the tangible and intangible components which form the foundations of human cultural background. The architecture of the city of Colonia del Sacramento fits within this context, and builds up a unique cultural landscape inserted in the logic of the historical heritage protection system. This concept, which implies wealth but also conflicts, demands a multidisciplinary approach grounded on a wide vision of this issue. Likewise, this comprehensive approach contributes to reverse and correct the lack of capacity and/or interest to save these examples of man-made landscape (prefabrication, mega-projects of the beginnings of the 20th Century, etc.), which are essential pieces of heritage conservation. Since 1943 the bullring is owned by the Municipality of Colonia. In the last decade the building was fenced to prevent breakdown risk. Still, illegal access occurs quite easily, increasing the risk and potential damage, in addition to the spoilage caused by more than one hundred years of inactivity and lack of maintenance. This paper proposes a method to survey and record the current status of the building, from photos taken by unmanned aerial vehicles (UAV, drones), allowing the registry without the need of direct access to the site. The survey will enable three types of results: series of mapped photographs, 3D models and an interactive platform for aerial view. The aim is to provide valuable and essential documentation for next stages of consolidation works, competitions and eventualy, new uses of the heritage building.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac201412401
id ijac201412401
authors De Solá-Morales Serra, Pau
year 2014
title New Approaches to Representation in Conceptual Design
source International Journal of Architectural Computing vol. 12 - no. 4, 359-378
summary Design has been a human activity as long as humans are humans. In the last decades, a lot of academic research has been devoted to understand the theoretical and scientific bases on which this activity rests, and some of these aspects are beginning to be clear, in particular with respect to cognitive processes and representational needs.Therefore, in this article, we will: 1) briefly describe some current approaches to design thinking and in particular describe conceptual design; 2) analyze how current state-of-the-art software is neither designed to give an answer to these processes, nor to support conceptual design; and 3) introduce a new approach in the design of CAD software data models, so that conceptual design is better supported to truly “aid” designers in his praxis.
series journal
last changed 2019/05/24 09:55

_id sigradi2014_282
id sigradi2014_282
authors Kerestes, James
year 2014
title Design Out of Necessity - Architectural Approach to Extreme Climatic Conditions
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 130-133
summary This paper is the culmination of the first phase of research in the development of adaptive surface conditions which can mitigate extreme climatic scenarios, specifically air pollution. How can the discipline of architecture address worst-case climate scenarios within inhabitable structures? The question asked throughout this case study and research project was essentially based on a critique of the architectural community’s utilization of sustainable technologies in design, and whether current design initiatives were in fact aggressive enough in their approach to “green” building. While assessing the probable environmental changes likely to affect the architectural discipline in the future, this research project developed computational simulations of polluted atmospheres in order to develop surfaces which would respond formally.
keywords Adaptive; Behavioral; Responsive; Ecological; Generative
series SIGRADI
email
last changed 2016/03/10 09:53

_id maver_113
id maver_113
authors Maver, Tom
year 2014
title The Impact of the Information Technologies in Architectural Design
source Designology: Studies in Planning for Action, the International Annual of Practical Philosophy and Methodology. ISBN 978-1-4128-5475-7
summary The last three decades have seen the greatest transformations in architecture since the introduction of persecutive geometry some 400 years ago. This Chapter gives an account of the transformations in architectural education and practice and of the current research and development that presages what promises to be even greater agents of change facing educators and practitioners.
email
last changed 2018/03/20 11:45

_id ecaade2014_199
id ecaade2014_199
authors Nancy Diniz and Hai-Ning Liang
year 2014
title A Mobile Sensing Kit for Urban Analysis - For more legible, quantifiable intangible and temporary data
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 63-70
doi https://doi.org/10.52842/conf.ecaade.2014.1.063
wos WOS:000361384700005
summary This paper describes the design and testing of a mobile sensing kit for real-timeurban site analysis. It aims to contribute to a discussion on the importance ofsensing-based mapping of urban phenomena following our assertion that current delivery of urban analysis methodologies, with their emphasis on visuo-spatialanalysis only, fail to create maps that reflect the nuanced and layered interrelationships between the people and the physical environmental space they live in. In essence, the paper will bring to light the set up components and deployment of a mobile sensing kit that allows for usually mapped static invisible data (air quality, temperature, humidity) to be mapped as visible data. In other words, we want to explore how real-time geo-referenced data collection can enhance traditional data mapping and visualization methods enabling designers to understand better the urban space.
keywords Environmental data collection; mobile sensing; intangible data collection and visualization; city modeling; site surveying with open hardware; diy electronics
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia17_512
id acadia17_512
authors Rossi, Andrea; Tessmann, Oliver
year 2017
title Collaborative Assembly of Digital Materials
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 512- 521
doi https://doi.org/10.52842/conf.acadia.2017.512
summary Current developments in design-to-production workflows aim to allow architects to quickly prototype designs that result from advanced design processes while also embedding the constraints imposed by selected fabrication equipment. However, the enduring physical separation between design space and fabrication space, together with a continuous approach to both design, via NURBs modeling software, and fabrication, through irreversible material processing methods, limit the possibilities to extend the advantages of a “digital” approach (Ward 2010), such as full editability and reversibility, to physical realizations. In response to such issues, this paper proposes a processto allow the concurrent design and fabrication of discrete structures in a collaborative process between human designer and a 6-axis robotic arm. This requires the development of design and materialization procedures for discrete aggregations, including the modeling of assembly constraints, as well as the establishment of a communication platform between human and machine actors. This intends to offer methods to increase the accessibility of discrete design methodologies, as well as to hint at possibilities for overcoming the division between design and manufacturing (Carpo 2011; Bard et al. 2014), thus allowing intuitive design decisions to be integrated directly within assembly processes (Johns 2014).
keywords material and construction; construction/robotics; smart assembly/construction; generative system
series ACADIA
email
last changed 2022/06/07 07:56

_id ijac202321102
id ijac202321102
authors Özerol, Gizem; Semra Arslan Selçuk
year 2023
title Machine learning in the discipline of architecture: A review on the research trends between 2014 and 2020
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 23–41
summary Abstract Through the recent technological developments within the fourth industrial revolution, artificial intelligence (AI) studies have had a huge impact on various disciplines such as social sciences, information communication technologies (ICTs), architecture, engineering, and construction (AEC). Regarding decision-making and forecasting systems in particular, AI and machine learning (ML) technologies have provided an opportunity to improve the mutual relationships between machines and humans. When the connection between ML and architecture is considered, it is possible to claim that there is no parallel acceleration as in other disciplines. In this study, and considering the latest breakthroughs, we focus on revealing what ML and architecture have in common. Our focal point is to reveal common points by classifying and analyzing current literature through describing the potential of ML in architecture. Studies conducted using ML techniques and subsets of AI technologies were used in this paper, and the resulting data were interpreted using the bibliometric analysis method. In order to discuss the state-of-the-art research articles which have been published between 2014 and 2020, main subjects, subsets, and keywords were refined through the search engines. The statistical figures were demonstrated as huge datasets, and the results were clearly delineated through Sankey diagrams. Thanks to bibliometric analyses of the current literature of WOS (Web of Science), CUMINCAD (Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD, and CAAD futures), predictable data have been presented allowing recommendations for possible future studies for researchers.
keywords Artificial intelligence, machine learning, deep learning, architectural research, bibliometric analysis
series journal
last changed 2024/04/17 14:30

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_037
id sigradi2014_037
authors Montaña, Ricardo Cedeño
year 2014
title Design of a tool for the visualization of historical data
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 563-566
summary In the sciences the combination of different types of analysis, textual and visual, contributes to the legibility of the results of the research. Techniques such as data visualization and information graphics have a long history in the natural and social sciences. Recently, researchers in the humanities have got interested in producing visualizations to synthesize facts and trends. The purpose is to create novel observations and analysis of historical and cultural data. This paper presents the use of programming and markup languages to design a custom and open tool for the creation of one particular type of historical data visualization: chronologies.
keywords Data visualization; chronology; XML; processing
series SIGRADI
email
last changed 2016/03/10 09:55

_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email
last changed 2016/02/15 13:09

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_37
id ecaade2015_37
authors Forster, Julia; Fritz, Sara, Schleicher, Johannes and Rab, Nikolaus
year 2015
title Developer Tools for Smart Approaches to Responsible-Minded Planning Strategies
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 545-551
doi https://doi.org/10.52842/conf.ecaade.2015.1.545
wos WOS:000372317300059
summary The city of Vienna follows a long-term initiative to become a Smart City. Within 2050 it aims to reduce 80% of the CO2 emissions (in comparison to 1990) and looks forward to generate ways for a sustainable energy production. (Smart City Framework Strategy 2014) Reaching this targets requires a complex planning process which involves interdisciplinary stakeholders and decision makers. An interactive multi-dimensional environment, comprising spatial objects and data models, is a helpful tool during these planning processes. This paper proposes a suitable path for the development of a structural framework for such an environment. The benefits of such an environment are shown in detail, based on an application of the economic solar heat potential in Vienna.
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2018_1405
id sigradi2018_1405
authors Massara Rocha, Bruno; Santo Athié, Katherine
year 2018
title Emerging senses from Smart Cities phenomenon
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 434-441
summary The paper analyses the emerging senses from the Smart Cities phenomenon, using as background Lemos (2017), Maia (2013), Rozestraten (2016), Söderström, Paache & Klauser (2014) and evaluating the speeches found in the SmartCity Expo Curitiba. We identified three basic senses: the binary utopia/ficcion, business and informational city, discussed by philosophers such as Foucault (2017), Lévy (2011) e Harvey (2014). The results outline the importance of political role of technology and adverts that it must not be controlled by business. Finally, the paper concludes that the smartest technology is one that opens space to the inclusion of greater human expressivity and subjectivity, not inducing a space of control.
keywords Smart cities; Digital technologies; Technopolitics;
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2014_130
id ecaade2014_130
authors Matevz Juvancic and Tadeja Zupancic
year 2014
title The fusion of clever urban initiatives and digital applications - Teaching architects and urban designers how to make apps for the public involvement
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 99-108
doi https://doi.org/10.52842/conf.ecaade.2014.1.099
wos WOS:000361384700009
summary Smart cities demand digitally smart designers. Teaching architects and urban designers how to combine clever initiatives and tailored digital applications to their advantage when trying to involve members of the public is one of the important aspects of contemporary designer education. The paper demonstrates an example of such an effort, highlights the reasoning behind teaching and methods used, follows the learning path of students (and teachers) and analyses the process, illustrating it with student work, offering architectural, pedagogical and reflective implications for the purposes of similar introductions of topics in architectural and urban design curricula.
keywords Digital applications; apps; urban initiatives; non-experts; public participation
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2014_072
id ecaade2014_072
authors Serdar Aydin, Tian Tian Lo and Marc Aurel Schnabel
year 2014
title Gamification of Shape Grammars - Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 603-612
doi https://doi.org/10.52842/conf.ecaade.2014.1.603
wos WOS:000361384700060
summary This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
keywords Shape grammars; gamification; mass-housing; participatory decision-making; kashgar
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2016_225
id ecaade2016_225
authors Thompson, Emine Mine
year 2016
title Smart City: Adding to the Complexity of Cities - A Critical Reflection
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 651-660
doi https://doi.org/10.52842/conf.ecaade.2016.1.651
wos WOS:000402063700070
summary This paper seeks to further the state-of-the-art knowledge on what a smart city is; by analysing the smart cities across the world. It also seeks to find out how different approaches to the smart city creation influence the city. This worked based on the ongoing review on Smart Cities that was started in 2014. In particular, it is structured as follows. First, definition of "smart city" are reviewed, next typologies of smart cities were generated by analysing the different types of smart cities across the world. Following this, case studies are reported. Case studies are followed by a reflection. Paper drawn to conclusion following this section by giving research directions to take this research further.
keywords smart cities; future cities; urban planning; city transformations; number of smart cities
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_000
id sigradi2014_000
authors Amen, Fernando García (Ed.)
year 2014
title Design in Freedom
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014
summary Freedom understood as the possibility of overcoming the old boundaries of design from the new tools, and at the same time, the ability to create, build and share these tools in the community of creators, developers and users. In this manner, "Design in Freedom" is both a premise and a slogan. It is a multidisciplinary approach from the conceptual basis of design freedom and the tools that provides us. In the current context of the knowledge society, design, development and its cognition must be based on new values, capable of expanding horizons and allow renewed approaches to think, design and perform. From these values, we aim to generate new challenges and new thinking on the ways and strategies to follow in the ever changing world of design, from a cross look essentially founded on the concept of freedom.
keywords Urban micro-architecture; Spacial Insterstice; Sustainability
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_036
id sigradi2014_036
authors Anderson, Jonathon; Ming Tang
year 2014
title Crafting Soft Geometry: Form and Materials Informing Analog and Digital Craft Processes
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 183-186
summary This paper outlines a methodology that adds to current craft-based discourse in the digital age. It proposes pedagogy centered on a constant examining of the parametric relationships between form, material, and load. The paper illustrates how materials and loads were integrated as datasets into “soft geometry” modeling and installation pipelines that further explore a hybrid process that incorporates materials and craftsmanship. The results expand the boundary of conventional static form and spatial interaction within the deformation rules (material and force) while seeking form through the exploration of both digital simulation and analog techniques.
keywords Digital-physical; craft; soft geometry; form; material
series SIGRADI
email
last changed 2016/03/10 09:47

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