CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201412402
id ijac201412402
authors Veloso, Pedro L. A.
year 2014
title Cybernetic diagrams: design strategies for an open game
source International Journal of Architectural Computing vol. 12 - no. 4, 379-398
summary This paper investigates the use of diagrams related to cybernetics and information theory in experimental design practices in the 1960s and 1970s.Those diagrams are investigated in light of Vile_m Flusser’s concept of game, which mediates the modus operandi of computers and possible strategies for design based on distributed cognition.The research adopts the interpretative method to analyze the diagram proposed by cyberneticist Gordon Pask for Fun Palace, the diagrams produced by utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams for his theories of Synthesis of Form and Pattern Language. In the end, it establishes a brief parallel between current debates of computational design with the cybernetic diagrams, highlighting differences in their approach to complexity and design knowledge.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_192
id ecaade2014_192
authors David Stasiuk and Mette Ramsgaard Thomsen
year 2014
title Learning to be a Vault - Implementing learning strategies for design exploration in inter-scalar systems
doi https://doi.org/10.52842/conf.ecaade.2014.1.381
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 381-390
summary Parametric design models enable the production of dynamic form, responsive material assemblies, and numerically and geometrically analytical feedback. The value potential for design produced through the procedural transformation of input parameters (or features) through algorithmic models has been repeatedly demonstrated and epistemically refined. However, despite their capacity to improve productivity and iteration, parametric models are nonetheless prone to inflexibility and reduction, both of which obscure processes of invention and discovery that are central to an effective design practice. This paper presents an experimental approach for the application of multiple, parallel computational design modelling strategies which are tested in the production of an inter-scalar model array that synthesises design intent, the simulation of material behaviours, performance-driven adaptation, and open-ended processes of discovery and categorical description. It is particularly focused on the computational potentials embedded in interdependent applications of simulation and machine learning algorithms as generative and descriptive drivers of form, performance, and architectural quality. It ultimately speculates towards an architectural design modelling method that privileges open model topologies and emergent feature production as critical operators in the generation of flexible and adaptive design solutions.
wos WOS:000361384700038
keywords Parametric design; computational modelling; machine learning; multi-objective optimisation; k-means clustering
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_140
id ecaade2014_140
authors Marcin Wójcik and Jan Strumillo
year 2014
title BackToBack - A bio-cybernetic approach to production of solid timber components
doi https://doi.org/10.52842/conf.ecaade.2014.2.159
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 159-168
summary This paper investigates the potential and implications of using naturally occurring material phenomena as a connecting mechanism for solid timber components. Proposed and discussed are connections based on anisotropic shrinkage and geometrical variability of trees. Using the notion of material agency in design, following the bio-cybernetic and biomimetic frameworks, solutions are devised to reduce energy usage, environmental pollution and utilise low-processed material. Finally, consequences of the fusion of the natural (analogue) and the digital realms are discussed, with an example of a workflow integrating inherent material traits with digital manufacture.
wos WOS:000361385100017
keywords Material-oriented design; computational design; wood properties
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2014_186
id sigradi2014_186
authors Soto, Bruno Perelli; Eduardo Hamuy Pinto, Paola De la Sotta
year 2014
title Identificación de Recursos Digitales de Visualización para la Aplicación de un Modelo de Evaluación en el Taller [Identification of Digital Visualization Resources for Implementation of an Assessment Model in the Studio Course]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 586-590
summary OM model for assessment helps to improve teaching practice and student learning in studio courses. A visualization artifact is under development, which addresses need to manage qualitative and quantitative data generated. The aim of present phase is evaluation of different visualization resources. A review of several taxonomies of visualization resources is undertaken. From high-level perspective, design model taxonomy is suitable, as well as mixed methods, related to research by design approach. From low-level taxonomy, evolution of the display modes used in successive prototypes, from Cartesian structure diagrams to radial structure diagrams are analyzed, through iterations of heuristic evaluation.
keywords Visualization; Assessment; Design teaching; Research by design
series SIGRADI
email
last changed 2016/03/10 10:00

_id ijac202321102
id ijac202321102
authors Özerol, Gizem; Semra Arslan Selçuk
year 2023
title Machine learning in the discipline of architecture: A review on the research trends between 2014 and 2020
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 23–41
summary Abstract Through the recent technological developments within the fourth industrial revolution, artificial intelligence (AI) studies have had a huge impact on various disciplines such as social sciences, information communication technologies (ICTs), architecture, engineering, and construction (AEC). Regarding decision-making and forecasting systems in particular, AI and machine learning (ML) technologies have provided an opportunity to improve the mutual relationships between machines and humans. When the connection between ML and architecture is considered, it is possible to claim that there is no parallel acceleration as in other disciplines. In this study, and considering the latest breakthroughs, we focus on revealing what ML and architecture have in common. Our focal point is to reveal common points by classifying and analyzing current literature through describing the potential of ML in architecture. Studies conducted using ML techniques and subsets of AI technologies were used in this paper, and the resulting data were interpreted using the bibliometric analysis method. In order to discuss the state-of-the-art research articles which have been published between 2014 and 2020, main subjects, subsets, and keywords were refined through the search engines. The statistical figures were demonstrated as huge datasets, and the results were clearly delineated through Sankey diagrams. Thanks to bibliometric analyses of the current literature of WOS (Web of Science), CUMINCAD (Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD, and CAAD futures), predictable data have been presented allowing recommendations for possible future studies for researchers.
keywords Artificial intelligence, machine learning, deep learning, architectural research, bibliometric analysis
series journal
last changed 2024/04/17 14:30

_id ecaade2014_162
id ecaade2014_162
authors Andrzej Zarzycki
year 2014
title Teaching and Designing for Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2014.1.357
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 357-364
summary This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
wos WOS:000361384700035
keywords Augmented reality; ar; gamification; mobile culture
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_240
id ecaade2014_240
authors Annie Guerriero and Guillaume Gronier
year 2014
title Trust within AEC virtual teams - Analysis of different-place collaboration in architectural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.227
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 227-236
summary The virtual teams are largely encouraged by the recent technological devices supporting different-place collaboration and suggest today new forms of organization. This one is geographically dispersed and regroups all the competencies required for the work to be done. In such a context, trust is essential to guarantee the performance of team. It is indeed a necessary component for initiating the work relationship and to overcome the inherent risk. The capacity of the groups to communicate about the objectives and strategies as well as to readjust them according to the context (i.e. reflexivity) is another element important for the group's performance. This article suggests analyzing these notions of trust and reflexivity within virtual teams in the context of an academic experiment where students are geographically dispersed and have to produce an architectural project.
wos WOS:000361385100024
keywords Trust; virtual team; different-place collaboration; social reflexivity; task reflexivity; aec (architecture; engineering and construction)
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
wos WOS:000361384700027
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2021_291
id caadria2021_291
authors Bansal, Medha and Erdine, Elif
year 2021
title Bio-Mineralisation And In-Situ Fabrication Of In-Dune Spaces: Case Study Of Thar Desert
doi https://doi.org/10.52842/conf.caadria.2021.1.493
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 493-502
summary Desertification has made large productive landscapes in the South-west Thar desert redundant, subjected people to migration and induced a constant influx of sand into the region (Singhvi and Amal, 2014). The abundance of sand creates an opportunity to adopt an existing technique, Bio-mineralisation, to develop a sand based composite material which, when treated with a construction binder like sodium alginate, can be used for engineering purposes. The paper sets a theoretical framework to develop a fabrication mechanism with microbial-grout injections and propose the development of in-dune/underground assembly of habitable spaces. Each of the sub-components of material system, fabrication mechanism and In-dune structures are detailed, and evaluated to devise a hierarchy between them. Their interdependencies together inform design strategies, a phasing plan and global time scale for overall terrain transformation.
keywords Bio-mineralisation; Bio-grouting; In-dune fabrication; Tool path algorithms; Micro-climate analysis
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia14projects_123
id acadia14projects_123
authors Bogosian, Biayna; Sanchez, Jose
year 2014
title DOT/O
doi https://doi.org/10.52842/conf.acadia.2014.123
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 123-126
summary DOT/O is an interactive installation as social experiment/game exploring the capacity and interest of a crowd to ‘complete’ a suggested structure.
keywords Gaming and Social Design, Interactive Architecture, Design Decision Making, Collective Intelligence in Design, Collaborative and collective design, User participation in design,
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:52

_id sigradi2014_303
id sigradi2014_303
authors De Monte, Andrea Maria
year 2014
title Visualización de información y cadena de significados. Cartografía de Infovis orientada a su experimentación didáctica en procesos de diseño [Information visualization and chain of meanings. Infovis cartography oriented to its didactic experimentation in design processes]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 609-613
summary The digitization of culture imposes new logic to the design disciplines in professional and academic areas. New roles, competencies and requirements emerge in front of an architecture that today is essentially material and also informational. The overabundance of information confuses and forced to develop strategies and skills that go beyond the traditional system of reading and observation to achieve its analysis and understanding. In this sense, the work investigates and cartography variables of information visualization related to semantic attributes, aimed to recognize their potential for instrumental experimentation in design processes within learning environments.
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia14_573
id acadia14_573
authors Ekmekjian, Nazareth
year 2014
title From Surface to Volume: An Approach to Poche` with Composites
doi https://doi.org/10.52842/conf.acadia.2014.573
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 573-578
summary While the digital era has brought with it a vast assortment of tools from which we can generate form and geometry, often the result is a tendency to focus primarily on either surfaces or solids as a means of modeling for representation or fabrication which consequently impact the various fabrication and construction techniques deployed in order to realize such digital models. This paper presents an approach to coalesce techniques of surface generation via computational tools, and strategies for constructing volumetric elements through a process of backfilling with composite materials.
keywords Robotics and Autonomous Design Systems, Craft in a Digital Age, Material Logics and Tectonics, Digital Fabrication and Construction, Computational Design Research, Generative Design.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id ecaade2014_078
id ecaade2014_078
authors Elif Erdine and Evan Greenberg
year 2014
title Computing the Urban Block - Local Climate Analysis and Design Strategies
doi https://doi.org/10.52842/conf.ecaade.2014.1.145
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 145-152
summary This research develops a method for the analysis, integration and visualisation of climatic parameters in a dense urban block. In order to test this method, a typical urban block in Manila, Philippines, is investigated and results are represented through computational simulation. The translation of latent spatial qualities into visual data with common tools and techniques allows designers to gain an understanding of how to design local microclimates, and inhabitants to gain greater knowledge of the environment. In this regard, this research proposes, contrary to conventional methodologies, the use of analytical tools as the impetus to, rather than the outcome of, architectural design.
wos WOS:000361384700014
keywords Computation; urban design; environmental analysis; computational fluid dynamics; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14_619
id acadia14_619
authors Erhan, Halil; Wang, Ivy; Shireen, Naghmi
year 2014
title Interacting with Thousands: A Parametric-Space Exploration Method in Generative Design
doi https://doi.org/10.52842/conf.acadia.2014.619
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 619-626
summary Although generative and parametric design methods open possibilities for working with a large number of solutions, there is almost no computational support for designers to directly manage, sort, filter, and select the generated designs. In this study, we propose an approach that presents a similarity-based design exploration relying on similarity indices that aims to reduce and collapse design space into manageable scales.
keywords parametric design, generative methods, design space reduction, similarity metrics and indices, similarity matrix; BIG DATA
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id caadria2014_096
id caadria2014_096
authors Grobman, Yasha and Roy Kozlovsky
year 2014
title On the Shores of Architecture
doi https://doi.org/10.52842/conf.caadria.2014.853
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 853–862
summary This paper explores the implications of complex geometry enabled by computational technology to architectural theory and practice. It reviews the different design paradigms engaged breaking the horizontality of the floor and ceiling or fusing them together. It argues that current advances in fluid dynamics simulations open a new frontier in the conception of the usable architectural surface, in which the architectural product is no longer a fixed object, but the interaction between a fluid, changing environment and built form. The paper presents a case study in which computational fluid dynamics are utilized to reconvert a disused breakwater into a ‘blue garden’. The morphology of the breakwater and its texture are calculated to produce the conditions amiable for supporting a varied marine ecosystem, and to shape the waves to generate aesthetically meaningful sensations. The essay discusses the technical and conceptual challenges of controlling the nonlinear behaviour of fluids. It then speculates on the theoretical ramifications of having the surface interact with exterior forces and the subject's imagination to produce an event enfolding in time.
keywords Computational fluid dynamics; curvilinear surfaces; performance design theory; habitat engineering; coastal infrastructure
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id ijac201412405
id ijac201412405
authors Gómez Zamora, Paula and Matthew Swarts
year 2014
title Campus Information-and-knowledge Modeling: Embedding Multidisciplinary Knowledge into a Design Environment for University Campus Planning
source International Journal of Architectural Computing vol. 12 - no. 4, 439-458
summary This article gives an overview of our research approach in collecting specific information and multidisciplinary knowledge with the aim of integrating them into a model for the planning of a university, supported by a design environment. Our goal is to develop a strategy for modeling raw information and expert knowledge for the Georgia Tech Campus. This research was divided into three stages: First, we identified a variety of written sources of information for campus planning, extracting and distinguishing raw information from disciplinary knowledge. Second, we selected the elicitation methods to gather knowledge directly from experts, with the objective of performing qualitative assessments –effectiveness,efficiency,andsatisfaction–ofcertainfeaturesof the Georgia Tech Campus. Third, we interpreted the information and knowledge obtained and structured them into Bloom’s taxonomy of factual, conceptual, procedural and meta-cognitive, to define the specific modeling implementation strategies. Currently, we are implementing a Campus Landscape Information Modeling Tabletop in two phases. First, constructing an information-model based on raster and vector models that represent land types and landscape elements respectively, to perform quantitative assessments of campus possible scenarios. Second, embedding knowledge and qualitative aspects into a knowledge-model. The long-term goal is to include quantitative as well as qualitative aspects into a computational model, to support informed and balanced design decisions for university campus planning.This paper specifically focuses on the construction of the knowledge-model for Georgia Tech Landscape planning, its structure, its content, as well as the elicitation methods used to collect it.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_042
id ecaade2014_042
authors Henri Achten
year 2014
title The Psychology of Buildings - Computational cognitive strategies for interactive buildings
doi https://doi.org/10.52842/conf.ecaade.2014.2.621
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 621-627
summary Buildings have to respond to changes in order to remain functional. Traditional means to adapt to change are to design relatively static shells that can accommodate to some degree changes. Recently a number of technologies have come into existence that extend the capacity of buildings to change in a more autonomous way. Such buildings are responsive buildings. In this paper we deal with a special case of such responsive buildings: interactive buildings. Interactive buildings engage in a dialogue with the user and have an internal representation of the user. Interactive buildings can display a variety of 'styles' how they interact with people - these are known as attitudes. As a building may go through a number of attitudes during the interaction with the user, control structures are necessary to determine this change. The mechanisms for these changes are the 'psychology' of the building.
wos WOS:000361385100065
keywords Interactive architecture; building attitudes; computational cognition
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia14projects_173
id acadia14projects_173
authors Huang, Alvin
year 2014
title Daegu Gosan Public Library
doi https://doi.org/10.52842/conf.acadia.2014.173
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 173-176
summary A proposal for a public library with intelligent, open and integrated systems which supersedes the media storage methods of the past and changes the library space into a hybrid environment through ubiquitous information resources, integrated furnishings and active communal social spaces
keywords Intelligent Environments, Computational design analysis, New digital design concepts and strategies, Computational design research and education, Virtual/augmented reality and interactive environments, Practice-based and interdisciplinary computational design research
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:49

_id sigradi2014_045
id sigradi2014_045
authors Hudson, Roland
year 2014
title Knowledge Based Strategies for Parametric Design in Architecture
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 77-81
summary Design professionals in the construction industry widely use the term “parametric”. Despite this there is a paucity of applied guidelines for developing parametric models. It is possible to attend workshops and learn the mechanics of a specific applications and access online repositories of ‘design patterns’, but the cognitive process of application in practice has received little recent attention. Analysis and experience of practice indicates that acquisition of new knowledge and capture of existing knowledge are the basis for all parametric tasks. This paper exposes a deeper understanding of the role of the parametric designer and proposes an applied strategic framework.
keywords Parametric design; Design strategies; Computational thinking
series SIGRADI
email
last changed 2016/03/10 09:53

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