CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia14projects_219
id acadia14projects_219
authors Mirmotahari, AmirReza; Theodosiou, Joanna; Al-Hadeethi, Shahad Thamer
year 2014
title CrystalCloud
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 219-222
doi https://doi.org/10.52842/conf.acadia.2014.219.2
summary The aim of this project is to create a system that hybridizes two natural systems, clouds and crystals, and simultaneously explores the aspect of light. These rich domains with the introduction of small glass beads lead to an intricate fabric of architecture and moreover to a high-resolution fabric of light.
keywords synthetic constructability, Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Big Data, Simulation + Intuition, Design Decision Making, Generative Design, Multidisciplinary Design Optimization, Design Computing and Cognition
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:58

_id ecaade2014_233
id ecaade2014_233
authors Evangelos Pantazis and David Gerber
year 2014
title Material Swarm Articulations - New View Reciprocal Frame Canopy
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 463-473
doi https://doi.org/10.52842/conf.ecaade.2014.1.463
wos WOS:000361384700046
summary Material Swarm Articulations, is an experiment in developing a multi-objective optimization system that incorporates bottom up approaches for informing architectural design. The paper presents an initial built project that demonstrates the combination of a structural form finding method, with an agent based design system through the digital fabrication processes. The objective of this research is to develop a workflow combined with material and construction constraints that has the potential to increase performance objectives while enabling geometric complexity and design driven articulation of a traditional tectonic system. The emphasis of the research at this stage is to take advantage of material properties and assembly methods applied to a digital design and simulation workflow that enables emergent patterns to influence the performance of the space.The paper illustrates the research through a prototype of a self standing canopy structure in 1:1 scale. It presents results of the form finding, generative patterning, digital fabrication affordances and sets and agenda for next steps in the use of multi-agent systems for design purposes.
keywords Computational design; agent-based system; digital fabrication; parametric design; reciprocal frames; form finding; multi-objective optimization, multi-agent systems for design
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14projects_157
id acadia14projects_157
authors Fornes, Marc
year 2014
title Double Agent White
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 157-160
doi https://doi.org/10.52842/conf.acadia.2014.157
summary At the boundary between art and architecture, Double Agent White must satisfy constraints of enclosure, experience and portability. The structural skin is optimized through a dual set of descriptionsOne system of “macro” agents driven toward the minimum amount of parts for fabrication and maximum length to fit within transportation case; overlapping with secondary agent traces driven toward maximum intricacy of aperture and transversal structural connections onto parts.
keywords Multi Agent Systems in Design, Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id caadria2014_161
id caadria2014_161
authors Heydarian, Arsalan; Joao P. Carneiro,David Gerber, Burcin Becerik-Gerber, Timothy Hayes and Wendy Wood
year 2014
title Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 729–738
doi https://doi.org/10.52842/conf.caadria.2014.729
summary This research prefaces the need for engaging with endusers in early stages of design as means to achieve higher performing designs with an increased certainty for enduser satisfaction. While the architecture, engineering, and construction (AEC) community has previously used virtual reality, the primary use has been for coordination and visualization of Building Information Models (BIM). This work builds upon the value of use of virtual environments in AEC processes but asks the research question "how can we better test and measure design alternatives through the integration of immersive virtual reality into our digital and physical mock up workflows? " The work is predicated on the need for design exploration through associative parametric design models, as well as, testing and measuring design alternatives with human subjects. The paper focuses on immersive virtual environments (IVEs) and presents a literature review of the use of virtual environments for integrating enduser feedback during the design stage. In a controlled pilot experiment, the authors find that human participants perform similarly in IVE and the physical environment in everyday tasks. The participants indicated they felt a strong sense of "presence" in IVE. In the future, the authors plan on using IVE to explore the integration of multi agent systems to impact building design performance and occupant satisfaction.
keywords Virtual Reality; Prototyping; Design Technology; Immersive Virtual Environments; Feedback
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_071
id caadria2014_071
authors Li, Lezhi; Renyuan Hu, Meng Yao, Guangwei Huang and Ziyu Tong
year 2014
title Sculpting the Space: A Circulation Based Approach to Generative Design in a Multi-Agent System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 565–574
doi https://doi.org/10.52842/conf.caadria.2014.565
summary This paper discusses an MAS (multiagent system) based approach to generating architectural spaces that afford better modes of human movement. To achieve this, a pedestrian simulation is carried out to record the data with regard to human spatial experience during the walking process. Unlike common practices of performance oriented generation where final results are achieved through cycles of simulation and comparison, what we propose here is to let human’s movement exert direct influence on space. We made this possible by asking "humans" to project simulation data on architectural surroundings, and thus cause the layout to change for the purpose of affording what we designate as good spatial experiences. A generation experiment of an exhibition space is implemented to explore this approach, in which tentative rules of such spatial manipulation are proposed and tested through space syntax analyse. As the results suggested, by looking at spatial layouts through a lens of human behaviour, this projection-and-generation method provides some insight into space qualities that other methods could not have offered.
keywords Performance oriented generative design; projection; multi-agent system; pedestrian simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_224
id ecaade2014_224
authors Mohammad Rahmani Asl, Michael Bergin, Adam Menter and Wei Yan
year 2014
title BIM-based Parametric Building Energy Performance Multi-Objective Optimization
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 455-464
doi https://doi.org/10.52842/conf.ecaade.2014.2.455
wos WOS:000361385100048
summary Building energy performance assessments are complex multi-criteria problems. Appropriate tools that can help designers explore design alternatives and assess the energy performance for choosing the most appropriate alternative are in high demand. In this paper, we present a newly developed integrated parametric Building Information Modeling (BIM)-based system to interact with cloud-based whole building energy performance simulation and daylighting tools to optimize building energy performance using a Multi-Objective Optimization (MOO) algorithm. This system enables designers to explore design alternatives using a visual programming interface, while assessing the energy performance of the design models to search for the most appropriate design. A case study of minimizing the energy use while maximizing the appropriate daylighting level of a residential building is provided to showcase the utility of the system and its workflow.
keywords Building energy performance analysis; building information model (bim); parametric modelling; parametric energy simulation; multi-objective optimization
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia14_111
id acadia14_111
authors Mostafavi, Sina; Yu, Soungmin; Biloria, Nimish M.
year 2014
title Multi-scalar Agent-based complex design systems - The case of CECO (Climatic-Ecologies) studio: Informed generative design systems and performance-driven design workflows
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 111-116
doi https://doi.org/10.52842/conf.acadia.2014.111
summary This paper illustrates the application of different types of complex systems for digital form finding and design decision making with underlying methodological and pedagogical aims to emphasize performance-driven design solutions via combining generative methods of complex systems with simulation techniques.
keywords Agent-based systems, generative systems, Performance-driven design, Environmental analysis, Design information integration
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia14projects_143
id acadia14projects_143
authors Robinson, Alexander
year 2014
title Calibrating Agencies in a Territoy of Instrumentality
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 143-146
doi https://doi.org/10.52842/conf.acadia.2014.143
summary Exhibited is an interactive landscape player and public outreach tool for robotically sand modeled and vacuum formed designs for dust control mitigation landscapes for the Owens Lake in Lone Pine, California. This system engages users and stakeholders with the tools and products of a digitally augmented rapid landscape prototyping machine built to create agency for multiple values in the design of dust control infrastructure for the dry lake.
keywords Robotics and Autonomous Design Systems, Simulation + Intuition, Material Logics and Tectonics, Multidisciplinary Design Optimization, User participation in design, Virtual/augmented reality and interactive environments
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id sigradi2014_345
id sigradi2014_345
authors Shiordia Lopez, Rodrigo; Dr. David Jason Gerber
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 138-143
summary This paper presents research into a technique using context-aware agent based branching L-systems to design explore an urban development scheme in an area of peripheral Mexico City. The design research demonstrates a viable approach to engaging design with specific agent driven objectives that negotiate across highly differentiated fields of data sets. These data sets are the driving force behind this technique, to generate highly differentiated infrastructure and urban networks that are simulated to be autonomous and emergent. The described system consists of simulated robotic autonomous agents that sample and negotiate across data from the site, and react to differences in order to deploy an irrigation network for a polluted and highly saline former lake-bed east of Mexico City.
keywords Multi-Agent Systems; L-Systems; Generative Urban Design; Multi-Objective Optimization: Design Agency
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia14projects_139
id acadia14projects_139
authors Shiordia, Rodrigo; Gerber, David Jason
year 2014
title Context-Aware Multi-Agent Systems: Negotiating Intensive Fields
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 139-142
doi https://doi.org/10.52842/conf.acadia.2014.139
summary This poster presents an implementation of a context aware L-System for simulating a generative method for deploying irrigation networks in a brownfield in Mexico City. A custom system was designed with the constraints that a discrete data sensing logic imposes on a generative strategy based on a scheme responding to soil salinity.
keywords Multi-Agent Systems in Design, Generative Design, Big Data, Robotics and Autonomous Design Systems, Collective Intelligence in Design, L-System
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id acadia14projects_51
id acadia14projects_51
authors Sugihara, Satoru
year 2014
title A(g)ntense : Installation of swarm formation and agent based self-optimization of tensile and compression structure
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 51-54
doi https://doi.org/10.52842/conf.acadia.2014.051
summary A(g)ntense installation is an experiment to take an agent-based approach to structurally integrated architectural design through simulation of material physics simulation agents and generative form-finding agents based on the swarm algorithm.
keywords Multi Agent Systems in Design, Material Agency, Simulation + Intuition, Generative Design, Material Logics and Tectonics, Digital fabrication and construction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id acadia14_23
id acadia14_23
authors Sugihara, Satoru
year 2014
title iGeo: Algorithm Development Environment for Computational Design Coders with Integration of NURBS Geometry Modeling and Agent Based Modeling
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 23-32
doi https://doi.org/10.52842/conf.acadia.2014.023
summary The paper describes design and implementation of algorithm develop environment iGeo for efficient and effective algorithm development integrating NURBS geometry and agent-based modeling.
keywords Multi Agent Systems in Design, Simulation + Intuition, Open Source in Design, Generative Design, Computational design research and education, Practice-based and interdisciplinary computational design research,
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia14_33
id acadia14_33
authors Taron, Joshua; Parker, Matthew
year 2014
title Bounded Agency: Integrating informed multi-agent systems within architectural subtractions
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 33-42
doi https://doi.org/10.52842/conf.acadia.2014.033
summary This paper explores the development and application of informed multi-agent systems (IMAS) as a means of programming spaces generated through the subtraction of built form at both urban and architectural scales. We argue that IMAS are distinct from multi-agent systems (MAS) due to their adeptness at responding to and conditioning complex, data-rich territories that require an open program while also benefiting from top-down constraints that delimit the system’s edges.
keywords Multi Agent Systems in Design, Subtractive Design Methodologies. Performance Analysis, User-friendly Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia14projects_35
id acadia14projects_35
authors Tiulescu, Monica; Neyman, Alexandra
year 2014
title Growing Extreme Assemblages
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.35-38
doi https://doi.org/10.52842/conf.acadia.2014.035
summary The methodology for growing extreme assemblages explores the process of component aggregation through variation at multiple scales, where the critical application of form is a process of assembly. The species adapts and configures based on opportunistic traits that allow the system to either disfigure and mutate and evolve further, reorganize and adapt or discontinue.
keywords Multi Agent Systems in Design, Species, Prosthetics, Performance, Opportunistic, Aggregates, Emergent.
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:58

_id acadia14_523
id acadia14_523
authors Tracy, Kenneth; Yogiaman, Christine; Tessmer, Lavender
year 2014
title Tensile Effects: Semi-rigid concrete formwork
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 523-530
doi https://doi.org/10.52842/conf.acadia.2014.523
summary This paper describes ongoing research in developing thin plastic formwork for multi-story, cast-in-place concrete structures. These techniques build upon Cast Thicket, a previous installation which provides a built example of the system.
keywords Plastic Cast Concrete, Flexible Molds, File-to-Fabrication, Minimal Surface Optimization, Physics Simulation, Digital Craft, Material Logics and Tectonics
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:57

_id acadia14_479
id acadia14_479
authors Achten, Henri
year 2014
title One and Many: An Agent Perspective on Interactive Architecture
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 479-486
doi https://doi.org/10.52842/conf.acadia.2014.479
summary Agent theory from Distributed Artificial Intelligence can form a strong theoretical foundation for the conception and following the design of interactive architecture. New concepts are introduced: style of interaction and attitude. For design support they can be unified under the notion of intentionality.
keywords Interactive Architecture, Interaction Style, Building Attitude, Multi Agent Systems in Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia14_267
id acadia14_267
authors Ahlquist, Sean
year 2014
title Post-forming Composite Morphologies: Materialization and design methods for inducing form through textile material behavior
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 267-276
doi https://doi.org/10.52842/conf.acadia.2014.267
summary This paper presents research in developing materials with integrated pre-stressed textile and rigid composite properties. Such a material system, termed Pre-stressed Textile-Reinforced Composites (pTRC), produces forms with great degrees of both 3-dimensional and structural differentiation, from flat form-work in combination with a curated composite forming process.
keywords Pre-stressed Textile-reinforced Composites, Textile Hybrid, Material Behavior, Form-finding, Spring-based Simulation.Category: Material Logics and Tectonics.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2024_167
id ecaade2024_167
authors Alammar, Ammar; Alymani, Abdulrahman; Jabi, Wassim
year 2024
title Building Energy Efficiency Estimations with Random Forest for Single and Multi-Zones
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 365–374
doi https://doi.org/10.52842/conf.ecaade.2024.2.365
summary Surrogate models (SM) present an opportunity for rapid assessment of a building's performance, surpassing the pace of simulation-based methods. Setting up a simulation for a single concept involves defining numerous parameters, disrupting the architect's creative flow due to extended simulation run times. Therefore, this research explores integrating building energy analysis with advanced machine learning techniques to predict heating and cooling loads (KWh/m2) for single and multi-zones in buildings. To generate the dataset, the study adopts a parametric generative workflow, building upon Chou and Bui's (2014) methodology. This dataset encompasses multiple building forms, each with unique topological connections and attributes, ensuring a thorough analysis across varied building scenarios. These scenarios undergo thermal simulation to generate data for machine learning analysis. The study primarily utilizes Random Forest (RF) as a new technique to estimate the heating and cooling loads in buildings, a critical factor in building energy efficiency. Following that, A random search approach is utilized to optimize the hyperparameters, enhancing the robustness and accuracy of the machine learning models employed later in the research. The RF algorithms demonstrate high performance in predicting heating and cooling loads (KWh/m2), contributing to enhanced building energy efficiency. The study underscores the potential of machine learning in optimizing building designs for energy efficiency.
keywords Heating and Cooling loads, Topology, Machine learning, Random Forest
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia14_709
id acadia14_709
authors Cantrell, Bradley; Holzman, Justine
year 2014
title Synthetic Ecologies: protocols, simulation, and manipulation for indeterminate landscapes
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 709-718
doi https://doi.org/10.52842/conf.acadia.2014.709
summary This paper positions the design and curation of synthetic ecologies through the lens of simulation and monitoring as a way to develop logics of interaction and proposes autonomous decision-making, manipulations, and management of the landscape to establish adaptive and indeterminate landscapes.
keywords Synthetic Ecologies, Responsive System, Monitoring, Simulation, Feedback Loop, Protocological Control, Intelligent Environments
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia14projects_227
id acadia14projects_227
authors Christou, Elina; Dierckx; Pastrana, Rodgrigo; Papic, Nikola
year 2014
title Robofoam
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.227-230
doi https://doi.org/10.52842/conf.acadia.2014.227
summary The project examines the evolvement of the uncertainty in the design process to result in an integrated and resilient structure that emerges from local conditions and possesses the ability to create global patterns and emerging forms create global patterns and emerging forms through the increasingly expanding category of foam-based materials
keywords Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Collective Intelligence in Design, Generative Design, Digital fabrication and construction, Material Logics and Tectonics.
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:56

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