CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 37

_id caadria2014_031
id caadria2014_031
authors Phare, Darin; Ning Gu and Anthony Williams
year 2014
title A Semiotic Analysis of Representational Imagery Used in a Collective Design Task
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 431–440
doi https://doi.org/10.52842/conf.caadria.2014.431
summary Collective Design seeks to explore how new forms of Collective Intelligence, arising from the web, allows mass participation in design. Regarding design we have a wellestablished grounding for understanding how design works through the use of representations. Likewise, collective intelligence via certain crowdsourcing examples has demonstrated that a diverse crowd can trump ability groups, when the conditions are right. In the literature, crowdsourcing is the leading lens bridging design with collective intelligence. However in crowdsourcing design there is less focus on the role of shared representations, subsequently any collective diversity is mitigated by the models that govern the extraction of this intelligence. We propose that more effective design in collective intelligence lies in the crowd’s ability to generate meaningful contributions via the content of shared representations. In order to investigate this, the current paper examines data collected from a pilot study in which a representationally rich online collaborative presentation tool is used to provide a shared design space. The analysis presented applies our previously established semiotic framework to identify potential patterns in the meaningful communication of image based design information.
keywords Collective Design; representation; semiotics
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia14_311
id acadia14_311
authors Crolla, Kristof; Williams, Nicholas
year 2014
title Smart Nodes: A System for Variable Structural Frames with 3D Metal-Printed Nodes
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 311-316
doi https://doi.org/10.52842/conf.acadia.2014.311
summary The SmartNodes research explores the potentials for highly-designed, customized connection nodes to be used in combination with standardized components in enabling a system of highly differentiated structures. This paper reports on the design workflow and research in progress towards the development of a prototype structure.
keywords 3D Metal Printing, Frame Structures, Embedded Intelligence, Digital Manufacturing, Mass-Customization, Digital Design Workflow, Works in Progress.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2014_152
id ecaade2014_152
authors Paolo Alborghetti and Alessio Erioli
year 2014
title The Red Queen Hypothesis - Chemotaxic stigmergic systems and Embodied Embedded Cognition-based strategies in architectural design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 97-105
doi https://doi.org/10.52842/conf.ecaade.2014.2.097
wos WOS:000361385100009
summary The Red Queen Hypothesis is a research project on parasitic architecture, developed as a case study application of knowledge inherited from the fields of stigmergy-based systems, swarm intelligence and Embodied Embedded Cognition. The project aims to provide a possible answer to the increasing demand for the redevelopment of abandoned post-WW2 buildings in northern Italy, proposing an alternative to preservation logics in through strategies based on intrusion, adaptation and growth focusing on the relationships between different systems (host/parasite) and innovative fabrication techniques. Implementing such approach in a non-trivial way entails enabling access to increasing degrees of complexity and self-organization in the computational design approach while keeping the whole process coherent throughout its unfolding. The case study is an abandoned factory in Bergamo (which has become an urban landmark for a socially intricate community) a multi-agent system based parasitism strategy was implemented as design process for its transformation and reuse as spaces for community and cultural expression.
keywords Stigmergy; multi-agent systems; architecture; computation; parasitism
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2014_263
id sigradi2014_263
authors Wit, Andrew John
year 2014
title Towards an Intelligent Architecture “Creating Adaptive Building Systems for Inhabitation”
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 328-332
summary Existing typologies of emergency housing rely heavily on conventional designs, materials and labor-intensive construction methodologies, which in post-disaster environments place large amounts of strain on the surrounding communities, material manufacturers and financial systems. With ever more unpredictable environmental conditions, should our new housing prototypes not also have the ability to simultaneously adapt to rapidly changing environmental conditions? This paper investigates the potential of developing a new typology of rapidly deployable emergency housing prototypes through the creation of a system which relies on embedded design intelligence, advanced fabrication and adaptable systems, rather than attempting to make existing building systems smarter.
keywords Adaptable; Housing; Skin; Robotics; Pneumatic
series SIGRADI
email
last changed 2016/03/10 10:03

_id acadia14_327
id acadia14_327
authors Cabrinha, Mark; Ponitz, Jeff
year 2014
title Simplexity: Unitized FRP Façade Systems
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 327-332
doi https://doi.org/10.52842/conf.acadia.2014.327
summary Working with industry partners from architecture, engineering, and fabrication, the Material Innovation Lab at Cal Poly Architecture envisions lightweight high-performance fiber-reinforced polymer (FRP) unitized façade systems.
keywords Composite Materials, FRP, Formwork, Unitized, Facades, Parts Consolidation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2014_113
id ecaade2014_113
authors Burak Pak and Johan Verbeke
year 2014
title ICT-enabled Civic Empowerment and Participation: in Design, through Design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-97
doi https://doi.org/10.52842/conf.ecaade.2014.1.089
wos WOS:000361384700008
summary This paper aims to discuss the potentials of novel modes of participatory design in relation to the latest developments in Information and Communication Technologies (ICT). The first part of the study involves the extraction of the basic principles from the extraordinary cases of the Medical Faculty Housing by Lucien Kroll (1976) and Cedric Price's Fun Place (1965) in which various forms of ICT-enabled participation were conceived. In the second part, we reframe the existing ICT tools and strategies and elaborate their potentials to support the modes of participation performed in these two cases. As a result, by distilling the created knowledge, we introduce a model of ICT-enabled design participation which exploits a set of collective action tools to support sustainable ways of self-organization and bottom-up design.
keywords Participatory architectural design; crowdsourcing; crowdfunding; self-organization
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_028
id caadria2014_028
authors Chaszar, André and Bige Tunçer
year 2014
title Integrating User and Usage Information in a Design Environment
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 45–54
doi https://doi.org/10.52842/conf.caadria.2014.045
summary We describe research exploring and demonstrating the use of large-scale data gathering and processing to inform the activities of architectural and urban designers. We apply this research to public spaces in urban housing estates. The aim is to understand the current use patterns and usability of these spaces, and to adaptively redesign them according to the insights gained from these findings. Another aim of the research is to obtain scientific knowledge regarding the production and use of user-data-based design support systems which promote and enhance the capability of (digital) design aids, such as building- and urban-scale models, to act as ‘learning devices’ giving designers better insights to the nature of the design situations they are asked to address, as well as insights on design space definition and exploration. We adopt a multimodal data collection strategy, consisting of participatory workshops for residents and users, person-based crowdsourcing, location-based crowd sensing, and statistical demographics data.
keywords integrated design environment; multi-modal data collection; data visualization; data analysis; public space design.
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia14projects_87
id acadia14projects_87
authors Ahrens, Chandler; Sprecher, Aaron; Neuman, Eran
year 2014
title WHITEOUT: Topological evolution of embedded geometries
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 87-90
doi https://doi.org/10.52842/conf.acadia.2014.087
summary Whiteout documents the design, fabrication and installation of a full scale prototype using a predictive mesh relaxation algorithm while the physical construct made from white spandex fabric, steel tube, wood members and aluminum connectors verifies the virtual assumptions.
keywords Material Logics and Tectonics
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:54

_id sigradi2014_128
id sigradi2014_128
authors Alves Veloso, Pedro Luís
year 2014
title Explorando o diagrama de bolhas [Exploring the bubble diagram]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 115-119
summary This paper presents an interactive bubble diagram developed to support design exploration. The proposed diagram consists of multiple goal-oriented agents, whose interaction with the user stimulates the analysis and exploration of new spatial patterns. Until now, there are two versions implemented. The first was developed combining scripting language and a graphical editor of algorithms embedded in modeling software. The second was developed with event-driven programming techniques emphasizing functions to amplify the interaction between user and agents. Finally, as the result of this exploratory stage of the research, we propose new paths of development for the next versions of the diagram.
keywords Architectural design; bubble diagram; graph; interaction
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac201412302
id ijac201412302
authors Baerlecken, Daniel; Russell Gentry, Matthew Swarts, et al.
year 2014
title Structural, Deployable Folds - Design and Simulation of Biological Inspired Folded Structures
source International Journal of Architectural Computing vol. 12 - no. 3, 243-262
summary This paper presents a concept of folding as a form-generator for a structural system that allows the ability to deploy large spanning structures. The presented approach studies the embedded kinetic possibilities of folded structures and focuses on a parametric modeling process that allows structural performance evaluation of different types of the same origami family in order to optimize the geometry for a given scenario. The workflow between scripting based form generation - within Rhinoceros and Excel - and LS-DYNA is presented in detail. Additionally, within the context of an architectural project we discuss the question of scalability from a thin microstructure to a thickened roof structure.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_192
id ecaade2014_192
authors David Stasiuk and Mette Ramsgaard Thomsen
year 2014
title Learning to be a Vault - Implementing learning strategies for design exploration in inter-scalar systems
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 381-390
doi https://doi.org/10.52842/conf.ecaade.2014.1.381
wos WOS:000361384700038
summary Parametric design models enable the production of dynamic form, responsive material assemblies, and numerically and geometrically analytical feedback. The value potential for design produced through the procedural transformation of input parameters (or features) through algorithmic models has been repeatedly demonstrated and epistemically refined. However, despite their capacity to improve productivity and iteration, parametric models are nonetheless prone to inflexibility and reduction, both of which obscure processes of invention and discovery that are central to an effective design practice. This paper presents an experimental approach for the application of multiple, parallel computational design modelling strategies which are tested in the production of an inter-scalar model array that synthesises design intent, the simulation of material behaviours, performance-driven adaptation, and open-ended processes of discovery and categorical description. It is particularly focused on the computational potentials embedded in interdependent applications of simulation and machine learning algorithms as generative and descriptive drivers of form, performance, and architectural quality. It ultimately speculates towards an architectural design modelling method that privileges open model topologies and emergent feature production as critical operators in the generation of flexible and adaptive design solutions.
keywords Parametric design; computational modelling; machine learning; multi-objective optimisation; k-means clustering
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_645
id ecaadesigradi2019_645
authors Diniz, Nancy, Melendez, Frank, Boonyapanachoti, Woraya and Morales, Sebastian
year 2019
title Body Architectures - Real time data visualization and responsive immersive environments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 739-746
doi https://doi.org/10.52842/conf.ecaade.2019.2.739
summary This project sets up a design framework that promotes augmenting the human body's interactions exploring methods for merging and blending the users of physical and virtual environments, through the design of wearable devices that are embedded with sensors and actuators. This allows for haptic and visual feedback through the use of data that reflects changes in the surrounding physical environment, and visualized in the immersive Virtual Reality (VR) environment. We consider the Body Architectures project to serve as mechanisms for augmenting the body in relation to the virtual architecture. These wearable devices serve to bring a hyper-awareness to our senses, as closed-loop cybernetic systems that utilize 'digitized' biometric and environmental data through the use of 3D scanning technologies and cloud point models, virtual reality visualization, sensing technologies, and actuation. The design of Body Architectures relies on hybrid design, transdisciplinary collaborations, to explore new possibilities for wearable body architectures that evolve human-machine-environment interactions, and create hyper awareness of the temporal, atmospheric qualities that make up our experience of space, as 'sensorial envelopes' (Lally 2014).
keywords Virtual Reality; Wearable Design; Physical Computing; Data Visualization; Immersive Environments; Responsive Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2014_237
id caadria2014_237
authors Imbern, Matias
year 2014
title (Re)Thinking the Brick: Digital Tectonic Masonry Systems
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 211–220
doi https://doi.org/10.52842/conf.caadria.2014.211
summary "The introduction of digital tools in the production of architecture undoubtedly constitutes the main force behind contemporary architectural innovation. In addition, the interaction of digital technologies with analog craft manufacturing -a rather unexplored field of study- suggests a wide range of novel opportunities. This research focuses on developing a framework for deploying digital design techniques to the production of bricks under vernacular technology as a medium of achieving geometrical variations and functional complexity in domestic-scale projects. Solid clay bricks are embedded in traditional ceramic-construction culture. Thus, this investigation faces the challenges of making a feasible innovative system in a country where digital fabrication is not an economically viable option, and engaging a design that can be easily implemented with current hand-labour. Consequently, the new bricks would be massively introduced in the construction market, allowing novel formal and functional possibilities for designers.
keywords Ceramics; brick; tectonic; digital tools; fabrication; vernacular technology
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia14_479
id acadia14_479
authors Achten, Henri
year 2014
title One and Many: An Agent Perspective on Interactive Architecture
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 479-486
doi https://doi.org/10.52842/conf.acadia.2014.479
summary Agent theory from Distributed Artificial Intelligence can form a strong theoretical foundation for the conception and following the design of interactive architecture. New concepts are introduced: style of interaction and attitude. For design support they can be unified under the notion of intentionality.
keywords Interactive Architecture, Interaction Style, Building Attitude, Multi Agent Systems in Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2024_167
id ecaade2024_167
authors Alammar, Ammar; Alymani, Abdulrahman; Jabi, Wassim
year 2024
title Building Energy Efficiency Estimations with Random Forest for Single and Multi-Zones
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 365–374
doi https://doi.org/10.52842/conf.ecaade.2024.2.365
summary Surrogate models (SM) present an opportunity for rapid assessment of a building's performance, surpassing the pace of simulation-based methods. Setting up a simulation for a single concept involves defining numerous parameters, disrupting the architect's creative flow due to extended simulation run times. Therefore, this research explores integrating building energy analysis with advanced machine learning techniques to predict heating and cooling loads (KWh/m2) for single and multi-zones in buildings. To generate the dataset, the study adopts a parametric generative workflow, building upon Chou and Bui's (2014) methodology. This dataset encompasses multiple building forms, each with unique topological connections and attributes, ensuring a thorough analysis across varied building scenarios. These scenarios undergo thermal simulation to generate data for machine learning analysis. The study primarily utilizes Random Forest (RF) as a new technique to estimate the heating and cooling loads in buildings, a critical factor in building energy efficiency. Following that, A random search approach is utilized to optimize the hyperparameters, enhancing the robustness and accuracy of the machine learning models employed later in the research. The RF algorithms demonstrate high performance in predicting heating and cooling loads (KWh/m2), contributing to enhanced building energy efficiency. The study underscores the potential of machine learning in optimizing building designs for energy efficiency.
keywords Heating and Cooling loads, Topology, Machine learning, Random Forest
series eCAADe
email
last changed 2024/11/17 22:05

_id lasg_nearlivingarchitecture_2014_045
id lasg_nearlivingarchitecture_2014_045
authors Armstrong, Rachel
year 2014
title Potent Matter; The Dynamic Chemistries of Hylozoic Ground
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 045 - 062
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id lasg_nearlivingarchitecture_2014_fulltext
id lasg_nearlivingarchitecture_2014_fulltext
authors Beesley, Philip [editor]
year 2014
title Euphoria and Dystopia
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id lasg_nearlivingarchitecture_2014_008
id lasg_nearlivingarchitecture_2014_008
authors Beesley, Philip
year 2014
title Introduction
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 008 - 034
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id lasg_nearlivingarchitecture_2014_035
id lasg_nearlivingarchitecture_2014_035
authors Beesley, Philip
year 2014
title Diffusive Prototyping
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 035 - 044
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id acadia14projects_123
id acadia14projects_123
authors Bogosian, Biayna; Sanchez, Jose
year 2014
title DOT/O
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 123-126
doi https://doi.org/10.52842/conf.acadia.2014.123
summary DOT/O is an interactive installation as social experiment/game exploring the capacity and interest of a crowd to ‘complete’ a suggested structure.
keywords Gaming and Social Design, Interactive Architecture, Design Decision Making, Collective Intelligence in Design, Collaborative and collective design, User participation in design,
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:52

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