CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 666

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id ascaad2014_013
id ascaad2014_013
authors Binhomaid, Omar and Tarek Hegazy
year 2014
title Comparison between Genetic Optimization and Heuristic Methods for Prioritizing Infrastructure Rehabilitation Programs
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 175-182
summary In recent years, infrastructure rehabilitation has been in the focus of attention in North America and around the world. A large percentage of existing infrastructure assets is deteriorating due to harsh environmental conditions, insufficient capacity, and age. Due to stringent budget limits, however, asset management systems become important to assess the life cycle performance of various assets, and accordingly prioritize the assets for rehabilitation purposes. While many asset management systems have been introduced in the literature, almost no studies have compared the effectiveness of their asset prioritization methods. This paper presents an extensive comparison between heuristic and optimization methods for prioritizing large-scale rehabilitation programs, under budget constraints. The paper first introduces different life cycle cost analysis (LCCA) formulations for three case studies obtained from the literature related to buildings, pavements, and bridges. Based on extensive experiments with the three case studies and on different network sizes, heuristic techniques proved its practicality for handling various network sizes. The performance of genetic optimization, on the other hand, was more efficient on small-scale networks but showed steep degradation in performance with large-scale problems. This research can be beneficial to municipalities and asset managers and can help them design efficient methods to sustain the safety and operability of the civil infrastructure, with least cost.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id ecaade2014_054
id ecaade2014_054
authors Domenico D'Uva
year 2014
title Morphogenesis and panelling, the use of generative tools beyond academia. - Case studies and limits of the method.
doi https://doi.org/10.52842/conf.ecaade.2014.2.081
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 81-87
summary The increasing complexity in architectural design brought a parallel evolution of tools for shape generation and management. Digital tools which better fulfil this need are the generative design software. The aim of this work is finding and testing real life uses of generative design software beyond academic edges. The specific target is transform a complex surface into a similar surface mostly made of flat panels. As a testing ground it has been chosen the support in construction of complex shapes made with ordinary and well known tools. The combination of software used is Rhinoceros, with its plugin Grasshopper, and a couple of opensource add-on, Lunchbox and Paneling tool. The cases are listed from the simplest to the most complex, and the first four are solved with the automated procedure, the fifth, manually. Based on the cases studied it is possible to confirm that the method is applicable to the majority of the complex surfaces.
wos WOS:000361385100007
keywords Generative; panelling; discretization
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_075
id caadria2014_075
authors Fernando, Ruwan A.
year 2014
title Space Planning and Preliminary Design Using Artificial Life
doi https://doi.org/10.52842/conf.caadria.2014.657
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 657–666
summary The majority of CAD tools are designed for precision modelling of forms. The very earliest stages of design tend to be worked through with traditional media such as sketching with pen or pencil. A reason why this is, stems from the difficulty of drawing or diagramming uncertainty or vague ideas in a traditional CAD application. When a designer is still working through the design, pen and pencil are a means of exploring. While any simple pencil sketch can be imitated using CAD, this is too time consuming and limiting when compared with traditional media. This paper presents research in a prototype for a early stage planning software application using blobs (closed recursively subdivided curves) and ideas from artificial life. While not a replacement for sketching, the aim of this research is to provide a means of diagramming preliminary ideas as exploring the idea of a dialogue between humans and computers. The shapes represented in the software use physics simulations and act as 'soft-bodies' allowing users to manipulate them in various ways. Ideas from artificial life simulations are used to have the shapes interact with each other and produce unexpected configurations. The aim of these interactions is to trigger a response from the user and to allow them to explore configurations that they did not anticipate.
keywords Artificial Life; Space Planning; Generative Design
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_109
id caadria2014_109
authors Gokmen, Sabri
year 2014
title "Formative Impulse": A Theoretical Outline for the Study of Goethean Morphology Using Computation
doi https://doi.org/10.52842/conf.caadria.2014.863
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 863–872
summary In this paper a theoretical and computational framework for a contemporary study of morphogenesis will be presented using a pulsation model. This study will revisit some of the valuable historical ideas on form developed by Goethe in the late eighteenth century. This investigation will be developed in three main parts. In the first part a brief outline of Goethe’s scientific methodology will be described positioning his achievements against the epistemology of Kant. In the second part Goethe’s main works on morphology will be presented with a focus on his botanical writings. Using a fragment titled "Formative Impulse" some of Goethe’s ideas on polar tendencies and metamorphosis will be used for a computational framework in the final part. By bridging among history, theory and technology the paper aims to present a novel approach to the study of computational form and growth in architecture.
keywords Goethe; morphogenesis; pulse; computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_276
id caadria2014_276
authors Hassan, Ramzi; Thomas B. Hansen and Helena Nordh
year 2014
title Visualizations in the Planning Process
doi https://doi.org/10.52842/conf.caadria.2014.065
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 65–74
summary Visualizations are playing an important role in the formulation and communication of design concepts. Various types of visualizations are being used in the planning process for the presentation of architectural design projects and planning scenarios. This study examines the process of working with visualizations in planning in Norway, and how it is being used as a means to communicate information. Two types of pilot studies were conducted. The first was a survey that sought to find out what visualization is being used by planners in Norway today. The second study was conducted in the Virtual Reality laboratory at the Norwegian University of Life Sciences and explored how different methods of visualization is being understood and experienced by lay people and professionals. Despite the fact that 2D visualizations (e.g. maps, floor plans, sections, elevations) and BIM visualizations can prove to be less engaging and understandable compared to 3D realistic model visualizations, the findings indicates that the use of mixed methods can provide a better overall understanding of a project.
keywords 2D; BIM; 3D; visualizations; planning
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2014_035
id ecaade2014_035
authors Kate_ina Nováková and Henri Achten
year 2014
title Do (not) sketch into my sketch - A comparison of existing tools
doi https://doi.org/10.52842/conf.ecaade.2014.2.237
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 237-243
summary Various computer-aided sketch tools can be used to support architectural designing (Tang, Lee, Gero, 2010) either individually in early stage of the process or in communication. We focus on the second mentioned. The goal of this paper is to give an overview of possible applications and mention the platforms which are supported. We explore the advantages or disadvantages of the tools and compare it with our newly developed application called ColLab sketch. With this application we hope in increasing speed and ease of graphic communication on one hand and testing architects demands on the other hand. We develop multiple criteria for evaluating the tools, while believing this paper could be of use to give a hint how to improve remote as well as co-located collaborative designing by sketch. Architectural designing is a very sensitive topic when it comes to sketching. Finally, we would like to compare the newly developed tool to this list and suggest improvements or experiments that help its finalizing.
wos WOS:000361385100025
keywords Sketching; collaboration; electronic devices; sketch applications
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2015_347
id cf2015_347
authors Krakhofer, Stefan
year 2015
title Closing the Loop: From Analysis to Transformation within BIM
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 347-357.
summary The shift from traditional CAD to BIM has created a significant potential to embed optimization processes in many stages of the design. The presented research is situated in the early design stage of inception and concept, focusing on analysis-driven-form-finding during the integrated design approach within a BIM environment. A custom analysis framework, has been developed and linked to a visual programming environment that allows the exchange of data with the parametric components of a BIM environment. The developed workflow and sequential split of functionalities enables a shared design environment for multiple experts and the design-team. The environment is intended to close the loop from analysis to parametric modeling in order to generate and evaluate building designs against performance criteria, with the aim to expedite the design decision process. The prototype has been presented to participants of the Deep-Space Cluster at SmartGeometry 2014.
keywords Algorithmic Design, Parametric Design, Parametric Analysis, Building Information Modeling, Design Automation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2014_244
id sigradi2014_244
authors Manica, Carlo Rossano; Fábio Gonçalves Teixeira, Underléa Miotto Bruscato, Leonardo Barili Brandi, Osorio Schaeffer, Renan Willian Leite Pereira
year 2014
title Processo de Fabricação Digital de Artefato para Transporte de Maças [Digital Process for Manufacturing Artifact for Apples Transport]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 324-327
summary This article presents the result of the activities carried out for the discipline of the program Master in Design and Technology (UFRGS), Digital Manufacturing Process as a Tool for Project. It aimed to develop a product based on digital manufacturing process. With this purpose, was designed a package for the transport of apples. In order to achieve the goal the generation of alternatives was conducted through a game and Sketch Creative Brainstorming, followed by research on the product life cycle. Subsequently, was used parametric modeling software for the package design. The use of three-dimensional modeling software Rhinoceros together with the plug-in Grasshopper allowed the construction of three-dimensional parametric models. As a result, we obtained the creation of a product that can be adapted to other fruits, avoiding rework, and run through rapid prototyping, this being a consequence of the facilities of adoption of digital fabrication.
keywords Digital fabrication; Parametric modeling; grasshoper; Packaging; Apple
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2014_009
id ecaade2014_009
authors Marie Davidova, Martin Šichman and Martin Gsandtner
year 2014
title Material Performance of Solid Wood:Paresite, The Environmental Summer Pavilion
doi https://doi.org/10.52842/conf.ecaade.2014.2.139
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 139-144
summary The Paresite - The Environmental Summer Pavilion designed for reSITE festival, is a möbius shaped structure, built from torsed pine wood planks in triangular grid with half cm thin pine wood triangular sheets that provide shadow and evaporate moisture in dry weather. The sheets, cut in a tangential section, interact with humidity by warping themselves, allowing air circulation for the evaporation in arid conditions. The design was accomplished in Grasshopper for Rhino in combination with Rhino and afterwards digitally fabricated. This interdisciplinary project involved students from the Architectural Institute in Prague (ARCHIP) and the students of the Faculty of Forestry and Wood Sciences at the Czech University of Life Sciences Prague (FLD CZU). The goal was to design and build a pavilion from a solid pine wood in order to analyse its material properties and reactions to the environment and to accommodate functions for reSITE festival. The design was prepared within half term studio course and completed in June 2013 on Karlovo Square in Prague where it hosted1600 visitors during festival weekend.
wos WOS:000361385100014
keywords Material performance; solid wood; wood - humidity interaction
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2014_185
id sigradi2014_185
authors Martinez, Camila N.A Echeverria
year 2014
title Philips Holandes
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 509-511
summary This work was motivated by the relationship my family has with the radio apparatus. My grand mother, her brothers and sisters, they were the first generation exposed to the radio in Colombia and always have had numerous radios in their homes to avoid loneliness, to keep informed with the news and to listen to the music. Even today, every single room at their homes has a radio on with a different transmission; some of them are transportable or mobile. An interview with my grandmother was the starting point to recognize the 2 concepts that lead the project: mobility and sound experience.
keywords Memory – Conversation – Journey – Sound – Archive
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2015_421
id cf2015_421
authors Miyasaka, Elza Luli and Fabrício, Márcio Minto
year 2015
title Digital Fabrication in Brazil: Academic Production in the last decade
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 421-433.
summary This work aims to review the literature on digital fabrication verifying the Brazilian status on a general view. Concerning the methodology, the research was carried out from 2004 to 2014 analyzing three aspects: 1. the situational context of digital fabrication; 2. digital fabrication in the design process; 3. the Brazilian status. The findings revealed the use of digital fabrication is mainly focused on the design process. Also, the most common objects in the research are the development of models, furniture and pavilions. Moreover, digital fabrication is increasingly being inserted in the syllabus of architecture schools. Brazil strikes in object production both in quantities and interests throughout the country.
keywords Digital Fabrication; design production, literature / review; CAD/ CAM architecture.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2014_165
id sigradi2014_165
authors Rossado Espinoza, Verónica Paola
year 2014
title Desafíos en la enseñanza del diseño arquitectónico creativo: estrategias para desarrollar la creatividad del estudiante con el uso de las TIC [Teaching challenges in creative architectural design: strategies to develop students’ creativity with ICT]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 227-230
summary Creativity can be reflected in different aspects of daily life, the new ideas will be based on several conditions. However Information, Technology and Communications (ICT) provide new creative alternatives to design. The subject of creativity is understood as a challenge of teaching; where process and creative thinking are linked with ICT and have an important role in the project development. ICT introduce different factors as, networks, information and scientific advances, improving the level of thinking in design. Teachers should encourage students to put into action their inventiveness and collaboration to increase their creativity level.
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2014_069
id caadria2014_069
authors Sosa, Ricardo; Qinqi Xu and Rajesh Elara Mohan
year 2014
title The House That Roomba Built
doi https://doi.org/10.52842/conf.caadria.2014.647
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 647–656
summary The "Roomba House" (RH) is a novel generative design approach based on robotic interaction with the physical environment in order to inductively identify design opportunities for improving the design of future robot-inclusive spaces and furniture. The paper presents the theoretical and technological details of this approach, an empirical study of a cleaning robot and sample results from an evolutionary system inspired by heuristics inductively derived from the study. RH is an informed provocation based on the recognition that increasingly widespread domestic robots that roam our living spaces will infer key features and help produce creative design solutions that maintain or improve user requirements while improving their inclusiveness in everyday life.
keywords Robots, evolutionary creativity, computational creativity
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2014_105
id caadria2014_105
authors Takeda, Hiroyuki; Yoshinori Kurashige, Keishiro Hara and Atsuko Kaga
year 2014
title Methodology of City Analysis for Evaluating Compactness Using GIS
doi https://doi.org/10.52842/conf.caadria.2014.243
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 243–252
summary A method to evaluate convenience for daily life focusing on proximity and accessibility is proposed. First, a set of indicators related to convenience for daily life was developed, and comprehensive evaluation on physical environments of a city was conducted by utilizing GIS, statistical, and other surveyed data. Then, a proposed evaluation procedure with a weighting method using the age categories of residents was applied to clarify the areas that could attain high convenience. Additionally, the change of convenience associated with the change in future demographic characteristics was examined based on the estimated population and demographic characteristics in 2040. Potential "cores" were identified that can efficiently enhance the force of centralization needed for realization of a compact city. It was also suggested that the evaluation method developed in this research can be used as a tool to address and realize sustainability in cities.
keywords City analysis; compact city; GIS; big data
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2014_139
id caadria2014_139
authors Tong, Ziyu
year 2014
title Comparison of Partitioning Methods for Estimating the Layout of Green Spaces
doi https://doi.org/10.52842/conf.caadria.2014.873
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 873–882
summary The urban green space positively affects the quality of the environment and urban life. To estimate the layout of urban green spaces, especially to describe the real difference of regional properties, the influenced zone of each green space should be identified firstly. The influenced zone can be used to quantitatively analyse the difference of regional environmental quality. The identification of the influenced zones of green spaces actually is a problem of space partitioning. The study compared three methods mostly used in space partitioning. The regular grid is a most common partitioning method. It is easy to use, but cannot link the grid with green space separately. Voronoi algorithm is a constructive method which partitions the urban space based on each green. Another approach is the application of gravity models, which assumed analogies between human behaviour and Newtonian gravity laws. The gravity model could calculate the probabilities of residents to choose the green space and partition the urban space. In the comparison of these three methods, we conclude that the gravity model can take more characteristics of the green space as the calculating parameters. The gravity model is a better method to estimate the layout of urban green spaces.
keywords Space partitioning; gravity model; Voronoi algorithm; regular grids; green space
series CAADRIA
email
last changed 2022/06/07 07:58

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