CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 121

_id caadria2014_212
id caadria2014_212
authors Gokmen, Sabri
year 2014
title "Polychromy": A Study on Goethe’s Theory of Colours and Computational Design Pedagogy
doi https://doi.org/10.52842/conf.caadria.2014.903
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 903–912
summary This paper will present the main principles of Goethe’s Theory of Colours and formulate a theoretical approach for the study of polychromy in digital design pedagogy. In the first part of the paper a survey on colour theory will be presented comparing Goethe and Newton’s works on colour. The concepts of polarity [Polarität] and intensification [Steigerung] will be introduced as the two main principles of Goethe’s dynamic notion of colour. These terms will be used to explain how Goethe considered colours to induce sensual effects on the onlooker. In the second part a digital design studio that focuses on colour will be presented. The pedagogy will show how a dynamic notion of colour could be studied using digital tools. Some of the student works will be presented while addressing how a Goethean notion of sensual colours could be studied as spatial parameters. The goal of the paper is to distill a theoretical approach towards the study of colour in architecture and contemplate on how it could be applied within the digital design curriculum.
keywords Colour; Goethe; Digital Design; Pedagogy
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia14_389
id acadia14_389
authors Johnson, Jason; Parker, Matthew
year 2014
title This is not a Glitch: Algorithms and Anomalies in Google Architecture
doi https://doi.org/10.52842/conf.acadia.2014.389
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 389-398
summary This paper presents a body of research that explores the ways in which computer vision is being paired with big data collection engines to map/simulate the physical environment in digital space. These algorithms are producing increasingly ubiquitous representations of 3 dimensional space which are accessed by governments, security agencies, private citizens and in the context of this paper, designers. Designers often accept these simulations as highly accurate despite understanding very little about how they are produced. 
keywords Big Data, Simulation and Representation, Google Earth, Image Mapping, Computational Design, Computer Vision
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

_id caadria2014_031
id caadria2014_031
authors Phare, Darin; Ning Gu and Anthony Williams
year 2014
title A Semiotic Analysis of Representational Imagery Used in a Collective Design Task
doi https://doi.org/10.52842/conf.caadria.2014.431
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 431–440
summary Collective Design seeks to explore how new forms of Collective Intelligence, arising from the web, allows mass participation in design. Regarding design we have a wellestablished grounding for understanding how design works through the use of representations. Likewise, collective intelligence via certain crowdsourcing examples has demonstrated that a diverse crowd can trump ability groups, when the conditions are right. In the literature, crowdsourcing is the leading lens bridging design with collective intelligence. However in crowdsourcing design there is less focus on the role of shared representations, subsequently any collective diversity is mitigated by the models that govern the extraction of this intelligence. We propose that more effective design in collective intelligence lies in the crowd’s ability to generate meaningful contributions via the content of shared representations. In order to investigate this, the current paper examines data collected from a pilot study in which a representationally rich online collaborative presentation tool is used to provide a shared design space. The analysis presented applies our previously established semiotic framework to identify potential patterns in the meaningful communication of image based design information.
keywords Collective Design; representation; semiotics
series CAADRIA
email
last changed 2022/06/07 08:00

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_017
id ascaad2014_017
authors Al-Ubaidy, Huda Salman
year 2014
title Experimenting with CAAD: As a means to solve conceptual design by architecture and architecture technology students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 227-239
summary This study sought to characterise students’ design activity while designing with Computer Aided Design (CAAD) professional programs and its impact on the students’ design process. The design protocol participants were final year students (architectural design and architectural technology), who have spent at least four years in a school of architecture and were confident CAAD users. The analysis represents four CAAD-based protocols of final year students at a school of architecture. The analysed protocols varied in more than one aspect. This variation includes: (1) programs, (2) the mode of using programs whether single or multiple, (3) protocol segments (total number, duration and frequencies), and (4) design categories and total time spent in designing. In light of the study results, the participants demonstrated that, for the same design problem, restraining the conceptual design medium would not necessarily bind them to a certain design strategy. However, there are some disciplinary differences between AD and AT final year students, on how CAAD is used during to solve conceptual design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_330
id sigradi2014_330
authors Alaçam, Sema
year 2014
title The Many Functions of Hand Gestures While Communicating Spatial Ideas - An Empirical Case Study
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 106-109
summary Physical dimensions of the designing activity these representations will probably exist Architects substantially develop their ideas in space through a visual apprehension of spatial relations. We aim to explore how hand gestures play role in presenting geometric features, spatial relations and ideas through a qualitative evaluation of an empirical case study. (100 words)
keywords Architectural design environments; Hand gestures; Iconic gestures; Spatial thinking
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_092
id sigradi2014_092
authors Aldo Luís Pedrosa da Silva Aldo Pedrosa
year 2014
title Dispositivos escópicos para a mediação do olhar
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 433-436
summary This work will discuss how the contemporary technological devices, that act like mediators of the gaze, can leverage a global voyeurism in an already established scopophilic and surveillance-panopticism culture. This analysis will be done from a perspective within the art and technology, where productions in contemporary visual arts resort to this state of affairs to propose their poetics and to present a critical and reflective reading about a society, facing a reality where privacy and individual freedom are at stake. Work pertaining to research in conducting the PhD in Visual Arts (UNICAMP/Brazil).
keywords Devices; voyeurism; scopophilia; panopticism; art
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_036
id sigradi2014_036
authors Anderson, Jonathon; Ming Tang
year 2014
title Crafting Soft Geometry: Form and Materials Informing Analog and Digital Craft Processes
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 183-186
summary This paper outlines a methodology that adds to current craft-based discourse in the digital age. It proposes pedagogy centered on a constant examining of the parametric relationships between form, material, and load. The paper illustrates how materials and loads were integrated as datasets into “soft geometry” modeling and installation pipelines that further explore a hybrid process that incorporates materials and craftsmanship. The results expand the boundary of conventional static form and spatial interaction within the deformation rules (material and force) while seeking form through the exploration of both digital simulation and analog techniques.
keywords Digital-physical; craft; soft geometry; form; material
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia14_317
id acadia14_317
authors Andrew, Mullenix, Ryan
year 2014
title Digitally Designing Collaboration: Computational Approaches to Process, Practice, and Product
doi https://doi.org/10.52842/conf.acadia.2014.317
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 317-326
summary In this paper we present recent experiences, research and thinking at NBBJ on the topic of collaboration, and how parametric models and algorithmic tools can facilitate and shape the collaboration between designers, between designers and clients, and between the end users of architecture.
keywords Design Computation Best Practices, Collaborative Design Agency, Parametric Modeling, Architect-Client Relationships, Multi-User Parametric Modeling, Practice-based computational design research, Design Decision Making
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id sigradi2014_021
id sigradi2014_021
authors Araujo, André L.; Wilson Barbosa Neto, Gabriela Celani
year 2014
title Treliças espaciais metálicas: combinação de parâmetros formais e materiais nos estágios iniciais do processo de projeto [Spatial steel trusses: Integrating structural pre-dimensioning requirements in the early stages of the parametric design]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 355-359
summary The integration of structural considerations in architectural geometry processing is among the topics most discussed in the complex shapes design. While some design tools allow the designer to begin with an inefficient form and then turn it into a more efficient one, other tools allow exploring and creating structural forms considering both formal and structural aspects from the beginning. This paper presents a parametric design approach to create spatial steel trusses with the combination of two strategies: (1) shell surface to set out structural elements; (2) cross section properties to ensure structural stability aspects. In this paper we discuss how the combination of these strategies can contribute to the use of parametric design techniques in the early stages of the design process, taking into account both structural optimization and production aspects.
keywords Structural design; Spatial Structures; Tubular trusses; Parametric Design; Dimensioning
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_133
id ecaade2014_133
authors Armando Trento, Antonio Fioravanti and Francesco Rossini
year 2014
title Health and Safety Design by means of a Systemic Approach - Linking Construction Entities and Activities for Hazard Prevention
doi https://doi.org/10.52842/conf.ecaade.2014.1.633
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 633-642
wos WOS:000361384700063
summary Education and Research in Computer Aided Architectural Design in Europe faces many urgent tasks. Among the Architecture, Engineering and Construction (AEC)international scientific societies, only few researches systematically investigate on how to integrate the design solutions with Health and Safety (HS) planning measures, enhancing a collaborative “fusion” of all involved actors in Design and Construction decision making. Process automation cannot be enhanced until design/management tools, such as Building Information Models, can rely only on entities formalised "per se" geometrical items fulfilled by isolated-object specific information. To face complex problems, BIM models should be able to implement and manipulate multiple sets of entities, qualified by clearly established relationships, belonging to organically structured and oriented (sub-) systems. This paper reports on an early stage research project, focused on the identification of operative rules for Health and Safety design. Implementation on the unique case study of Palazzo della Civiltà Italiana functional refurbishment faces two main objectives: one, more pragmatic, is concerned with boostingworkers education about non-standard operative tasks, by means of accurate ad-hoc construction narrative visualisation; another one, more challenging and theoretically complex, consists in modelling "judgment-based" rules, aimed at supporting automated reasoning in Safety Design.
keywords Construction hazards prevention through design; project construction management and visualization; health and safety management; risk modelling; knowledge representation
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id caadria2014_145
id caadria2014_145
authors Aydin, Serdar and Marc Aurel Schnabel
year 2014
title A Survey on the Visual Communication Skills of BIM Tools
doi https://doi.org/10.52842/conf.caadria.2014.337
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 337–346
summary Building Information Modelling (BIM) applications are supported by various modelling tools, being expansive to deliver visualised geometry and databases simultaneously. But there is still a gap in visual communication amongst its professionals. Articulating the advantages of fully Web-based collaboration, this paper looks into how BIM tools make contribution to visual communication between different parties working collaboratively. A hybrid model of low-level and high-level interactions is tentatively conceptualised. Based on the hybridised model, a survey is conducted to elucidate a few experiential matters such as visual aesthetics, cognition and motivational impacts of visualisation in BIM tools. Following the survey, a discussion is oriented towards a new storytelling methodology with a novel term, namely gamification. Seeking motivating and efficient means of visual communication between human-human, human-tool and human-model interactions, the present study focuses on an enhanced legibility and appreciation of tools by those who are involved in BIM projects.
keywords Narrative visualisation; infinite computing; information aesthetics; gamification; hybrid model of interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2014_053
id ecaade2014_053
authors Baris Cokcan, Johannes Braumann and Sigrid Brell-Cokcan
year 2014
title Performative Wood
doi https://doi.org/10.52842/conf.ecaade.2014.2.131
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 131-138
wos WOS:000361385100013
summary This research builds upon projects from both university and practice to explore new approaches on how the multifunctionality, flexibility, and performance of wood can be utilized to inform new approaches towards both design and fabrication. The following projects use physical prototypes to bend wood just within its tolerances, design with the high precision of multi-axis robotic fabrication in mind, and finally inform the shape of a large free-form structure through material properties.
keywords Wood; high-performance material; cnc; robotic fabrication; geometric design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_170
id caadria2014_170
authors Beirão, José Nuno; André Chaszar and Ljiljana _avi_
year 2014
title Convex- and Solid-Void Models for Analysis and Classification of Public Spaces
doi https://doi.org/10.52842/conf.caadria.2014.253
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 253–262
summary In this paper a semiautomated morphological classification of urban space is addressed systematically by sorting through the volumetric shapes of public spaces represented as 3-dimensional convex and solid voids. The motivation of this approach comes from a frequent criticism of space syntax methods for lacking information on how buildings and terrain morphology influence the perception and use of public spaces in general and streets in particular. To solve this problem information on how façades relate with streets and especially information about the facades’ height should be considered essential to produce a richer and more accurate morphological analysis of street canyons and other open spaces. Parametric modelling of convex voids broadens the hitherto known concept of two-dimensional convex spaces considering surrounding facades’ height and topography as important inputs for volumetric representation of urban space. The method explores the analytic potentials of ‘convex voids’ and ‘solid voids’ in describing characteristics of open public spaces such as containment, openness, enclosure, and perceived enclosure, and using these metrics to analyse and classify urban open spaces.
keywords Open public space; convex voids; solid voids; user-guided feature recognition
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2014_267
id sigradi2014_267
authors Braida Rodrigues de Paula, Frederico; Ashley Adelaide Rosa, Diogo Machado Homem, Izabela Ferreira Silva, Juliana Coelho, Fernando Tadeu de Araújo Lima, Juliane Figueiredo Fonseca, Vinicius Rocha Rodrigues Morais, Mariane da Paz Almeida
year 2014
title Do plano ao volume: a gramática dos planos em série como partido para a fabricação digital por meio de cortadoras a laser [From the plan to the volume: the grammar of plans in series as a party to digital fabrication through laser cutters]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 333-336
summary This article intent to promote discussion about the possibilities of using the plans in series reasoning as a party to digital fabrication. More specifically, this paper will address the possibilities of manufacturing objects using the logic of plans in series and laser cutting technology. To that end we assembled an identification of elements and transformations arising from the concepts of shape grammar, as well as an assessment of how to produce various objects in this sense
keywords Digital Fabrication; Laser Cutting; Plans in series; Shape Grammar
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2020_542
id ecaade2020_542
authors Brown, Andre, Liu, Yisi, Webb, Nicholas and Knight, Mike
year 2020
title Interpreting and exploiting narrative as a sketch design generator for application in VE
doi https://doi.org/10.52842/conf.ecaade.2020.1.449
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 449-458
summary The research in this paper focusses on how a narrative text can be the generator of an architectural drawing, or other architectural representation, such as an Architectural Virtual Environment. The drawn physical sketch has traditionally played that role. A particular approach to narrative has been important for some notable architects and their architecture. Ian Ritchie (2014), for instance, celebrates the use of poetry to describe the essential spirit of a scheme before any drawing is done. The work in the paper here describes the proposition to capture such narrative text in a systematic and structured way. We describe foundational work on how the captured narrative text has been translated into a contemporary, computer-mediated, design development environment. Different narrative accounts recalling a now demolished house form the focus case study. This case study is the vehicle through which the initial principles establishing how best to move from narrative to virtual representation are established and tested.
keywords virtual environment; narrative; sketch; virtual reality
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201412408
id ijac201412408
authors Bueno, Ernesto and Benamy Turkienicz
year 2014
title Supporting Tools for Early Stages of Architectural Design
source International Journal of Architectural Computing vol. 12 - no. 4, 495-512
summary In architectural design, pencil and paper remain the most frequently used media to create freehand drawings to support early design stages. Digital tools conventionally used by architects lack appropriate functionalities and do not offer friendly interfaces for the early stages of architectural design.These are the bad news.The good news are twofold: a) hardware already available can help freehand designers todigitally express their first ideas; and b) functionality principles present in experimental software combined with appropriate hardware could successfully provide a friendly and intuitive human-computer interaction in the early stages of architectural design.This paper takes special attention to the way architects interact with computers, how input devices constrain possible interactions and how functionalities can be explored through these interactions.The article summarizes basic principles to be considered in the development of an all-in-one software and create a scenario whereby these principles are simulated on a hypothetical software to be used during the early stages of architectural design.
series journal
last changed 2019/05/24 09:55

_id sigradi2014_347
id sigradi2014_347
authors Cardellino, Paula; Claudio Araneda
year 2014
title Mapeo Vivencial del Fenómeno Enseñanza - Aprendizaje en el Espacio de Aula Escolar – El Caso de Uruguay [Sensorial Mapping of the Teaching – Learning Phenomena in the Classroom Space – The Case of Uruguay]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 144-145
summary Children are entitled to equal access to education; this applies to the classroom setting. The classroom size, shape and layout are commonly taken for granted and little consideration is taken to how this affects the learning experience. This paper argues that the traditional classroom environment does not allow for equal interaction between teachers and pupils. Preliminary findings of a case study in 4 classrooms in Uruguay are presented. The conclusions suggest that not all pupils in the classroom receive quality interaction with the teacher. A more comprehensive approach to designing spaces that are conducive to learning will benefit this interaction.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia14_365
id acadia14_365
authors Cheng, Nancy Yen-wen; Lockyear, Brian
year 2014
title Communicating Climate-Smart Scenarios with Data-Driven Illustrations
doi https://doi.org/10.52842/conf.acadia.2014.365
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 365-374
summary This paper describes how to generate accessible streetscape illustrations from planning scenario maps using a parametric urban modeler in a graphics workflow. The project connects economic forecasting, GIS mapping, and 3D architectural graphics.
keywords Planning Visualization, Parametric Urban Modeling, , Practice-based and Interdisciplinary Computational Design Research
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

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