CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 668

_id caadria2014_071
id caadria2014_071
authors Li, Lezhi; Renyuan Hu, Meng Yao, Guangwei Huang and Ziyu Tong
year 2014
title Sculpting the Space: A Circulation Based Approach to Generative Design in a Multi-Agent System
doi https://doi.org/10.52842/conf.caadria.2014.565
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 565–574
summary This paper discusses an MAS (multiagent system) based approach to generating architectural spaces that afford better modes of human movement. To achieve this, a pedestrian simulation is carried out to record the data with regard to human spatial experience during the walking process. Unlike common practices of performance oriented generation where final results are achieved through cycles of simulation and comparison, what we propose here is to let human’s movement exert direct influence on space. We made this possible by asking "humans" to project simulation data on architectural surroundings, and thus cause the layout to change for the purpose of affording what we designate as good spatial experiences. A generation experiment of an exhibition space is implemented to explore this approach, in which tentative rules of such spatial manipulation are proposed and tested through space syntax analyse. As the results suggested, by looking at spatial layouts through a lens of human behaviour, this projection-and-generation method provides some insight into space qualities that other methods could not have offered.
keywords Performance oriented generative design; projection; multi-agent system; pedestrian simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2014_192
id sigradi2014_192
authors Angulo, Antonieta H.; Guillermo P. Vasquez de Velasco
year 2014
title Immersive Simulation in Instructional Design Studios
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 236-240
summary The paper describes the implementation of “immersive simulation studios” at Ball State University and their impact on architectural design education. This implementation is part of our on-going research efforts aimed to expand conventionally available digital design tools by including state-of-the-art virtual reality (VR) technology in design studios. Two consecutive immersive simulation studios were held during the academic year 2013-2014; we tested teaching/learning methodologies for effectively using the VR simulation to support the students in the design of architectural spaces. The results make reference to the learning outcomes from these implementations and the level of satisfaction of students using the tool.
keywords Architectural Education; Design Studios; Virtual Reality; Immersive Simulation; Head-Mounted Display
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2014_260
id caadria2014_260
authors Fukuda, Tomohiro; Sun Lei and Keisuke Mori
year 2014
title A Synchronous Distributed Design Study Meeting Process with Annotation Function
doi https://doi.org/10.52842/conf.caadria.2014.749
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 749–758
summary This research investigated the impact of synchronous distributed non immersive cloud-VR (cloud computing type of Virtual Reality) meetings using the annotation function by noting an architectural design process. The experimentation of collaborative design work at the early stage of a housing renovation project was executed by three designers. The synchronously distributed meetings using cloud-VR and a freehand sketching function were completed in two days. The annotation function was used effectively when a designer wished to show the space composition and volume shape of the planned building and so on. The proposed design environment, sharing a 3D virtual space with viewpoints, plans, sketches and other information synchronously and remotely, was feasible and effective.
keywords Collaborative design; communication process in spatial design; distributed synchronization; virtual environment; cloud computing
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_249
id caadria2014_249
authors Krietemeyer, Bess
year 2014
title An Adaptive Decision-Making Framework for Designing Material Behaviours
doi https://doi.org/10.52842/conf.caadria.2014.055
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 55–64
summary This paper describes an adaptive decision-making design framework for investigating the synergies between aesthetically-driven and performance-driven criteria, specifically in designing the material behaviour of an electroresponsive building envelope system. An immersive and interactive simulation environment developed in the C++ programming language provides a computational tool for testing the visual and energetic performance of a dynamic building envelope as it negotiates bioclimatic energy flows with participants’ aesthetic preferences and interactions. Experiments in bioresponsive feedback loops examine the impacts that user engagement and real-time energy performance feedback have on participants’ design choices. Preliminary results demonstrate that exposure to energy performance feedback and to the collective design choices of multiple users leads to adaptive decision-making that favours synergistic system performance with the potential for increased socio-ecological connections. Critically, this research provides new methods for supporting the design of emerging material behaviours for dynamic building envelopes that can negotiate multiple performance criteria.
keywords Participatory design; decision-making tool; interactive environment; dynamic building envelopes; immersive simulation
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_034
id caadria2014_034
authors Nguyen, Danny D. and M. Hank Haeusler
year 2014
title Exploring Immersive Digital Environments
doi https://doi.org/10.52842/conf.caadria.2014.087
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 87–96
summary In contemporary architecture firms, most design drawings are done via use of 3D modelling software. This method requires advanced knowledge of the software in order to produce an accurate representation of space into the digital environment. The paper argues that conventional 3D visualization methods to design and analyse are restrictive to how well the user understands the space on a computer, as drawings are done ex-situ and without testing the design concept in-situ, hence there might be a level of disparity between the design and final fabrication. This is particularly a challenge when designing Urban Interaction Design concepts, as combinations of variables play a role in how the design will be received by the audience. Observing the design challenges for Urban Interaction Design and applying knowledge to architectural representation, potentially an alternative sketching process can be developed to alleviate the disparity between the conceptual design and post fabrication. This paper discusses an experimental process of using wireless spatial sensing devices to digitize physical spaces in real-time and to use on-the-spot analysis. In its conclusion the paper argues that this method enables the designer to gain advanced conceptual understandings of the intended space and thus make more informed decisions.
keywords Spatial Design; Human-Computing Interfacing; Urban Interaction Design; Spatial 3D Visualization; Wireless Sensor Technology
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia14projects_79
id acadia14projects_79
authors Sciotto, F. Myles; Crettaz, Jean-Michel
year 2014
title Stoicheia: Tesla’s Apotheosis, Architecture and Sound
doi https://doi.org/10.52842/conf.acadia.2014.079
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.79-82
summary Stoicheia is an immersive architectural sound ecology that draws an experience of immediacy, and ephemeral interplay between the agencies that maintain a continuously self-adaptive sonic and physical environment. Stoicheia absorbs sonic energy from the environment and projects it through robotic 3d scanning and generates an evolving spatial sound architecture.
keywords Spatial Sound, 3d Scanning, Robotic Control, New Agencies, Tesla, Matter, Energy, New digital design concepts and strategies
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id sigradi2014_273
id sigradi2014_273
authors Chiarella, Mauro; Analía Raffin, Silvina Lopaczek, Sebastian Martini, Nicolas Góngora, Francisco Bressan
year 2014
title Pieles Arquitectónicas Dinámicas. Prototipos a escala mediante prototipado rápido, microcontroladores y patrones plegados [Dynamic architectural skins. Scale prototypes using rapid prototyping, microcontrollers and folding patterns]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 96-100
summary Contemporary architecture replaces the concept facade by skin: outer layer mediating between the building and its surroundings; active, informed, connected and communicative membrane. Our training and practice in architecture, still working for the rigor and stability of modular geomerías on determinants of a unique spatial and morphological situation passive. In the teaching of architecture in Latin America there are no exercises that incorporate a learning design to create flexible dynamic geometries as possible structures for sensitive skin. The research aims to explore the possibilities and systematize the dynamic folding of planar surfaces using geometric simulation programs (freeform origami, Grasshopper); building scale prototypes (rapid prototyping and arduino microcontroller) and subsequent verification of energy analysis program.
keywords Architectural skin; folded patterns; arduino; rapid prototyping
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2014_078
id ecaade2014_078
authors Elif Erdine and Evan Greenberg
year 2014
title Computing the Urban Block - Local Climate Analysis and Design Strategies
doi https://doi.org/10.52842/conf.ecaade.2014.1.145
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 145-152
summary This research develops a method for the analysis, integration and visualisation of climatic parameters in a dense urban block. In order to test this method, a typical urban block in Manila, Philippines, is investigated and results are represented through computational simulation. The translation of latent spatial qualities into visual data with common tools and techniques allows designers to gain an understanding of how to design local microclimates, and inhabitants to gain greater knowledge of the environment. In this regard, this research proposes, contrary to conventional methodologies, the use of analytical tools as the impetus to, rather than the outcome of, architectural design.
wos WOS:000361384700014
keywords Computation; urban design; environmental analysis; computational fluid dynamics; simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2014_028
id ascaad2014_028
authors Hamza, Neveen
year 2014
title Crafting the Virtual Sensory Environment: building performance simulation visualization as an enabler for creating sensory environments
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 353-359
summary The sensory virtual environment is defined as a cognitive method leading to a mental model of potential value in gaining insights of how building spaces may perform to enhance the sensory experience of occupants. For architects, creating a sensory and experiential space is the holy grail of design endeavours. So far, the results of the experiential and sensory success of buildings are dependent on the architects’ own experience and judgment of materials and compositions within the space. Currently the use of tools such as 3D Max provides an ocular experience of the crafted virtual space, rarely giving indications of daylight and possible sensory experiences of the indoor thermal and acoustic conditions. In practice testing the thermal, daylight and other environmental performances of buildings at design stage is within the remit of building services consultants for conformity regulatory checks, and is dominated by extensive 2D (graphs) information exchanges. There is a need to include other formats of visual information exchanges to facilitate decisions on sustainable buildings and to achieve performing sensory environments This paper presents an exploration of endeavours to test the virtual sensory space through visualizations of building performance and aims to provide recommendations on how to fuse endeavours to disseminate knowledge within the design team while creating an information exchange mechanism that captures experts’ explicit and tacit knowledge. Case studies will be presented on how building performance simulation tools are used to provide matrices of relations to indicate the building performance, thermal comfort, daylight and natural ventilation and were used as an aid for architectural design decisions to create sensory environments.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_070
id ecaade2014_070
authors Isak Worre Foged, Anke Pasold and Mads Brath Jensen
year 2014
title Evolution of an Instrumental Architecture
doi https://doi.org/10.52842/conf.ecaade.2014.2.365
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-372
summary The paper illustrates the architectural capacities of combining computational methods, such as genetic algorithms, acoustic simulation and parametric modeling, with material properties and a simple spatial programme in the developing of a performative and aesthetical sound based architecture. The paper presents a new architectural working method, a developed digital model and a resulting 1:1 pavilion. The work emphasizes and finds deep architectural potentials by combining material, spatial and human aspects into the formation of an aesthetical and performance oriented architecture.
wos WOS:000361385100038
keywords Evolutionary computation; acoustic analysis; acoustic pavilion; environmental architecture
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2014_122
id ecaade2014_122
authors Sophia Vyzoviti and Nicolas Remy
year 2014
title Acoustically Efficient Origami Based Partitions for Open Plan Spaces - Developing a Design Tool
doi https://doi.org/10.52842/conf.ecaade.2014.1.487
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 487-494
summary The paper investigates the management of acoustic and privacy problems in open-plan spaces through the implementation of lightweight architectural partitions developed by origami tessellations. Integrating knowledge from parametric modelling, acoustics and design for user needs, a design tool for acoustically efficient, flexible, interior partition systems is developed. The paper elaborates on three components of the design tool: form generation, acoustic performance and spatial performance. The form generation component employs parametric models of origami tessellations to generate the partition system. The acoustic performance component employs acoustic simulation and prediction to regulate the containing volume as well as the system's surface materials. The spatial performance component evaluates form and material through qualitative criteria for privacy and flexibility according to user needs.
wos WOS:000361384700048
keywords Parametric origami; acoustic design; interior partition systems, design tool development
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2014_057
id sigradi2014_057
authors Barros, Diana Rodriguez; María Mandagarán
year 2014
title Pensamiento de diseño y construcción de narrativas visuales. Caso de prácticas didácticas disruptivas en entornos postdigitales [Design thinking and construction of visual narratives. Case teaching practices in disruptive postdigitals environments]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 195-199
summary Design Thinking recognizes processes linked to empathy, creation, prototyping and storytelling, that condition design methodologies to solve complex problems with user participation. From this perspective, next to disruptive practices, we present learning experiences focus in management, design and production of graphic databases in Web 2.0 and 3.0 contexts. They are linked to photomontages and graphic communication pieces of urban-architectural works and narratives that give meaning and entity to those interventions. We recorded results that value spatial thinking with images. Also the presence of traditional skills with hybrid skills in students, that encourage fluency, creativity and innovation, self-learning, experimentation, teamwork and network integration.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_092
id ecaade2014_092
authors Sherif Abdelmohsen
year 2014
title A BIM-based Framework for Assessing Architectural Competition Entries
doi https://doi.org/10.52842/conf.ecaade.2014.2.473
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 473-483
summary Architectural competitions have been traditionally used to select best design practices. The basis of assessment for competitions has typically involved non-technical concepts of quality, subjective and emotional appreciations of experiences, and inseparable accord of formal, functional, aesthetic and contextual values (Rönn, 2011), rather than clear-cut objective and precisely measured values as in the engineering domain (Nashed, 2005; Nelson, 2006). Criteria for judgment usually focus on design parti and clarity of concept, novelty of architectural approach, context compliance, spatial organization, functional adaptability, economical solutions, and design flexibility. The assessment process, although presumably comprehensive and involving multiple evaluation techniques and resources, may still overlook important technical issues that may be fundamentally significant to the exclusion or approval of a given entry. This paper introduces a framework for assessing architectural competition entries aided by concepts of building information modeling (BIM).
wos WOS:000361385100050
keywords Building information modeling; architectural competitions; design evaluation; best practices; rule checking
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2014_206
id caadria2014_206
authors Dias, Miguel Sales; Sara Eloy, Miguel Carreiro, Pedro Proença, Ana Moural, Tiago Pedro, João Freitas, Elisângela Vilar, Jorge D'alpuim and António Sérgio Azevedo
year 2014
title Designing Better Spaces for People
doi https://doi.org/10.52842/conf.caadria.2014.739
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 739–748
summary We present a pilot study aiming to explore the use of biometrics sensing technology within a semi-immersive VR environment, where users face architectural spaces which induce them sensations close to fear of heights, claustrophobia, frustration and relief. Electrodermal activity was used to detect users’ emotional arousal, while navigating in VR. Navigation conditions and participants’ expertise with games were controlled. Main results show that physiological measurement of user’s perceptions can discriminate well "positive" from "negative" spaces, providing designers with basic information on people’s emotional state when using the buildings they design.
keywords Virtual reality; computational design; human-computer interaction; space perception; biometrics sensing, electrodermal activity
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia14projects_161
id acadia14projects_161
authors Fornes, Marc
year 2014
title Chromatae
doi https://doi.org/10.52842/conf.acadia.2014.161
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 161-164
summary Chromate explores the production of immersive formal and chromatic environments through custom computational protocols. Multiple skin descriptions (cheshire bands to nonlinear gradients) applied to a single surface maximize the spatial effect.
keywords Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Multi Agent Systems in Design, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id caadria2014_161
id caadria2014_161
authors Heydarian, Arsalan; Joao P. Carneiro,David Gerber, Burcin Becerik-Gerber, Timothy Hayes and Wendy Wood
year 2014
title Immersive Virtual Environments: Experiments on Impacting Design and Human Building Interaction
doi https://doi.org/10.52842/conf.caadria.2014.729
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 729–738
summary This research prefaces the need for engaging with endusers in early stages of design as means to achieve higher performing designs with an increased certainty for enduser satisfaction. While the architecture, engineering, and construction (AEC) community has previously used virtual reality, the primary use has been for coordination and visualization of Building Information Models (BIM). This work builds upon the value of use of virtual environments in AEC processes but asks the research question "how can we better test and measure design alternatives through the integration of immersive virtual reality into our digital and physical mock up workflows? " The work is predicated on the need for design exploration through associative parametric design models, as well as, testing and measuring design alternatives with human subjects. The paper focuses on immersive virtual environments (IVEs) and presents a literature review of the use of virtual environments for integrating enduser feedback during the design stage. In a controlled pilot experiment, the authors find that human participants perform similarly in IVE and the physical environment in everyday tasks. The participants indicated they felt a strong sense of "presence" in IVE. In the future, the authors plan on using IVE to explore the integration of multi agent systems to impact building design performance and occupant satisfaction.
keywords Virtual Reality; Prototyping; Design Technology; Immersive Virtual Environments; Feedback
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2014_266
id sigradi2014_266
authors Lonsing, Werner; Peter Anders Ph.D.
year 2014
title Portable Architectural Design - Developing a Immersive Augmented Reality System for Architects
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 166-169
summary The architectural design process is, besides sketching, bound to the office. The introduction of computational design did not really change it. This paper will introduce and discuss the development of an affordable solution for a wearable and immersive augmented-reality-system (AR) for architects based on simple hardware components with some essential options to create and edit three-dimensional virtual shapes while being on-site.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia14projects_47
id acadia14projects_47
authors Marcella Del Signore, Giuseppe Morando, Elena Del Signore
year 2014
title HELIX
doi https://doi.org/10.52842/conf.acadia.2014.047
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.47-50
summary HELIX is a diffuse furniture system that generates a continuous interior space by adapting simultaneously to any vertical and horizontal surface while defining an immersive spatial atmosphere. HELIX is made of EPS- expanded polystyrene obtained by corn; it is completely recyclable and the manufacturing process helps to reduce CO2 emissions allowing the project to be completely executed through fully sustainable processes.
keywords Space-atmosphere, Adaptability, Reuse, Sustainable manufacturing processes, Digital fabrication and construction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id ecaade2014_206
id ecaade2014_206
authors Mark J. Clayton, Geoffrey Booth, Jong Bum Kim and Saied Zarrinmehr
year 2014
title The Fusion of BIM and Quadruple Net Value Analysis for Real Estate Development Feasibility Assessment
doi https://doi.org/10.52842/conf.ecaade.2014.2.445
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 445-453
summary Real estate development may benefit from a decision-support software system that is implemented with Building Information Modelling to perform Quadruple Net Value Analysis. Schemes may be created rapidly using BIM and parametric modeling. They may be assessed for economic, social, and environmental factors using spreadsheets and simulation software. They may be assessed for sensory value by using an immersive visualization system. The idea has been tested as a proof of concept in undergraduate and graduate design studios. It appears to be easy to use for students and effective in directing attention to the four factors and obtaining objective measurements.
wos WOS:000361385100047
keywords Real estate development; building information modelling; immersive visualization
series eCAADe
email
last changed 2022/06/07 07:59

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