CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 19 of 19

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
wos WOS:000402063700071
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_075
id sigradi2014_075
authors Afsari, Kereshmeh; Chuck Eastman
year 2014
title Categorization of building product models in BIM Content Library portals
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 370-374
summary BIM Content Libraries are performing as online sources for building product models. In order to effectively use the product models, it is important to organize them systematically within these databases. But currently there is no standard or guideline for this purpose. Products in these libraries are being categorized based on different criteria such as the object classes in the target platform, by referring to multiple classification systems or based on customized categories. This paper studies some of the BIM Content Libraries and investigates the structure that each library is using for product categorization. It indicates the need for a generic framework for the purpose of product categorization in BIM Content Libraries.
keywords BIM objects; Product models; Building models; BIM Content Library; Product category
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
wos WOS:000361384700027
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_006
id ascaad2014_006
authors Badrani, Hayet and Bernard Duprat
year 2014
title Analysis of Produced Form and Innovation in Architectural Design
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 85-97
summary This paper is about the analysis of architectural objects; it follows and compares the form’s variation. In fact, a collection of buildings can be characterized by the morphology decomposition or the morphometric treatment. Operating method is put in place to study the possible arrangements of the basic components according to morphotic structures and predefined relations. Based on the questions about the produced form, this method promotes a creative situation; it can support and help teaching innovation in the field of architectural design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_267
id sigradi2014_267
authors Braida Rodrigues de Paula, Frederico; Ashley Adelaide Rosa, Diogo Machado Homem, Izabela Ferreira Silva, Juliana Coelho, Fernando Tadeu de Araújo Lima, Juliane Figueiredo Fonseca, Vinicius Rocha Rodrigues Morais, Mariane da Paz Almeida
year 2014
title Do plano ao volume: a gramática dos planos em série como partido para a fabricação digital por meio de cortadoras a laser [From the plan to the volume: the grammar of plans in series as a party to digital fabrication through laser cutters]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 333-336
summary This article intent to promote discussion about the possibilities of using the plans in series reasoning as a party to digital fabrication. More specifically, this paper will address the possibilities of manufacturing objects using the logic of plans in series and laser cutting technology. To that end we assembled an identification of elements and transformations arising from the concepts of shape grammar, as well as an assessment of how to produce various objects in this sense
keywords Digital Fabrication; Laser Cutting; Plans in series; Shape Grammar
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_198
id ecaade2014_198
authors Erik Kjems
year 2014
title Data Fusion Using Geographic Managed Objects
doi https://doi.org/10.52842/conf.ecaade.2014.2.495
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 495-504
summary The way we design our buildings and cities has not really changed a lot for decades. Drawing boards have been exchanged with relatively small 30” inch monitors, pens and rulers have been exchanged with advanced digital tools mostly though disturbing, making the creative process of design merely a frustrating one. So what have we gained from CAD. Certainly a lot, but mostly the possibility to combine and fuse projects. Simulating future use and behaviour, revealing design issues and failures before actually built. Still data fusion is a relatively new challenge albeit quite obvious trying to assemble models coming from different systems and vendors representing different professional domains. This paper discusses data exchange and data fusion in general and presents a new development, which gives the possibility to enhance data as intelligent objects opening a whole new paradigm for both data exchange and data fusion.
wos WOS:000361385100052
keywords Data fusion; cad; managed object; data exchange; virtual machine
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2015_37
id ecaade2015_37
authors Forster, Julia; Fritz, Sara, Schleicher, Johannes and Rab, Nikolaus
year 2015
title Developer Tools for Smart Approaches to Responsible-Minded Planning Strategies
doi https://doi.org/10.52842/conf.ecaade.2015.1.545
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 545-551
summary The city of Vienna follows a long-term initiative to become a Smart City. Within 2050 it aims to reduce 80% of the CO2 emissions (in comparison to 1990) and looks forward to generate ways for a sustainable energy production. (Smart City Framework Strategy 2014) Reaching this targets requires a complex planning process which involves interdisciplinary stakeholders and decision makers. An interactive multi-dimensional environment, comprising spatial objects and data models, is a helpful tool during these planning processes. This paper proposes a suitable path for the development of a structural framework for such an environment. The benefits of such an environment are shown in detail, based on an application of the economic solar heat potential in Vienna.
wos WOS:000372317300059
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2014_031
id ecaade2014_031
authors José Luis Menegotto
year 2014
title Composing musical geometry with sonic objects
doi https://doi.org/10.52842/conf.ecaade.2014.2.195
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 195-203
summary This article relates an experiment linking two types of forms: geometric forms generated from algorithms by mathematical functions and sonic forms generated from algorithms and linked to the first. In order to formalize a graphical and musical object called “sonic object" were used the following tools: the environment of a graphic program, the C# language and the Midi-dot-Net musical library. Diverse equations are used to generate the geometric shapes which generate periodical, cyclical and circular movements. Other equations used in the experiment are formulas adapted from the Edward Lorenz's Strange Attractor. Current research into the problem of the generation of patterns of movement, such as that of Jules Moloney, and research which deals with algorithms which generate shapes, such as that of Robert Krawczyk, have been taken as references and parameters for comparison for this work..
wos WOS:000361385100021
keywords Sonic mandalas; morphogenesis; midi-dot-net
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2014_232
id sigradi2014_232
authors Ledo, Rafael Zanelato; Alice Cybis Pereira
year 2014
title Objetos de Aprendizagem voltados ao ensino de modelagem digital 3D para arquitetura baseado no estilo cognitivo visual [Learning Objects directed to teaching digital 3D modeling for architecture based on visual cognitive style]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 86-90
summary This article describes an initiative to identify which cognitive abilities influence performance in 3D modeling for architecture activities. This work tests the visual, spatial and logical reasoning skills of students of architecture. After these tests, the results will compared with the results of 3D modeling test. By identifying, some cognitive abilities that has a direct relation to performance in 3D modeling will be possible to create learning objects that improve these characteristics.
keywords 3D Modeling; Cognitive Syles; Visuospatial Thinking; Performance; Architecture
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2014_108
id ecaade2014_108
authors Magdy M. Ibrahim
year 2014
title Thinking the BIM Way - Early integration of Building Information Modelling in education
doi https://doi.org/10.52842/conf.ecaade.2014.2.427
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 427-435
summary Since Building Information Modelling as a technology depends on recognizing parts of the buildings as objects that can be simulated digitally, to prepare students to grasp the BIM way of thinking, educators can start introducing the concept early in the architectural curriculum without using the real tools. The researchers monitored the students' progress over a period of time while they were using different 3 dimensional CAD tools in several situations such as design studio visualization and construction document production until eventually the same group of students have been introduced formally to a real BIM tool. The research tries to establish a relationship between the pedagogical techniques and the success of the students to grasp what BIM is about and the development of their ability to use it fruitfully. Comparisons between their performances should shed the light on the best method to use in order to prepare students for the use of BIM.
wos WOS:000361385100045
keywords Bim; cad; education; pedagogy; objects
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2015_421
id cf2015_421
authors Miyasaka, Elza Luli and Fabrício, Márcio Minto
year 2015
title Digital Fabrication in Brazil: Academic Production in the last decade
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 421-433.
summary This work aims to review the literature on digital fabrication verifying the Brazilian status on a general view. Concerning the methodology, the research was carried out from 2004 to 2014 analyzing three aspects: 1. the situational context of digital fabrication; 2. digital fabrication in the design process; 3. the Brazilian status. The findings revealed the use of digital fabrication is mainly focused on the design process. Also, the most common objects in the research are the development of models, furniture and pavilions. Moreover, digital fabrication is increasingly being inserted in the syllabus of architecture schools. Brazil strikes in object production both in quantities and interests throughout the country.
keywords Digital Fabrication; design production, literature / review; CAD/ CAM architecture.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2014_114
id caadria2014_114
authors Nakano, Akito and Akira Wakita
year 2014
title ASOM
doi https://doi.org/10.52842/conf.caadria.2014.117
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 117–126
summary Recently more researches on tangible objects have been conducted that enhance the intuitive polygonal or surface modelling of designers in digital and physical worlds. However, a few researches have been done that augment the digital solid modelling with tangible objects. In this paper, we present the Augmented Solid Modeller (ASoM) which helps designers create more complex shapes by a combination of Boolean operations between a different type of 3D-printed tangible objects, which is different from the conventional single shape type bottom-up modelling approaches. When multiple objects intersect each other at a given position and angle, the interference or removed shape is often unexpected for designers. Also, as 3D-printed objects are used for designers only to configure and discuss the shape of final digital 3D model in existing CAAD, ASoM changes the role of 3D-printed objects from the replicas to reusable tools for other modelling opportunities. We offered ASoM to students majoring or interested in CAAD and interviewed them to get comments. Since the speed and precision of 3D-printing will achieve immediate improvement, ASoM is a pioneer in developing cutting-edge approach for designers to model both in digital and physical worlds.
keywords Solid Modeller; Boolean operations; 3D-printing; CAD
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2014_152
id sigradi2014_152
authors Paraizo, Rodrigo Cury; Maria Cristina Nascentes Cabral, Erivelton Muniz da Silva
year 2014
title Arquitetos estrangeiros no Rio de Janeiro no século XX: bancos de dados de objetos culturais [Foreign architects in Rio de Janeiro in the 20th century: cultural objects database]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 475-478
summary This paper describes a database to catalog buildings designed and constructed by foreign architects that helped shape Rio de Janeiro in the 20th century. The website is in its preliminary stages, just after data collection, and the data structure and interface focus on further expanding possibilities for recording and showing the relationships among records, apart from records themselves. From the experience with the project, the paper also aims to discuss databases, in particular those representing cultural objects, as expressive forms, and some of their expressive mechanisms.
keywords Databases of cultural objects; Rio de Janeiro; Hyperdocuments
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2014_172
id sigradi2014_172
authors Santos, Fábio Lopes Souza; Rafael Goffinet de Almeida
year 2014
title Dan Graham e a cidade contemporânea: dispositivos espaciais, comportamentos e relações de poder
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 505-508
summary Dan Graham became an important reference in contemporary art developing since the 1960´s a series of works that maintain a profound relation with urban cultural phenomena. This article proposes the analysis of his works produced over the 1970´s and 1980´s which presents the use of technical supports like video, exhibition and surveillance systems and which guided his earlier aesthetic research – related to the “institutional critique” – to the investigations about the power relations between objects, public and the space where they are placed.
keywords Dan Graham; Contemporary Art; Contemporary Architecture; Contemporary City; Contemporary Spatiality
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2014_247
id sigradi2014_247
authors Sout, Ivan Custódio dos Santos
year 2014
title Representação física de dados espaciais como suporte à cognição na concepção do espaço construído [Physical Representation of Spatial Data as a Support for Cognition]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 91-95
summary This paper introduces the subject of spatial data representation through physical objects. The process of creation and virtual prototyping of a specific object are described, representing the data of a research about urban mobility of São Paulo metropolitan area. The process evaluation is based on its pedagogical potentialities and as a way of communicating characteristics of complex urban scenarios.
keywords Spatial Data; Geoprocessing; Parametric Modeling; Digital Fabrication; Data Visualization
series SIGRADI
email
last changed 2016/03/10 10:00

_id sigradi2014_103
id sigradi2014_103
authors Tramontano, Marcelo; Cynthia Nojimoto, Klaudia Perdigão
year 2014
title TrapiXe: o local como parâmetro [TrapiXe: the site as a parameter]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 502-504
summary From the experience of the workshop TrapiXe, this article focuses on three aspects of the design of architectural objects with complex geometric shapes, making use of parametric computational programs. The first two relate 1. the establishment of relations between the architectural object and aspects of local culture; and 2 the use of information extracted from the area of intervention itself, transformed into parameters to be inserted in computer programming. The third aspect is the possibility of serial reproduction of non-identical building components, relating parametric design with digital fabrication procedures aiming at the construction of buildings composing a public equipments network at different locations in the same city.
keywords Parametric design; Complex geometries; Social parameters; Local cultures; Contemporary architecture
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2014_329
id sigradi2014_329
authors Varinlioglu, Guzden; Ozgun Balaban, Yekta Ipek, Sema Alacam
year 2014
title Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 614-617
summary Although 3D modeling has become standard within archaeology, the process of digitally reconstructing archaeological objects requires clumsy and time-consuming procedures. Typically, these procedures call for careful collaboration, between architectural historians, archaeologists and computer modelers, to produce scientifically correct and artistically pleasing models. This paper proposes the use of shape grammars for digital reconstruction of the archaeological heritage artifacts that were discovered during surveys along the coast of Turkey. Concentrating on ceramic vessels, the archaeologists and divers classified the artifacts based on their dimensions and observations. The classifications are used to infer the rules that will generate the digital model for each artifact. Rhinoceros modeling software with Grasshopper plug-in was used to generate 3D models. The goal of this work is to demonstrate that knowledge generated within a virtual world experience, can inform the evaluation of data derived from textual and archaeological sources, and vice versa.
keywords Parametric modeling; Underwater cultural heritage; Grasshopper; 3D reconstruction
series SIGRADI
email
last changed 2016/03/10 10:02

_id acadia14projects_181
id acadia14projects_181
authors Wiscombe, Thomas
year 2014
title National Center for Contemporary Arts
doi https://doi.org/10.52842/conf.acadia.2014.181
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 181-184
summary This proposal is a continuation of a body of work we call ‘objects wrapped in objects’, which deals with discrete, chunky objects gathered and squished together in a sack. This strategy creates complex interstitial spaces and layered interiority, making the contemporary museum a space of surprises and discrete experiences rather than an endless continuum of paths. Tristan Garcia, the object-oriented philosopher, talks about the infinite regress of things inside of things inside of things, except the world, which everything is inside of and therefore cannot itself be inside of something else. For him, the concept of a ‘sack’, literally, is a diagram of the conundrum of how things can simultaneously be autonomous from one another but also contain other things. This conundrum is the core of our proposal, in that the building should appear simultaneously as multiple autonomous objects but also as a larger, emergent object with its own properties. The vibration between these two ways of existing creates a visual indeterminacy that is alluring and durable.On the south side facing the Park, the sack is sliced open to reveal an incongruent inner world of stepped and stacked public space. This space is formed by way of an inner liner, which delaminates from the sack surface. Permanent gallery spaces are housed in the space between liner and sack. The building is re-enclosed with a glass membrane which is not coincident with the sack silhouette, creating an open-endedness or deferral of interiority in the project. Black jack-like objects house various other functions such as the temporary galleries, theaters, research area, library, and offices. The interstitial spaces between objects and sack are technically exterior space, but they are enclosed with infill glazing deep inside reveals. These spaces are inhabitable and contain the primary circulation of the building.The sack is articulated with architectural tattoos that subvert subdivision logics in favor of the freeform figuration allowed by composite construction. Tattoos are executed in such a way as to blur the edge between discrete objects and visually re-establish the larger object, as if qualities from the black objects begin to loosen and drift onto the sack. Finally, the building is squished into a ‘ground object’ which is in turn squished into the land. The looseness between building and ground object allows for passage underneath the building. The looseness between ground object and land emphasizes the object-hood of the building complex. This move contrasts with exhausted ideas of buildings becoming landscape or otherwise disappearing into context
keywords Material Logics and Tectonics, Computational Design Research
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:57

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