CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 668

_id caadria2014_056
id caadria2014_056
authors Abdelhameed, Wael A.
year 2014
title Creativity and VR Use
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 719–728
doi https://doi.org/10.52842/conf.caadria.2014.719
summary Creativity with its various processes is involved in all design actions. Creativity used in architectural design is different than creativity in other domains. However, creativity in general with its related cognition processes has no general theory. This research proposes certain activities of initial architectural design phases in which the role of activity is important. The research proceeds to present a case study of two architectural design studios in which a VR environment is employed in order to investigate the effect of VR use on the creativity in those initial design phases. The research applies a methodology of qualitative and quantitative analysis. Various architectural design factors are neutralized to overcome the influence generated from human factors variation and design thinking prejudice on architectural designing and the associated creativities.
keywords Virtual Reality; Creativity; Architectural Design; Design Studio
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_170
id caadria2014_170
authors Beirão, José Nuno; André Chaszar and Ljiljana _avi_
year 2014
title Convex- and Solid-Void Models for Analysis and Classification of Public Spaces
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 253–262
doi https://doi.org/10.52842/conf.caadria.2014.253
summary In this paper a semiautomated morphological classification of urban space is addressed systematically by sorting through the volumetric shapes of public spaces represented as 3-dimensional convex and solid voids. The motivation of this approach comes from a frequent criticism of space syntax methods for lacking information on how buildings and terrain morphology influence the perception and use of public spaces in general and streets in particular. To solve this problem information on how façades relate with streets and especially information about the facades’ height should be considered essential to produce a richer and more accurate morphological analysis of street canyons and other open spaces. Parametric modelling of convex voids broadens the hitherto known concept of two-dimensional convex spaces considering surrounding facades’ height and topography as important inputs for volumetric representation of urban space. The method explores the analytic potentials of ‘convex voids’ and ‘solid voids’ in describing characteristics of open public spaces such as containment, openness, enclosure, and perceived enclosure, and using these metrics to analyse and classify urban open spaces.
keywords Open public space; convex voids; solid voids; user-guided feature recognition
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_065
id ecaade2014_065
authors Daniel Prohasky, Rafael Moya Castro, Simon Watkins, Jane Burry and Mark Burry
year 2014
title Wind sensing with real-time visualisations for Designers - An approach to understanding wind phenomena for pedestrian comfort using low cost wind sensors
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 165-171
doi https://doi.org/10.52842/conf.ecaade.2014.1.165
wos WOS:000361384700016
summary The evaluation of a low-tech wind sensing platform for urban aerodynamic simulations relevant to pedestrian comfort. In this paper, the wind canyon effect is simulated with two different building morphologies. The platform provides conceptual knowledge of the dynamics in wind relevant for designers, architectural practitioners and students of design. Low-cost hot wire anemometry is utilised for the design of an Experimental Fluid Dynamic (EFD) wind sensing network interface. This paper explores the validity of the sensing platform for a new approach for non-wind engineers to gain a better understanding of the dynamics of wind. The influence of real-time feedback from quantified wind on the understanding of wind phenomena for non-wind engineers is discussed and compared with post analysis data. It was found that real-time quantified feedback from wind intrigues and stimulates the intuitive notion of wind dynamics through discussion, however post analysis remains critical to evaluate building design performance.
keywords Wind sensing; real-time feedback; experimental fluid dynamics; hot-wire anemometry; atmospheric boundary layer
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_233
id ecaade2014_233
authors Evangelos Pantazis and David Gerber
year 2014
title Material Swarm Articulations - New View Reciprocal Frame Canopy
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 463-473
doi https://doi.org/10.52842/conf.ecaade.2014.1.463
wos WOS:000361384700046
summary Material Swarm Articulations, is an experiment in developing a multi-objective optimization system that incorporates bottom up approaches for informing architectural design. The paper presents an initial built project that demonstrates the combination of a structural form finding method, with an agent based design system through the digital fabrication processes. The objective of this research is to develop a workflow combined with material and construction constraints that has the potential to increase performance objectives while enabling geometric complexity and design driven articulation of a traditional tectonic system. The emphasis of the research at this stage is to take advantage of material properties and assembly methods applied to a digital design and simulation workflow that enables emergent patterns to influence the performance of the space.The paper illustrates the research through a prototype of a self standing canopy structure in 1:1 scale. It presents results of the form finding, generative patterning, digital fabrication affordances and sets and agenda for next steps in the use of multi-agent systems for design purposes.
keywords Computational design; agent-based system; digital fabrication; parametric design; reciprocal frames; form finding; multi-objective optimization, multi-agent systems for design
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2014_232
id sigradi2014_232
authors Ledo, Rafael Zanelato; Alice Cybis Pereira
year 2014
title Objetos de Aprendizagem voltados ao ensino de modelagem digital 3D para arquitetura baseado no estilo cognitivo visual [Learning Objects directed to teaching digital 3D modeling for architecture based on visual cognitive style]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 86-90
summary This article describes an initiative to identify which cognitive abilities influence performance in 3D modeling for architecture activities. This work tests the visual, spatial and logical reasoning skills of students of architecture. After these tests, the results will compared with the results of 3D modeling test. By identifying, some cognitive abilities that has a direct relation to performance in 3D modeling will be possible to create learning objects that improve these characteristics.
keywords 3D Modeling; Cognitive Syles; Visuospatial Thinking; Performance; Architecture
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2014_071
id caadria2014_071
authors Li, Lezhi; Renyuan Hu, Meng Yao, Guangwei Huang and Ziyu Tong
year 2014
title Sculpting the Space: A Circulation Based Approach to Generative Design in a Multi-Agent System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 565–574
doi https://doi.org/10.52842/conf.caadria.2014.565
summary This paper discusses an MAS (multiagent system) based approach to generating architectural spaces that afford better modes of human movement. To achieve this, a pedestrian simulation is carried out to record the data with regard to human spatial experience during the walking process. Unlike common practices of performance oriented generation where final results are achieved through cycles of simulation and comparison, what we propose here is to let human’s movement exert direct influence on space. We made this possible by asking "humans" to project simulation data on architectural surroundings, and thus cause the layout to change for the purpose of affording what we designate as good spatial experiences. A generation experiment of an exhibition space is implemented to explore this approach, in which tentative rules of such spatial manipulation are proposed and tested through space syntax analyse. As the results suggested, by looking at spatial layouts through a lens of human behaviour, this projection-and-generation method provides some insight into space qualities that other methods could not have offered.
keywords Performance oriented generative design; projection; multi-agent system; pedestrian simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_186
id ecaade2014_186
authors Maria Kerkidou, Anastasia Pechlivanidou-Liakata, Adam Doulgerakis and Alexandros Sagias
year 2014
title Agents' movement_towards the reformation of public space - Step 1: select | implement | observe crowd rules
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 53-62
doi https://doi.org/10.52842/conf.ecaade.2014.1.053
wos WOS:000361384700004
summary In order to enable designers to envision the behaviour of pedestrians with reference to specific environments, computational models of crowds and their movement become indispensable tools of evaluation as well as tools of creativity. In this paper, the model under development constitutes a generic model which incorporates ideas about agent-based systems. The simulation program comprises a support system for the designer to place virtual users in a context that bears analogous environmental traits of the area under study. The design problem which is addressed by the implementation deals with public squares for which the programmatic demands involve a broad spectrum of users of diverse idiosyncrasies. Our study attempts to elucidate how the variation in preferences of pedestrian movement which depend on various personal, situational and environmental factors, may influence the current use of a selected public space and underpin qualitative alterations compared to its initial design. The intent of the methodology is not to create a predictive tool of naturalistic human movement but to explore how spatial configuration can be assessed and developed through a simulation model of pedestrian behaviour.
keywords Crowd simulation; spatial behaviour; pedestrian movement; public space
series eCAADe
email
last changed 2022/06/07 07:59

_id cdrf2023_273
id cdrf2023_273
authors Pixin Gong, Xiaoran Huang, Chenyu Huang, Shiliang Wang
year 2023
title Modeling on Outdoor Thermal Comfort in Traditional Residential Neighborhoods in Beijing Based on GAN
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_23
summary With the support of new urban science and technology, the bottom-up and human-centered space quality research has become the key to delicacy urban governance, of which the Universal Thermal Climate Index (UTCI) have a severe influence. However, in the studies of actual UTCI, datasets are mostly obtained from on-site measurement data or simulation data, which is costly and ineffective. So, how to efficiently and rapidly conduct a large-scale and fine-grained outdoor environmental comfort evaluation based on the outdoor environment is the problem to be solved in this study. Compared to the conventional qualitative analysis methods, the rapidly developing algorithm-supported data acquisition and machine learning modelling are more efficient and accurate. Goodfellow proposed Generative Adversarial Nets (GANs) in 2014, which can successfully be applied to image generation with insufficient training data. In this paper, we propose an approach based on a generative adversarial network (GAN) to predict UTCI in traditional blocks. 36000 data samples were obtained from the simulations, to train a pix2pix model based on the TensorFlow framework. After more than 300 thousand iterations, the model gradually converges, where the loss of the function gradually decreases with the increase of the number of iterations. Overall, the model has been able to understand the overall semantic information behind the UTCI graphs to a high degree. Study in this paper deeply integrates the method of data augmentation based on GAN and machine learning modeling, which can be integrated into the workflow of detailed urban design and sustainable construction in the future.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2014_175
id ecaade2014_175
authors Andreas Lund Larsen, Isak Worre Foged and Rasmus Lund Jensen
year 2014
title Multi-layered Breathing Architectural Envelope
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 117-122
doi https://doi.org/10.52842/conf.ecaade.2014.2.117
wos WOS:000361385100011
summary A multi layered breathing envelope is developed as a method of natural ventilation. The two main layers consist of mineral wool and air permeable concrete. The mineral wool works as a dynamic insulation and the permeable concrete as a heat recovery system with a high thermal mass for heat storage. The performance of the envelope is simulated and put through an optimization process. The impact of a design system on the architectural potential of Performance -based design was investigated.
keywords Architectural envelope; performance-based architecture; air permeable concrete
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_053
id ecaade2014_053
authors Baris Cokcan, Johannes Braumann and Sigrid Brell-Cokcan
year 2014
title Performative Wood
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 131-138
doi https://doi.org/10.52842/conf.ecaade.2014.2.131
wos WOS:000361385100013
summary This research builds upon projects from both university and practice to explore new approaches on how the multifunctionality, flexibility, and performance of wood can be utilized to inform new approaches towards both design and fabrication. The following projects use physical prototypes to bend wood just within its tolerances, design with the high precision of multi-axis robotic fabrication in mind, and finally inform the shape of a large free-form structure through material properties.
keywords Wood; high-performance material; cnc; robotic fabrication; geometric design
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia14projects_63
id acadia14projects_63
authors Bruscia, Nicholas; Romano, Christopher
year 2014
title project 3XLP - Porous Skin Prototype
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 63-66
doi https://doi.org/10.52842/conf.acadia.2014.063.2
summary project 3xLP, the winning submission to the TEX-FAB SKIN competition, is a continuation of design research on the structural properties of textured stainless steel sheeting, which typically is used for skinning and other non-structural purposes. The team conducted performative analyses of the material, and verified the results through full-scale prototyping. Structural studies relied on scale shifts that began with molecular composition and culminated with large-sale geometric systems. The work provides evidence of the adaptability, rigidity, and high performance of thin-gauge, textured metals; it establishes the groundwork for new structurally-based design possibilities using sheet steel.
keywords Material Logics and Tectonics, industry collaboration, digital fabrication, large scale prototyping
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:54

_id caadria2014_142
id caadria2014_142
authors Chandra, Daniels and Ning Zhou
year 2014
title BIM Add-on Tool for Automated CUI Calculation
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 305–314
doi https://doi.org/10.52842/conf.caadria.2014.305
summary The Building and Construction Authority (BCA) of Singapore established Sustainable Construction Master Plan with the goal of achieving a Sustainable Singapore Blueprint. The Concrete Usage Index (CUI) is a part of Sustainable Construction scoring under Singapore’s ‘Green Mark’ system. Since computation of CUI score was formerly calculated manually without the use of BIM software, it was an inaccurate and tedious process. Although calculation of CUI is currently much faster through the use of BIM software, it still faces challenges. The objective of this project is to address those challenges by creating a BIM addon tool which is capable of automating the process of CUI calculation with minimum user input. Our intention is to help the industry to calculate CUI systematically and efficiently while promoting the adoption of BIM.
keywords CUI; Concrete Usage Index; BIM; Green Mark; sustainable design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2014_221
id ecaade2014_221
authors Charles Avis
year 2014
title Shared Space Navigation
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 173-179
doi https://doi.org/10.52842/conf.ecaade.2014.1.173
wos WOS:000361384700017
summary Shared space is a concept of urban planning in which all barriers between cars and pedestrians, such as curbs and crosswalks, is removed to encourage heightened awareness of drivers and pedestrians, thus making city streets safer. The system has been highly successful, but can be highly stressful due to the lack of rules and signage. Thus, an adaptive feedback system that guides one safely through shared space could be essential for a shared space on the city scale. This paper imagines shared space at the city scale, and uses computational strategies to develop a system of adaptive collision-avoidance. By abstracting the movement of cars and pedestrians to properties of moving 'agents', collision detection and adaptive path finding models are developed, and then prototyped in an immersive environment that experiments with variable visual feedback based on user interactions.
keywords Shared space; movement; visual feedback; traffic; urban
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_047
id caadria2014_047
authors Dickinson, Susannah and Sheehan Wachter
year 2014
title Nature as a Comprehensive Model: A Biomimetic Installation
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 627–636
doi https://doi.org/10.52842/conf.caadria.2014.627
summary The following group installation was part of a seminar on biomimetics at the University of Arizona, USA. The design began with research into various natural systems, namely cell growth and morphogenesis and digital tools. In nature cells contain preprogrammed responses based on intrinsic properties which allow for differentiation and adaptation to external forces. This logic of cell morphology was developed into the installation design. Form specificity and topological variation was developed through the manipulation of a material system, bending and loading identical components to adapt to external forces, such as the sun, while simultaneously navigating the site, providing structure and ultimately architectural space.
keywords Biomimetics; pedagogy; simulation; design/build
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2014_120
id caadria2014_120
authors Hack, Norman; Willi Viktor Lauer, Fabio Gramazio and Matthias Kohler
year 2014
title Mesh Mould: Differentiation for Enhanced Performance
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 139–148
doi https://doi.org/10.52842/conf.caadria.2014.139
summary Mesh-Mould is a novel robotic fabrication system for complex, non-standard concrete structures. The system folds together formwork and reinforcement, the two most labour intensive aspects of concrete constructions and offers an alternative approach to the current modes of prefabrication by suggesting an in-situ fabrication process (Figure 1). The paper outlines the development of the Form-work/Reinforcing Meshes through several iterations of physical and digital tests. Initially starting from simple triangulated 3D lattices, the structures evolved to become more complex and differentiated. The incorporating of flow enhancing ducts and surface perimeters with diverse surface aperture densities facilitates an optimal concrete flow and material distribution within the mesh.
keywords Robotic fabrication; concrete formwork; differentiation; spatial extrusion
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2014_157
id sigradi2014_157
authors Hemmerling, Marco; Ulrich Nether
year 2014
title Generico - A case study on performance-based design
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 126-129
summary The paper discusses a case study for a seating element that takes into account human factors as well as aspects of structural performance, material properties and production parameters within an integrative design approach. Generico is a prototype for a new way of design thinking, developed with a holistic approach. The design is based on the requirements of comfortable sitting and responds to load forces and ergonomic conditions. The Generico chair – resulting from an all-embracing line of thought, from design to production, is an ideal field of application for 3D-printing-technology as it allows for an optimal material distribution.
keywords Human-centered design; Performance-based design; Generative design; Structural analysis; Additive manufacturing
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2014_118
id caadria2014_118
authors Herr, Christiane M. and Thomas Fischer
year 2014
title A Notation to Aid Column and Beam Layout Design for Reinforced Concrete Construction in China
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 399–408
doi https://doi.org/10.52842/conf.caadria.2014.399
summary In this paper we report on the ongoing development of a toolkit to support the design of column and beam layouts for reinforced concrete structures in China. We present a visual, human- and machine-readable notation for architects and structural engineers to rapidly model column and beam layouts, as well as our underlying considerations. In conjunction with the toolkit, which consists of a CAD package, an editor, a parser, and an interpreter, the notation addresses aspects of local construction practice and supports design considerations including appearance, structural viability, constructability, and cost.
keywords Generative design; structural design; local materialisation; concrete; China; cost evaluation
series CAADRIA
email
last changed 2022/06/07 07:51

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 33HOMELOGIN (you are user _anon_443980 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002