CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 401

_id sigradi2023_438
id sigradi2023_438
authors Braz Barcellos, Daniel, Lucena de Assis Bezerra, Giulia Fernanda and Oukawa, Ana Carolina
year 2023
title Impacts on the landscape coast of Joao Pessoa-PB: an analysis based on digital simulations
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1809–1820
summary The research analyzes the impact of artificial beach nourishment in Joao Pessoa - PB, considering the increase in buildings and its environmental and social consequences. Urban beaches are particularly vulnerable to the growing effects of climate change. Artificial beach nourishment is proposed as a response to coastal erosion, but experts raise concerns about its high cost, ecosystem imbalance, destruction of fragile biomes, and impact on local communities. The research employs digital simulation (Scheer, 2014) through generative visual models as resources to analyze the beach nourishment project in Cabo Branco and Tambaú. Various visualization techniques and means are overlapped to simulate images linked to the real impacts of the proposed interventions. The study also explores the relationships between gray, green, and blue infrastructures and the effects on shading and ventilation caused by the buildings. The purpose is to understand the social, environmental, and urban dynamics' impacts on the city.
keywords Simulation, Beach nourishment, Coastal erosion
series SIGraDi
email
last changed 2024/03/08 14:09

_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
doi https://doi.org/10.52842/conf.acadia.2020.1.038
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2014_111
id ecaade2014_111
authors Fabian Danker and Oliver Jones
year 2014
title Combining Augmented Reality and Building Information Modelling - An industry perspective on applications and future directions.
doi https://doi.org/10.52842/conf.ecaade.2014.2.525
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 525-536
summary The aim of this paper is to investigate the applications both current and potential, of combining Augmented Reality (AR) and Building Information Modelling (BIM), providing an insight into attitudes towards utilising these technologies within the construction industry. This paper presents a study which has evaluated current research on the topic of AR and BIM, conducted semi structured interviews with a panel of industry experts and surveyed a sample group of 43 within the wider UK construction industry . Industry experts were interviewed using semi-structured interviews and results were thematically analysed with the data gathered from the literature review. 5 core themes used to structure a nine item industry and practitioner questionnaire. Results suggest that use of AR and BIM within the construction industry will continue to grow with the advent of emerging technologies. Use of AR and BIM combined with 3D Scanning, Wireless Sensory Network will also increase and the synergies between BIM and these emerging technologies will improve overall efficiencies in design, delivery, maintenance and demolition of projects. The findings of this study contribute further knowledge to understanding the implications and possibilities that utilising AR and BIM will have in the construction industry.
wos WOS:000361385100055
keywords Augmented reality; emerging technologies; building information modelling; aec industry
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_003
id caadria2014_003
authors Kobayashi, Yuki; Naoki Katoh, Tomohiro Okano and Atsushi Takizawa
year 2014
title An Inductive Construction of Minimally Rigid Panel-Hinge Graphs and Application to Design Form
doi https://doi.org/10.52842/conf.caadria.2014.493
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 493–502
summary A panel-hinge framework is a structure composed of rigid panels connected by hinges. It was recently proved that for a so-called generic position, the rigidity of panel-hinge frameworks can be tested by examining the combinatorial property of the underlying graph. In this study, we apply such combinatorial characteristics to create design forms. However, such characterization is only valid for so-called "generic" panel-hinge frameworks. When considering the application of design forms, we need to take into account non-generic cases. In this paper, we develop the method to inductively generate non-generic rigid panel-hinge frameworks consisting of orthogonal panels and to inductively generate rigid panel-hinge frameworks based on fractal geometry coupled with space filling 3-dimensional convex polyhedron as a construction unit. We give examples of forms by the proposed method to demonstrate the applicability to design forms.
keywords Panel-hinge framework; Panel-hinge graph; Combinatorial rigidity; Algorithmic design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2014_157
id ecaade2014_157
authors Rodolfo F. Sánchez and Halil I. Erhan
year 2014
title Design ReExplorer: Interactive Design Narratives for Feedback, Analysis and Exploration
doi https://doi.org/10.52842/conf.ecaade.2014.1.247
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 247-255
summary Designers keep a constant record of the design process through their sketches and notes. In parametric CAD, the record of design moves is implicit and can be found in the elements upon which the parametric model is built. Current systems provide designers with limited tools for recording, viewing or analyzing the design process. We propose a system's approach to capture the design narrative as an artefact for design. The Design ReExplorer was developed to test ideas on using these narratives in gaining insights towards how models are built, exploring alternatives and supporting backtracking and deferral strategies in design exploration. We evaluate its insertion and viability in real-world scenarios through an expert panel study. The results of the study are favourable with positive feedback and multiple suggestions for future work.
wos WOS:000361384700024
keywords Parametric computer aided design; design history; design cognition; design process
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id sigradi2014_282
id sigradi2014_282
authors Kerestes, James
year 2014
title Design Out of Necessity - Architectural Approach to Extreme Climatic Conditions
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 130-133
summary This paper is the culmination of the first phase of research in the development of adaptive surface conditions which can mitigate extreme climatic scenarios, specifically air pollution. How can the discipline of architecture address worst-case climate scenarios within inhabitable structures? The question asked throughout this case study and research project was essentially based on a critique of the architectural community’s utilization of sustainable technologies in design, and whether current design initiatives were in fact aggressive enough in their approach to “green” building. While assessing the probable environmental changes likely to affect the architectural discipline in the future, this research project developed computational simulations of polluted atmospheres in order to develop surfaces which would respond formally.
keywords Adaptive; Behavioral; Responsive; Ecological; Generative
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2014_060
id ecaade2014_060
authors Koki Akiyoshi and Hiroya Tanaka
year 2014
title Local-reconfigurable Freeform surface with plywood - From the perspective of Japanese Tsugite-Shiguchi
doi https://doi.org/10.52842/conf.ecaade.2014.1.527
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 527-535
summary This research exhibits a novel construction method for Freeform surfaces with plywood, without using metal joints and bending. By introducing the perspective of Japanese Tsugite-Shiguchi, the research aims for a drastic change from node-oriented thinking to module-oriented thinking. This paper focuses on the investigation of how to simplify fabrication processes, how to realize the environmental capabilities of Freeform wood structures, and how to provide redundancy and stability to the whole architectural system. In order to challenge these problems, we examined three discretion methods. As a result, we have been successful to produce a double-layered surface, filled with triangular mesh, implemented only by cutting one sheet of plywood. Moreover, the system has also acquired a new nature: local-reconfigurability, wherein it can react and adapt to fit local parameters and requirements.
wos WOS:000361384700052
keywords Digital fabrication; freeform timber; without metal and bending; discrete surface; minimal components for mega-assembly
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2014_071
id caadria2014_071
authors Li, Lezhi; Renyuan Hu, Meng Yao, Guangwei Huang and Ziyu Tong
year 2014
title Sculpting the Space: A Circulation Based Approach to Generative Design in a Multi-Agent System
doi https://doi.org/10.52842/conf.caadria.2014.565
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 565–574
summary This paper discusses an MAS (multiagent system) based approach to generating architectural spaces that afford better modes of human movement. To achieve this, a pedestrian simulation is carried out to record the data with regard to human spatial experience during the walking process. Unlike common practices of performance oriented generation where final results are achieved through cycles of simulation and comparison, what we propose here is to let human’s movement exert direct influence on space. We made this possible by asking "humans" to project simulation data on architectural surroundings, and thus cause the layout to change for the purpose of affording what we designate as good spatial experiences. A generation experiment of an exhibition space is implemented to explore this approach, in which tentative rules of such spatial manipulation are proposed and tested through space syntax analyse. As the results suggested, by looking at spatial layouts through a lens of human behaviour, this projection-and-generation method provides some insight into space qualities that other methods could not have offered.
keywords Performance oriented generative design; projection; multi-agent system; pedestrian simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2014_266
id sigradi2014_266
authors Lonsing, Werner; Peter Anders Ph.D.
year 2014
title Portable Architectural Design - Developing a Immersive Augmented Reality System for Architects
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 166-169
summary The architectural design process is, besides sketching, bound to the office. The introduction of computational design did not really change it. This paper will introduce and discuss the development of an affordable solution for a wearable and immersive augmented-reality-system (AR) for architects based on simple hardware components with some essential options to create and edit three-dimensional virtual shapes while being on-site.
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2023_187
id caadria2023_187
authors Lopez Rodriguez, Alvaro and Pantic, Igor
year 2023
title Augmented Environments: The Architecture for the Augmented Era
doi https://doi.org/10.52842/conf.caadria.2023.1.403
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 403–412
summary Human imagination has played with the idea of an alternative technological world for years. From dystopian proposals like Neuromancer or The Matrix to more positive views like the recent Upload series, the exploration of the friction between the digital world and the physical world has entertained the imagination of our society for decades. Outside the fictional environments, the omnipresence of the internet and the development of “the cloud” are showing that the virtual world is possible and that the idea of a Metaverse is no longer part of science fiction but a very real future for human relations (Winters 2021). In line with the idea of the Metaverse, the intersection of the virtual and the physical world is being explored through the idea of Extended Realities. Technology is allowing humans to enhance their capabilities more than ever, and in fact, it has been proposed that we are entering the Augmented era (King 2014). This paper explores the opportunities and possible challenges that “Extended Architecture” has by analyzing a research project based on augmented reality as the media to explore these ideas. This project will propose a speculative approach to how the fact that in the recent future, everyone will have access to an AR device will change the way we perceive and understand our architectural environment.
keywords Work in progress, Virtual and Augmented Environments, Disruptive Modes of Practice and Pedagogy, Extended Realities, Machine Learning
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2014_191
id ecaade2014_191
authors Mads Brath Jensen and Isak Worre Foged
year 2014
title Cellular Automata as a learning process in Architecture and Urban design
doi https://doi.org/10.52842/conf.ecaade.2014.1.297
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 297-302
summary This paper explores the application of cellular automata as method for investigating the dynamic parameters and interrelationships that constitute the urban space. With increasing aspects needed for integration during the architectural and urban design process with the relations between these aspects growing in parallel, complexity of the design process and design solution increases. Additionally, aspects and relations are of a transformative character in that they change over time and therefore construct a time-based condition for which problems are presented and solutions are sought. An architectural methodological response to this situation is presented through the development of a conceptual computational design system that allows these dynamics to unfold and to be observed for architectural design decision taking. Reflecting on the development and implementation of a cellular automata based design approach on a master level urban design studio this paper will discuss the strategies for dealing with complexity at an urban scale as well as the pedagogical considerations behind applying computational tools and methods to a urban design education.
wos WOS:000361384700029
keywords Computational design; cellular automata; education; design exploration
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2014_003
id ascaad2014_003
authors Parlac, Vera
year 2014
title Surface Dynamics: From dynamic surface to agile spaces
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 39-48
summary Behavior, adaptation and responsiveness are characteristics of live organisms; architecture on the other hand is structurally, materially and functionally constructed. With the shift from ‘mechanical’ towards ‘organic’ paradigm (Mae-Wan Ho, 1997) attitude towards architectural adaptation, behavior and performance is shifting as well. This change is altering a system of reference and conceptual basis for architecture by suggesting the integration of dynamics – dynamics that don’t address kinetic movement only but include flows of energies, material and information. This paper presents an ongoing research into kinetic material system with the focus on non-mechanical actuation (shape memory alloy) and the structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flows of information. The adaptive structure is developed as a physical and digital prototype. Its behavior is examined at a physical level and the findings are used to digitally simulate the behavior of the larger system. The design approach is driven by an interest in adaptive systems in nature and material variability (structural and functional) of naturally constructed materials. The broader goal of the research is to test the scale at which shape memory alloy can be employed as an actuator of dynamic architectural surfaces and to speculate on and explore the capacity of active and responsive systems to produce adaptable surfaces that can form occupiable spaces and with that, added functionalities in architectural and urban environments.
series ASCAAD
email
last changed 2016/02/15 13:09

_id cdrf2023_273
id cdrf2023_273
authors Pixin Gong, Xiaoran Huang, Chenyu Huang, Shiliang Wang
year 2023
title Modeling on Outdoor Thermal Comfort in Traditional Residential Neighborhoods in Beijing Based on GAN
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_23
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary With the support of new urban science and technology, the bottom-up and human-centered space quality research has become the key to delicacy urban governance, of which the Universal Thermal Climate Index (UTCI) have a severe influence. However, in the studies of actual UTCI, datasets are mostly obtained from on-site measurement data or simulation data, which is costly and ineffective. So, how to efficiently and rapidly conduct a large-scale and fine-grained outdoor environmental comfort evaluation based on the outdoor environment is the problem to be solved in this study. Compared to the conventional qualitative analysis methods, the rapidly developing algorithm-supported data acquisition and machine learning modelling are more efficient and accurate. Goodfellow proposed Generative Adversarial Nets (GANs) in 2014, which can successfully be applied to image generation with insufficient training data. In this paper, we propose an approach based on a generative adversarial network (GAN) to predict UTCI in traditional blocks. 36000 data samples were obtained from the simulations, to train a pix2pix model based on the TensorFlow framework. After more than 300 thousand iterations, the model gradually converges, where the loss of the function gradually decreases with the increase of the number of iterations. Overall, the model has been able to understand the overall semantic information behind the UTCI graphs to a high degree. Study in this paper deeply integrates the method of data augmentation based on GAN and machine learning modeling, which can be integrated into the workflow of detailed urban design and sustainable construction in the future.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2014_105
id caadria2014_105
authors Takeda, Hiroyuki; Yoshinori Kurashige, Keishiro Hara and Atsuko Kaga
year 2014
title Methodology of City Analysis for Evaluating Compactness Using GIS
doi https://doi.org/10.52842/conf.caadria.2014.243
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 243–252
summary A method to evaluate convenience for daily life focusing on proximity and accessibility is proposed. First, a set of indicators related to convenience for daily life was developed, and comprehensive evaluation on physical environments of a city was conducted by utilizing GIS, statistical, and other surveyed data. Then, a proposed evaluation procedure with a weighting method using the age categories of residents was applied to clarify the areas that could attain high convenience. Additionally, the change of convenience associated with the change in future demographic characteristics was examined based on the estimated population and demographic characteristics in 2040. Potential "cores" were identified that can efficiently enhance the force of centralization needed for realization of a compact city. It was also suggested that the evaluation method developed in this research can be used as a tool to address and realize sustainability in cities.
keywords City analysis; compact city; GIS; big data
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2014_105
id ecaade2014_105
authors Zaid Alwan, Peter Holgate and Paul Jones
year 2014
title Applying BIM to Sustainable Performance Evaluation in Design Projects: An Educational Approach for Architecture Programmes
doi https://doi.org/10.52842/conf.ecaade.2014.2.437
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 437-444
summary The merits and potential of Building Information Modelling (BIM) have been promoted for several years; however, its widespread adoption and development may potentially stagnate on account of a technical skills shortage, with insufficient personnel having the capabilities to successfully deliver projects. This shortfall covers all aspects of BIM, and building performance and life cycle analysis in particular. Programmes such as Ecotect, Revit, Green Building Studio, and Project Vasari, have transformed data capture and analysis, enabling architects and systems engineers to visualise site analyses and to test preliminary designs. As BIM is a relatively new process which continues to develop rapidly, Higher Education Institutions need to respond to currency and change while striving to provide graduates with the advanced skills to satisfy the needs of the building industry. This work presents a case study of the application of Autodesk's Building Performance Analysis Certificate (BPAC) as a driver for learning in support of the integration of BIM into the architectural curriculum.
wos WOS:000361385100046
keywords Virtual building performance i; bim collaboration; data transfer; sustainability education
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2014_194
id ecaade2014_194
authors Zi Qian, Brian Agnew and Emine Mine Thompson
year 2014
title Simulation of Air flow, Smoke Dispersion and Evacuation of the Monument Metro Station based on Subway Climatology
doi https://doi.org/10.52842/conf.ecaade.2014.1.119
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 119-128
summary This research is creating a working laboratory in Newcastle Monument metro station to understand the details of how the over ground climate influences the internal airflow and the impact this has on evacuation strategies. It is intended to link weather data with the background air flow in the station and identify the main driving forces for the dispersion of smoke or toxic agents throughout the station. The subway air flow will be evaluated and then interfaced with a VR simulation of the station and adjoining tunnels to produce a visual diagnostic and predictive tool. This data, with existing pedestrian movement modelling, will assist in identifying the correct evacuation procedures to minimise the exposure time of individuals to a smoke filled environment. The final outcome of this work will be a decision making process with regard to the initiation of effective measures to minimize the impact of fire within a subway that can be used at the initial design period to evaluate proposed evacuation routes.
wos WOS:000361384700011
keywords Subway climatology; smoke and fire cfd simulation; tunnel safety; emergency ventilation
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

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