CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2014_316
id sigradi2014_316
authors Marqueto, Priscilla Thais; Marcelo Tramontano
year 2014
title Expressão de pontos de vista e os meios digitais: o uso de graffiti digital e projeção de comentários como ferramentas para obtenção de informações em ações culturais [Expression of viewpoints and The Digital Media]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 72-75
summary The evaluation of previous research carried out by Nomads.usp - Center of Interactive Living Studies - which used several classical methodological instruments of qualitative research in order to understand urban and social contexts, found limits of these tools when they were employed to encompass nuances related to ways of life, worldviews and viewpoints of surveyed individuals. The aim of this reseach is to verify the limits and the possibilities of using two activities conceived for usage in cultural events with audience’s presence - Digital Graffiti and Comment’s Projection -, in a matter of utilizing it as well as procedures for gathering informations about its audiences by proposing communication processes and dialogs, with the aid of digital media.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_074
id sigradi2014_074
authors Megchun, Beatriz Itzel Cruz; Juan Roldán Martín
year 2014
title Use of urban interventions [place-practice] as a discourse for consolidating memory
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 497-501
summary This research discusses how expatriates living in Sharjah intervene with the urban landscape through practices that allow them to take possession of that place-space and use it as a discourse to consolidate their identity. A thorough documentation of the urban sprawl of one of the major arteries of Sharjah was used as a means to collect imagery that portrays the human appreciation of the environment. A design-urban intervention was used as a discursive instrument to entitle us to make visible (and thus tangible) the transition from a simple sign of cultural identity into a memory for a collective society.
keywords Urban Intervention; Practice; Place: Rituals; Memory
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2014_069
id caadria2014_069
authors Sosa, Ricardo; Qinqi Xu and Rajesh Elara Mohan
year 2014
title The House That Roomba Built
doi https://doi.org/10.52842/conf.caadria.2014.647
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 647–656
summary The "Roomba House" (RH) is a novel generative design approach based on robotic interaction with the physical environment in order to inductively identify design opportunities for improving the design of future robot-inclusive spaces and furniture. The paper presents the theoretical and technological details of this approach, an empirical study of a cleaning robot and sample results from an evolutionary system inspired by heuristics inductively derived from the study. RH is an informed provocation based on the recognition that increasingly widespread domestic robots that roam our living spaces will infer key features and help produce creative design solutions that maintain or improve user requirements while improving their inclusiveness in everyday life.
keywords Robots, evolutionary creativity, computational creativity
series CAADRIA
email
last changed 2022/06/07 07:56

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id sigradi2014_165
id sigradi2014_165
authors Rossado Espinoza, Verónica Paola
year 2014
title Desafíos en la enseñanza del diseño arquitectónico creativo: estrategias para desarrollar la creatividad del estudiante con el uso de las TIC [Teaching challenges in creative architectural design: strategies to develop students’ creativity with ICT]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 227-230
summary Creativity can be reflected in different aspects of daily life, the new ideas will be based on several conditions. However Information, Technology and Communications (ICT) provide new creative alternatives to design. The subject of creativity is understood as a challenge of teaching; where process and creative thinking are linked with ICT and have an important role in the project development. ICT introduce different factors as, networks, information and scientific advances, improving the level of thinking in design. Teachers should encourage students to put into action their inventiveness and collaboration to increase their creativity level.
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2014_105
id caadria2014_105
authors Takeda, Hiroyuki; Yoshinori Kurashige, Keishiro Hara and Atsuko Kaga
year 2014
title Methodology of City Analysis for Evaluating Compactness Using GIS
doi https://doi.org/10.52842/conf.caadria.2014.243
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 243–252
summary A method to evaluate convenience for daily life focusing on proximity and accessibility is proposed. First, a set of indicators related to convenience for daily life was developed, and comprehensive evaluation on physical environments of a city was conducted by utilizing GIS, statistical, and other surveyed data. Then, a proposed evaluation procedure with a weighting method using the age categories of residents was applied to clarify the areas that could attain high convenience. Additionally, the change of convenience associated with the change in future demographic characteristics was examined based on the estimated population and demographic characteristics in 2040. Potential "cores" were identified that can efficiently enhance the force of centralization needed for realization of a compact city. It was also suggested that the evaluation method developed in this research can be used as a tool to address and realize sustainability in cities.
keywords City analysis; compact city; GIS; big data
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2014_139
id caadria2014_139
authors Tong, Ziyu
year 2014
title Comparison of Partitioning Methods for Estimating the Layout of Green Spaces
doi https://doi.org/10.52842/conf.caadria.2014.873
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 873–882
summary The urban green space positively affects the quality of the environment and urban life. To estimate the layout of urban green spaces, especially to describe the real difference of regional properties, the influenced zone of each green space should be identified firstly. The influenced zone can be used to quantitatively analyse the difference of regional environmental quality. The identification of the influenced zones of green spaces actually is a problem of space partitioning. The study compared three methods mostly used in space partitioning. The regular grid is a most common partitioning method. It is easy to use, but cannot link the grid with green space separately. Voronoi algorithm is a constructive method which partitions the urban space based on each green. Another approach is the application of gravity models, which assumed analogies between human behaviour and Newtonian gravity laws. The gravity model could calculate the probabilities of residents to choose the green space and partition the urban space. In the comparison of these three methods, we conclude that the gravity model can take more characteristics of the green space as the calculating parameters. The gravity model is a better method to estimate the layout of urban green spaces.
keywords Space partitioning; gravity model; Voronoi algorithm; regular grids; green space
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_048
id ecaade2016_048
authors Abramovic, Vasilija and Achten, Henri
year 2016
title From Moving Cube to Urban Interactive Structures - A case study
doi https://doi.org/10.52842/conf.ecaade.2016.1.661
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 661-668
summary When thinking about the future vision of a city, having in mind recent development in digital technologies and digital design tools we are inclined to expect new building structures which incorporate this technology to better help us manage the complexity of life, and to simplify our daily lives and tasks. The idea behind this research paper lies in design of such structures, which could be put inside an urban context and engage in creating a built environment that can add more to the quality of life. For us Interactive architecture is architecture that is responsive, flexible, changing, always moving and adapting to the needs of today. The world is becoming more dynamic, society is constantly changing and the new needs it develops need to be accommodated. As a result architecture has to follow. Spaces have to become more adaptive, responsive and nature concerned, while having the ability for metamorphosis, flexibility and interactivity. Taken as a starting point of this idea is a specific module from graduation project in 2014 "The Unexpected city", where it was possible to test out first ideas about interactive and flexible objects in an urban environment.
wos WOS:000402063700071
keywords Flexible architecture; Interactive architecture; Responsive systems
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2016_787
id caadria2016_787
authors Knapp, Chris; Jonathan Nelson, Andrew Kudless and Sascha Bohnenberger
year 2016
title Lightweight material prototypes using dense bundled systems to emulate an ambient environment
doi https://doi.org/10.52842/conf.caadria.2016.787
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 787-796
summary This paper describes and reflects upon a computational de- sign and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continu- ing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integra- tive approaches to architectural design and construction. In this con- text, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a re- fined workflow for engineering, production, and speculation upon fu- ture directions of the work.
keywords Digital fabrication; biomimicry; ambient environments; grasshopper; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2014_156
id ecaade2014_156
authors Krystian Kwiecinski and Jan Slyk
year 2014
title System for customer participation in the design process of mass-customized houses
doi https://doi.org/10.52842/conf.ecaade.2014.2.207
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 207-215
summary The paper presents an undergoing research that aims at developing a system, which will allow customer participation in a design of mass-customized houses. The system will allow customers to self-configure a house in a preferred way in relation to the site where it is going to be constructed and with a respect to the prescribed architectural rules. Introducing customer participation in the design process of mass-customized houses allows users to find out individual design goals transforming the design process from being ill-defined into goal-oriented. The proposed system for customer participation could become feasible alternative to the traditional process of provisioning affordable houses improving the living quality in these market areas where architectural knowledge is unaffordable and missing.
wos WOS:000361385100022
keywords Housing delivery process; mass customization; customer participation
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2014_112
id ecaade2014_112
authors Miguel Sales Dias, Sara Eloy, Miguel Carreiro, Elisângela Vilar, Sibila Marques, Ana Moural, Pedro Proênça, Joana Cruz, Jorge d'Alpuim, Nelson Carvalho, António Sérgio Azevedo and Tiago Pedro
year 2014
title Space Perception in Virtual Environments - On how biometric sensing in virtual environments may give architects users's feedback
doi https://doi.org/10.52842/conf.ecaade.2014.2.271
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 271-280
summary This paper focuses on the objective study of emotions, namely, fear induced by architectural spaces, by sensing and statistically analysing some physiological signals of users experiencing Virtual Environments (VE). For this, a virtual building was designed considering the presence of stairs and ramps as architectural elements that could affect users´ physiological states and perception of fear of falling. Thirty-one older persons participated in this study and were assigned to two experimental conditions (i.e., safe and unsafe conditions). Five main locations (beginning of the stairs; neutral room; first descending ramp; ascending ramp; and the middle of ascending ramp) were considered along the participants' path, and heart rate (HR) was collected in the vicinity of those locations. Results shown significant differences in HR activation among neutral, beginning of stairs and middle of ascending ramp. Despite the fact that the effect of condition was not fully verified for HR, participants reported more fear while interacting with the unsafe condition, with significant differences between conditions.
wos WOS:000361385100029
keywords Virtual environments; space perception; biometric sensing; emotion; ambient assisted living; architecture design
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2016_809
id caadria2016_809
authors Nakapan, Walaiporn
year 2016
title Using the SAMR Model to transform mobile learning in a History of Art and Architecture Classroom
doi https://doi.org/10.52842/conf.caadria.2016.809
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 809-818
summary This paper presents the progress of a pilot classroom, which uses mobile devices to enhance instructor-student classroom interac- tions and students’ learning of the History of Art and Architecture. The main objective of this research was to find a way of improving classroom activities, for the coming year, by making the best possible use of technology to enable students to learn more successfully and improve their understanding of the lesson content. In this paper, class- room activities during 2014 and 2015 are analysed using the SAMR Model coupled with Bloom’s revised taxonomy and the EdTech Quin- tet Model. In addition, a plan for the redesign and improvement of ac- tivities in 2016 is proposed, the effectiveness of the SAMR model at improving in class activities is discussed and a perspective on how to develop the classroom using the “SAMR ladder” is included. The re- sults show that in 2015, 25% of the students in the class achieved an A grade, and less than 5% were graded F compared to 26% in 2012.
keywords Design education; mobile-based learning; History of Art and Architecture; SAMR model
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_018
id ecaade2014_018
authors Nils Seifert, Michael Mühlhaus, Gerhard Schubert, Dietrich Fink and Frank Petzold
year 2014
title Decision support for inner-city development - An interactive customizable environment for decision-making processes in urban planning.
doi https://doi.org/10.52842/conf.ecaade.2014.1.043
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 43-52
summary Re-densification of inner-city areas is a highly topical socio-political issue. In order to meet the increasing demand for centrally located living space, the cities have to amend building laws. At present, there are no analytical means of directly comparing and assessing different strategies and measures aimed at identifying the potential for internal development in specific urban quarters and learning about the consequences for the citizens. In this publication, we describe an interactive digital tool that monitors the key building codes and visualizes their effects on the urban structure in real-time, so that this can serve as an informed basis for debate and argumentation in the political decision-making and planning process, consequently supporting the development of re-densification strategies that are well-suited to their urban context.
wos WOS:000361384700003
keywords Urban planning; redensification; decision support; visual programming; versioning
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2014_281
id sigradi2014_281
authors Roça, Luciana Santos; Marcelo Tramontano
year 2014
title Creative noise: considerations of sound design for public interventions
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 532-535
summary Despite the interpretations of noise as a disturbance, interference or an unpleasant sound, noise is deeply related to cultural and social processes. This paper aims to discuss the use of non-musical sounds in public artistic interventions, based on a sound intervention conducted as part of an accomplished research, focusing the juxtaposition of sound and physical environments by the use of sound interfaces providing collective listening in public spaces. This research is also part of Nomads.usp, Centre of Interactive Living Studies, of the Institute of Architecture and Urbanism at the University of São Paulo.
keywords Sound environment; urban intervention; public space; sound design; noise
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia14projects_213
id acadia14projects_213
authors Tinghe, Patrick; Mutlow, John
year 2014
title La Brea Affordable Housing
doi https://doi.org/10.52842/conf.acadia.2014.213
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 213-217
summary The project is a highly sustainable, 50,000 sq ft mixed use affordable housing project housing the formerly homeless and people living with disabilities.
keywords affordable housing, sustainable
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:56

_id acadia19_246
id acadia19_246
authors Zhang, Viola; Qian, William; Sabin, Jenny
year 2019
title PolyBrickH2.0
doi https://doi.org/10.52842/conf.acadia.2019.246
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 246-257
summary This project emerged from collaborative trans-disciplinary research between architecture, engineering, biology, and materials science to generate novel applications in micro-scale 3D printed ceramics. Specifically, PolyBrick H2.0 adapts internal bone-based hydraulic networks through controlled water flow from 3D printed micro-textures and surface chemistry. Engagement across disciplines produced the PolyBrick series at the Sabin Lab (Sabin, Miller, and Cassab 2014) . The series is a manifestation of novel digital fabrication techniques, bioinspired design, materials inquiry, and contemporary evolutions of building materials. A new purpose for the brick is explored that is not solely focused on the mechanical constraints necessary for built masonry structures. PolyBrick H2.0 interweaves the intricacies of living systems (beings and environments combined) to create a more responsive and interactive material system. The PolyBrick 2.0 series looks at human bone as a design model for foundational research. PolyBrick H2.0 merges the cortical bone hydraulic network with new functionalities as a water filtration and collection system for self-preservation and conservation as well as passive cooling solutions. It also pushes the ability of 3D printing techniques to the microscale. These functionalities are investigated under context for a better construction material, but its use may extend further.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

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