CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 668

_id acadia14_463
id acadia14_463
authors Kretzer, Manuel
year 2014
title Architecture in the Era of Accelerating Change
doi https://doi.org/10.52842/conf.acadia.2014.463
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 463-472
summary The present paper highlights the necessity for architecture to become more adaptive and emphasizes the potential of Smart Materials in that context. It elaborates upon an educational approach to provide access and understanding towards novel material developments and points out the need for cross-disciplinary collaboration.
keywords Smart Materials, Flexibility, Education, Open Source, Network, Cross-Disciplinarity, Interactive Architecture
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2014_173
id ecaade2014_173
authors Wendy W Fok
year 2014
title Premise - A discussion on open source, networks, and digital property in architecture.
doi https://doi.org/10.52842/conf.ecaade.2014.1.391
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 391-397
summary This research paper questions the relationship between the legal, ethical, and economic challenges that are presented by new ways of utilizing trademark, intellectual property, and copyright law within design production and creative purposes of architectural design. While it does not attain a conclusive resolution-as this is a developmental body of applied research, and includes a great deal of exploration of reform within the legal system-the paper addresses the systemic propositions, issues of inspiration and precedents, and case-studies in architectural design production that are implicit in new forms of legal transformation which could potentially address the issues within the worlds of design, economics, and law. It is hereby proposed that by understanding these relationships with respect to the prevalent global economic model, research in understanding architecture and law may be able to identify ways of restructuring and offer alternative (or, evolutionary) modes of ethical protection and equitable reward to all members contributing to the production system.
wos WOS:000361384700039
keywords Digital property; open source; networks; intellectual property; extralegal norms
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2014_192
id ecaade2014_192
authors David Stasiuk and Mette Ramsgaard Thomsen
year 2014
title Learning to be a Vault - Implementing learning strategies for design exploration in inter-scalar systems
doi https://doi.org/10.52842/conf.ecaade.2014.1.381
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 381-390
summary Parametric design models enable the production of dynamic form, responsive material assemblies, and numerically and geometrically analytical feedback. The value potential for design produced through the procedural transformation of input parameters (or features) through algorithmic models has been repeatedly demonstrated and epistemically refined. However, despite their capacity to improve productivity and iteration, parametric models are nonetheless prone to inflexibility and reduction, both of which obscure processes of invention and discovery that are central to an effective design practice. This paper presents an experimental approach for the application of multiple, parallel computational design modelling strategies which are tested in the production of an inter-scalar model array that synthesises design intent, the simulation of material behaviours, performance-driven adaptation, and open-ended processes of discovery and categorical description. It is particularly focused on the computational potentials embedded in interdependent applications of simulation and machine learning algorithms as generative and descriptive drivers of form, performance, and architectural quality. It ultimately speculates towards an architectural design modelling method that privileges open model topologies and emergent feature production as critical operators in the generation of flexible and adaptive design solutions.
wos WOS:000361384700038
keywords Parametric design; computational modelling; machine learning; multi-objective optimisation; k-means clustering
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia14projects_99
id acadia14projects_99
authors Jimenez Garcia, Manuel
year 2014
title Soft-Modelling
doi https://doi.org/10.52842/conf.acadia.2014.099
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 99-102
summary SoftModelling is a Java application developed to increase the flexibility of the design process by connecting together two of the most-used design tools; poly-modelling and physical simulation. Its code is open source and easy to manipulate in order to facilitate the creation of multiple versions suitable for different users.
keywords Simulation + Intuition, Open Source in Design, Craft in a Digital Age, Design Decision Making, Computational design research and education, User participation in design, New digital design concepts and strategies
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:52

_id acadia14_699
id acadia14_699
authors Speranza, Philip
year 2014
title Attachment' As Agency in Off-Site And On-Site Indicators of Phenomena in Geospatial Urban Analysis Tools
doi https://doi.org/10.52842/conf.acadia.2014.699
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 699-708
summary Using data to connect people and place in urban design, this paper describes an approach to create custom urban analysis tools to gather geospatially specific data off-site and on-site. Unlike traditional planning software such as ArcGIS this approach uses open urban design scale software, plugins and custom scripts to individually formulate and understand new relationships and new datasets of ephemeral phenomena gathered on-site and off-site.
keywords Big Data, Simulation + Intuition, Interactive Architecture, Open Source in Design, Parametric and Evolutionary Design, Design Computing and Cognition
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
wos WOS:000361384700027
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_163
id caadria2014_163
authors Dritsas, Stylianos and Sawako Kaijima
year 2014
title Introducing Architecture & Engineering to Prospective Undergraduate Students
doi https://doi.org/10.52842/conf.caadria.2014.791
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 791–800
summary We present a design activity offered as part of an open-house event conducted at the Singapore University of Technology and Design to attract prospective undergraduate students of architecture and engineering. We examine the role of digital design media in their potential of bridging the gap between disciplines in education.
keywords Education; Design Computation
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia14_619
id acadia14_619
authors Erhan, Halil; Wang, Ivy; Shireen, Naghmi
year 2014
title Interacting with Thousands: A Parametric-Space Exploration Method in Generative Design
doi https://doi.org/10.52842/conf.acadia.2014.619
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 619-626
summary Although generative and parametric design methods open possibilities for working with a large number of solutions, there is almost no computational support for designers to directly manage, sort, filter, and select the generated designs. In this study, we propose an approach that presents a similarity-based design exploration relying on similarity indices that aims to reduce and collapse design space into manageable scales.
keywords parametric design, generative methods, design space reduction, similarity metrics and indices, similarity matrix; BIG DATA
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id caadria2014_096
id caadria2014_096
authors Grobman, Yasha and Roy Kozlovsky
year 2014
title On the Shores of Architecture
doi https://doi.org/10.52842/conf.caadria.2014.853
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 853–862
summary This paper explores the implications of complex geometry enabled by computational technology to architectural theory and practice. It reviews the different design paradigms engaged breaking the horizontality of the floor and ceiling or fusing them together. It argues that current advances in fluid dynamics simulations open a new frontier in the conception of the usable architectural surface, in which the architectural product is no longer a fixed object, but the interaction between a fluid, changing environment and built form. The paper presents a case study in which computational fluid dynamics are utilized to reconvert a disused breakwater into a ‘blue garden’. The morphology of the breakwater and its texture are calculated to produce the conditions amiable for supporting a varied marine ecosystem, and to shape the waves to generate aesthetically meaningful sensations. The essay discusses the technical and conceptual challenges of controlling the nonlinear behaviour of fluids. It then speculates on the theoretical ramifications of having the surface interact with exterior forces and the subject's imagination to produce an event enfolding in time.
keywords Computational fluid dynamics; curvilinear surfaces; performance design theory; habitat engineering; coastal infrastructure
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia14projects_131
id acadia14projects_131
authors Ibañez, Mariana; Kim, Simon
year 2014
title CentriPETAL
doi https://doi.org/10.52842/conf.acadia.2014.131
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 131-134
summary This is a prototype for an architectural device with two performative behaviors. The first is to rotate open and close for apertures, and to spin so that sound and air movement is produced.
keywords Robotics and Autonomous Design Systems, Human-Machine Interaction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:50

_id caadria2014_244
id caadria2014_244
authors Leblanc, François
year 2014
title Anything, Anyone, Anywhere
doi https://doi.org/10.52842/conf.caadria.2014.461
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 461–470
summary According to Hod Lipson at Cornell University’s Creative Machines Lab, cloud manufacturing ‘consists of a network of smallscale, decentralized nodes of production.’ It is a novel production approach relative to centralized mass production and standardisation methods common to today’s industrial processes. To date, cloud manufacturing techniques have focused largely on the production of smallscale consumer goods that integrate digital fabrication techniques, the most popular being 3D-printing technology. With advances in network-based design platforms for 3D-printing services in combination with the global installation of fabrication laboratories (fab lab), the production of architectural building components using cloud manufacturing techniques is now possible. This paper will define how cloud manufacturing techniques can be expanded into the realm of architectural practice and, in particular, how such techniques can be applied to larger-scale building and construction components. The paper will further discuss how such novel additive manufacturing (AM) processes applied to construction can potentially revolutionize architectural design by generating a new collaborative design model that facilitates local production of customized and readily assembled building components on demand.
keywords additive manufacturing; cloud manufacturing; peer-to-peer production; collaborative design; open-source design
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2014_016
id ecaade2014_016
authors Odysseas Kontovourkis and Despo Anagiotou
year 2014
title Integrative Pedestrian Modelling Techniques based on Virtual Force Fields - Analysis, Generation and Evaluation in Public Open Spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.153
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 153-163
summary This paper demonstrates a preliminary research methodology towards an integrative digital design approach for the analysis, generation and evaluation of architectural proposals in public open spaces based on human movement behaviour performances. In order to achieve this, various computational mechanisms that involve the logic of pedestrian modelling are applied, aiming to be explored in different stages of design. The suggested models follow the idea of 'virtual force' fields, an approach initially introduced in previous work by author. Based on particle behaviour modelling, this approach examines the interaction and movement behaviour of individual entities within a system through virtual effects and specifically through attraction and repulsion forces, influencing pedestrians behaviour and hence their accelerated movement. Current paper argues that the idea of 'virtual force' fields can be used not only for pedestrian simulation but also for the analysis and generation of proposals, aiming on a holistic design development of public spaces.
wos WOS:000361384700015
keywords Pedestrian modelling; integrative techniques; virtual force fields; public open spaces
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac201412304
id ijac201412304
authors Pak, Burak; Johan Verbeke
year 2014
title Geoweb 2.0 for Participatory Urban Design: Affordances and Critical Success Factors
source International Journal of Architectural Computing vol. 12 - no. 3, 283-306
summary In this paper, we discuss the affordances of open-source Geoweb 2.0 platforms to support the participatory design of urban projects in real-world practices. We first introduce the two open-source platforms used in our study for testing purposes. Then, based on evidence from five different field studies we identify five affordances of these platforms: conversations on alternative urban projects, citizen consultation, design empowerment, design studio learning and design research. We elaborate on these in detail and identify a key set of success factors for the facilitation of better practices in the future.
series journal
last changed 2019/05/24 09:55

_id acadia14_23
id acadia14_23
authors Sugihara, Satoru
year 2014
title iGeo: Algorithm Development Environment for Computational Design Coders with Integration of NURBS Geometry Modeling and Agent Based Modeling
doi https://doi.org/10.52842/conf.acadia.2014.023
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 23-32
summary The paper describes design and implementation of algorithm develop environment iGeo for efficient and effective algorithm development integrating NURBS geometry and agent-based modeling.
keywords Multi Agent Systems in Design, Simulation + Intuition, Open Source in Design, Generative Design, Computational design research and education, Practice-based and interdisciplinary computational design research,
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia14_33
id acadia14_33
authors Taron, Joshua; Parker, Matthew
year 2014
title Bounded Agency: Integrating informed multi-agent systems within architectural subtractions
doi https://doi.org/10.52842/conf.acadia.2014.033
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 33-42
summary This paper explores the development and application of informed multi-agent systems (IMAS) as a means of programming spaces generated through the subtraction of built form at both urban and architectural scales. We argue that IMAS are distinct from multi-agent systems (MAS) due to their adeptness at responding to and conditioning complex, data-rich territories that require an open program while also benefiting from top-down constraints that delimit the system’s edges.
keywords Multi Agent Systems in Design, Subtractive Design Methodologies. Performance Analysis, User-friendly Design
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id sigradi2014_087
id sigradi2014_087
authors Tosello, Maria Elena; Luis Enrique Carrara
year 2014
title Colmena post-digital. Sistema de acceso abierto para aportes y visualización de bases de datos colaborativas [Post-digital Hive. Open Access System for contributions and visualization of collaborative data bases]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 577-581
summary The collective and multidirectional production and dissemination of ideas, texts, images, etc., suppose virtual interactive devices and environments that host and potentiate exchanges, starting from trans-media narratives. Related to the processes of culture digitalization and collaborative construction of knowledge, an immense quantity of digital productions condenses the educative, scientific and artistic heritage of humanity. These productions semantically gather configuring data bases. Hive is an open source-open access system which allows creating, managing and visualizing collaborative data bases of multimedia resources, to apply in educative spaces, libraries, public or private institutions, or for individual purposes.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2014_151
id sigradi2014_151
authors Westermeyer, Juan Carlos Briede; Adonis Arriagada F.
year 2014
title Plataforma Colaborativa para la gestión de proyectos de diseño industrial [Collaborative Platform for the Management of Industrial Design Projects]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 303-307
summary Project development within Industrial Design generates a wide range of information unique to each stage of the process. Managing and monitoring design projects is a particularly complex and challenging task, especially in a classroom setting. The use of a digital platform provides an opportunity to save, organize and guide design projects and facilitates collaborative feedback between students and professors. A preliminary version of the present study was carried out using open-source information technologies: PHP 5.2.8, MySQL 5.1.30, Jquery 1.7.1.mins, Smarty-2.6.9. This proposal seeks to complement the on-site class component in order to provide follow-up, mapping and feedback on design projects.
series SIGRADI
email
last changed 2016/03/10 10:03

_id acadia14projects_181
id acadia14projects_181
authors Wiscombe, Thomas
year 2014
title National Center for Contemporary Arts
doi https://doi.org/10.52842/conf.acadia.2014.181
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 181-184
summary This proposal is a continuation of a body of work we call ‘objects wrapped in objects’, which deals with discrete, chunky objects gathered and squished together in a sack. This strategy creates complex interstitial spaces and layered interiority, making the contemporary museum a space of surprises and discrete experiences rather than an endless continuum of paths. Tristan Garcia, the object-oriented philosopher, talks about the infinite regress of things inside of things inside of things, except the world, which everything is inside of and therefore cannot itself be inside of something else. For him, the concept of a ‘sack’, literally, is a diagram of the conundrum of how things can simultaneously be autonomous from one another but also contain other things. This conundrum is the core of our proposal, in that the building should appear simultaneously as multiple autonomous objects but also as a larger, emergent object with its own properties. The vibration between these two ways of existing creates a visual indeterminacy that is alluring and durable.On the south side facing the Park, the sack is sliced open to reveal an incongruent inner world of stepped and stacked public space. This space is formed by way of an inner liner, which delaminates from the sack surface. Permanent gallery spaces are housed in the space between liner and sack. The building is re-enclosed with a glass membrane which is not coincident with the sack silhouette, creating an open-endedness or deferral of interiority in the project. Black jack-like objects house various other functions such as the temporary galleries, theaters, research area, library, and offices. The interstitial spaces between objects and sack are technically exterior space, but they are enclosed with infill glazing deep inside reveals. These spaces are inhabitable and contain the primary circulation of the building.The sack is articulated with architectural tattoos that subvert subdivision logics in favor of the freeform figuration allowed by composite construction. Tattoos are executed in such a way as to blur the edge between discrete objects and visually re-establish the larger object, as if qualities from the black objects begin to loosen and drift onto the sack. Finally, the building is squished into a ‘ground object’ which is in turn squished into the land. The looseness between building and ground object allows for passage underneath the building. The looseness between ground object and land emphasizes the object-hood of the building complex. This move contrasts with exhausted ideas of buildings becoming landscape or otherwise disappearing into context
keywords Material Logics and Tectonics, Computational Design Research
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:57

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 33HOMELOGIN (you are user _anon_564799 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002