CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 661

_id caadria2014_028
id caadria2014_028
authors Chaszar, André and Bige Tunçer
year 2014
title Integrating User and Usage Information in a Design Environment
doi https://doi.org/10.52842/conf.caadria.2014.045
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 45–54
summary We describe research exploring and demonstrating the use of large-scale data gathering and processing to inform the activities of architectural and urban designers. We apply this research to public spaces in urban housing estates. The aim is to understand the current use patterns and usability of these spaces, and to adaptively redesign them according to the insights gained from these findings. Another aim of the research is to obtain scientific knowledge regarding the production and use of user-data-based design support systems which promote and enhance the capability of (digital) design aids, such as building- and urban-scale models, to act as ‘learning devices’ giving designers better insights to the nature of the design situations they are asked to address, as well as insights on design space definition and exploration. We adopt a multimodal data collection strategy, consisting of participatory workshops for residents and users, person-based crowdsourcing, location-based crowd sensing, and statistical demographics data.
keywords integrated design environment; multi-modal data collection; data visualization; data analysis; public space design.
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2014_032
id sigradi2014_032
authors Gómez Zamora, Paula; Matthew Swarts, Jennifer Grimes
year 2014
title Campus Information Model: A Participatory Design Tool to Support Qualitative Decision Making
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 39-43
summary This paper presents our Campus Information Model from a participatory perspective. The primary goal of our Campus Information Model (CIM) is to gather several disciplinary goals into a single model as the platform for collaboration. This intermediate-scale model integrates information and expert knowledge about a university campus design, including landscape planning and building design, allowing users to obtain quantitative feedback in real time to support design facilitating their specific goals. This paper describes first, the concept of collaboration; second, the collaborative system CIM; and third, the strategies to bring quantitative and qualitative goals to the same design environment.
keywords Campus Information Model; Participatory Design; Design Decision-making; Campus Design
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2014_164
id caadria2014_164
authors Jemtrud, Michael and Keith G. Ragsdale
year 2014
title Three Little Shacks
doi https://doi.org/10.52842/conf.caadria.2014.883
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 883–892
summary The paper is premised upon the notion that tools and techniques have the potential to resist the premature prefiguring of problems and solutions in projectbased activity, with particular relevance in collaborative design practices. The architect’s métier and mode of knowledge production is marked by the capacity to make artefacts. Because our age is characterized by the imperative to innovate and evolve technically, architectural ideation must now engage an array of computationally-based tools for imaging, information management, simulation and fabrication. This paper, framed within the theoretical and productive context of a research-creation project, investigates the ontological status of process-work, speed, and the notion of failing fast through the prototyping of three small buildings, or shacks. It does this through a strategic choreography of factual and counterfactual investigations that give rise to fabricative knowledge incapable of being prescribed conceptually from the outset. It will be claimed that, in the case of architecture, the potential of technics to reflectively and playfully re-work things and ideas is also a participatory mode of ethical engagement.
keywords Tools; tool-making; technics; prototyping; architecture
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2014_249
id caadria2014_249
authors Krietemeyer, Bess
year 2014
title An Adaptive Decision-Making Framework for Designing Material Behaviours
doi https://doi.org/10.52842/conf.caadria.2014.055
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 55–64
summary This paper describes an adaptive decision-making design framework for investigating the synergies between aesthetically-driven and performance-driven criteria, specifically in designing the material behaviour of an electroresponsive building envelope system. An immersive and interactive simulation environment developed in the C++ programming language provides a computational tool for testing the visual and energetic performance of a dynamic building envelope as it negotiates bioclimatic energy flows with participants’ aesthetic preferences and interactions. Experiments in bioresponsive feedback loops examine the impacts that user engagement and real-time energy performance feedback have on participants’ design choices. Preliminary results demonstrate that exposure to energy performance feedback and to the collective design choices of multiple users leads to adaptive decision-making that favours synergistic system performance with the potential for increased socio-ecological connections. Critically, this research provides new methods for supporting the design of emerging material behaviours for dynamic building envelopes that can negotiate multiple performance criteria.
keywords Participatory design; decision-making tool; interactive environment; dynamic building envelopes; immersive simulation
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2011_144
id ecaade2011_144
authors Kunze, Antje; Halatsch, Jan; Vanegas, Carlos; Jacobi, Martina Maldaner
year 2011
title A Conceptual Participatory Design Framework for Urban Planning: The case study workshop ‘World Cup 2014 Urban Scenarios’, Porto Alegre, Brazil
doi https://doi.org/10.52842/conf.ecaade.2011.895
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.895-903
wos WOS:000335665500103
summary This paper focuses on the definition of a conceptual participatory design framework for urban planning. Traditional planning methods can no longer satisfy the growing demands on sustainable urban planning in regard to factors such as complexity, problem size, and level of detail and these limitations make the development of new approaches necessary. Expert knowledge as well as insights from stakeholders and community members needs to take part equally in the decision-making process since they are responsible for a broad understanding and acceptance of final planning decisions. Therefore, a participatory framework is presented in the following, which integrates needs and requirements of stakeholders. In order to enable diverse groups of stakeholders to act conjointly, we propose the application of interactive decision support tools, which will leverage general conclusions especially to solve crucial zplanning decisions.
keywords Decision-making process; stakeholder participation; shape grammars; procedural model; urban planning
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac201412304
id ijac201412304
authors Pak, Burak; Johan Verbeke
year 2014
title Geoweb 2.0 for Participatory Urban Design: Affordances and Critical Success Factors
source International Journal of Architectural Computing vol. 12 - no. 3, 283-306
summary In this paper, we discuss the affordances of open-source Geoweb 2.0 platforms to support the participatory design of urban projects in real-world practices. We first introduce the two open-source platforms used in our study for testing purposes. Then, based on evidence from five different field studies we identify five affordances of these platforms: conversations on alternative urban projects, citizen consultation, design empowerment, design studio learning and design research. We elaborate on these in detail and identify a key set of success factors for the facilitation of better practices in the future.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_072
id ecaade2014_072
authors Serdar Aydin, Tian Tian Lo and Marc Aurel Schnabel
year 2014
title Gamification of Shape Grammars - Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
doi https://doi.org/10.52842/conf.ecaade.2014.1.603
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 603-612
wos WOS:000361384700060
summary This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
keywords Shape grammars; gamification; mass-housing; participatory decision-making; kashgar
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_132
id sigradi2014_132
authors Hu, Yongheng; Qinying Li, Feng Yuang, Han Li
year 2014
title The BIM based Responsive Environmental Performance Design Methodology
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 120-125
summary The concept of “families” lies in the core of internal data structure in Building Information Modeling (BIM). The elements of this modeling platform are all associated with each other as parts of the “families”, independent of their geometrical structure, materiality, parametric dependencies or their physical connection to other elements. Through the associations introduced among the parameters of the ‘families’ members, this study aims at establishing a methodology for a multi-objective evaluation of the environmental performance of the building as an organism. The methodology is founded on a system of different values and weights attributed to the parameters of the families members which are adjusted and fine-tuned through a series of iterations, thus affecting the overall building performance towards an optimum goal. The performance evaluation method used in the “families” methodology is not limited to the individual assessment of the environmental performance objectives or to an integrated multi-objective weighting mechanism; as an overall evaluation platform it checks and balances the individual characteristics of the system not as static conclusive results but as dynamic criteria intended to guide the overall design and building process. The importance of this paper lies in the construction of a concrete methodological set of tools for the assessment of the environmental performance of the building. It will lead the way in independent research in the field of architectural design and the development of ecological thinking and building in China.
keywords BIM ‘families’; Multi-Objective Generic Algorithm; Environmental Performance Simulation; Multi-Objective Environmental Performance Optimization
series SIGRADI
email
last changed 2016/03/10 09:53

_id ascaad2014_018
id ascaad2014_018
authors Ibrahim, Passaint Mohamed Massoud
year 2014
title Achieving Computer Aided Design 3D Models from Virtual to Real in Architecture Learning
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 241-251
summary The existing gap between the 3D physical models done by architecture students and their digitized 3D virtual models in architecture design is truly spectacular. The increasingly efficient and more specialized digital applications allow the designers a whole range of facilities providing drawing commands and changes very easy to use, which puts 3D physical model in a less priority or being useless. This paper studies how to minimize This gap by teaching students that 3D physical models are not only the outer physical result of the design but it could be also the way to learn the architectural relationships and values in architectural design, where 3D physical models techniques now had been updated and related in a way to the digital 3D models and CAD applications.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ijac201412103
id ijac201412103
authors Park, Ju Hong; Takehiko Nagakura
year 2014
title A Thousand BIM: A rapid value-simulation approach to developing a BIM tool for supporting collaboration during schematic design
source International Journal of Architectural Computing vol. 12 - no. 1, 47-60
summary The purpose of this study is to develop a BIM-based plug-in that is able to assist a collaboration among heterogeneous professionals. The tool will enable them to communicate in the same language, articulate criteria and priorities in multiple perspectives, and to share rapidly simulated evaluations of schematic design variations. Among many barriers that block collaborations among professionals, a quintessential barrier in the building and design industries may be epistemological rather than physical. The professionally different ways of thinking, expertise, values, and priorities can be a block on the collaborative development process of architectural design projects. This paper takes the example of the relationship between developers and architects, who tend to have different evaluation criteria. A real-time value simulation tool is introduced as a means to generate possible building typologies on a given project site, with computation of expected total values expressed in simple financial terms.
series journal
last changed 2019/05/24 09:55

_id acadia14projects_143
id acadia14projects_143
authors Robinson, Alexander
year 2014
title Calibrating Agencies in a Territoy of Instrumentality
doi https://doi.org/10.52842/conf.acadia.2014.143
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 143-146
summary Exhibited is an interactive landscape player and public outreach tool for robotically sand modeled and vacuum formed designs for dust control mitigation landscapes for the Owens Lake in Lone Pine, California. This system engages users and stakeholders with the tools and products of a digitally augmented rapid landscape prototyping machine built to create agency for multiple values in the design of dust control infrastructure for the dry lake.
keywords Robotics and Autonomous Design Systems, Simulation + Intuition, Material Logics and Tectonics, Multidisciplinary Design Optimization, User participation in design, Virtual/augmented reality and interactive environments
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:56

_id caadria2014_256
id caadria2014_256
authors Senske, Nicholas
year 2014
title Digital Minds, Materials, and Ethics: Linking Computational Thinking and Digital Craft
doi https://doi.org/10.52842/conf.caadria.2014.831
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 831–840
summary This paper describes the connections between computational thinking and digital craft, and proposes several ways that architectural education can cultivate better digital craft, specifically: motivating the use of computational strategies, encouraging a conceptual understanding of computing as a medium, teaching computer programming, and discussing digital ethics. For the most part, these subjects are not widely taught in architecture schools. However, moving forward, if the profession values good design, it must also value good digital craft, and ought to instil a way of working in the next generation of architects that makes the most of both the computer and the designer. Computational thinking provides a common foundation for defining and instilling this critical mindset and, therefore, deserves greater consideration within architectural pedagogy.
keywords Digital craft; computational thinking; ethics
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2014_080
id ecaade2014_080
authors Sevil Yazici
year 2014
title Efficiency in Architectural Geometry Informed by Materials
doi https://doi.org/10.52842/conf.ecaade.2014.1.547
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 547-554
wos WOS:000361384700054
summary Although some studies investigate physics-based dynamic systems to generate structurally efficient forms by incorporating geometry with performance requirements, there is a gap in the field questioning on how to link structurally efficient architectural geometry with mechanical properties of materials. The aim of this paper is to question the possibility of generating an information loop in which Young's Modulus, stiffness of the material may both inform the form-finding process and the structural performance simulation. The proposed method offers steps including form-finding, series of analyses applied for architectural geometry and structural performance, as well as optimization. Based on the simulation results, efficiency values are calculated driven by the use of different materials. The significance of incorporating material properties in the early design stage is underlined, by comparing differences, whether the stiffness of material informs the form-finding process or not.
keywords Form-finding; material; architectural geometry; finite element method; optimization
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2014_012
id ascaad2014_012
authors Sherbini, Khaled A. and Tarek Hegazy
year 2014
title An Automated Value-based Evaluation and Conditional Approval of Construction Submittals
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 161-174
summary To ensure compliance with specifications during construction, a formal review process, called the submittals process, is typically used whereby a contractor submits proposals for materials, equipment, and processes for owner’s approval. This evaluation process can be a difficult task because of time restriction, lack of information in the submittal package, and lack of defined criteria for evaluation. This study thus introduces an automated decision support for submittal evaluation that uses the Multi-Attribute Utility Theory (MAUT) to evaluate a submittal considering its impact on the construction and operation of the building. First, key building submittals are analyzed and the top one (chiller) is selected and its evaluation parameters grouped into two categories: non-flexible and flexible. The non-flexible parameters have been dealt with as a checklist with predefined thresholds that must be met without tolerance. Flexible parameters, on the other hand, have been analyzed using utility values that represent decision makers’ preferences and tolerance levels. Accordingly, the evaluation process determines the overall utility for the submittal and the value-based condition for accepting it. An automated prototype system has been developed using data provided by three organizations through intensive interviews with experts. A case study was then used to prove that the proposed evaluation system provides consistent and objective decisions, internal alignment of organizational values, and improved lifecycle performance of submittal items.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_092
id ecaade2014_092
authors Sherif Abdelmohsen
year 2014
title A BIM-based Framework for Assessing Architectural Competition Entries
doi https://doi.org/10.52842/conf.ecaade.2014.2.473
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 473-483
wos WOS:000361385100050
summary Architectural competitions have been traditionally used to select best design practices. The basis of assessment for competitions has typically involved non-technical concepts of quality, subjective and emotional appreciations of experiences, and inseparable accord of formal, functional, aesthetic and contextual values (Rönn, 2011), rather than clear-cut objective and precisely measured values as in the engineering domain (Nashed, 2005; Nelson, 2006). Criteria for judgment usually focus on design parti and clarity of concept, novelty of architectural approach, context compliance, spatial organization, functional adaptability, economical solutions, and design flexibility. The assessment process, although presumably comprehensive and involving multiple evaluation techniques and resources, may still overlook important technical issues that may be fundamentally significant to the exclusion or approval of a given entry. This paper introduces a framework for assessing architectural competition entries aided by concepts of building information modeling (BIM).
keywords Building information modeling; architectural competitions; design evaluation; best practices; rule checking
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2014_066
id ecaade2014_066
authors Timo Harboe Nielsen, Stephen Melville and Iain Sproat
year 2014
title Populating surfaces with holes using particle repulsion based on scalar fields
doi https://doi.org/10.52842/conf.ecaade.2014.1.537
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 537-545
wos WOS:000361384700053
summary This paper describes the relaxation of charged particles in order to create a pattern of voids based on a scalar field on any complex polygon mesh. A scalar field representing stress values or a greyscale image, can be used to create void patterns of aesthetic or structural character; all with full awareness of the materiality. Following relaxation, areas with low scalar values consist of large voids with a small distance between them. Areas of high scalar value consist of small voids with a greater distance between them. This research has been applied in the design of a sculpture at Oxford Brookes University, where stress data from Finite Element Software has been used for the automatic and rational distribution of holes.
keywords Surface perforation; geometry optimisation; particle repulsion
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2014_014
id ecaade2014_014
authors Wolfgang E. Lorenz
year 2014
title Measurability of Loos' rejection of the ornament - Using box-counting as a method for analysing facades
doi https://doi.org/10.52842/conf.ecaade.2014.1.495
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 495-504
wos WOS:000361384700049
summary As evidence from recent years has demonstrated, box-counting provides an objective fractal analytical method to evaluate the visual complexity of architecture. This paper for the first time explores the potential of box-counting with regard to the work of the Viennese architect Adolf Loos (1870-1933). Loos is seen as the pioneer of modern architecture, as someone who anticipated the International Style. This impression derives from his resentments towards the ornament, expressed especially in his texts. However, Loos did not reject ornamentation in general. Thus, the group of smooth plastered facades provides a narrowed view on his overall architectural concept. A more differentiated view on Loos' oeuvre is not new; however, the author further develops the possibilities of describing facades geometrically by using an implementation of the fractal analytical method, especially created for facades. This paper not only focuses on the possibility of grouping facades with similar characteristic values, but considers other aspects of Loos' design such as space as well.
keywords Box-counting; adolf loos; complexity; fractal geometry
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2014_113
id ecaade2014_113
authors Burak Pak and Johan Verbeke
year 2014
title ICT-enabled Civic Empowerment and Participation: in Design, through Design
doi https://doi.org/10.52842/conf.ecaade.2014.1.089
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-97
wos WOS:000361384700008
summary This paper aims to discuss the potentials of novel modes of participatory design in relation to the latest developments in Information and Communication Technologies (ICT). The first part of the study involves the extraction of the basic principles from the extraordinary cases of the Medical Faculty Housing by Lucien Kroll (1976) and Cedric Price's Fun Place (1965) in which various forms of ICT-enabled participation were conceived. In the second part, we reframe the existing ICT tools and strategies and elaborate their potentials to support the modes of participation performed in these two cases. As a result, by distilling the created knowledge, we introduce a model of ICT-enabled design participation which exploits a set of collective action tools to support sustainable ways of self-organization and bottom-up design.
keywords Participatory architectural design; crowdsourcing; crowdfunding; self-organization
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_137
id ecaade2014_137
authors Elif Erdine and Alexandros Kallegias
year 2014
title Reprogramming Architecture - Learning via Practical Methodologies
doi https://doi.org/10.52842/conf.ecaade.2014.1.373
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 373-380
wos WOS:000361384700037
summary This paper aims to address innovative approaches in the pedagogical aspects of architecture by describing the work of AA Summer DLAB and Athens | Istanbul (AI) Visiting Schools of the Architectural Association (AA) School of Architecture in London. The presented work is part of a research which enables a more seamless transition from design to fabrication and from academia to profession. The paper formulates the pedagogical and methodological approach towards the integration of generative design thinking, large-scale prototyping, kinetic/interactive design, and participatory design. As such, a discussion on the methods of overcoming the fragmented nature of architectural education via the elaboration of the methodology, computational setup, fabrication strategies, and interaction / kinetic modes of the selected programmes is aspired.
keywords Computational design research and teaching; biomimetics; generative design; kinetic / interactive design; participatory design
series eCAADe
email
last changed 2022/06/07 07:55

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 33HOMELOGIN (you are user _anon_335026 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002