CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia14_435
id acadia14_435
authors Velikov, Kathy; Thun, Geoffrey; O'Malley, Mary
year 2014
title PneuSystems: cellular pneumatic envelope assemblies
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 435-444
doi https://doi.org/10.52842/conf.acadia.2014.435
summary This paper describes the authors’ research into multi-cellular pneu assemblies for lightweight, adaptive architectural skins. The work focuses on pneu topologies, kinetic pneu geometries, manufacturing logics and adaptive control, developed through feedbacks between computational models and physical prototyping.
keywords Intelligent Environments, Material Agency, Biomimicry and Biological Models in Design, Material Logics and Tectonics, Performance in Design, Computational design analysis
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ijac201412407
id ijac201412407
authors Abdelmohsen, Sherif M.
year 2014
title An Inquiry into Designing in Context using Generative Systems
source International Journal of Architectural Computing vol. 12 - no. 4, 477-494
summary The use of generative systems has been widely investigated in the architectural design process through different procedures and levels of autonomy to generate form.The digression from abstract pre- existing notions of vocabulary and rules – even when resulting in emergent forms – to address complex real- world contexts is yet a challenging undertaking.This paper explores incorporating context in the process of designing using generative systems from ideation to fabrication, and explores the relationship between the emergent nature of generative design and the situated act of designing while using generative design tools.A course offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was designed for this purpose. 110 students employed systems including shape grammars, L- systems, fractals and cellular automata, to design and fabricate 8 group projects.A discussion around emergence and situatedness is presented, with special attention to the designing process from ideation to fabrication.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_055
id ecaade2014_055
authors Ahmet Emre Dincer, Gülen Cagdas and Hakan Tong
year 2014
title A Digital Tool for Customized Mass Housing Design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 201-211
doi https://doi.org/10.52842/conf.ecaade.2014.1.201
wos WOS:000361384700020
summary Innovative design approaches are needed for mass housing implementations. Especially increasing interaction between user and designer is major important in the design decisions of these buildings. For this, it is seriously necessary to benefit from technological advances in computational designs, because digital tools like shape grammar, cellular automata, genetic algorithm, l-systems and agent-based models in this field provide not only to save time and to manage the relationships but also to generate many different alternatives. Accordingly, a digital support tool for designers has been developed by using cellular automata approach and scripts of 3Ds Max software. It produces samples of housing design plans which is generated by cellular automata approach according to the data of users' preferences. In this paper the interface and contributions of the developed model are introduced and discussed.
keywords Computational design; mass customization; innovative housing design; plugin
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia14projects_209
id acadia14projects_209
authors Knapp, Chris; Nelson, Jonathan
year 2014
title Cellular Tessallation
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 209-212
doi https://doi.org/10.52842/conf.acadia.2014.209.2
summary Cellular Tessellation is a small yet generous pavilion put on display as part of the Sydney Vivid Light festival in 2014. The project is both spatial and aesthetic, bringing the quality of architectural inhabitation and visceral experience to an urban festival which is typically limited to visual engagement.
keywords light, computational form, geometry, digital fabrication, aluminum
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id acadia14projects_193
id acadia14projects_193
authors Koerner, Julia; Boltenstern, Marie; Al-Rawi, Kais
year 2014
title Cellular Complexity "Evolve"
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 193-196
doi https://doi.org/10.52842/conf.acadia.2014.193
summary Cellular Complexity “Evolve” is an installation, which exhibits the potential of cellular geometries at a spatial architectural scale. The complex twisted geometry was generatively designed and digitally fabricated and stands out for cutting edge digital design concept and strategy.
keywords cellular geometries, biological systems, performative parameters
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id ecaade2014_191
id ecaade2014_191
authors Mads Brath Jensen and Isak Worre Foged
year 2014
title Cellular Automata as a learning process in Architecture and Urban design
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 297-302
doi https://doi.org/10.52842/conf.ecaade.2014.1.297
wos WOS:000361384700029
summary This paper explores the application of cellular automata as method for investigating the dynamic parameters and interrelationships that constitute the urban space. With increasing aspects needed for integration during the architectural and urban design process with the relations between these aspects growing in parallel, complexity of the design process and design solution increases. Additionally, aspects and relations are of a transformative character in that they change over time and therefore construct a time-based condition for which problems are presented and solutions are sought. An architectural methodological response to this situation is presented through the development of a conceptual computational design system that allows these dynamics to unfold and to be observed for architectural design decision taking. Reflecting on the development and implementation of a cellular automata based design approach on a master level urban design studio this paper will discuss the strategies for dealing with complexity at an urban scale as well as the pedagogical considerations behind applying computational tools and methods to a urban design education.
keywords Computational design; cellular automata; education; design exploration
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id sigradi2013_274
id sigradi2013_274
authors Velasco, Rodrigo; Julián Viasus; Fabián Tocancipá
year 2013
title Customizable Volumetric High Performance Brise-Soleil System Based on the Use of Planar Faces
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 328 - 332
summary This paper presents a proposal for a cellular brise-soleil system appropriate for tropical humid climates. The system controls thermal gains whilst allowing for specific lighting requirements, permitting, in many cases, interior thermal and light comfort conditions without the use of thermal machines or artificial lighting. The development of the system involved a definition of variable design parameters and areas of performance evaluation and optimization, plus construction detailing development represented by a first project to be completed in 2014. Even if the geometrical definitions, optimization processes and production machinery are relatively simple and not particularly new to anyone in the field, it is claimed that the use of such already widely available technologies at this basic level, when solving relevant problems, has still to be used in generalised ways by common designers, and with the example shown, this paper wishes to promote such prospect.
keywords Solar shadings; Environmental simulations; Parametric models; Performance in architecture
series SIGRADI
email
last changed 2016/03/10 10:02

_id acadia14projects_239
id acadia14projects_239
authors Yao, Yuan
year 2014
title Cellular Morphology in Los Angeles
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 239-242
doi https://doi.org/10.52842/conf.acadia.2014.239
summary The project is a residential tower generated by cellular automaton system and then trnasformed to new type of space. It creates a new mixed lifestyle in Los Angeles.
keywords Generative, parametric and evolutionary design, Gaming and Social Design, Design Decision Making, Generative Design, New digital design concepts and strategies
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:57

_id acadia14_427
id acadia14_427
authors Melendez, Frank; Gannon, Madeline; Jacobson-Weaver, Zachary; Toulkeridou, Varvara
year 2014
title Adaptive Pneumatic Frameworks
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 426-434
doi https://doi.org/10.52842/conf.acadia.2014.426
summary This paper and work-in-progress research project explores potential workflows for the integration of pneumatic systems in architecture that adapt to human interaction and environmental phenomena.
keywords Pneumatics, Fluidic Actuation, Elastomers, Adaptive, Physical Computing, Sensing, Works in Progress
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ascaad2014_021
id ascaad2014_021
authors Sushant, Verma and Pradeep Devadass
year 2014
title Adaptive [skins]: Adaptation through smart systems
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 275-289
summary The project investigates responsive building skin systems that adapt to the dynamic environmental conditions to regulate internal conditions in a habitable space over different periods of time by exhibiting a state of motion and dynamism. Passive and active building skins are developed using shape memory alloys and pneumatic actuators through investigations of smart systems that integrate smart materials and smart geometries. Nitinol springs are integrated in tensegrity systems to actuate the adaptive behaviour, which forms the passive roof system. Owing to the complexity of the multi-parametric system, genetic algorithms are developed for system optimization and calibrated with physical prototypes at varied scales. The developed systems are tested against two distinct climatic models- New Delhi and Barcelona, and evaluated for performance, based on heat and light, which are quantified as solar gain and illuminance as principles, and daylight factor for evaluation purpose. New tool-sets are developed in the process by combining various digital tools, to create a real-time feedback and memory loop system.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_263
id sigradi2014_263
authors Wit, Andrew John
year 2014
title Towards an Intelligent Architecture “Creating Adaptive Building Systems for Inhabitation”
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 328-332
summary Existing typologies of emergency housing rely heavily on conventional designs, materials and labor-intensive construction methodologies, which in post-disaster environments place large amounts of strain on the surrounding communities, material manufacturers and financial systems. With ever more unpredictable environmental conditions, should our new housing prototypes not also have the ability to simultaneously adapt to rapidly changing environmental conditions? This paper investigates the potential of developing a new typology of rapidly deployable emergency housing prototypes through the creation of a system which relies on embedded design intelligence, advanced fabrication and adaptable systems, rather than attempting to make existing building systems smarter.
keywords Adaptable; Housing; Skin; Robotics; Pneumatic
series SIGRADI
email
last changed 2016/03/10 10:03

_id ecaade2014_175
id ecaade2014_175
authors Andreas Lund Larsen, Isak Worre Foged and Rasmus Lund Jensen
year 2014
title Multi-layered Breathing Architectural Envelope
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 117-122
doi https://doi.org/10.52842/conf.ecaade.2014.2.117
wos WOS:000361385100011
summary A multi layered breathing envelope is developed as a method of natural ventilation. The two main layers consist of mineral wool and air permeable concrete. The mineral wool works as a dynamic insulation and the permeable concrete as a heat recovery system with a high thermal mass for heat storage. The performance of the envelope is simulated and put through an optimization process. The impact of a design system on the architectural potential of Performance -based design was investigated.
keywords Architectural envelope; performance-based architecture; air permeable concrete
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_104
id ecaade2014_104
authors Estefania Tapias and Shubham Soni
year 2014
title Building-up urban open spaces from shadow range analyses
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 129-135
doi https://doi.org/10.52842/conf.ecaade.2014.1.129
wos WOS:000361384700012
summary This paper explores an alternative approach for the creation of new built forms based on solar access analysis. Consolidated on urban areas under development, the denominated 'inverted' approach is focused on the generation of recreational open spaces based on shadow conditions caused by existing built forms, and as a starting point for the construction of new urban envelopes as possible development areas. Unlike the existing method of the 'solar envelope', the 'inverted' approach shows an alternative procedure for the construction of built forms, based on pedestrian comfort caused by solar access in urban spaces rather than on indoor performance affected by the penetration of sunlight into buildings. As a method for the creation of urban envelopes, this approach attempts to enhance pedestrian comfort according to the study of solar access in urban areas. The 'inverted' approach is based on sun path data and is developed as a generative procedure, where the results of shadow range analyses and the different urban objectives work as input parameters for the generation of urban envelopes. Based on this methodology, two Grasshopper® custom components are developed.
keywords Urban open spaces; solar access; shadow range simulation; generative modelling
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia14_281
id acadia14_281
authors Grinham, Jonathan; Blabolil, Robert; Haak, Jeremy
year 2014
title Harvest Shade Screens: Programming material for optimal energy building skins
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 281-290
doi https://doi.org/10.52842/conf.acadia.2014.281
summary A novel approach to programmable material for optimal energy building skins.
keywords Shape Memory Alloy, Programable Material, Energy Optimization, Material Logic, Smart Material, Building Envelope
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id caadria2014_177
id caadria2014_177
authors Jonas, Katrin; Alan Penn and Paul Shepherd
year 2014
title Designing with Discrete Geometry
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 513–522
doi https://doi.org/10.52842/conf.caadria.2014.513
summary There has been a shift in aesthetics from the modern orthogonal building envelope to more elaborate curved and folded forms. Non_orthogonal forms are often associated with complete freedom of geometry, entrusting the advancement in custom manufacturing and robotic fabrication of one-off building parts to realise the design. This paper presents a methodology that allows non_orthogonal surfaces to be designed using a constrained library of discrete, tessellating parts. The method enables the designer both to produce ‘approximations’ of freeform designs in a top_down manner or to generate ‘candidate’ designs in a bottom_up process. It addresses the challenge in the field of design engineering to generate architectural surfaces which are complex, yet simple and economical to construct. The system relates to the notion that complexity derives from simple parts and simple rules of interaction. Here complexity relates to the holistic understanding of a structure as an interaction between its local parts, global form and visual, as well as functional performance.
keywords Geometry system; form generation; form growth; discrete growth model; design tool; complex geometry
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2014_249
id caadria2014_249
authors Krietemeyer, Bess
year 2014
title An Adaptive Decision-Making Framework for Designing Material Behaviours
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 55–64
doi https://doi.org/10.52842/conf.caadria.2014.055
summary This paper describes an adaptive decision-making design framework for investigating the synergies between aesthetically-driven and performance-driven criteria, specifically in designing the material behaviour of an electroresponsive building envelope system. An immersive and interactive simulation environment developed in the C++ programming language provides a computational tool for testing the visual and energetic performance of a dynamic building envelope as it negotiates bioclimatic energy flows with participants’ aesthetic preferences and interactions. Experiments in bioresponsive feedback loops examine the impacts that user engagement and real-time energy performance feedback have on participants’ design choices. Preliminary results demonstrate that exposure to energy performance feedback and to the collective design choices of multiple users leads to adaptive decision-making that favours synergistic system performance with the potential for increased socio-ecological connections. Critically, this research provides new methods for supporting the design of emerging material behaviours for dynamic building envelopes that can negotiate multiple performance criteria.
keywords Participatory design; decision-making tool; interactive environment; dynamic building envelopes; immersive simulation
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_060
id caadria2014_060
authors Kuma, Taichi
year 2014
title Shrink Film Architecture
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 181–190
doi https://doi.org/10.52842/conf.caadria.2014.181
summary This paper is about designing a process to create a lightweight building envelope using a shrinkfilm. The advantage of using this material for architecture is that we can simply construct the complex geometry without requiring an expensive formwork. In addition to this, this research illustrates the methodology to control the 3-dimensional form of the shrink-film by using simple 2-dimensional patterns. These patterns enable us to easily manipulate the form. In this paper, the simulation and the prototyping are conducted in both physical and computational methods.
keywords Material Computation; responsive material; form-finding
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2014_079
id ecaade2014_079
authors Taichi Kuma, Moritz Dörstelmann, Marshall Prado and Achim Menges
year 2014
title Integrative Computational Design Methodology for Composite Spacer Fabric Architecture
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 61-69
doi https://doi.org/10.52842/conf.ecaade.2014.2.061
wos WOS:000361385100005
summary Spacer fabrics are 3D warp-knitted fabrics, which have a volumetric structure. Together with the capacity to differentially stretch and contract, these materials allow three dimensional which is specific to spacer fabrics. The authors present a computational design methodology which enables the generation of form based on these material characteristics and local, regional and global material manipulations. Such a process can not only generate functional surface articulations, but also control the forming of spatial textile geometries. As a resin infused composite structure the spacer fabric can serve as architectural construction and building envelope. This new methodology to develop fibrous and textile morphology is contrary to a traditional hierarchical design process, which is based on a linear strategy from design to implementation. The investigation methods are based on analogue material experimentation and integration of the materials behaviour into a computational design process. Such a feedback process can unfold potential material morphologies and performances of spacer fabric as an architectural material.
keywords Integrative computational design; fibre composite structure; spacer fabric; material computation; form finding
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia14projects_177
id acadia14projects_177
authors Xu, Weiguo; Xiaoan, Li
year 2014
title FRP Building: Sunshine Kaidi Factory Gate, Wuhan, Hubei, China, 2013
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 177-180
doi https://doi.org/10.52842/conf.acadia.2014.177.2
summary Digital fabrication and construction of FRP building in Wuhan, China
keywords Structural Envelope, FRP, Digital Fabrication.
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:56

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