CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 668

_id caadria2014_258
id caadria2014_258
authors Polancic, Allyn E.
year 2014
title Oblique-Atory
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 33–42
doi https://doi.org/10.52842/conf.caadria.2014.033
summary Typical horizontal building types, open spaces, and human activities have yet to competently overcome or adapt to the constraints of vertically-oriented dense urban environments. Designing the built environment to the oblique, or more than two axes at once, is a required strategy for the future of city planning, the advancement of body-space interaction in architecture, and to reinforce the interconnectedness of the natural environment with human activities. With the development and increasing use of 3D modeling software, parametric and generative design processes, and the progressive investigation of complex geometry, it is likely that the oblique will be envisioned more and more as a functional architectural device. This research investigates the tessellation of minimal surface geometry to achieve a folded, multi-use surface capable of connecting disparate urban program and which can enable a city to offer amenities that are typically available in horizontally-oriented suburbs. The geometric family of the helicoid is found as the optimal formal generator because of its ability to create a continuous surface while allowing for both horizontal and vertical circulation.
keywords Oblique; helicoid; tessellation; surface; urban
series CAADRIA
email
last changed 2022/06/07 08:00

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_288
id caadria2014_288
authors Bacinoglu, Zeynep and Sema Alacam
year 2014
title A Context Based Approach to Digital Architectural Modelling Education
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 811–820
doi https://doi.org/10.52842/conf.caadria.2014.811
summary This paper presents a context based framework for introducing digital modelling and fabrication to architecture students. Modelling has being taught either as a separate skill, or introduced within a comprehensive context of conventional design approaches. We argue that, a ‘digestive context’ might guide students to gain designing experience with/in digital media in a gradual and a cumulative way. This paper is based on a series of modelling and fabrication exercises as part of a one-semester digital design and modelling studio course for postgraduate students. We focus on the impact the initial exercises we assigned our students had on the final design product; We discuss the affordance and adaptability of the method that was developed by the students.
keywords Digital design; fabrication; architectural education
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2014_143
id ecaade2014_143
authors Danilo Di Mascio and Tom Maver
year 2014
title Investigating a narrative architecture - Mackintosh's Glasgow School of Art
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 653-663
doi https://doi.org/10.52842/conf.ecaade.2014.1.653
wos WOS:000361384700065
summary In this paper a theoretical approach and a methodology to investigate and document a narrative architecture will be presented. In the architecture field the word narrative is often used in reference to ways of representing or telling the story of a project. Within the context of this research with the expression “narrative architecture” the authors mean an architecture that, like a book, tells a story through its material and immaterial characteristics. In order to analyze the selected characteristics of a narrative architecture, a possible approach is represented by a digital 3D reconstruction and a critical analysis of the digital model produced. The digital reconstruction process and the theoretical background have been applied to a case study, a masterpiece in the history of architecture: Mackintosh's Glasgow School of Art. Several graphic works have been created to communicate the main characteristics of this narrative architecture. The research project attempts to explore ways to study and explain existing buildings from new and innovative points of view, but at the same time it can trigger important reflections in architectural design and education.
keywords Digital reconstruction; narrative architecture; representation and visualization; critical analysis; 3d modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id sigradi2014_043
id sigradi2014_043
authors Galvez Nieto, Alexander Junior´s
year 2014
title El método de proyecto análogo-digital para el mejoramiento del aprendizaje de la representación arquitectónica dimensional [The method of analog-digital project to improve learning of three-dimensional architectural rendering]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 191-194
summary The ideation process is to move an idea, a mental dimension to the actual physical dimension; that captures the initial intentions and allows their development. Awareness of this stage suggests and use techniques and strategies that favor the process. With the development of technology in the means of architectural expression, has moved any analog or traditional activity, as in the case of the model where its inclusion and experimentation, helps create a hybrid architecture. The confrontation to new methodologies, as part of a creative education, helps significantly to brain plasticity.
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2014_264
id caadria2014_264
authors Gannon, Madeline and Eric Brockmeyer
year 2014
title Teaching CAD/CAM Workflows to Nascent Designers
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 801–810
doi https://doi.org/10.52842/conf.caadria.2014.801
summary The following paper presents a suite of custom software environments that make advanced techniques in digital fabrication accessible to novice, first-year designers. The collective design aides facilitate a number of digital-to-physical workflows, including 3D modeling for CNC milling and 3D printing, 2D patterning for laser cutting, and interactive visualization for projection mapping. Each of the workflows illustrate pedagogical principles for embedding tacit and tactile knowledge into computational frameworks: balancing complexity against functional limits, revealing the underlying abstractions connecting digital geometry to CNC machines, engaging the designer through intuitive and responsive environments, and leveraging generative and interactive digital modeling for serial variation. These digital design and fabrication aides have been used to facilitate formal and material explorations for groups of pre-college and freshmen students, aged 16 to 19. Their resulting tangible artifacts—made from foam, birch plywood, paper, plastic, and light—show that CAD/CAM workflows can be an accessible subject matter for students without prior experience in digital modeling or fabrication.
keywords CAD/CAM; computational design education; digital fabrication; design aides; generative design
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_136
id caadria2014_136
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2014
title Comparisons in Representational Media Use in Design Studios between Hong Kong and Australia
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 781–790
doi https://doi.org/10.52842/conf.caadria.2014.781
summary Representational media – analogue, physical, digital, or virtual – are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students’ design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students’ learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that rerepresentation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual working- and learning-styles of students.
keywords Representational media; design studio; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_099
id caadria2014_099
authors Koh, Immanuel
year 2014
title Generative-Glass: Prototyping Generative Architectural Systems with Artisan’s Glass-Blowing and Automated Digital Fabrication Techniques
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 389–398
doi https://doi.org/10.52842/conf.caadria.2014.389
summary This paper aims to investigate the ways in which the traditional processes of glassblowing techniques could be incorporated with contemporary generative design processes in the realization of new novel architectural systems. Pedagogical issues on how such prototyping processes could be better integrated within architectural education are also discussed. With the use of algorithmic design methodology to generate/visualize the components assembled in multitudes and digital fabrication machineries to produce the necessary moulds/jigs/tools/connection joints, a series of 5 different glass prototypes have been actualized at the scale of 1:1 or otherwise. The work is the direct outcome of a new programme founded and directed by the author as part of the Architectural Association (AA) School of Architecture‘s Visiting School in 2013. Part 1 briefly introduces the specific agenda and how the corresponding structure of the programme is designed to facilitate the glass research work done concurrently at the digital fabrication laboratory and glassblowing studio. Part 2 would systematically discuss in detail the design of each of the 5 main glass prototypes made, presented alongside photographs and diagrams to illustrate the prototypes’ respective assembly and fabrication logics. Part 3 would evaluate the work done and project plans for the next iteration of the research in 2014.
keywords Glass; Digital Fabrication; Generative Design; Traditional Crafts
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2014_030
id ascaad2014_030
authors Langenhan, Christoph; Sahm Alexander; Petzold Frank; Seifert Arne and Teichert Astrid
year 2014
title Mobile Application to Collect Information About Architecture to Obtain a Collective Knowledge Base: 'ar:searchbox.app'
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 375-382
summary During the early stages of the architectural design process, students and architects seek information for inspiration, and to evaluate design ideas or similar solutions. An essential part of design education therefore involves building up a knowledge base of already built or designed buildings. Most students gather such information by visiting or researching building designs, for example through photos taken on design studio field trips. These photos are used for studio work or archived for later use. The “ar:searchbox.app” aims to support this in two ways. Firstly, by supporting easy mobile information acquisition and sharing, as well as the semi-automatic derivation of high quality metadata; and secondly, by employing urban environment sensitive search and similarity-based browsing strategies to support mobile education as well as a web-based access to the information. To provide long-term access and to establish an information base that is not restricted to a single design studio, the “ar:searchbox.app” builds on our previous “ar:searchbox” project which uses a central media server called “mediaTUM” that provides a handling concept for flexible metadata schemas and scalable infrastructures.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_057
id caadria2014_057
authors Nakapan, Walaiporn
year 2014
title Mobile Learning in a History of Art and Architecture Classroom
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 761–770
doi https://doi.org/10.52842/conf.caadria.2014.761
summary This paper presents a pilot project, using mobile devices in a History of Art and Architecture classroom to enhance instructor-student classroom interactions and student learning. At our Faculty of Architecture this particular class has a usual high failure rate (26% F in 2012). It is a compulsory course for architecture students, some of them are required to take this course twice or more before they can graduate. Traditional learning is lecture-based, and students studying toward their tests are often overloaded with information. In June 2013, Rangsit University initiated a new policy to provide tablets to every freshmen; around 7,200 tablets were distributed campus-wide (Samsung Galaxy Note 10.1 with S-pen). Toward the end of the class, the students were asked to complete a questionnaire in order to find out what they think about mobile learning. Typically, students are quite satisfied, and give positive feedback in their comments. The experience gained from this pilot project will be extended to other classes.
keywords Design education; Mobile learning; History of Art and Architecture
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2020_643
id sigradi2020_643
authors Naylor, John Osmond; Leconte, Nancy; Michel Vendryes, Franck Reginald
year 2020
title Education to practice to ecology: A review and preliminary evaluation of a new architectural design curriculum using computational design tools and bamboo in Haiti
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 643-651
summary There is an absence of lightweight, sustainable construction materials in contemporary Haitian construction, a fact highlighted in the disproportionate loss of life in the 2010 Port-au-Prince earthquake. Between 2014 and 2017 the authors delivered a series of architectural design workshops in Haiti to raise awareness and develop design skills for bamboo using computational design tools. This paper provides a review of these workshops and a preliminary evaluation from surveys conducted with the course participants. Results showed architectural education had changed perceptions of bamboo and showed potential positive ecological impact due to subsequent reforestation activities instigated by participants. Weaknesses were in the lack of subsequent use of parametric modelling software. Bamboo material knowledge and a new architectural design methodology have been most relevant to their professional or academic work.
keywords Haiti, Full-culm bamboo, Architectural education, Sustainable development, Parametric design
series SIGraDi
email
last changed 2021/07/16 11:52

_id sigradi2014_222
id sigradi2014_222
authors Neto de Faria, José
year 2014
title Visualização de dados para a promoção da experiência histórica: experiência e/ou individuação no processo de aprendizado, invenção e/ou significação [Data visualization to promote the historical experience: experience and/or individuation in the learning, invention and/or signification process]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 596-599
summary This paper aims to reflect about how the ideas of “experience in the education” and the “individuation process” can guide the development of dynamic data visualization systems that can promote teaching and learning design history. The main goal is to identify parameters for the definition of a data visualization model that promotes the emancipation of the interpretative and narrative act of the “Activity Inductor”. It highlights the importance of promoting humanistic data visualization models that avoid information simulacrums and enable successive observation experiences, tests and dialectic data presentation.
keywords Data visualization; Design History; Experience; Individuation; Knowledge and Freedom
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2014_094
id ecaade2014_094
authors Ruggero Lancia and Ian Anderson
year 2014
title Digital Curation for CAAD Curricula - Bridging Mainstream and Speculative Design Procedures to promote curatorial competences for Architecture
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 313-322
doi https://doi.org/10.52842/conf.ecaade.2014.1.313
wos WOS:000361384700031
summary As the design processes in Architectural practices switch toward entirely digital workflows, architects are gradually required, because of their legal and commercial liability, to provide for both a relatively long term curation of their own digital products and the deposit of authoritative data. But, despite being the sole curation actors for their data, architects receive little education or training in either pertinent competences nor agreed and established procedures to comply with these duties. In this paper, the design of Digital Curation courses within CAAD Curricula will be discussed against the investigation results of the DEDICATE project, an AHRC funded project hosted at the Humanities Advanced Technology and Information Institute of the University of Glasgow.
keywords Caad curricula; digital curation; generative design; digital fabrication
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201412301
id ijac201412301
authors Schnabel, Marc Aurel; Jeremy J Ham
year 2014
title The Social Network Learning Cloud: Architectural Education for the 21st Century
source International Journal of Architectural Computing vol. 12 - no. 3, 225-242
summary In less than a decade, architectural education has, in some ways, significantly evolved. The advent of computation has not so much triggered the change, but Social Networks (SN) have ignited a novel way of learning, interaction and knowledge construction. SN enable learners to engage with friends, tutors, professionals and peers, form the base for learning resources, allow students to make their voices heard, to listen to other views and much more. They offer a more authentic, inter-professional and integrated problem based, Just-in-Time (JIT), Just-in-Place (JIP) learning. Online SN work in close association with offline SN to form a blended social learning realm - the Social Network Learning Cloud (SNLC) - that greatly enables and enhances students' learning in a far more influential way than any other learning means, resources or methods do. This paper presents a SNLC for architectural education that provides opportunities for linking the academic Learning Management Systems (LMS) with private or professional SN such that it enhances the learning experience and deepens the knowledge of the students. The paper proposes ways of utilising SNLC in other learning and teaching areas of the curriculum and concludes with directions of how SNLC then may be employed in professional settings.
series journal
last changed 2019/05/24 09:55

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia21_444
id acadia21_444
authors Crawford, Assia
year 2021
title Mitochondrial Matrix
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 444-453.
doi https://doi.org/10.52842/conf.acadia.2021.444
summary The following project was created as part of an art residency with the Wellcome Centre for Mitochondrial Research (WCMR) at Newcastle University. The WCMR specializes in leading-edge research into mitochondrial disease, investigating causes, treatments, and ways of avoiding hereditary transmission. Mitochondria is believed to have started off as a separate species that through symbiosis came to be the powerhouse of each cell in our bodies (Hird 2009). Mitochondrial disease is a genetic disorder that is caused by genetic mutations of the DNA of the mitochondria or the cell that in turn affects the mitochondria (Bolano 2018). Mitochondria is a hereditary condition and can affect people at different stages in their lives. It can affect various organs and has a link to various types of conditions. Therefore, the patient experience is unique to each individual and the elusive nature of the condition can make it particularly challenging due to the complexity of the disorder as well as the inaccessible scale on which these variations occur (Chinnery 2014)
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2014_095
id caadria2014_095
authors Yekutiel, Tatyana Pankratov and Yasha Jacob Grobman
year 2014
title Controlling Kinetic Cladding Components in Building Façades: A Case for Autonomous Movement
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 129–138
doi https://doi.org/10.52842/conf.caadria.2014.129
summary "The movement of building façade cladding is usually used to control buildings’ exposure to environmental conditions such as direct sunlight, noise and wind. Until recently, technology and cost constraints allowed for only limited types of façade cladding movement. One of the main restrictions stemmed from the limitations that architects face in designing and controlling movement scenarios in which each façade or cladding element moves autonomously. The introduction of parametric design tools for architectural design, combined with the advent of inexpensive sensor/actuator microcontrollers, made it possible to explore ways to overcome this limitation. Autonomous movement of building façade cladding elements has several potential benefits. One of the main feasible advantages of this type of movement is that it can deal with changing external and interior local conditions in different parts of the façade by individually controlled movement, by preceding reaction or flock behaviour. Thus, it can increase significantly the performance of the building façade. This paper presents new results from an ongoing research study that is examining the potential of autonomous movement of façade cladding elements. It compares the environmental performance of centrally controlled kinetic façade elements and a prototypic façade made of autonomously controlled elements.
keywords Kinetic cladding components; responsiveness; interactive; decentralised control; Arduino
series CAADRIA
email
last changed 2022/06/07 07:57

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 33HOMELOGIN (you are user _anon_741944 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002