CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2014_026
id ascaad2014_026
authors Al-Barqawi, Wadia
year 2014
title Virtual Reality: an approach for building Makkah’s architectural identity
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 331-342
summary This paper explores a new approach in the architectural design process aiming to construct Makkah's architectural identity. Makkah, which is a city of unique sacred values, has been losing its battle to preserve it heritage buildings. Traditional districts with their heritage buildings have been cleared in order to construct skyscrapers to accommodate the increasing number of pilgrims. While some argue for preserving heritage buildings others insist in building more skyscrapers. Within these conflicting views, architects and urban designers use CAD software to document heritage buildings without informing the future architectural design process. This paper argues for adopting digital architecture as an approach for preserving the architectural heritage of Makkah by studying heritage buildings as systems that can be digitally represented in virtual world. This goes beyond the physical representation of heritage artefacts to investigate in depth the logic that guide the design process. The roushan, which is one of the unique heritage artefacts in Makkan's architecture can be an interface between reality and the virtual environment in the design process. This goes behind modeling the roushan, to employ the principle of virtual representation in the design process. The digital representation of heritage becomes the realm for research transforming the virtual into reality. The hope is to produce an architecture that is related to its local heritage, contemporary in design and responsive to its environment, as well as to advocate principles, references and techniques at the core of the design process, in an educational and professional context. In broader picture the goal is to achieve a city that is responsive to human activities adapted to changes, sustainable in physical forms and social relations and above all unique in design and identity.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_162
id ecaade2014_162
authors Andrzej Zarzycki
year 2014
title Teaching and Designing for Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2014.1.357
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 357-364
summary This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
wos WOS:000361384700035
keywords Augmented reality; ar; gamification; mobile culture
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_339
id sigradi2014_339
authors Arenas Bahamondes, Felipe Ignacio; Claudio Andrés Fredes Osses
year 2014
title Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados [Design principles of ubiquitous games: A model for implementing games of multimedia infrastructure in augmented spaces]
source siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 450-454
summary This research aims to build a method for making ubiquitous games using urban screens. It explores the boundaries between the fields of architecture, new media art and design, describing a theoretical framework that illustrates the potentials of designing game systems in the public space as well as the benefits that include the use of public screens to construct social interaction. Through the analysis and interpretation of several case studies we were able to determine the key aspects that designers should consider developing this kind of projects.
keywords Ubiquitous games; Augmented spaces; Urban screens; Public space; Active citizenship
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia14projects_173
id acadia14projects_173
authors Huang, Alvin
year 2014
title Daegu Gosan Public Library
doi https://doi.org/10.52842/conf.acadia.2014.173
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 173-176
summary A proposal for a public library with intelligent, open and integrated systems which supersedes the media storage methods of the past and changes the library space into a hybrid environment through ubiquitous information resources, integrated furnishings and active communal social spaces
keywords Intelligent Environments, Computational design analysis, New digital design concepts and strategies, Computational design research and education, Virtual/augmented reality and interactive environments, Practice-based and interdisciplinary computational design research
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:49

_id sigradi2014_097
id sigradi2014_097
authors Vizioli, Simone Helena Tanoue; Paulo César Castral, Joubert José Lancha, Givaldo Luiz Medeiros
year 2014
title Desenho digital: workshop de projeto para um sistema expositivo móvel [Digital design: workshop project for a mobile exhibition system]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 619-622
summary This article is part of the studies and activities that are being developed in the Support Center for Research in Language Arts in Architecture and City, belonging to the Institute for Architecture and Urbanism, University of São Paulo (N.ELAC / IAU.USP). The main purpose of this research was to discuss the role of traditional media and new digital media of drawing in the projective process and in a construction of the architectural thought. This experimentation performed a very important role in supporting research within the design activities, because of the various possibilities in working the multiple logical thinking in a new cognitive process. This research represents a space for reflection of the process of reframing the act of drawing and in the constitution of a new perception.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2014_240
id ecaade2014_240
authors Annie Guerriero and Guillaume Gronier
year 2014
title Trust within AEC virtual teams - Analysis of different-place collaboration in architectural design
doi https://doi.org/10.52842/conf.ecaade.2014.2.227
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 227-236
summary The virtual teams are largely encouraged by the recent technological devices supporting different-place collaboration and suggest today new forms of organization. This one is geographically dispersed and regroups all the competencies required for the work to be done. In such a context, trust is essential to guarantee the performance of team. It is indeed a necessary component for initiating the work relationship and to overcome the inherent risk. The capacity of the groups to communicate about the objectives and strategies as well as to readjust them according to the context (i.e. reflexivity) is another element important for the group's performance. This article suggests analyzing these notions of trust and reflexivity within virtual teams in the context of an academic experiment where students are geographically dispersed and have to produce an architectural project.
wos WOS:000361385100024
keywords Trust; virtual team; different-place collaboration; social reflexivity; task reflexivity; aec (architecture; engineering and construction)
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_207
id caadria2014_207
authors Beorkrem, Christopher and Charles Davis II
year 2014
title A Primitive Parametric
doi https://doi.org/10.52842/conf.caadria.2014.893
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 893–902
summary This paper describes the products of an exhibition organized by the authors that speculatively reconstructed the ‘long history’ of Architectural Biology to recover the cultural potential of biological metaphors in contemporary architecture. The extended historical timeline of the show spanned from the second half of the nineteenth century to the present. However, in contrast to previous shows that have isolated modern architects’ interests in the formalist principles of biology, this show examined the formal and cultural prerogatives of modern architects in tandem with one another. This historical framework encouraged the speculative analysis of the social and political relevance of contemporary claims, which inherently challenges the ahistorical bias of the postcritical debates that emerged in the new millennium. Widening our gaze to examine the ‘long history’ of biological metaphors in architecture enabled us to recuperate the cultural significance that biological references have accrued within the discipline of architecture. This disciplinary history promises to repair the historical amnesia that has beset contemporary architects who limit their analysis of biology to formalist principles of design. A key component of the exhibit was the conceptual pairing of the ‘primitive’ (cultural) concerns of nineteenth-century figures with the ‘parametric’ (formal) concerns of postwar and contemporary architects. Using Gottfried Semper as a representative figure for the former position, we reinterpreted the inherent cultural meaning of postwar and contemporary architectural works, including those completed by Frei Otto, Achim Menges, Lars Spuybroek, SHoP, and Evan Douglis. The material potential of this approach was expressed in the making of analytical maps, digital models, and conceptual drawings that explored the latent ‘primitive’ themes of contemporary ‘parametric’ designs.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_405
id ecaadesigradi2019_405
authors da Cunha Teixeira, Luísa and Cury Paraizo, Rodrigo
year 2019
title Caronae - ridesharing and first steps into commuting opportunitie of academic exchange
doi https://doi.org/10.52842/conf.ecaade.2019.1.805
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 805-816
summary Location-based mobile applications have been a rising theme for academics in the field of urbanism and in urban and transportation, because of the potential of transformation they might bring to the urban landscape (De Souza e Silva, 2013). One of the possibilities we study here is to observe social encounters fostered by commuting rides. In this paper, we try to examine the practice from the broad perspective of estimating the environmental benefits, in a context where digital information technology is wielded to address problems old and new (Townsend, 2014). This paper aims to analyze the potential of transformations that new ICTs bring to urban mobility, using as case study the official ridesharing system of the Federal University of Rio de Janeiro, the Carona? project. The system was developed focusing on the reduction of the number of motorized trips to the University, as well as the amount of CO2 generated by them. Here we analyze the dynamics of ridesharing, using the system data, and also try to observe the role it may play towards the promotion of integration in the UFRJ community.
keywords mobile apps; urban mobility; ridesharing; caronae ufrj
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2014_030
id ecaade2014_030
authors Ellen Kathrine Hansen and Michael Mullins
year 2014
title Lighting Design - Toward a synthesis of science, media technology and architecture
doi https://doi.org/10.52842/conf.ecaade.2014.2.613
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 613-620
summary Light as a multi-dimensional design element has fundamental importance for a sustainable environment. The paper discusses the need for an integration of scientific, technical and creative approaches to light and presents theory, methods and applications toward fulfilling this need. A theory of design developed from three experiments show how distinct qualitative and quantitative criteria in different disciplinary traditions can be integrated successfully, despite disparate technical/scientific, social scientific and art/humanities backgrounds. The model is applied to a pedagogical curriculum in the context of multi-level learning competencies.
wos WOS:000361385100064
keywords Lighting design; collaborative design; trans disciplinary design; media technology; architectural experiments
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2014_049
id sigradi2014_049
authors Lima, Fernando Tadeu; José Ripper Kós
year 2014
title Pensamento algorítmico, parametrização e urbanismo sustentável: uma avaliação de parâmetros para estratégias de projeto urbano inteligente [Algorithmic thinking, parameterization and sustainable urbanism: an assessment of parameters for intelligent urban design strategies]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 360-364
summary This article aims to promote the debate about the appliance of algorithmic thinking and parametric logic in the task of discussing, intervening and designing sustainable cities. More specifically, this paper will address the possibilities of developing generative systems in order to constitute digital models able to manage the various parameters that may be involved in functional, environmental and social proposition of cities. To that end, we assembled a theoretical referential about algorithmic and parametric framework, as well as new urbanism´s concepts and principles such as Transit Oriented Development, Walkability and mix of uses.
keywords Urban Design; Algorithmic thinking; Parameterization; Sustainability
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_316
id sigradi2014_316
authors Marqueto, Priscilla Thais; Marcelo Tramontano
year 2014
title Expressão de pontos de vista e os meios digitais: o uso de graffiti digital e projeção de comentários como ferramentas para obtenção de informações em ações culturais [Expression of viewpoints and The Digital Media]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 72-75
summary The evaluation of previous research carried out by Nomads.usp - Center of Interactive Living Studies - which used several classical methodological instruments of qualitative research in order to understand urban and social contexts, found limits of these tools when they were employed to encompass nuances related to ways of life, worldviews and viewpoints of surveyed individuals. The aim of this reseach is to verify the limits and the possibilities of using two activities conceived for usage in cultural events with audience’s presence - Digital Graffiti and Comment’s Projection -, in a matter of utilizing it as well as procedures for gathering informations about its audiences by proposing communication processes and dialogs, with the aid of digital media.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_197
id sigradi2014_197
authors Pereira, Gilberto Corso
year 2014
title Representações da Cidade Contemporânea [Representations of the Contemporary City]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 516-519
summary Representation is a key concept for understanding the social uses of technologies associated with manipulation, presentation, storage and maintenance of geographic information.This paper refers to forms of space representation, essentially derived from cartographic techniques, that bases many web applications which aid to promote the development of new forms of social interaction and influence the perception and use of public spaces. The paper discusses the relationship between spatial representation, spatial knowledge and technologies of representation and visualization of space.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ascaad2014_034
id ascaad2014_034
authors Shateh, Hadi and Mahbub Rashid
year 2014
title The Relationship between the Governmental and Syntactic Cores: The case of Tripoli, Libya
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 415-427
summary This study examines the relationships between the governmental cores composed of the governor's palace and the buildings of ministries, and the syntactic cores composed of the most integrated spaces defined using the ‘Space Syntax’ techniques, over three historical phases of Tripoli, Libya: the early, colonial, and postcolonial phases. Tripoli was chosen for the study because each of its historical phases was distinguished by different political, social, and/or cultural systems. The early phase represented the Islamic systems; the colonial phase represented the Italian and British systems; and the post-colonial phase represented the regional-modern systems. The study looked at the relationships between the governmental cores and the syntactic cores of the city by overlapping the public/governmental buildings with the syntactic structures of the axial maps of six morphological frames (or maps) representing six morphological periods – two frames for each historical phase of the city. In the study, a close relationship between the governmental and syntactic cores was observed. During the early and colonial phases, the city had same governmental core but different syntactic cores. In contrast, during the post-colonial phase the city had different but overlapping governmental and syntactic cores. The study is important for it helps explain the role of the governmental and syntactic cores in the formation and transformation of the city over time. As a result, the study also helps explain the relationship between functional morphology, which examines the relationship between function and structure, and the spatial morphology, which examines the relationship among the spaces of a structure.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14_75
id acadia14_75
authors Webb, Alexander
year 2014
title Productive Hybrids: Folding Social Media As Urban Analysis
doi https://doi.org/10.52842/conf.acadia.2014.075
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 75-80
summary This paper investigates a technique of layering big datasets as a method of analysis and representation.
keywords Big Data, Urban Analysis, Grasshopper, Mapping, Meerkat, Folding
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2014_234
id caadria2014_234
authors Webb, Alexander
year 2014
title Contextual Social Media as Algorithmic Engine
doi https://doi.org/10.52842/conf.caadria.2014.357
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 357–365
summary This paper describes a method for utilizing contextual social media as a mechanism for urban analysis through the use of parametric design engines.
keywords Computational Design; Parametric Design; Urban Analysis; Grasshopper; Social Media
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia14_719
id acadia14_719
authors Welch, Christopher; Moleta, Tane; Moloney, Jules
year 2014
title Selective Interference: Emergent complexity informed by programmatic, social and performative criteria
doi https://doi.org/10.52842/conf.acadia.2014.719
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 719-726
summary This research aims to demonstrate if a holistic approach to generative architectural design is feasible using algorithms and techniques now common in architecture studios. By formalising and simplifying the intersections between discrete processes a complex “open box” design structure is developed that produces responsive, novel conceptual designs in a marriage of designer input and computer processing.
keywords Interactive Systems, Generative Design, Space Planning, New digital design concepts and strategies, Grasshopper, User participation in design.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id acadia14projects_239
id acadia14projects_239
authors Yao, Yuan
year 2014
title Cellular Morphology in Los Angeles
doi https://doi.org/10.52842/conf.acadia.2014.239
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 239-242
summary The project is a residential tower generated by cellular automaton system and then trnasformed to new type of space. It creates a new mixed lifestyle in Los Angeles.
keywords Generative, parametric and evolutionary design, Gaming and Social Design, Design Decision Making, Generative Design, New digital design concepts and strategies
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:57

_id caadria2014_002
id caadria2014_002
authors Haeusler, M. Hank; Danny Nguyen and Margaret Goldsack
year 2014
title Ruled Surface Media Facades
doi https://doi.org/10.52842/conf.caadria.2014.689
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 689–698
summary Traditionally media facades have been created using 2D surfaces, not dissimilar to televisions. As computational architecture continues to explore non-Euclidian shapes it is a logical process to investigate the use and possibilities of emerging complex curved surfaces for the display of media content to match architectural design aspirations with demands of ubiquitous city concepts of penetrating surfaces with information. Drawing on existing architectural knowledge of ruled surfaces the paper outlines the implementation of adopting existing principles from architecture and mathematics to contemporary discussions in media architecture. It demonstrates that ruled surfaces can function as media facades by simulating ten different ruled surface types in Grasshopper and overlaying them with different video content. Based on the results the team proceeded to build a 1:1 prototype of a hyperbolic paraboloid to test if the simulated results in the computer matched with the physical model. The prototype was further tested using media content to observe the visibility of the display from various viewing positions. Based on the findings the paper concludes that ruled surface media facades are feasible. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords Media facades; responsive architecture; ruled surfaces; non-Euclidian spaces
series CAADRIA
email
last changed 2022/06/07 07:49

_id sigradi2014_289
id sigradi2014_289
authors Mônaco dos Santos, Denise; Marcelo Tramontano
year 2014
title Na rua: leituras e reflexões urbanas a partir do uso de meios digitais [On the street: urban readings and reflections by means of digital media]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 536-539
summary The Hybrid Territories project explored the construction of urban hybrid spatialities by means of cultural action using digital media with a two-way perspective: of someone who occupies and experiences these spaces, as well as of someone who is called to understand these spaces, for they should there intervene. A form of collective creation through the use of digital interfaces has thereby been established as an effective action of intervention in an urban space, of which new understandings emerge, and establish reflexive territories that may even reshape the practice of the architect and the urban planner.
keywords Urban interfaces; Hybrid spaces; Contemporary urban spaces; Activism
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_307
id sigradi2014_307
authors Pires de Castro Aguiar Vale, Marina; Anna Luisa Castanheira Costa, Neliza Maria e Silva Romcy, Daniel Ribeiro Cardoso
year 2014
title A inserção dos processos contemporâneos nos cursos de arquitetura, urbanismo e design: a experiência da disciplina de Espaço e Forma 2 [The insertion of contemporary processes in the courses of architecture, urbanism and design: The experience of Scape and Shepe 2 class]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 276-279
summary Digital media and project-applied IT are redefining contemporary project concepts and cementing a new vanguard for project. As such, it proves necessary to bring over to the academic context the debate over this approach to the teaching of architecture, urbanism and design. At the Architecture and Urbanism Department in the Federal University of Ceará (DAU-UFC), resulting in the creation of a group of classes referred to as Space and Shape (EF) comprised of three stages: EF1, EF2, and EF3. This paper aims to present the class of Space and Shape 2, including its creation, implementation, and partial results.
keywords Contemporary processes; Education; Modeling; Tools
series SIGRADI
email
last changed 2016/03/10 09:57

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