CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 662

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_112
id ecaade2014_112
authors Miguel Sales Dias, Sara Eloy, Miguel Carreiro, Elisângela Vilar, Sibila Marques, Ana Moural, Pedro Proênça, Joana Cruz, Jorge d'Alpuim, Nelson Carvalho, António Sérgio Azevedo and Tiago Pedro
year 2014
title Space Perception in Virtual Environments - On how biometric sensing in virtual environments may give architects users's feedback
doi https://doi.org/10.52842/conf.ecaade.2014.2.271
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 271-280
summary This paper focuses on the objective study of emotions, namely, fear induced by architectural spaces, by sensing and statistically analysing some physiological signals of users experiencing Virtual Environments (VE). For this, a virtual building was designed considering the presence of stairs and ramps as architectural elements that could affect users´ physiological states and perception of fear of falling. Thirty-one older persons participated in this study and were assigned to two experimental conditions (i.e., safe and unsafe conditions). Five main locations (beginning of the stairs; neutral room; first descending ramp; ascending ramp; and the middle of ascending ramp) were considered along the participants' path, and heart rate (HR) was collected in the vicinity of those locations. Results shown significant differences in HR activation among neutral, beginning of stairs and middle of ascending ramp. Despite the fact that the effect of condition was not fully verified for HR, participants reported more fear while interacting with the unsafe condition, with significant differences between conditions.
wos WOS:000361385100029
keywords Virtual environments; space perception; biometric sensing; emotion; ambient assisted living; architecture design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2014_121
id ecaade2014_121
authors Omar Al Faleh
year 2014
title Responsive Architecture - A Conceptual Framework for the Re-examination of Space, Embodyment, and Perception.
doi https://doi.org/10.52842/conf.ecaade.2014.2.577
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 577-585
summary This paper is a discussion and a re-examination of the materiality and the perception of architecture and architectural spaces beyond the physicality of bricks and mortar and beyond the geometrical delineation of walls and ceilings. This paper presents our research in responsive architecture, computational and interactive media, and the phenomenology of space perception, presence, and embodiment. We will introduce some of our experiments where we design and implement immaterial spaces and potential architectures through sensing, moving, and non-linear narratives, and attempt to revisit concepts of perception, space, and spatiality, when technology is used in architecture not as tools for design and visualization, rather as a framework for designing of engaging and meaningful experiences.
wos WOS:000361385100060
keywords Architecture; computational media; perception; embodied experience; space
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2014_015
id sigradi2014_015
authors Aroztegui Massera, Carmen
year 2014
title “No entendí el video”: audiovisual y memoria en el taller de arquitectura [“I didn’t get the video”: Audiovisual and Memory in the Architectural Studio]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 179-182
summary This article discusses the introduction of sensible dimensions of space, through the memory of significant places, and the audiovisual as a tool in architectural education. Departing from the tradition of graphic representation and the development of an architectural program, the article decribes the experiece of a studio focused on the remembrance of domestic places and the development of videos. An expected result, the video showed its potential as articulator of sensible dimensions. However, several student projects evidenced a disconnection between its graphic representation and the video, and therefore exposing the difficulties of the experience’s systematization into a design method.
keywords Memory; Video; Architectural Project; Studio
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_036
id ascaad2014_036
authors Assassi, Abdelhalim; Belal Taher and Samai Rachida
year 2014
title Intelligent Digital Craft to Recognize Spatial Installations for Residential Designs: Approach to Understand the Design of Housing Barbaric in Algeria using the Majali Composition Software
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 195-196; 443-456
summary Architecture took an evolutionary context over time, where designers were interested in finding pragmatic spontaneous appropriate solutions and met the needs of people in urban and architectural spaces. Whereas, in modern architecture an intense and varied competition happens between architects through various currents of thoughts , schools and movements, however, that creativity was the ultimate goal , and a the same time we find that every architect distinguishes himself individually or collectively through tools of architectural expression and design representation adopting a school of thought, using , for example, the leaves of various sizes and diverse technical drawing tools to accurately show that he can be read by professionals or craftsmen outside the geographical scope to which it belongs .With the rapid technological development which accompanied the digital craft in the contemporary world , The digital craft summed up time, distance and tools , so they gave the concept more appropriate accuracy , as virtualization has become the most effective tool for Architecture To reach the ideal and typical results at the practical level, or pure research. At the level of residential design and on the grounds that housing plays an important role in the government policies and given that housing is a basic unit common to all urban communities on earth , the use of different programs to show its typicality in two dimensions or in the third dimension - for example, using software "AutoCAD " " 3D Max " , " ArchiCAD " ... etc. - gave virtualisation smart, creative and beautiful forms which lead to better understand the used /or to be used residential spaces, and thus the conclusion that the life system of dwelling under design or under study , as can specifically recognize spatial structure in housing design - using digital software applying "Space Syntax" for example - in the shadow of slowly growing digital and creative development with the help of high-speed computers . the morphological structure of the dwelling is considered to be the most important contemporary residential designs Investigation through which the researcher in this area aims to understand the various behavioral relations and social structures within the projected residential area, using Space Syntax techniques. Through the structural morphology of dwellings can be inferred quality networks, levels of connectivity and depth and places of openness or closure within the dwelling under study, or under design. How, then, have intelligently contributed this digital craft to the perception of those spatial fixtures ? The aim of this research is to apply an appropriate program in the field of vernacular residential design and notably Space syntax which relate to the understanding and analysis of spatial structures, and also demonstrate its role at the morphological and spatial structure aspects, and prove how effective it helps to understand the social logic of domestic space through social individual/collective relationships and behaviors projected on the spatial configurations of dwellings. The answer to the issue raised above and at the methodological aspect, the study discussed the application of space syntax techniques on the subject. The findings tend to prove the efficiency by comparing samples of Berber vernacular domestic spaces from the Mzab, the Aures and Kabilya in Algeria, and has also led to ascertain the intelligibility of space syntax techniques in reading the differences between the behaviors in domestic spaces in different areas of the sample through long periods of time .
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:39

_id caadria2014_170
id caadria2014_170
authors Beirão, José Nuno; André Chaszar and Ljiljana _avi_
year 2014
title Convex- and Solid-Void Models for Analysis and Classification of Public Spaces
doi https://doi.org/10.52842/conf.caadria.2014.253
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 253–262
summary In this paper a semiautomated morphological classification of urban space is addressed systematically by sorting through the volumetric shapes of public spaces represented as 3-dimensional convex and solid voids. The motivation of this approach comes from a frequent criticism of space syntax methods for lacking information on how buildings and terrain morphology influence the perception and use of public spaces in general and streets in particular. To solve this problem information on how façades relate with streets and especially information about the facades’ height should be considered essential to produce a richer and more accurate morphological analysis of street canyons and other open spaces. Parametric modelling of convex voids broadens the hitherto known concept of two-dimensional convex spaces considering surrounding facades’ height and topography as important inputs for volumetric representation of urban space. The method explores the analytic potentials of ‘convex voids’ and ‘solid voids’ in describing characteristics of open public spaces such as containment, openness, enclosure, and perceived enclosure, and using these metrics to analyse and classify urban open spaces.
keywords Open public space; convex voids; solid voids; user-guided feature recognition
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2014_338
id sigradi2014_338
authors Borges de Vasconselos, Tássia; Adriane Borda Almeida da Silva, Luisa Rodrigues Félix Dalla Vecchia
year 2014
title A parametrização como experiência prévia para a estruturação de métodos projetuais em arquitetura [Parametrization as previous experience for structuring design methods in Architecture]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 297-301
summary This study describes a didactic method for the introduction of parametric design in graphic and digital geometry courses in architectural training. It started with the recognition of the concept of parametric design and the investment in the appropriation of Grasshopper associated with Rhinoceros. Paper folding exercises were configured both physically and in the digital space. Through an interactive dynamic between traditional processes, by hand and digital, and parametric design, a learning path was defined in a playful manner which highlights the differences between methods of representation and its implications for the design action starting from a first semester of training.
keywords Parametric Design; Teaching/learning; Graphic and Digital Geometry; Architecture; Paper Folding
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2014_206
id caadria2014_206
authors Dias, Miguel Sales; Sara Eloy, Miguel Carreiro, Pedro Proença, Ana Moural, Tiago Pedro, João Freitas, Elisângela Vilar, Jorge D'alpuim and António Sérgio Azevedo
year 2014
title Designing Better Spaces for People
doi https://doi.org/10.52842/conf.caadria.2014.739
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 739–748
summary We present a pilot study aiming to explore the use of biometrics sensing technology within a semi-immersive VR environment, where users face architectural spaces which induce them sensations close to fear of heights, claustrophobia, frustration and relief. Electrodermal activity was used to detect users’ emotional arousal, while navigating in VR. Navigation conditions and participants’ expertise with games were controlled. Main results show that physiological measurement of user’s perceptions can discriminate well "positive" from "negative" spaces, providing designers with basic information on people’s emotional state when using the buildings they design.
keywords Virtual reality; computational design; human-computer interaction; space perception; biometrics sensing, electrodermal activity
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2014_028
id ascaad2014_028
authors Hamza, Neveen
year 2014
title Crafting the Virtual Sensory Environment: building performance simulation visualization as an enabler for creating sensory environments
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 353-359
summary The sensory virtual environment is defined as a cognitive method leading to a mental model of potential value in gaining insights of how building spaces may perform to enhance the sensory experience of occupants. For architects, creating a sensory and experiential space is the holy grail of design endeavours. So far, the results of the experiential and sensory success of buildings are dependent on the architects’ own experience and judgment of materials and compositions within the space. Currently the use of tools such as 3D Max provides an ocular experience of the crafted virtual space, rarely giving indications of daylight and possible sensory experiences of the indoor thermal and acoustic conditions. In practice testing the thermal, daylight and other environmental performances of buildings at design stage is within the remit of building services consultants for conformity regulatory checks, and is dominated by extensive 2D (graphs) information exchanges. There is a need to include other formats of visual information exchanges to facilitate decisions on sustainable buildings and to achieve performing sensory environments This paper presents an exploration of endeavours to test the virtual sensory space through visualizations of building performance and aims to provide recommendations on how to fuse endeavours to disseminate knowledge within the design team while creating an information exchange mechanism that captures experts’ explicit and tacit knowledge. Case studies will be presented on how building performance simulation tools are used to provide matrices of relations to indicate the building performance, thermal comfort, daylight and natural ventilation and were used as an aid for architectural design decisions to create sensory environments.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_071
id caadria2014_071
authors Li, Lezhi; Renyuan Hu, Meng Yao, Guangwei Huang and Ziyu Tong
year 2014
title Sculpting the Space: A Circulation Based Approach to Generative Design in a Multi-Agent System
doi https://doi.org/10.52842/conf.caadria.2014.565
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 565–574
summary This paper discusses an MAS (multiagent system) based approach to generating architectural spaces that afford better modes of human movement. To achieve this, a pedestrian simulation is carried out to record the data with regard to human spatial experience during the walking process. Unlike common practices of performance oriented generation where final results are achieved through cycles of simulation and comparison, what we propose here is to let human’s movement exert direct influence on space. We made this possible by asking "humans" to project simulation data on architectural surroundings, and thus cause the layout to change for the purpose of affording what we designate as good spatial experiences. A generation experiment of an exhibition space is implemented to explore this approach, in which tentative rules of such spatial manipulation are proposed and tested through space syntax analyse. As the results suggested, by looking at spatial layouts through a lens of human behaviour, this projection-and-generation method provides some insight into space qualities that other methods could not have offered.
keywords Performance oriented generative design; projection; multi-agent system; pedestrian simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2015_3.201
id sigradi2015_3.201
authors Sperling, David M.; Vandier, Inácio; Scheeren, Rodrigo
year 2015
title Feeling the space: design with tactile models
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 108-112.
summary The article presents the pedagogical experience of the elective course “Feel the space: design with tactile models” held at the Institute of Architecture and Urbanism of USP / S?o Carlos in 2014. From the critique of the primacy of seeing, the experimental activity proposed a housing design process with a visually impaired person, using models, plants and tactile maps. Were investigated and compared the free use of materials and processes with the use of digital fabrication - MDF plates manufactured with a laser cutting machine. As a result, it is presented the tactile representation system developed in the activity.
keywords Design, Perception, Representation, Tactile Models, Digital Fabrication
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2014_097
id sigradi2014_097
authors Vizioli, Simone Helena Tanoue; Paulo César Castral, Joubert José Lancha, Givaldo Luiz Medeiros
year 2014
title Desenho digital: workshop de projeto para um sistema expositivo móvel [Digital design: workshop project for a mobile exhibition system]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 619-622
summary This article is part of the studies and activities that are being developed in the Support Center for Research in Language Arts in Architecture and City, belonging to the Institute for Architecture and Urbanism, University of São Paulo (N.ELAC / IAU.USP). The main purpose of this research was to discuss the role of traditional media and new digital media of drawing in the projective process and in a construction of the architectural thought. This experimentation performed a very important role in supporting research within the design activities, because of the various possibilities in working the multiple logical thinking in a new cognitive process. This research represents a space for reflection of the process of reframing the act of drawing and in the constitution of a new perception.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ijac201412301
id ijac201412301
authors Schnabel, Marc Aurel; Jeremy J Ham
year 2014
title The Social Network Learning Cloud: Architectural Education for the 21st Century
source International Journal of Architectural Computing vol. 12 - no. 3, 225-242
summary In less than a decade, architectural education has, in some ways, significantly evolved. The advent of computation has not so much triggered the change, but Social Networks (SN) have ignited a novel way of learning, interaction and knowledge construction. SN enable learners to engage with friends, tutors, professionals and peers, form the base for learning resources, allow students to make their voices heard, to listen to other views and much more. They offer a more authentic, inter-professional and integrated problem based, Just-in-Time (JIT), Just-in-Place (JIP) learning. Online SN work in close association with offline SN to form a blended social learning realm - the Social Network Learning Cloud (SNLC) - that greatly enables and enhances students' learning in a far more influential way than any other learning means, resources or methods do. This paper presents a SNLC for architectural education that provides opportunities for linking the academic Learning Management Systems (LMS) with private or professional SN such that it enhances the learning experience and deepens the knowledge of the students. The paper proposes ways of utilising SNLC in other learning and teaching areas of the curriculum and concludes with directions of how SNLC then may be employed in professional settings.
series journal
last changed 2019/05/24 09:55

_id sigradi2014_330
id sigradi2014_330
authors Alaçam, Sema
year 2014
title The Many Functions of Hand Gestures While Communicating Spatial Ideas - An Empirical Case Study
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 106-109
summary Physical dimensions of the designing activity these representations will probably exist Architects substantially develop their ideas in space through a visual apprehension of spatial relations. We aim to explore how hand gestures play role in presenting geometric features, spatial relations and ideas through a qualitative evaluation of an empirical case study. (100 words)
keywords Architectural design environments; Hand gestures; Iconic gestures; Spatial thinking
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_068
id sigradi2014_068
authors Almeida da Silva, Adriane Borda; Nirce Saffer Medevedosky, Sirlene de Mello Sopeña, Gustavo Alcantara Brod, Thales Teodoro
year 2014
title Contrução de cenários motivacionais sob a perspectiva de tecnologias sociais [Construction of motivational scenarios in the perspective of social technologies]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 493-496
summary This paper describes the development of actions, denominated motivational scenarios, which sought to motivate behavior change in favor of the requalification of the urban space in a playful manner; the actions were directed to areas of social housing and the appreciation of architectural heritage. The concept of Social Technology and the recognition of advanced technologies of representation and visualization were characterized in this study as theoretical and technological framework respectively. The actions were structured from anamorphosis techniques, augmented reality and natural, tactile and motion-capture interfaces, building interactive virtual scenarios that are provocative in facing the architectural issues outlined
keywords Motivational scenarios; urban requalification; architectural heritage; natural interfaces and augmented realitys
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_201
id ecaade2014_201
authors Anetta Kepczynska-Walczak
year 2014
title Data Integration In A Visual Mode
doi https://doi.org/10.52842/conf.ecaade.2014.1.565
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 565-572
summary The principal aim of the paper is to discuss data integration issues in the context of urban scale studies. A special attention is dedicated to built environment, visual thinking and synthesis of knowledge. The paper is based on literature studies, professional experience and the outcomes of an experimental students' project conducted by the author last year. First, the theoretical background and the current state of research in the area is revealed. Then, the project theme, goals and organisation are described. So, the main idea of the experiment was to explore data collection methods at the urban scale without a design goal since the prime approach was to take into consideration students' perceptions of space and its multifaceted aspects. Thus, to maintain an open mind about gathering such information and not to bias participants towards one approach or another were crucial. Finally, the outcomes of the project are discussed. Students' presentations showed that they used different approaches not only in terms of digital tools but also in terms of their understanding of data integration. The author believes a discussion of the experiment outcomes will contribute to the main theme of the eCAADe 2014 Conference entirely.
wos WOS:000361384700056
keywords Built environment; visual thinking; data integration
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
wos WOS:000361384700027
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_347
id sigradi2014_347
authors Cardellino, Paula; Claudio Araneda
year 2014
title Mapeo Vivencial del Fenómeno Enseñanza - Aprendizaje en el Espacio de Aula Escolar – El Caso de Uruguay [Sensorial Mapping of the Teaching – Learning Phenomena in the Classroom Space – The Case of Uruguay]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 144-145
summary Children are entitled to equal access to education; this applies to the classroom setting. The classroom size, shape and layout are commonly taken for granted and little consideration is taken to how this affects the learning experience. This paper argues that the traditional classroom environment does not allow for equal interaction between teachers and pupils. Preliminary findings of a case study in 4 classrooms in Uruguay are presented. The conclusions suggest that not all pupils in the classroom receive quality interaction with the teacher. A more comprehensive approach to designing spaces that are conducive to learning will benefit this interaction.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2014_028
id caadria2014_028
authors Chaszar, André and Bige Tunçer
year 2014
title Integrating User and Usage Information in a Design Environment
doi https://doi.org/10.52842/conf.caadria.2014.045
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 45–54
summary We describe research exploring and demonstrating the use of large-scale data gathering and processing to inform the activities of architectural and urban designers. We apply this research to public spaces in urban housing estates. The aim is to understand the current use patterns and usability of these spaces, and to adaptively redesign them according to the insights gained from these findings. Another aim of the research is to obtain scientific knowledge regarding the production and use of user-data-based design support systems which promote and enhance the capability of (digital) design aids, such as building- and urban-scale models, to act as ‘learning devices’ giving designers better insights to the nature of the design situations they are asked to address, as well as insights on design space definition and exploration. We adopt a multimodal data collection strategy, consisting of participatory workshops for residents and users, person-based crowdsourcing, location-based crowd sensing, and statistical demographics data.
keywords integrated design environment; multi-modal data collection; data visualization; data analysis; public space design.
series CAADRIA
email
last changed 2022/06/07 07:55

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 33HOMELOGIN (you are user _anon_706745 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002