CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2014_207
id caadria2014_207
authors Beorkrem, Christopher and Charles Davis II
year 2014
title A Primitive Parametric
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 893–902
doi https://doi.org/10.52842/conf.caadria.2014.893
summary This paper describes the products of an exhibition organized by the authors that speculatively reconstructed the ‘long history’ of Architectural Biology to recover the cultural potential of biological metaphors in contemporary architecture. The extended historical timeline of the show spanned from the second half of the nineteenth century to the present. However, in contrast to previous shows that have isolated modern architects’ interests in the formalist principles of biology, this show examined the formal and cultural prerogatives of modern architects in tandem with one another. This historical framework encouraged the speculative analysis of the social and political relevance of contemporary claims, which inherently challenges the ahistorical bias of the postcritical debates that emerged in the new millennium. Widening our gaze to examine the ‘long history’ of biological metaphors in architecture enabled us to recuperate the cultural significance that biological references have accrued within the discipline of architecture. This disciplinary history promises to repair the historical amnesia that has beset contemporary architects who limit their analysis of biology to formalist principles of design. A key component of the exhibit was the conceptual pairing of the ‘primitive’ (cultural) concerns of nineteenth-century figures with the ‘parametric’ (formal) concerns of postwar and contemporary architects. Using Gottfried Semper as a representative figure for the former position, we reinterpreted the inherent cultural meaning of postwar and contemporary architectural works, including those completed by Frei Otto, Achim Menges, Lars Spuybroek, SHoP, and Evan Douglis. The material potential of this approach was expressed in the making of analytical maps, digital models, and conceptual drawings that explored the latent ‘primitive’ themes of contemporary ‘parametric’ designs.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2014_138
id ecaade2014_138
authors Martin Tamke, Ina Blümel, Sebastian Ochmann, Richard Vock and Raoul Wessel
year 2014
title From Point Clouds to Definitions of Architectural Space - Potentials of Automated Extraction of Semantic Information from Point Clouds for the Building Profession
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 557-566
doi https://doi.org/10.52842/conf.ecaade.2014.2.557
wos WOS:000361385100058
summary Regarding interior building topology as an important aspect in building design and management, several approaches to indoor point cloud structuring have been introduced recently. Apart from a high-level semantic segmentation of the formerly unstructured point clouds into stories and rooms, these methods additionally allow the extraction of attributed graphs in which nodes represent rooms (including room properties like area or height), and edges represent connections between rooms (doors or staircases) or indicate neighborhood relationships (separation by walls). In this paper, we investigate possible applications of these approaches in architectural design and building management and comment on the possible benefits for the building profession. While contemporary practice of spatial arrangement is predominantly based on the manual iteration of spatial topologies, we show that the segmentation of buildings in spaces along with the untraditional more abstract graph-based representations can be used for design, management and navigation within building structures.
keywords 3d scanning; point cloud processing; bim; facility management; space syntax
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_149
id sigradi2014_149
authors Baisch, Lucas Figueiredo; Luis Gustavo Gonçalves Costa Correo
year 2014
title Pepakura e Educação Patrimonial: Construção de Modelos de Edificações Históricas da Cidade de Salvador [Pepakura and Heritage Education: Salvador City Historical Buildings Model Construction]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 471-474
summary The Heritage Education is a way of approaching the historical architecture of their communities of students. Through playfulness, it is possible to explore new forms of human cognition to arouse interest and curiosity in their own history and identity. In this research, it is proposed that the planning of the São Francisco de Assis Church in Salvador, Bahia, Brazil, for the assembly of your model for primary school students. For this, SketchUp® software for modeling, Pepakura Designer® for planning and AutoCAD® for finalization and printing are used.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_342
id sigradi2014_342
authors Bermudez, Jane Jacqueline Espina
year 2014
title Hábitat lagunar, territorio de la complejidad: creación ancestral, diseño y construcción, una aproximación desde la cultura y cosmogonía añú [Lagoon habitat, territory of complexity ancestral creation, design and construction, an approach from the culture and cosmology añú]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 540-543
summary The añú community lives in Laguna Sinamaica territory of complexity building their habitat in wooden stilts houses, based on culture and añú cosmogony. A rural-urban intervention is done without understanding the conceptualization and development. This paper presents a methodology for analyzing the lagoon habitat, premises in the creative process, design and construction for future interventions, and a reflection on the use of criteria for urban and architectural design in modern water villages. This work is part of research “Peoples Water in Lake of Maracaibo Basin: History and Habitat”.
keywords lagoon habitat; añú culture; complex view; transversal look; territory of complexity
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
doi https://doi.org/10.52842/conf.caadria.2021.2.131
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2014_143
id ecaade2014_143
authors Danilo Di Mascio and Tom Maver
year 2014
title Investigating a narrative architecture - Mackintosh's Glasgow School of Art
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 653-663
doi https://doi.org/10.52842/conf.ecaade.2014.1.653
wos WOS:000361384700065
summary In this paper a theoretical approach and a methodology to investigate and document a narrative architecture will be presented. In the architecture field the word narrative is often used in reference to ways of representing or telling the story of a project. Within the context of this research with the expression “narrative architecture” the authors mean an architecture that, like a book, tells a story through its material and immaterial characteristics. In order to analyze the selected characteristics of a narrative architecture, a possible approach is represented by a digital 3D reconstruction and a critical analysis of the digital model produced. The digital reconstruction process and the theoretical background have been applied to a case study, a masterpiece in the history of architecture: Mackintosh's Glasgow School of Art. Several graphic works have been created to communicate the main characteristics of this narrative architecture. The research project attempts to explore ways to study and explain existing buildings from new and innovative points of view, but at the same time it can trigger important reflections in architectural design and education.
keywords Digital reconstruction; narrative architecture; representation and visualization; critical analysis; 3d modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_109
id caadria2014_109
authors Gokmen, Sabri
year 2014
title "Formative Impulse": A Theoretical Outline for the Study of Goethean Morphology Using Computation
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 863–872
doi https://doi.org/10.52842/conf.caadria.2014.863
summary In this paper a theoretical and computational framework for a contemporary study of morphogenesis will be presented using a pulsation model. This study will revisit some of the valuable historical ideas on form developed by Goethe in the late eighteenth century. This investigation will be developed in three main parts. In the first part a brief outline of Goethe’s scientific methodology will be described positioning his achievements against the epistemology of Kant. In the second part Goethe’s main works on morphology will be presented with a focus on his botanical writings. Using a fragment titled "Formative Impulse" some of Goethe’s ideas on polar tendencies and metamorphosis will be used for a computational framework in the final part. By bridging among history, theory and technology the paper aims to present a novel approach to the study of computational form and growth in architecture.
keywords Goethe; morphogenesis; pulse; computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2014_182
id ecaade2014_182
authors Hassan Abdel Salam Elbanna
year 2014
title Timing and spacing in Architecture - Architecture with motion
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 89-95
doi https://doi.org/10.52842/conf.ecaade.2014.2.089
wos WOS:000361385100008
summary It is a fact that the Animation and architecture have common and strong bonds in various forms. According to animators, and architects as well, there are two main and vital concepts which are the basics of animation, they are Timing and Spacing. The paper represents an analogy between animation and architecture focusing on these two concepts. So, in the following sections we discover the relation between animation and deforming geometry in architecture. By looking through the history and theory of architecture we find many architects' attempts to apply animation as a concept within their forms. This paper will review what pioneers have achieved in designing through animation. At the end of the paper a case study is being analyzed by showing how the concept of animation is applied to an existing building due to the research's main points.
keywords Architecture; animation; timing; spacing
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2014_123
id sigradi2014_123
authors Hu, Yongheng; Qinying Li
year 2014
title Study on an Architect-Oriented approach of Structural Performance-based Design
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 111-114
summary For most architects, it is not easy to transform their free form of designs into constructable building without precise knowledge structural design and more often the architect need ask structural engineer for consultation. Yet the structural performance of building itself provides possibility for the architect to explore a new form-finding procedure and An approach is introduced in this article and it could be adopted by architects concerning the works of predicting the structural performance in the early design stage. The approach has been developed throughout the architecture history and recently it turns into a computational methodology for architectural design. This article analysis the structural performance design history in architect’s view, compares and explain the current Structural performance-based design methodology and evaluate its value for architecture design.
keywords Performance-Based Design; Structural Optimization; Form-Finding; Computational Design; Tectonic Innovation
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2014_141
id sigradi2014_141
authors Leitão De Souza, Thiago
year 2014
title Panoramapp! Um passeio virtual por panoramas do Rio de Janeiro [A virtual tour by the panoramas of Rio de Janeiro]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 153-157
summary Since the great popularity of smartphones and tablets, many applications have been developed to create digital panoramas. However, its focus is turned for the seamless of the pictures and not what we can explore and understand of its different subjects. This article intends to investigate the use of a new concept of an app for digital panoramas. We assume that Panoramapp! can broaden the understanding the history of the cities by its panoramas and panoramic views, an alternative way to develop an iconographic hyper document of the central area of the city of Rio de Janeiro.
keywords Panorama; Rio de Janeiro
series SIGRADI
email
last changed 2016/03/10 09:54

_id acadia14projects_46
id acadia14projects_46
authors Marus, Adam
year 2014
title Centennial Chromagraph
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 43-46
doi https://doi.org/10.52842/conf.acadia.2014.043.2
summary Centennial Chromagraph is a life-size representation of the history of the University of Minnesota School of Architecture. The project employs techniques gleaned from contemporary approaches to “Big Data” to visualize the School’s history while also producing abstract material effects of light and color.
keywords data spatialization, big data, computational design, digital fabrication, digital craft, information aesthetics
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id sigradi2014_037
id sigradi2014_037
authors Montaña, Ricardo Cedeño
year 2014
title Design of a tool for the visualization of historical data
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 563-566
summary In the sciences the combination of different types of analysis, textual and visual, contributes to the legibility of the results of the research. Techniques such as data visualization and information graphics have a long history in the natural and social sciences. Recently, researchers in the humanities have got interested in producing visualizations to synthesize facts and trends. The purpose is to create novel observations and analysis of historical and cultural data. This paper presents the use of programming and markup languages to design a custom and open tool for the creation of one particular type of historical data visualization: chronologies.
keywords Data visualization; chronology; XML; processing
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2016_809
id caadria2016_809
authors Nakapan, Walaiporn
year 2016
title Using the SAMR Model to transform mobile learning in a History of Art and Architecture Classroom
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 809-818
doi https://doi.org/10.52842/conf.caadria.2016.809
summary This paper presents the progress of a pilot classroom, which uses mobile devices to enhance instructor-student classroom interac- tions and students’ learning of the History of Art and Architecture. The main objective of this research was to find a way of improving classroom activities, for the coming year, by making the best possible use of technology to enable students to learn more successfully and improve their understanding of the lesson content. In this paper, class- room activities during 2014 and 2015 are analysed using the SAMR Model coupled with Bloom’s revised taxonomy and the EdTech Quin- tet Model. In addition, a plan for the redesign and improvement of ac- tivities in 2016 is proposed, the effectiveness of the SAMR model at improving in class activities is discussed and a perspective on how to develop the classroom using the “SAMR ladder” is included. The re- sults show that in 2015, 25% of the students in the class achieved an A grade, and less than 5% were graded F compared to 26% in 2012.
keywords Design education; mobile-based learning; History of Art and Architecture; SAMR model
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2014_057
id caadria2014_057
authors Nakapan, Walaiporn
year 2014
title Mobile Learning in a History of Art and Architecture Classroom
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 761–770
doi https://doi.org/10.52842/conf.caadria.2014.761
summary This paper presents a pilot project, using mobile devices in a History of Art and Architecture classroom to enhance instructor-student classroom interactions and student learning. At our Faculty of Architecture this particular class has a usual high failure rate (26% F in 2012). It is a compulsory course for architecture students, some of them are required to take this course twice or more before they can graduate. Traditional learning is lecture-based, and students studying toward their tests are often overloaded with information. In June 2013, Rangsit University initiated a new policy to provide tablets to every freshmen; around 7,200 tablets were distributed campus-wide (Samsung Galaxy Note 10.1 with S-pen). Toward the end of the class, the students were asked to complete a questionnaire in order to find out what they think about mobile learning. Typically, students are quite satisfied, and give positive feedback in their comments. The experience gained from this pilot project will be extended to other classes.
keywords Design education; Mobile learning; History of Art and Architecture
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2014_222
id sigradi2014_222
authors Neto de Faria, José
year 2014
title Visualização de dados para a promoção da experiência histórica: experiência e/ou individuação no processo de aprendizado, invenção e/ou significação [Data visualization to promote the historical experience: experience and/or individuation in the learning, invention and/or signification process]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 596-599
summary This paper aims to reflect about how the ideas of “experience in the education” and the “individuation process” can guide the development of dynamic data visualization systems that can promote teaching and learning design history. The main goal is to identify parameters for the definition of a data visualization model that promotes the emancipation of the interpretative and narrative act of the “Activity Inductor”. It highlights the importance of promoting humanistic data visualization models that avoid information simulacrums and enable successive observation experiences, tests and dialectic data presentation.
keywords Data visualization; Design History; Experience; Individuation; Knowledge and Freedom
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2014_239
id ecaade2014_239
authors Pedro Filipe Martins and José Pedro Sousa
year 2014
title Digital Fabrication Technology in Concrete Architecture
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 475-484
doi https://doi.org/10.52842/conf.ecaade.2014.1.475
wos WOS:000361384700047
summary Technological innovation has been an important driving force in architecture, enabling and inspiring architects and engineers by giving them new tools for solving existing problems. In the last two decades, the exploration of digital design and fabrication technologies has stimulated the development of a variety of interests and strategies to materialize increasingly complex and customized solutions in architecture, with traditional building materials. Reinforced concrete is the most widely used material in the building industry today and throughout its history has been the subject of vast research into its performance as a construction material and its tectonic potential in architecture. As such, the introduction of digital fabrication processes in concrete construction represents the biggest prospect for renovation of our built environment and at the same time, presents particular difficulties and opportunities, which are now being addressed. In an effort to investigate the alternative design and material possibilities in concrete emerging from the use of digital fabrication technologies in architecture, this paper proposes a focused view of digital fabrication applied to concrete construction with two areas of research. By framing the research in the context of reference works in concrete architecture of the 20th century, this paper describes and illustrates taxonomy of existing and possible types of integration of digital fabrication technologies in concrete architecture in the realms of Practice and Research.This characterization allows the authors to frame the relation between material, technology and architecture in different environments regarding the same material, extracting a clear image of existing processes, their potential and shortcomings, as well as expectations for future developments.
keywords Digital fabrication; concrete; cam; robotics; sustainability
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_157
id ecaade2014_157
authors Rodolfo F. Sánchez and Halil I. Erhan
year 2014
title Design ReExplorer: Interactive Design Narratives for Feedback, Analysis and Exploration
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 247-255
doi https://doi.org/10.52842/conf.ecaade.2014.1.247
wos WOS:000361384700024
summary Designers keep a constant record of the design process through their sketches and notes. In parametric CAD, the record of design moves is implicit and can be found in the elements upon which the parametric model is built. Current systems provide designers with limited tools for recording, viewing or analyzing the design process. We propose a system's approach to capture the design narrative as an artefact for design. The Design ReExplorer was developed to test ideas on using these narratives in gaining insights towards how models are built, exploring alternatives and supporting backtracking and deferral strategies in design exploration. We evaluate its insertion and viability in real-world scenarios through an expert panel study. The results of the study are favourable with positive feedback and multiple suggestions for future work.
keywords Parametric computer aided design; design history; design cognition; design process
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2014_271
id sigradi2014_271
authors Alvarez, Marcelo Paysse
year 2014
title Relevamiento con drones; el caso Real de San Carlos [Drone mapping; case study: Real de San Carlos]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 649-652
summary Cultural landscapes, although complex realities, give shape and meaning to the tangible and intangible components which form the foundations of human cultural background. The architecture of the city of Colonia del Sacramento fits within this context, and builds up a unique cultural landscape inserted in the logic of the historical heritage protection system. This concept, which implies wealth but also conflicts, demands a multidisciplinary approach grounded on a wide vision of this issue. Likewise, this comprehensive approach contributes to reverse and correct the lack of capacity and/or interest to save these examples of man-made landscape (prefabrication, mega-projects of the beginnings of the 20th Century, etc.), which are essential pieces of heritage conservation. Since 1943 the bullring is owned by the Municipality of Colonia. In the last decade the building was fenced to prevent breakdown risk. Still, illegal access occurs quite easily, increasing the risk and potential damage, in addition to the spoilage caused by more than one hundred years of inactivity and lack of maintenance. This paper proposes a method to survey and record the current status of the building, from photos taken by unmanned aerial vehicles (UAV, drones), allowing the registry without the need of direct access to the site. The survey will enable three types of results: series of mapped photographs, 3D models and an interactive platform for aerial view. The aim is to provide valuable and essential documentation for next stages of consolidation works, competitions and eventualy, new uses of the heritage building.
series SIGRADI
email
last changed 2016/03/10 09:47

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