CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia14_709
id acadia14_709
authors Cantrell, Bradley; Holzman, Justine
year 2014
title Synthetic Ecologies: protocols, simulation, and manipulation for indeterminate landscapes
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 709-718
doi https://doi.org/10.52842/conf.acadia.2014.709
summary This paper positions the design and curation of synthetic ecologies through the lens of simulation and monitoring as a way to develop logics of interaction and proposes autonomous decision-making, manipulations, and management of the landscape to establish adaptive and indeterminate landscapes.
keywords Synthetic Ecologies, Responsive System, Monitoring, Simulation, Feedback Loop, Protocological Control, Intelligent Environments
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id acadia23_v2_294
id acadia23_v2_294
authors Matharu, Sumer; Crawford, Joe; Ohakim, Ugonna
year 2023
title Techno Relics: A Framework for Computation, Materiality, and Fabrication in the Anthropocene
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-9-8]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 294-303.
summary This paper explores the potential of material, computation, and fabrication methodologies broadly engaging a critical understanding of the human epoch, also known as the anthro- pocene era, and its impact on Earth’s geology. Man-made materials have arguably become ubiquitous and a massively distributed part of the environment, while also placing an involuntary burden on local ecologies. Nature has taken its course and swallowed these synthetic materials to create new compositions of complex conglomerations, thereby blur- ring the boundaries between the agency of man, nature, and technology (Corcoran et al. 2014). The discipline of architecture, too, must reconsider its own boundaries, and evolve to design and fabricate with these techno relics, defined here as a remnant of the techno- logical impact on our planet. In order to understand how these techno relics can be used by designers, this paper pres- ents a general framework for the research, discovery, and validation of computational and fabrication processes. This is done through the examination of the background research in using aluminum waste by leveraging pre-existing digital and physical processes. Furthermore, the paper situates the background work within the broader context of how these techno relics can be mined, or collected. This is done through the examination of a case study that follows plastic waste in the Pacific Northwest through an Indigenous lens, providing possible architectural solutions that are relevant to the building typology in the remote communities most affected.
series ACADIA
type paper
email
last changed 2024/04/17 13:59

_id acadia14projects_219
id acadia14projects_219
authors Mirmotahari, AmirReza; Theodosiou, Joanna; Al-Hadeethi, Shahad Thamer
year 2014
title CrystalCloud
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 219-222
doi https://doi.org/10.52842/conf.acadia.2014.219.2
summary The aim of this project is to create a system that hybridizes two natural systems, clouds and crystals, and simultaneously explores the aspect of light. These rich domains with the introduction of small glass beads lead to an intricate fabric of architecture and moreover to a high-resolution fabric of light.
keywords synthetic constructability, Multi Agent Systems in Design, Robotics and Autonomous Design Systems, Big Data, Simulation + Intuition, Design Decision Making, Generative Design, Multidisciplinary Design Optimization, Design Computing and Cognition
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:58

_id acadia14_111
id acadia14_111
authors Mostafavi, Sina; Yu, Soungmin; Biloria, Nimish M.
year 2014
title Multi-scalar Agent-based complex design systems - The case of CECO (Climatic-Ecologies) studio: Informed generative design systems and performance-driven design workflows
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 111-116
doi https://doi.org/10.52842/conf.acadia.2014.111
summary This paper illustrates the application of different types of complex systems for digital form finding and design decision making with underlying methodological and pedagogical aims to emphasize performance-driven design solutions via combining generative methods of complex systems with simulation techniques.
keywords Agent-based systems, generative systems, Performance-driven design, Environmental analysis, Design information integration
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id caadria2014_047
id caadria2014_047
authors Dickinson, Susannah and Sheehan Wachter
year 2014
title Nature as a Comprehensive Model: A Biomimetic Installation
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 627–636
doi https://doi.org/10.52842/conf.caadria.2014.627
summary The following group installation was part of a seminar on biomimetics at the University of Arizona, USA. The design began with research into various natural systems, namely cell growth and morphogenesis and digital tools. In nature cells contain preprogrammed responses based on intrinsic properties which allow for differentiation and adaptation to external forces. This logic of cell morphology was developed into the installation design. Form specificity and topological variation was developed through the manipulation of a material system, bending and loading identical components to adapt to external forces, such as the sun, while simultaneously navigating the site, providing structure and ultimately architectural space.
keywords Biomimetics; pedagogy; simulation; design/build
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2014_071
id caadria2014_071
authors Li, Lezhi; Renyuan Hu, Meng Yao, Guangwei Huang and Ziyu Tong
year 2014
title Sculpting the Space: A Circulation Based Approach to Generative Design in a Multi-Agent System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 565–574
doi https://doi.org/10.52842/conf.caadria.2014.565
summary This paper discusses an MAS (multiagent system) based approach to generating architectural spaces that afford better modes of human movement. To achieve this, a pedestrian simulation is carried out to record the data with regard to human spatial experience during the walking process. Unlike common practices of performance oriented generation where final results are achieved through cycles of simulation and comparison, what we propose here is to let human’s movement exert direct influence on space. We made this possible by asking "humans" to project simulation data on architectural surroundings, and thus cause the layout to change for the purpose of affording what we designate as good spatial experiences. A generation experiment of an exhibition space is implemented to explore this approach, in which tentative rules of such spatial manipulation are proposed and tested through space syntax analyse. As the results suggested, by looking at spatial layouts through a lens of human behaviour, this projection-and-generation method provides some insight into space qualities that other methods could not have offered.
keywords Performance oriented generative design; projection; multi-agent system; pedestrian simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2014_124
id caadria2014_124
authors Williams, Nicholas; Sascha Bohnenberger and John Cherrey
year 2014
title A System for Collaborative Design on Timber Gridshells
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 441–450
doi https://doi.org/10.52842/conf.caadria.2014.441
summary The bent timber laths of the Sound Bites gridshell create two types of performance space over an area of almost 100 m2. Such postformed gridshells are a wellestablished design solution for creating curved forms from linear elements. Extending principles developed since the 1970s, contemporary digital tools have been utilised to drive a renewed interest in them, primarily through so-called form-finding techniques which connect digital and material models through a simulation of shape under bending loads (Nettlebladt, 2013) and the definition of efficient structural geometry acting under compression loads only (Hernandez et. al., 2012). This paper describes the workflow conceived and implemented for the Sound Bites structure. A central challenge of the research was for such a workflow to allow for the principles of gridshell design to be engaged in parallel to other tight constraints and design drivers. As such it needed to facilitate close collaboration between architectural, engineering and fabrication experts. This workflow was tested in the design and realisation of the full-scale structure within a six-week period. The gridshell design was developed through the manipulation of the shape of two edge profiles and the shell form spanning between these. Architectural and fabrication constraints were met and the workflow allowed for a sufficient level of structural analysis to be fed back to inform the design.
keywords Digital Workflow; Collaborative Design; Digital Formfinding; Digital Fabrication
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2014_061
id caadria2014_061
authors Zavoleas, Yannis
year 2014
title Computational Thinking with Analogue and Digital Means
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 843–852
doi https://doi.org/10.52842/conf.caadria.2014.843
summary By elaborating on the significance of the drawing in the architectural avantgarde of the 1960s, the paper’s primary scope is to weave a thread between late modernism and contemporary research in computational design. The architectural drawing is presented as an abstract means aiding design research. The more recent notion of performative drawing evokes adaptability, being a critical precondition that responds to diverse design aims in interactive manners. Performative drawing's function may further be linked to patterns, a recurring research theme during late modernism. Thinking in (and with) patterns recalls approaching design problems through malleable schemas that hold design data, according to which they are being transformed. In respect, the present paper delves into the analogies between the manipulation of patterns with the use of drawings during late modernism and parametric processes developed through simulation patterns of the current era. Through this comparison, it becomes possible to stress out the operative significance of methodologies and conceptual means in the architectural making as tools that are being used primarily for the exploration of form’s dynamic behaviour.
keywords Patterns; parametric architecture; late modernism; performative drawing; simulation
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:57

_id acadia14_409
id acadia14_409
authors Bard, Joshua; Gannon, Madeline; Jacobson-Weaver, Zachary; Jeffers, Michael; Smith, Brian; Contreras, Mauricio
year 2014
title Seeing is Doing: Synthetic Tools for Robotically Augmented Fabrication in High-Skill Domains
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 409-416
doi https://doi.org/10.52842/conf.acadia.2014.409
summary The historical split between visualization and actualization in architectural design has encouraged a disciplinary split between representation (the domain of the designer) and construction (a domain entirely removed from the Architect’s purview). This split between seeing and doing in architectural design can be questioned in the context of contemporary robotic technologies where physical and digital workflows comingle in high-skill, collaborative domains.
keywords Architectural Robotics, Human-Robot Collaboration, MOCAP, Adaptive Fabrication, High-Skill Domain, Robotics and Autonomous Design Systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2014_151
id ecaade2014_151
authors Zeta (Georgia) Kachri and Sean Hanna
year 2014
title Parasitic Ecologies - Algorithmic Space through Diffusion-Limited Aggregation of Truncated Octahedrons
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 539-546
doi https://doi.org/10.52842/conf.ecaade.2014.2.539
wos WOS:000361385100056
summary Parasitic architecture allows the creation of flexible structures that feed off existing infrastructure. Additionally, self-organised models that grow in response to environmental forces and adapt to their context introduce new ways for intervening in architectural design. This paper investigates the properties of self-organised parasitic structures that evolve by creating aggregation forms in the context of simulated structural environments. The growth process of the parasitic structures is inspired by the fungal colonies and is based on the rules of diffusion-limited aggregation (DLA) extended to support real-time force analysis and aggregation of space-filling geometry. The results of the simulations demonstrate that the developed diffusion-limited aggregation of truncated octahedrons is capable of providing self-sustained structures able to adapt in environments with different spatial limitations.
keywords Adaptive structural models; parasitic architecture; diffusion-limited aggregation; self-organisation, java
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2014_017
id ascaad2014_017
authors Al-Ubaidy, Huda Salman
year 2014
title Experimenting with CAAD: As a means to solve conceptual design by architecture and architecture technology students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 227-239
summary This study sought to characterise students’ design activity while designing with Computer Aided Design (CAAD) professional programs and its impact on the students’ design process. The design protocol participants were final year students (architectural design and architectural technology), who have spent at least four years in a school of architecture and were confident CAAD users. The analysis represents four CAAD-based protocols of final year students at a school of architecture. The analysed protocols varied in more than one aspect. This variation includes: (1) programs, (2) the mode of using programs whether single or multiple, (3) protocol segments (total number, duration and frequencies), and (4) design categories and total time spent in designing. In light of the study results, the participants demonstrated that, for the same design problem, restraining the conceptual design medium would not necessarily bind them to a certain design strategy. However, there are some disciplinary differences between AD and AT final year students, on how CAAD is used during to solve conceptual design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14projects_161
id acadia14projects_161
authors Fornes, Marc
year 2014
title Chromatae
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 161-164
doi https://doi.org/10.52842/conf.acadia.2014.161
summary Chromate explores the production of immersive formal and chromatic environments through custom computational protocols. Multiple skin descriptions (cheshire bands to nonlinear gradients) applied to a single surface maximize the spatial effect.
keywords Generative Design, Digital fabrication and construction, Practice-based and interdisciplinary computational design research, Multi Agent Systems in Design, Material Logics and Tectonics, Material Agency
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:51

_id ecaade2014_226
id ecaade2014_226
authors Huda Salman
year 2014
title Linkography for evaluating ideas connectivity of Computer Aided Design-based protocols
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 573-581
doi https://doi.org/10.52842/conf.ecaade.2014.1.573
wos WOS:000361384700057
summary This paper presents the analysis of four design protocols, using linkography, to characterise participants' design interaction and activity while designing with CAAD programs. The participants were final year students, who have spent at least four years in a school of architecture and were confident CAAD users. The conceptual structure and linkability of ideas was assessed using the Linkography method. The findings demonstrated that, for the same design problem, the conceptual structure and linkability of ideas can be assessed using the Linkography method. Furthermore, what characterised the continuity of CAAD design protocols is the number of ideas in association with design moves along the timeline of the design process.
keywords Linkography; conceptual phase; design process; ideas connectedness; caad
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia14_267
id acadia14_267
authors Ahlquist, Sean
year 2014
title Post-forming Composite Morphologies: Materialization and design methods for inducing form through textile material behavior
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 267-276
doi https://doi.org/10.52842/conf.acadia.2014.267
summary This paper presents research in developing materials with integrated pre-stressed textile and rigid composite properties. Such a material system, termed Pre-stressed Textile-Reinforced Composites (pTRC), produces forms with great degrees of both 3-dimensional and structural differentiation, from flat form-work in combination with a curated composite forming process.
keywords Pre-stressed Textile-reinforced Composites, Textile Hybrid, Material Behavior, Form-finding, Spring-based Simulation.Category: Material Logics and Tectonics.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2014_086
id ecaade2014_086
authors Ahmed Sarhan and Peter Rutherford
year 2014
title Integrating Sustainability in the Architectural Design Education Process - Taxonomy of Challenges and Guidelines
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2014.1.323
wos WOS:000361384700032
summary The last decade have seen substantial calls and increasing pressure for developing an integrated design teaching framework, where sustainability is an imperative priority. This paper focuses on presenting a taxonomy of the main challenges encountered within the educational domain, in the attempt to reach an effective integration. The paper also presents a set guidelines to address and try to resolve the noted challenges. As the use of Building Performance Simulation (BPS) applications is a central approach in this process aiming to reach energy efficient buildings, the paper focuses on the shortcomings noted as a result of the use of these applications in the design studios, with particular emphasis on the thermal and lighting aspects of the simulation. The taxonomy presented is a summary of the findings from literature review, as well as the surveys results which were part of the author's research project discussed in the paper.
keywords Environmental design; building performance simulation; architectural design education
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_035
id ascaad2014_035
authors Al-Kazzaz, Dhuha A. and Assda A. Al-Tuhafi
year 2014
title Using Genetic Algorithms for the Generation of New Designs Derived from Islamic Schools Plans
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 119; 431-442
summary Historic buildings are fruitful sources of architectural concepts which can be used to generate new designs characterized by authenticity and originality. Design computing methods have used varied techniques of knowledge representation in deriving new designs from architectural precedents such as: case-based design and genetic algorithms. This research has adopted genetic algorithms, a simulation of biological evolution to generate new plans from old ones belonging to the Islamic historical schools. The implemented method represents architectural knowledge in a simple schema (chromosome) and allows it to be modified easily using crossover operation to generate new plans with high fitness value. The research considered the fitness function as a measure of differences among the design characteristics of the sample of the Islamic schools. The results show the effectiveness of genetic algorithms in both analyzing past precedents and synthesizing their characteristics to produce new designs.
series ASCAAD
last changed 2016/02/15 13:09

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
doi https://doi.org/10.52842/conf.caadria.2014.285
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2024_167
id ecaade2024_167
authors Alammar, Ammar; Alymani, Abdulrahman; Jabi, Wassim
year 2024
title Building Energy Efficiency Estimations with Random Forest for Single and Multi-Zones
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 365–374
doi https://doi.org/10.52842/conf.ecaade.2024.2.365
summary Surrogate models (SM) present an opportunity for rapid assessment of a building's performance, surpassing the pace of simulation-based methods. Setting up a simulation for a single concept involves defining numerous parameters, disrupting the architect's creative flow due to extended simulation run times. Therefore, this research explores integrating building energy analysis with advanced machine learning techniques to predict heating and cooling loads (KWh/m2) for single and multi-zones in buildings. To generate the dataset, the study adopts a parametric generative workflow, building upon Chou and Bui's (2014) methodology. This dataset encompasses multiple building forms, each with unique topological connections and attributes, ensuring a thorough analysis across varied building scenarios. These scenarios undergo thermal simulation to generate data for machine learning analysis. The study primarily utilizes Random Forest (RF) as a new technique to estimate the heating and cooling loads in buildings, a critical factor in building energy efficiency. Following that, A random search approach is utilized to optimize the hyperparameters, enhancing the robustness and accuracy of the machine learning models employed later in the research. The RF algorithms demonstrate high performance in predicting heating and cooling loads (KWh/m2), contributing to enhanced building energy efficiency. The study underscores the potential of machine learning in optimizing building designs for energy efficiency.
keywords Heating and Cooling loads, Topology, Machine learning, Random Forest
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2014_192
id sigradi2014_192
authors Angulo, Antonieta H.; Guillermo P. Vasquez de Velasco
year 2014
title Immersive Simulation in Instructional Design Studios
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 236-240
summary The paper describes the implementation of “immersive simulation studios” at Ball State University and their impact on architectural design education. This implementation is part of our on-going research efforts aimed to expand conventionally available digital design tools by including state-of-the-art virtual reality (VR) technology in design studios. Two consecutive immersive simulation studios were held during the academic year 2013-2014; we tested teaching/learning methodologies for effectively using the VR simulation to support the students in the design of architectural spaces. The results make reference to the learning outcomes from these implementations and the level of satisfaction of students using the tool.
keywords Architectural Education; Design Studios; Virtual Reality; Immersive Simulation; Head-Mounted Display
series SIGRADI
email
last changed 2016/03/10 09:47

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