CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 247

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id caadria2014_100
id caadria2014_100
authors Tabbarah, Faysal
year 2014
title Searching for Computational Regionalism
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 3–12
doi https://doi.org/10.52842/conf.caadria.2014.003
summary This paper outlines a developing teaching and research pedagogy being developed at an educational institution in the United Arab Emirates that resists contemporary models of Computational Orientalism. The paper describes that exploring the space between Middle-Eastern material culture and contemporary computational design methodologies as generative, systemic, and adaptive conditions allows for the development of a material culture that is both local and driven by the computational zeitgeist. More specifically, the paper outlines the historical relevance of the computational spline and how it is being explored to develop a novel material culture through parametric models and physics-based systems.
keywords Generative Design; Middle-East; Regionalism; Parametric Modeling; Splines
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id caadria2014_108
id caadria2014_108
authors Gokmen, Sabri
year 2014
title "Tangle Jungle": An Experimental Project to Combine Collaboration and Craftsmanship in Digital Design Pedagogy
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 13–22
doi https://doi.org/10.52842/conf.caadria.2014.013
summary Tangle Jungle was an experiment in an alternative method of design and making for the digital age. The aim of the project was to interpret and reenact traditional craftmanship through today's digital tools. For a particular study on the subject, we looked at the theory and works of William Morris. Morris had an exceptional taste for medieval art and produced, among other things, hand-woven carpets that are still studied today. Morris reinvented the art of his time by reviving pre-industrial modes of production and designs. Today, the digital age is experiencing a similar paradigm shift. Digital tools already work, in many instances, as a direct extension of the hands of a new breed of digital artisan makers. It is possible to assess that the digital is getting closer to Morris's notion of craftsmanship. Tangle Jungle became a testing ground for this historical connection, bringing forth the question, can we redefine our own digital craftsmanship as a form of digitally reenacted Gothic revival?
keywords William Morris; Craft, Fabrication; Digital Design; Gothic.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2014_162
id ecaade2014_162
authors Andrzej Zarzycki
year 2014
title Teaching and Designing for Augmented Reality
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 357-364
doi https://doi.org/10.52842/conf.ecaade.2014.1.357
wos WOS:000361384700035
summary This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
keywords Augmented reality; ar; gamification; mobile culture
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_338
id sigradi2014_338
authors Borges de Vasconselos, Tássia; Adriane Borda Almeida da Silva, Luisa Rodrigues Félix Dalla Vecchia
year 2014
title A parametrização como experiência prévia para a estruturação de métodos projetuais em arquitetura [Parametrization as previous experience for structuring design methods in Architecture]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 297-301
summary This study describes a didactic method for the introduction of parametric design in graphic and digital geometry courses in architectural training. It started with the recognition of the concept of parametric design and the investment in the appropriation of Grasshopper associated with Rhinoceros. Paper folding exercises were configured both physically and in the digital space. Through an interactive dynamic between traditional processes, by hand and digital, and parametric design, a learning path was defined in a playful manner which highlights the differences between methods of representation and its implications for the design action starting from a first semester of training.
keywords Parametric Design; Teaching/learning; Graphic and Digital Geometry; Architecture; Paper Folding
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2014_140
id sigradi2014_140
authors Colombo, Monica Ines Fernandez; Liliana Telma Bonvecchi, Adriana Granero, Mabel Brignone
year 2014
title Las tecnologías de información y comunicación como respuesta a la libertad del diseño [Information technology and communication as response to design in freedom]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 316-319
summary As educators, we have been witness and party of ICT’s application in teaching architecture. From computer assisted design, representation models, dynamic and interactive visualization, until the arrival of digital fabrication, the incorporation of augmented reality and the interaction on mobile devices. Reflections on digital technology have generated discussions on architectural theory in order to find the source of architectural language inspirations. We find ourselves today in a context of important intellectual renewal aimed at the design in freedom.
keywords Education – Architectural Lenguage – Digital Fabrication
series SIGRADI
email
last changed 2016/03/10 09:49

_id sigradi2015_1.320
id sigradi2015_1.320
authors Delatorre, Vivian; Pereira, Alice Theresinha Cybis; Miotto, Juliano
year 2015
title BIM: Application reports in the teaching of architecture
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 30-37.
summary This paper presents the first application reports of BIM in the Architecture and Urbanism course at UNOCHAPECÓ University, Brazil. This course, which began inserting BIM in its curriculum in 2014, shows considerations on the implementation of BIM in a discipline of architectural design. In addition, this paper aims to understand the students’ viewpoint regarding the insertion of BIM through a questionnaire. As a result, it presents the reflections of this experience in teaching BIM. This study expects to generate contributions to new practices in the teaching of architecture and urbanism and to advance the knowledge about BIM.
keywords BIM, Teaching, Architecture
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2014_025
id ascaad2014_025
authors Elias-Ozkan, Soofia T. and Hatem Hadia
year 2014
title Teaching and Learning Building Performance Virtualisation
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 323-330
summary Building performance simulation tools have indeed eased the task of evaluating a building’s performance from the point of view of lighting design, heating and cooling loads, total energy loads, acoustic properties, natural lighting, ventilation, smoke and fire containment etc. However, to use these tools correctly, not only is theoretical knowledge required but also insight that can only be attained after substantial experience. For example, in order to evaluate the thermal performance alone, one needs to understand climatology, material properties, building physics, HVAC systems, internal and external gain factors, solar impacts, etc. to name a few. Hence, teaching students of Architecture how to use these tools, and also to interpret the results properly, is a tall order. This paper reports on insights gained through teaching courses on building performance simulations to graduate students in the Department of Architecture. The course content was varied each term and a different simulation software was used; namely: ECOTECT, Energy Plus and Design Builder. Data presented here will also contain feedback from the course students regarding the modelling process of the buildings, inputting the data, simulating their performance, and evaluating the results. Also, the difficulties faced during the various steps as well as the drawbacks of the tools will be discussed in depth.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:36

_id caadria2014_264
id caadria2014_264
authors Gannon, Madeline and Eric Brockmeyer
year 2014
title Teaching CAD/CAM Workflows to Nascent Designers
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 801–810
doi https://doi.org/10.52842/conf.caadria.2014.801
summary The following paper presents a suite of custom software environments that make advanced techniques in digital fabrication accessible to novice, first-year designers. The collective design aides facilitate a number of digital-to-physical workflows, including 3D modeling for CNC milling and 3D printing, 2D patterning for laser cutting, and interactive visualization for projection mapping. Each of the workflows illustrate pedagogical principles for embedding tacit and tactile knowledge into computational frameworks: balancing complexity against functional limits, revealing the underlying abstractions connecting digital geometry to CNC machines, engaging the designer through intuitive and responsive environments, and leveraging generative and interactive digital modeling for serial variation. These digital design and fabrication aides have been used to facilitate formal and material explorations for groups of pre-college and freshmen students, aged 16 to 19. Their resulting tangible artifacts—made from foam, birch plywood, paper, plastic, and light—show that CAD/CAM workflows can be an accessible subject matter for students without prior experience in digital modeling or fabrication.
keywords CAD/CAM; computational design education; digital fabrication; design aides; generative design
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2014_283
id sigradi2014_283
authors Muñoz, Patricia Laura
year 2014
title Tramas expansibles [Expandible tilings]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 341-344
summary Different disciplines have studied tilings and tessellations throughout the centuries. Only in the last fifty years, hinged tilings have been scarcely examined and mainly through virtual models and animations. In the research project that relates Morphology and Digital Fabrication we have built physical models in rubber sheets with laser cutting, investigating the possibilities of creating new tilings through different transformation strategies. We have also experimented changing the level of symmetry of the tessellations while keeping the property of expansion. Several applications are being explored, mainly in product design and teaching experiences..
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2014_222
id sigradi2014_222
authors Neto de Faria, José
year 2014
title Visualização de dados para a promoção da experiência histórica: experiência e/ou individuação no processo de aprendizado, invenção e/ou significação [Data visualization to promote the historical experience: experience and/or individuation in the learning, invention and/or signification process]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 596-599
summary This paper aims to reflect about how the ideas of “experience in the education” and the “individuation process” can guide the development of dynamic data visualization systems that can promote teaching and learning design history. The main goal is to identify parameters for the definition of a data visualization model that promotes the emancipation of the interpretative and narrative act of the “Activity Inductor”. It highlights the importance of promoting humanistic data visualization models that avoid information simulacrums and enable successive observation experiences, tests and dialectic data presentation.
keywords Data visualization; Design History; Experience; Individuation; Knowledge and Freedom
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2014_136
id sigradi2014_136
authors Pastor, Andrés Martín; Roberto Narvaez Rodriguez, Jorge Torres Holguín, Jorge Galindo Díaz
year 2014
title Los workshops de geometría en Cad3d y prefabricación digital como estrategia docente en la enseñanza de la geometría para la arquitectura. geometría y proyecto [Workshops about geometry, 3dCad and digital fabrication as a teaching strategy for architectural geometry learning. geometry and design studio]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 213-216
summary This paper shows the approaches and results of an innovation teaching project carried out in the University of Seville and the National University of Colombia. The purpose is to teach architectural geometry within collaborative teams of professors and groups of 25 students. Through a guided exercise, students work on the relationship between geometry and all the phases of the typical architectural process, applying geometry to solve real problems. It begins with the ideation, digital construction and resolution of construction, to conclude with the physical execution of the project.
keywords Architectural Geometry; Teaching Innovation; Digital Fabrication; Collaborative Work; Generative Design
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2014_186
id sigradi2014_186
authors Soto, Bruno Perelli; Eduardo Hamuy Pinto, Paola De la Sotta
year 2014
title Identificación de Recursos Digitales de Visualización para la Aplicación de un Modelo de Evaluación en el Taller [Identification of Digital Visualization Resources for Implementation of an Assessment Model in the Studio Course]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 586-590
summary OM model for assessment helps to improve teaching practice and student learning in studio courses. A visualization artifact is under development, which addresses need to manage qualitative and quantitative data generated. The aim of present phase is evaluation of different visualization resources. A review of several taxonomies of visualization resources is undertaken. From high-level perspective, design model taxonomy is suitable, as well as mixed methods, related to research by design approach. From low-level taxonomy, evolution of the display modes used in successive prototypes, from Cartesian structure diagrams to radial structure diagrams are analyzed, through iterations of heuristic evaluation.
keywords Visualization; Assessment; Design teaching; Research by design
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade2015_230
id ecaade2015_230
authors Yazici, Sevil
year 2015
title A Course on Biomimetic Design Strategies
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 111-118
doi https://doi.org/10.52842/conf.ecaade.2015.2.111
wos WOS:000372316000014
summary Although redesigning curricula by integrating the CAD tools into architectural education has been an ongoing interest, a new understanding towards solving design problems holistically should be investigated in architectural education. Because natural systems offer design strategies to increase performance and effectiveness with an extensive formal repertoire; incorporating multi-faceted biomimetic principles into the design process is necessary. It is critical to increase skills of students towards algorithmic thinking, as well as to deal with performance issues and sustainability. This paper aims to discuss an undergraduate elective course titled “Sustainable Design and Environment through Biomimicry” which was taught by the author in architectural degree program of Ozyegin University Faculty of Architecture and Design in Fall 2014-2015. Following the exploration of individual research topics, findings were implemented into design problems. The challenges encountered in the teaching process and future lines of the work are discussed in the paper.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c96be63a-6f80-11e5-8f6b-e7a3874d691b
last changed 2022/06/07 07:57

_id ascaad2014_007
id ascaad2014_007
authors Al-Rawi, Osama
year 2014
title Evolutionary Algorithms in Islamic Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 99-107
summary The cosmological nature of Islamic architecture makes it a useful case study for the capability of the adaptation, assimilation and accommodation with the development of evolutionary algorithms and their applications in architectural design. Genetic algorithm derives its structure from the observation of nature. We shall review the concept of intelligent agents and their organization into complex adaptive systems as well as genetic-type algorithms for learning and evolution. Since algorithmic art consists of generation of images on the basis of algorithms, algorithms can be viewed as a notation, and notation is something that music has but visual artefacts in general miss. This paper aims to discover the role of evolutionary algorithms in historical Islamic architecture. Also, we shall try to investigate the way in which the future development could occur not only through the discovery of new facts or theories, but also through the rise and dissemination of new visions having different explanation of Islamic architecture that considers it as a result of serious application of formation through evolutionary genetic algorithms.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_149
id sigradi2014_149
authors Baisch, Lucas Figueiredo; Luis Gustavo Gonçalves Costa Correo
year 2014
title Pepakura e Educação Patrimonial: Construção de Modelos de Edificações Históricas da Cidade de Salvador [Pepakura and Heritage Education: Salvador City Historical Buildings Model Construction]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 471-474
summary The Heritage Education is a way of approaching the historical architecture of their communities of students. Through playfulness, it is possible to explore new forms of human cognition to arouse interest and curiosity in their own history and identity. In this research, it is proposed that the planning of the São Francisco de Assis Church in Salvador, Bahia, Brazil, for the assembly of your model for primary school students. For this, SketchUp® software for modeling, Pepakura Designer® for planning and AutoCAD® for finalization and printing are used.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_096
id ecaade2014_096
authors Daniel Norell and Einar Rodhe
year 2014
title Erratic - The Material Simulacra of Pliable Surfaces
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 145-152
doi https://doi.org/10.52842/conf.ecaade.2014.2.145
wos WOS:000361385100015
summary This paper examines how designers can invigorate designs with a sense of liveliness and indeterminacy through manipulation of pliable materials. Two approaches to material manipulation are defined and juxtaposed in the paper: The control associated with Frei Otto's elegantly tensioned membranes and the noise associated with Sigurd Lewerentz's intensely material brick walls. These historical approaches become pertinent in relation to current opportunities offered by material simulation software in architecture. Simulation may be used to increase control over the materialization of design, but is at the same time a way to introduce the noise of real-time, real-world experiments into digital design. The paper presents this discussion in parallel with documentation of the research project 'Erratic', a recent installation carried out by the authors' practice Norell/Rodhe. Constructed from polyurethane cold foam, the project combines analogue experiments with digital simulations to target architectural qualities like mass, figuration and relief.
keywords Control; material manipulation; material simulation; noise; pliable surfaces
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_109
id caadria2014_109
authors Gokmen, Sabri
year 2014
title "Formative Impulse": A Theoretical Outline for the Study of Goethean Morphology Using Computation
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 863–872
doi https://doi.org/10.52842/conf.caadria.2014.863
summary In this paper a theoretical and computational framework for a contemporary study of morphogenesis will be presented using a pulsation model. This study will revisit some of the valuable historical ideas on form developed by Goethe in the late eighteenth century. This investigation will be developed in three main parts. In the first part a brief outline of Goethe’s scientific methodology will be described positioning his achievements against the epistemology of Kant. In the second part Goethe’s main works on morphology will be presented with a focus on his botanical writings. Using a fragment titled "Formative Impulse" some of Goethe’s ideas on polar tendencies and metamorphosis will be used for a computational framework in the final part. By bridging among history, theory and technology the paper aims to present a novel approach to the study of computational form and growth in architecture.
keywords Goethe; morphogenesis; pulse; computation
series CAADRIA
email
last changed 2022/06/07 07:50

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