CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 668

_id caadria2014_057
id caadria2014_057
authors Nakapan, Walaiporn
year 2014
title Mobile Learning in a History of Art and Architecture Classroom
doi https://doi.org/10.52842/conf.caadria.2014.761
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 761–770
summary This paper presents a pilot project, using mobile devices in a History of Art and Architecture classroom to enhance instructor-student classroom interactions and student learning. At our Faculty of Architecture this particular class has a usual high failure rate (26% F in 2012). It is a compulsory course for architecture students, some of them are required to take this course twice or more before they can graduate. Traditional learning is lecture-based, and students studying toward their tests are often overloaded with information. In June 2013, Rangsit University initiated a new policy to provide tablets to every freshmen; around 7,200 tablets were distributed campus-wide (Samsung Galaxy Note 10.1 with S-pen). Toward the end of the class, the students were asked to complete a questionnaire in order to find out what they think about mobile learning. Typically, students are quite satisfied, and give positive feedback in their comments. The experience gained from this pilot project will be extended to other classes.
keywords Design education; Mobile learning; History of Art and Architecture
series CAADRIA
email
last changed 2022/06/07 07:59

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_037
id ascaad2014_037
authors Al-Tuhafi, Assda A. and Nasma M. Thabit
year 2014
title The Methodology of Teaching Computer-Aided Architectural Design in the Department of Architecture in Mosul University
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 271; 457-469
summary Several architectural studies tackled the methodologies of teaching the architectural design subject in general and their relation to the use of computer in particular. The trends varied in accordance with the research that is relevant to the subject due to its importance in generating new architectural models, but it didn’t crystallize a theoretical framework that identifies clear and specific vocabularies related to the methodology of teaching the computer-aided architectural design. The current study discusses the importance of this concept in an attempt to explore the particular problem represented by the non-clarity of this methodology in the department of architecture in Mosul University. Therefore, the problem of the research crystallized and its objective and its methodology were identified and this was represented by constructing a theoretical framework which includes several main items. Then the theoretical framework was applied to selected projects of architectural department students in order to manifest the particularity of teaching the computer-aided architectural design. Results showed the distinction of this department as this methodology led to the derivation of different architectural products in accordance with the particular effects using the computer technologies. The results also manifested the change in the architectural design trend that was caused due to the digital intervention in the way of the student's thinking from one hand and the components and the elements of the building from the other hand that the quality of the design can be improved by using the computer and the quantity will be more in shorter time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_207
id caadria2014_207
authors Beorkrem, Christopher and Charles Davis II
year 2014
title A Primitive Parametric
doi https://doi.org/10.52842/conf.caadria.2014.893
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 893–902
summary This paper describes the products of an exhibition organized by the authors that speculatively reconstructed the ‘long history’ of Architectural Biology to recover the cultural potential of biological metaphors in contemporary architecture. The extended historical timeline of the show spanned from the second half of the nineteenth century to the present. However, in contrast to previous shows that have isolated modern architects’ interests in the formalist principles of biology, this show examined the formal and cultural prerogatives of modern architects in tandem with one another. This historical framework encouraged the speculative analysis of the social and political relevance of contemporary claims, which inherently challenges the ahistorical bias of the postcritical debates that emerged in the new millennium. Widening our gaze to examine the ‘long history’ of biological metaphors in architecture enabled us to recuperate the cultural significance that biological references have accrued within the discipline of architecture. This disciplinary history promises to repair the historical amnesia that has beset contemporary architects who limit their analysis of biology to formalist principles of design. A key component of the exhibit was the conceptual pairing of the ‘primitive’ (cultural) concerns of nineteenth-century figures with the ‘parametric’ (formal) concerns of postwar and contemporary architects. Using Gottfried Semper as a representative figure for the former position, we reinterpreted the inherent cultural meaning of postwar and contemporary architectural works, including those completed by Frei Otto, Achim Menges, Lars Spuybroek, SHoP, and Evan Douglis. The material potential of this approach was expressed in the making of analytical maps, digital models, and conceptual drawings that explored the latent ‘primitive’ themes of contemporary ‘parametric’ designs.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2020_542
id ecaade2020_542
authors Brown, Andre, Liu, Yisi, Webb, Nicholas and Knight, Mike
year 2020
title Interpreting and exploiting narrative as a sketch design generator for application in VE
doi https://doi.org/10.52842/conf.ecaade.2020.1.449
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 449-458
summary The research in this paper focusses on how a narrative text can be the generator of an architectural drawing, or other architectural representation, such as an Architectural Virtual Environment. The drawn physical sketch has traditionally played that role. A particular approach to narrative has been important for some notable architects and their architecture. Ian Ritchie (2014), for instance, celebrates the use of poetry to describe the essential spirit of a scheme before any drawing is done. The work in the paper here describes the proposition to capture such narrative text in a systematic and structured way. We describe foundational work on how the captured narrative text has been translated into a contemporary, computer-mediated, design development environment. Different narrative accounts recalling a now demolished house form the focus case study. This case study is the vehicle through which the initial principles establishing how best to move from narrative to virtual representation are established and tested.
keywords virtual environment; narrative; sketch; virtual reality
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_143
id ecaade2014_143
authors Danilo Di Mascio and Tom Maver
year 2014
title Investigating a narrative architecture - Mackintosh's Glasgow School of Art
doi https://doi.org/10.52842/conf.ecaade.2014.1.653
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 653-663
summary In this paper a theoretical approach and a methodology to investigate and document a narrative architecture will be presented. In the architecture field the word narrative is often used in reference to ways of representing or telling the story of a project. Within the context of this research with the expression “narrative architecture” the authors mean an architecture that, like a book, tells a story through its material and immaterial characteristics. In order to analyze the selected characteristics of a narrative architecture, a possible approach is represented by a digital 3D reconstruction and a critical analysis of the digital model produced. The digital reconstruction process and the theoretical background have been applied to a case study, a masterpiece in the history of architecture: Mackintosh's Glasgow School of Art. Several graphic works have been created to communicate the main characteristics of this narrative architecture. The research project attempts to explore ways to study and explain existing buildings from new and innovative points of view, but at the same time it can trigger important reflections in architectural design and education.
wos WOS:000361384700065
keywords Digital reconstruction; narrative architecture; representation and visualization; critical analysis; 3d modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2014_082
id sigradi2014_082
authors De Martino, Jarryer Andrade; Gabriela Celani
year 2014
title Definição volumétrica a partir de um sistema generativo evolutivo [Volumetric Definition from an Evolutionary Generative System]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 384-388
summary The objective of this paper is to present the volumetric modeling of a building through an evolutionary generative system, using weather information site. The methodology explored three experiments with two different approaches, one partially and one fully parameterized, obtaining results that directed the modeling process. The paper makes a brief theoretical introduction to the bioclimatic architecture, the description of the method used and the analysis of results.
keywords Evolutionary algorithms; Generative system; Optimization; Creative process; Insolation
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id ecaade2014_185
id ecaade2014_185
authors Eirini Androutsopoulou
year 2014
title Urban body network configurations - Attica
doi https://doi.org/10.52842/conf.ecaade.2014.1.191
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 191-199
summary The methodology presented here is grounded on the reconstruction of the urban body as a network configuration consisting of material and non-material components (Bateson, 1972). It is based on the assumption that if one can describe the rules that define the nodes and the connections of the network construction/urban body, as well as their attributes, then the differentiation on the relationships between elements, or even a shift from one value to another, would result in different network constructions, that would produce a time-based sequence of the self-adaptational and self-organizational reconfigurations occurring during the mutational procedure. The urban body is defined as the part of the urban tissue which distinguishes itself from the whole of the urban landscape, either because of constructed boundaries, or because of the strengthening of a specific attribute, which would result in a kind of an immaterial boundary, or, in other words the formation of an identity.
wos WOS:000361384700019
keywords Mutation; urban body; visualization techniques; network; data manipulation
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_109
id caadria2014_109
authors Gokmen, Sabri
year 2014
title "Formative Impulse": A Theoretical Outline for the Study of Goethean Morphology Using Computation
doi https://doi.org/10.52842/conf.caadria.2014.863
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 863–872
summary In this paper a theoretical and computational framework for a contemporary study of morphogenesis will be presented using a pulsation model. This study will revisit some of the valuable historical ideas on form developed by Goethe in the late eighteenth century. This investigation will be developed in three main parts. In the first part a brief outline of Goethe’s scientific methodology will be described positioning his achievements against the epistemology of Kant. In the second part Goethe’s main works on morphology will be presented with a focus on his botanical writings. Using a fragment titled "Formative Impulse" some of Goethe’s ideas on polar tendencies and metamorphosis will be used for a computational framework in the final part. By bridging among history, theory and technology the paper aims to present a novel approach to the study of computational form and growth in architecture.
keywords Goethe; morphogenesis; pulse; computation
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2014_031
id ecaade2014_031
authors José Luis Menegotto
year 2014
title Composing musical geometry with sonic objects
doi https://doi.org/10.52842/conf.ecaade.2014.2.195
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 195-203
summary This article relates an experiment linking two types of forms: geometric forms generated from algorithms by mathematical functions and sonic forms generated from algorithms and linked to the first. In order to formalize a graphical and musical object called “sonic object" were used the following tools: the environment of a graphic program, the C# language and the Midi-dot-Net musical library. Diverse equations are used to generate the geometric shapes which generate periodical, cyclical and circular movements. Other equations used in the experiment are formulas adapted from the Edward Lorenz's Strange Attractor. Current research into the problem of the generation of patterns of movement, such as that of Jules Moloney, and research which deals with algorithms which generate shapes, such as that of Robert Krawczyk, have been taken as references and parameters for comparison for this work..
wos WOS:000361385100021
keywords Sonic mandalas; morphogenesis; midi-dot-net
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2014_150
id caadria2014_150
authors Knapp, Chris; Jonathan Neslon and Michael Parsons
year 2014
title Constructing Atmospheres
doi https://doi.org/10.52842/conf.caadria.2014.149
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 149–158
summary This paper documents and critically reflects upon the design, development, fabrication, and implementation of three pavilion projects developed during 2013-14. The core investigation of this work is the production of architectural spaces characterized by a quality of enveloping, diffuse, visual and spatial atmospheres. The principal activity of the research is aimed at refining methods for software-based exploration of formal complexities and the subsequent need to control variability and efficiency in fabrication output, using Grasshopper for Rhino to develop customized definitions particular to each specific project scenario. Linking the projects together are issues of scale, resolution of effect, and intent to move from disparate assemblies of structure and skin toward composite, manifold construction techniques that address multiple concerns (gravity, bracing, affect, etc) with a minimum of assembly. A material palette common to the current vernacular of CNC-based projects such as plywood, plastics, and other sheet materials is utilised. This work is invested in extending the possibilities of the architect and architecture as a discipline, extrapolating the workflow from these successive projects to the speculative impact of the work upon emerging possibilities of architectural construction and craft.
keywords 3d modelling; Digital fabrication; Rhinoceros; Grasshopper; Tessellation
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2014_009
id ecaade2014_009
authors Marie Davidova, Martin Šichman and Martin Gsandtner
year 2014
title Material Performance of Solid Wood:Paresite, The Environmental Summer Pavilion
doi https://doi.org/10.52842/conf.ecaade.2014.2.139
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 139-144
summary The Paresite - The Environmental Summer Pavilion designed for reSITE festival, is a möbius shaped structure, built from torsed pine wood planks in triangular grid with half cm thin pine wood triangular sheets that provide shadow and evaporate moisture in dry weather. The sheets, cut in a tangential section, interact with humidity by warping themselves, allowing air circulation for the evaporation in arid conditions. The design was accomplished in Grasshopper for Rhino in combination with Rhino and afterwards digitally fabricated. This interdisciplinary project involved students from the Architectural Institute in Prague (ARCHIP) and the students of the Faculty of Forestry and Wood Sciences at the Czech University of Life Sciences Prague (FLD CZU). The goal was to design and build a pavilion from a solid pine wood in order to analyse its material properties and reactions to the environment and to accommodate functions for reSITE festival. The design was prepared within half term studio course and completed in June 2013 on Karlovo Square in Prague where it hosted1600 visitors during festival weekend.
wos WOS:000361385100014
keywords Material performance; solid wood; wood - humidity interaction
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia14projects_46
id acadia14projects_46
authors Marus, Adam
year 2014
title Centennial Chromagraph
doi https://doi.org/10.52842/conf.acadia.2014.043.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 43-46
summary Centennial Chromagraph is a life-size representation of the history of the University of Minnesota School of Architecture. The project employs techniques gleaned from contemporary approaches to “Big Data” to visualize the School’s history while also producing abstract material effects of light and color.
keywords data spatialization, big data, computational design, digital fabrication, digital craft, information aesthetics
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
doi https://doi.org/10.52842/conf.acadia.2020.1.038
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2014_199
id ecaade2014_199
authors Nancy Diniz and Hai-Ning Liang
year 2014
title A Mobile Sensing Kit for Urban Analysis - For more legible, quantifiable intangible and temporary data
doi https://doi.org/10.52842/conf.ecaade.2014.1.063
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 63-70
summary This paper describes the design and testing of a mobile sensing kit for real-timeurban site analysis. It aims to contribute to a discussion on the importance ofsensing-based mapping of urban phenomena following our assertion that current delivery of urban analysis methodologies, with their emphasis on visuo-spatialanalysis only, fail to create maps that reflect the nuanced and layered interrelationships between the people and the physical environmental space they live in. In essence, the paper will bring to light the set up components and deployment of a mobile sensing kit that allows for usually mapped static invisible data (air quality, temperature, humidity) to be mapped as visible data. In other words, we want to explore how real-time geo-referenced data collection can enhance traditional data mapping and visualization methods enabling designers to understand better the urban space.
wos WOS:000361384700005
keywords Environmental data collection; mobile sensing; intangible data collection and visualization; city modeling; site surveying with open hardware; diy electronics
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_229
id ecaade2015_229
authors Pak, Burak and Meeus, Bruno
year 2015
title Project Arrivée: Counter-mapping Super-diversity in Brussels and Ghent with Architecture Students
doi https://doi.org/10.52842/conf.ecaade.2015.1.369
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 369-378
summary This paper introduces a counter-mapping attempt augmented by a Geoweb 2.0 platform in the context of two Belgian inner-city neighborhoods. The two aims of this project were to build a platform for the collective construction of a better understanding this dynamic super-diverse arrival environment and bring the various qualities and aspects of these super-diverse urban neighborhoods to foreground. In this study we report on the first results of this project which took place in Ghent and Brussels in 2014. Around 300 architecture students registered, interpreted and geocoded visible signs along preconceived tracks by means of a Geoweb 2.0 platform. Through field observations and interviews, the students created dynamic and interactive maps. We found that the large-scale mapping through Geoweb 2.0 makes it possible to discern different layers of use in arrival neighborhoods. These layers referred to different population groups which continuously have to negotiate each other's presence. Furthermore, the platform created the possibility to effectively and efficiently combine student fieldwork with online and offline lectures and offered students the opportunity to comment on, peer-review and learn from each other's insights. The findings will serve as an alternative information resource in the forthcoming Master's thesis graduation design studio which will be led by the first author.
wos WOS:000372317300040
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2014_003
id ascaad2014_003
authors Parlac, Vera
year 2014
title Surface Dynamics: From dynamic surface to agile spaces
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 39-48
summary Behavior, adaptation and responsiveness are characteristics of live organisms; architecture on the other hand is structurally, materially and functionally constructed. With the shift from ‘mechanical’ towards ‘organic’ paradigm (Mae-Wan Ho, 1997) attitude towards architectural adaptation, behavior and performance is shifting as well. This change is altering a system of reference and conceptual basis for architecture by suggesting the integration of dynamics – dynamics that don’t address kinetic movement only but include flows of energies, material and information. This paper presents an ongoing research into kinetic material system with the focus on non-mechanical actuation (shape memory alloy) and the structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flows of information. The adaptive structure is developed as a physical and digital prototype. Its behavior is examined at a physical level and the findings are used to digitally simulate the behavior of the larger system. The design approach is driven by an interest in adaptive systems in nature and material variability (structural and functional) of naturally constructed materials. The broader goal of the research is to test the scale at which shape memory alloy can be employed as an actuator of dynamic architectural surfaces and to speculate on and explore the capacity of active and responsive systems to produce adaptable surfaces that can form occupiable spaces and with that, added functionalities in architectural and urban environments.
series ASCAAD
email
last changed 2016/02/15 13:09

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