CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 668

_id sigradi2014_213
id sigradi2014_213
authors Daas, Mahesh
year 2014
title Toward a taxonomy of architectural robotics
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 623-626
summary Robotics in architecture is a fast-emerging area of research and design today. The current research and practices of robotics in architecture tend to be, to a great degree, techno-positivist and framed by a narrowly defined instrumentalist view. The paper presents comprehensive taxonomy of a broad range of robotic applications so as to meaningfully guide, systematize, and clarify multi-faceted design or research explorations in architecture and beyond. The paper advances four frameworks: role of robotics in architecture; modes of interaction between robots, humans and architecture; the Vitruvian framework; and robots classified by form; all of which point to new avenues of potential exploration while also revealing the gaps and biases in the current research and design in the discipline.
keywords Robots; Architectural Robotics; Taxonomies; Robotic Fabrication
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_030
id ecaade2014_030
authors Ellen Kathrine Hansen and Michael Mullins
year 2014
title Lighting Design - Toward a synthesis of science, media technology and architecture
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 613-620
doi https://doi.org/10.52842/conf.ecaade.2014.2.613
wos WOS:000361385100064
summary Light as a multi-dimensional design element has fundamental importance for a sustainable environment. The paper discusses the need for an integration of scientific, technical and creative approaches to light and presents theory, methods and applications toward fulfilling this need. A theory of design developed from three experiments show how distinct qualitative and quantitative criteria in different disciplinary traditions can be integrated successfully, despite disparate technical/scientific, social scientific and art/humanities backgrounds. The model is applied to a pedagogical curriculum in the context of multi-level learning competencies.
keywords Lighting design; collaborative design; trans disciplinary design; media technology; architectural experiments
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_150
id caadria2014_150
authors Knapp, Chris; Jonathan Neslon and Michael Parsons
year 2014
title Constructing Atmospheres
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 149–158
doi https://doi.org/10.52842/conf.caadria.2014.149
summary This paper documents and critically reflects upon the design, development, fabrication, and implementation of three pavilion projects developed during 2013-14. The core investigation of this work is the production of architectural spaces characterized by a quality of enveloping, diffuse, visual and spatial atmospheres. The principal activity of the research is aimed at refining methods for software-based exploration of formal complexities and the subsequent need to control variability and efficiency in fabrication output, using Grasshopper for Rhino to develop customized definitions particular to each specific project scenario. Linking the projects together are issues of scale, resolution of effect, and intent to move from disparate assemblies of structure and skin toward composite, manifold construction techniques that address multiple concerns (gravity, bracing, affect, etc) with a minimum of assembly. A material palette common to the current vernacular of CNC-based projects such as plywood, plastics, and other sheet materials is utilised. This work is invested in extending the possibilities of the architect and architecture as a discipline, extrapolating the workflow from these successive projects to the speculative impact of the work upon emerging possibilities of architectural construction and craft.
keywords 3d modelling; Digital fabrication; Rhinoceros; Grasshopper; Tessellation
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_057
id caadria2014_057
authors Nakapan, Walaiporn
year 2014
title Mobile Learning in a History of Art and Architecture Classroom
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 761–770
doi https://doi.org/10.52842/conf.caadria.2014.761
summary This paper presents a pilot project, using mobile devices in a History of Art and Architecture classroom to enhance instructor-student classroom interactions and student learning. At our Faculty of Architecture this particular class has a usual high failure rate (26% F in 2012). It is a compulsory course for architecture students, some of them are required to take this course twice or more before they can graduate. Traditional learning is lecture-based, and students studying toward their tests are often overloaded with information. In June 2013, Rangsit University initiated a new policy to provide tablets to every freshmen; around 7,200 tablets were distributed campus-wide (Samsung Galaxy Note 10.1 with S-pen). Toward the end of the class, the students were asked to complete a questionnaire in order to find out what they think about mobile learning. Typically, students are quite satisfied, and give positive feedback in their comments. The experience gained from this pilot project will be extended to other classes.
keywords Design education; Mobile learning; History of Art and Architecture
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac201412404
id ijac201412404
authors Oungrinis, Konstantinos-Alketas and Marianthi Liapi
year 2014
title Spatial Elements Imbued with Cognition: A possible step toward the "Architecture Machine"
source International Journal of Architectural Computing vol. 12 - no. 4, 419-438
summary When Nicolas Negroponte, in 1971, described future architecture as a ‘machine’, he was clear to ascribe this new character to intelligence and common sense rather than to kinesis and adaptation.Within this framework, the article presents a new direction toward the creation of an “Architecture Machine” which evolves from responsive architecture to include empathy control systems.The aim is set in two paths, with the first one exploring feasibility and the second securing unobtrusive operation to better facilitate human activity and comfort.The proposed architectural approach, for which the authors have coined the term sensponsive, employs Ambient Intelligence to imbue space with cognitive skills and provide it with a sense of why, how and when to act, while maintaining an empathic distance.Within this framework, the article presents a series of experiments to highlight the concepts and the techniques currently associated with a sensponsive design approach.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_094
id ecaade2014_094
authors Ruggero Lancia and Ian Anderson
year 2014
title Digital Curation for CAAD Curricula - Bridging Mainstream and Speculative Design Procedures to promote curatorial competences for Architecture
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 313-322
doi https://doi.org/10.52842/conf.ecaade.2014.1.313
wos WOS:000361384700031
summary As the design processes in Architectural practices switch toward entirely digital workflows, architects are gradually required, because of their legal and commercial liability, to provide for both a relatively long term curation of their own digital products and the deposit of authoritative data. But, despite being the sole curation actors for their data, architects receive little education or training in either pertinent competences nor agreed and established procedures to comply with these duties. In this paper, the design of Digital Curation courses within CAAD Curricula will be discussed against the investigation results of the DEDICATE project, an AHRC funded project hosted at the Humanities Advanced Technology and Information Institute of the University of Glasgow.
keywords Caad curricula; digital curation; generative design; digital fabrication
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia21_246
id acadia21_246
authors Safley, Nick
year 2021
title Reconnecting...
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 246-255.
doi https://doi.org/10.52842/conf.acadia.2021.246
summary This design research reimagines the architectural detail in a postdigital framework and proposes digital methods to work upon discrete tectonics. Drawing upon Marco Frascari's writing The Tell-the-Tale Detail, the study aims to reimagine tectonic thinking for focused attention after the digital turn. Today, computational tools are powerful enough to perform operations more similar to physical tools than in the earlier digital era. These tools create a "digital materiality," where architects can manipulate digital information in parallel and overlapping ways to physical corollaries. (Abrons and Fure, 2018) To date, work in this area has focused on materiality specifically. This project reinterprets tectonics using texture map editing and point cloud information, particularly reconceptualizing jointing using images. Smartphone-based 3D digital scanning was used to captured details from a series of Carlo Scarpa's influential works, isolating these details from their physical sites and focusing attention upon individual tectonic moments. As digital scans, these details problematize the rhetoric of smoothness and seamlessness prevalent in digital architecture as they are discretely construed loci yet composed of digital meshes. (Jones 2014) Once removed from their contexts, reconnecting the digital scans into compositions of "compound details" necessitated a series of new mechanisms for constructing and construing not native to the material world. Using Photoshop editing of texture-mapped images, digital texturing of meshes, and interpretation of the initial material constructions, new joints within and between these the digital scanned details were created to reframe the original detail for the post-digital.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia14_487
id acadia14_487
authors Taron, Joshua; Parker, Matthew
year 2014
title Augmented Agency: Reorienting trompe l’oeil in the age of Google Earth
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 487-491
doi https://doi.org/10.52842/conf.acadia.2014.487
summary This paper defines the contours of a new research trajectory that explores architecture as part of a larger encodable surface oriented toward the technologies that image it. This is situated within a conceptual framework that identifies terraforming, geoaesthetics and the composition/recomposition of the Earth itself as foundational architectural problems manifesting at all terrestrial scales from the microscopic to the geopolitical.
keywords The Stack, Google Earth, Interface, Building Facades, Google Street View, Urban Planning, Intelligent Environments
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ijac201412202
id ijac201412202
authors Weston, Mark; Dan Greenberg
year 2014
title Voluptuous Devices; Exuberent Materiality Toward Energy Austerity
source International Journal of Architectural Computing vol. 12 - no. 2, 117-128
summary This paper proposes strategies for performance-based architectural devices characterized by a distinct material exuberance.The engineered predictability of typical building systems is challenged in favor of biological performance modes ruled by scales, sweat, and curves rather than shipping, manufacturing, and commerce. In the realm of traditional ceramic hand- making and manufacture, computation and CNC fabrication are two powerful tools which position the craftsman at the helm of a hybrid endeavor for smart materials.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_086
id ecaade2014_086
authors Ahmed Sarhan and Peter Rutherford
year 2014
title Integrating Sustainability in the Architectural Design Education Process - Taxonomy of Challenges and Guidelines
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2014.1.323
wos WOS:000361384700032
summary The last decade have seen substantial calls and increasing pressure for developing an integrated design teaching framework, where sustainability is an imperative priority. This paper focuses on presenting a taxonomy of the main challenges encountered within the educational domain, in the attempt to reach an effective integration. The paper also presents a set guidelines to address and try to resolve the noted challenges. As the use of Building Performance Simulation (BPS) applications is a central approach in this process aiming to reach energy efficient buildings, the paper focuses on the shortcomings noted as a result of the use of these applications in the design studios, with particular emphasis on the thermal and lighting aspects of the simulation. The taxonomy presented is a summary of the findings from literature review, as well as the surveys results which were part of the author's research project discussed in the paper.
keywords Environmental design; building performance simulation; architectural design education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia14_409
id acadia14_409
authors Bard, Joshua; Gannon, Madeline; Jacobson-Weaver, Zachary; Jeffers, Michael; Smith, Brian; Contreras, Mauricio
year 2014
title Seeing is Doing: Synthetic Tools for Robotically Augmented Fabrication in High-Skill Domains
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 409-416
doi https://doi.org/10.52842/conf.acadia.2014.409
summary The historical split between visualization and actualization in architectural design has encouraged a disciplinary split between representation (the domain of the designer) and construction (a domain entirely removed from the Architect’s purview). This split between seeing and doing in architectural design can be questioned in the context of contemporary robotic technologies where physical and digital workflows comingle in high-skill, collaborative domains.
keywords Architectural Robotics, Human-Robot Collaboration, MOCAP, Adaptive Fabrication, High-Skill Domain, Robotics and Autonomous Design Systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id sigradi2014_144
id sigradi2014_144
authors Böhme, Luis Felipe González; Cristián Calvo Barentin
year 2014
title Desarrollo de competencias avanzadas en computación en la formación de los arquitectos latinoamericanos del siglo XXI [Advanced Computing Competence Development in 21st-century Latin American Architects’ Education]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 217-221
summary Automation and robotics are increasingly penetrating all types of industries in developed countries including architecture, i.e., products and services related to architectural practice. Therefore, more than ever, architects, designers and artists are interested in developing computational thinking skills to be able to integrate more functionality into their creations and take direct control of their fabrication. But what can a small school of architecture in Latin America do to prevent the deskilling of its graduates and, instead, create new labor opportunities for them abroad. Third-year students integrate physical computing with visual programming in an active learning environment to develop free proposals.
keywords Architectural education; Physical computing; Visual programming; Computational thinking; Active learning
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac201412405
id ijac201412405
authors Gómez Zamora, Paula and Matthew Swarts
year 2014
title Campus Information-and-knowledge Modeling: Embedding Multidisciplinary Knowledge into a Design Environment for University Campus Planning
source International Journal of Architectural Computing vol. 12 - no. 4, 439-458
summary This article gives an overview of our research approach in collecting specific information and multidisciplinary knowledge with the aim of integrating them into a model for the planning of a university, supported by a design environment. Our goal is to develop a strategy for modeling raw information and expert knowledge for the Georgia Tech Campus. This research was divided into three stages: First, we identified a variety of written sources of information for campus planning, extracting and distinguishing raw information from disciplinary knowledge. Second, we selected the elicitation methods to gather knowledge directly from experts, with the objective of performing qualitative assessments –effectiveness,efficiency,andsatisfaction–ofcertainfeaturesof the Georgia Tech Campus. Third, we interpreted the information and knowledge obtained and structured them into Bloom’s taxonomy of factual, conceptual, procedural and meta-cognitive, to define the specific modeling implementation strategies. Currently, we are implementing a Campus Landscape Information Modeling Tabletop in two phases. First, constructing an information-model based on raster and vector models that represent land types and landscape elements respectively, to perform quantitative assessments of campus possible scenarios. Second, embedding knowledge and qualitative aspects into a knowledge-model. The long-term goal is to include quantitative as well as qualitative aspects into a computational model, to support informed and balanced design decisions for university campus planning.This paper specifically focuses on the construction of the knowledge-model for Georgia Tech Landscape planning, its structure, its content, as well as the elicitation methods used to collect it.
series journal
last changed 2019/05/24 09:55

_id acadia14projects_131
id acadia14projects_131
authors Ibañez, Mariana; Kim, Simon
year 2014
title CentriPETAL
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 131-134
doi https://doi.org/10.52842/conf.acadia.2014.131
summary This is a prototype for an architectural device with two performative behaviors. The first is to rotate open and close for apertures, and to spin so that sound and air movement is produced.
keywords Robotics and Autonomous Design Systems, Human-Machine Interaction
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:50

_id ecaade2014_057
id ecaade2014_057
authors Ivo Vrouwe and Burak Pak
year 2014
title Framing Parametric and Generative Structures - A Novel Framework for Analysis and Education
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-371
doi https://doi.org/10.52842/conf.ecaade.2014.1.365
wos WOS:000361384700036
summary In this paper we aimed at the development of a novel tool to facilitate the structured analysis of architectural construction principles, materials and production methods in digital design and fabrication practices. In order to assist the understanding and teaching of these subjects, we employed a taxonomy of spatial design construction (Vrouwe 2013). By using the taxonomy, we analysed and categorised 34 parametric structures published in the IJAC Journal (2002-2014). Informed by this study, we aligned the initial taxonomy using various framing strategies. As a result we developed a new framework for spatial design construction specifically customised for the design and fabrication of parametric structures which can potentially serve as a constructive tool to create a novel design learning environment and integrated teaching strategies.
keywords Digital fabrication; parametric design; education; framing; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2016_809
id caadria2016_809
authors Nakapan, Walaiporn
year 2016
title Using the SAMR Model to transform mobile learning in a History of Art and Architecture Classroom
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 809-818
doi https://doi.org/10.52842/conf.caadria.2016.809
summary This paper presents the progress of a pilot classroom, which uses mobile devices to enhance instructor-student classroom interac- tions and students’ learning of the History of Art and Architecture. The main objective of this research was to find a way of improving classroom activities, for the coming year, by making the best possible use of technology to enable students to learn more successfully and improve their understanding of the lesson content. In this paper, class- room activities during 2014 and 2015 are analysed using the SAMR Model coupled with Bloom’s revised taxonomy and the EdTech Quin- tet Model. In addition, a plan for the redesign and improvement of ac- tivities in 2016 is proposed, the effectiveness of the SAMR model at improving in class activities is discussed and a perspective on how to develop the classroom using the “SAMR ladder” is included. The re- sults show that in 2015, 25% of the students in the class achieved an A grade, and less than 5% were graded F compared to 26% in 2012.
keywords Design education; mobile-based learning; History of Art and Architecture; SAMR model
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia14_399
id acadia14_399
authors Ozel, Guvenc
year 2014
title Case For an Architectural Singularity: Synchronization of Robotically Actuated Motion, Sense-Based Interaction and Computational Interface
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 399-408
doi https://doi.org/10.52842/conf.acadia.2014.399
summary By fusing sensing technology, robotics and coding in unison with architectural form designed to move and reconfigure itself, a new kind of architecture that goes through a formal transformation in interaction with the user can be imagined and devised. Aiming to merge human presence with space through technology, this new architecture defines space as an extension of the human body and consciousness rather than one that regulates and controls it.
keywords Sensing technology, robotics, consciousness
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id ecaade2014_239
id ecaade2014_239
authors Pedro Filipe Martins and José Pedro Sousa
year 2014
title Digital Fabrication Technology in Concrete Architecture
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 475-484
doi https://doi.org/10.52842/conf.ecaade.2014.1.475
wos WOS:000361384700047
summary Technological innovation has been an important driving force in architecture, enabling and inspiring architects and engineers by giving them new tools for solving existing problems. In the last two decades, the exploration of digital design and fabrication technologies has stimulated the development of a variety of interests and strategies to materialize increasingly complex and customized solutions in architecture, with traditional building materials. Reinforced concrete is the most widely used material in the building industry today and throughout its history has been the subject of vast research into its performance as a construction material and its tectonic potential in architecture. As such, the introduction of digital fabrication processes in concrete construction represents the biggest prospect for renovation of our built environment and at the same time, presents particular difficulties and opportunities, which are now being addressed. In an effort to investigate the alternative design and material possibilities in concrete emerging from the use of digital fabrication technologies in architecture, this paper proposes a focused view of digital fabrication applied to concrete construction with two areas of research. By framing the research in the context of reference works in concrete architecture of the 20th century, this paper describes and illustrates taxonomy of existing and possible types of integration of digital fabrication technologies in concrete architecture in the realms of Practice and Research.This characterization allows the authors to frame the relation between material, technology and architecture in different environments regarding the same material, extracting a clear image of existing processes, their potential and shortcomings, as well as expectations for future developments.
keywords Digital fabrication; concrete; cam; robotics; sustainability
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2020_249
id caadria2020_249
authors Poustinchi, Ebrahim, Fehrenbach, Joshua and Holmes, Tyler
year 2020
title Ro-Puzzle - A robotic proposal for moving architecture
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 433-442
doi https://doi.org/10.52842/conf.caadria.2020.2.433
summary This paper presents a project-based research study called Ro-puzzle-a robotic architectural "puzzle," using robotic solutions to illustrate the possibility of an animated/dynamic architectural composition and configurations in the physical world. Through studying super-comportment (Wiscombe, 2014) in both dynamic and static scenarios, this research proposes a new reading to the traditional robotic task of "pick-and-place", through an intuitive motion design process using a custom-made bridge software, Oriole. By revisiting the notion of robotics in the field of design/architecture, Ro-Puzzle investigates the design possibilities of robotics, not merely as fabrication tools, but possibly as physical extensions of the design software into the physical world of architecture, and as a way to expand the digital design imaginations/possibilities beyond the digital screens. In this manuscript and initially tested at the desktop scale, Ro-Puzzle research investigation demonstrated the possibilities of robots as architectural "components" within the architecture/building. This research shows that through the development of custom software/hardware platforms, it is possible to domesticize robotic technology as an active agent in the design process through physical simulation.
keywords Robotics; Design; Animation; Robotic Architecture; Dynamic Architecture
series CAADRIA
email
last changed 2022/06/07 08:00

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